Damage Reduction: Difference between revisions

From Melvor Idle
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==Melee Damage Reduction Equipment==
==Melee Damage Reduction Equipment==
UNDER CONSTRUCTION[[Category:Manual Tables]]
UNDER CONSTRUCTION[[Category:Manual Tables]]
{| class="wikitable"  
{| class="wikitable" style="width: 85%;"
|-
|-
! Item Set
! Item Set
! DR% Each
! style="width: 4%"| DR% Each
! Helmet
! Helmet
! Platebody
! Platebody
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|-
|-
| (G) Steel
| (G) Steel
| 1%
| style="text-align:center;"|1%
| {{ItemIcon|(G) Steel Helmet}}
| {{ItemIcon|(G) Steel Helmet}}
| {{ItemIcon|(G) Steel Platebody}}
| {{ItemIcon|(G) Steel Platebody}}
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|-
|-
| (G) Black
| (G) Black
| 2%
| style="text-align:center;"|2%
| {{ItemIcon|(G) Black Helmet}}
| {{ItemIcon|(G) Black Helmet}}
| {{ItemIcon|(G) Black Platebody}}
| {{ItemIcon|(G) Black Platebody}}
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|-
|-
| (G) Mithril
| (G) Mithril
| 3%
| style="text-align:center;"|3%
| {{ItemIcon|(G) Mithril Helmet}}
| {{ItemIcon|(G) Mithril Helmet}}
| {{ItemIcon|(G) Mithril Platebody}}
| {{ItemIcon|(G) Mithril Platebody}}
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|-
|-
| (G) Adamant
| (G) Adamant
| 4%
| style="text-align:center;"|4%
| {{ItemIcon|(G) Adamant Helmet}}
| {{ItemIcon|(G) Adamant Helmet}}
| {{ItemIcon|(G) Adamant Platebody}}
| {{ItemIcon|(G) Adamant Platebody}}
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|-
|-
| (G) Rune
| (G) Rune
| 5%
| style="text-align:center;"|5%
| {{ItemIcon|(G) Rune Helmet}}
| {{ItemIcon|(G) Rune Helmet}}
| {{ItemIcon|(G) Rune Platebody}}
| {{ItemIcon|(G) Rune Platebody}}
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|-
|-
| (G) Dragon
| (G) Dragon
| 6%
| style="text-align:center;"|6%
| {{ItemIcon|(G) Dragon Helmet}}
| {{ItemIcon|(G) Dragon Helmet}}
| {{ItemIcon|(G) Dragon Platebody}}
| {{ItemIcon|(G) Dragon Platebody}}
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|-
|-
| Slayer (Elite)
| Slayer (Elite)
| 4%
| style="text-align:center;"|4%
| {{ItemIcon|Slayer Helmet (Elite)}}
| {{ItemIcon|Slayer Helmet (Elite)}}
| {{ItemIcon|Slayer Platebody (Elite)}}
| {{ItemIcon|Slayer Platebody (Elite)}}
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|-
|-
| Slayer (Master)
| Slayer (Master)
| 6%
| style="text-align:center;"|6%
| {{ItemIcon|Slayer Helmet (Master)}}
| {{ItemIcon|Slayer Helmet (Master)}}
| {{ItemIcon|Slayer Platebody (Master)}}
| {{ItemIcon|Slayer Platebody (Master)}}
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|-
|-
| Ragnar God Armour
| Ragnar God Armour
| 7%
| style="text-align:center;"|7%
| {{ItemIcon|Ragnar God Helmet}}
| {{ItemIcon|Ragnar God Helmet}}
| {{ItemIcon|Ragnar God Platebody}}
| {{ItemIcon|Ragnar God Platebody}}
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|-
|-
| Terran God Armour
| Terran God Armour
| 8%
| style="text-align:center;"|8%
| {{ItemIcon|Terran God Helmet}}
| {{ItemIcon|Terran God Helmet}}
| {{ItemIcon|Terran God Platebody}}
| {{ItemIcon|Terran God Platebody}}

Revision as of 22:55, 16 March 2022

This page was last updated for (v1.0.3).

Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or

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.

Many monsters have Damage Reduction modifiers that affect their defensive stats.

Mechanics

Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:

[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]

Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.

Damage Reduction Modifiers

Melee Damage Reduction Equipment

UNDER CONSTRUCTION

Ranged Damage Reduction Equipment

TO BE CREATED

Mage Damage Reduction Equipment

TO BE CREATED

Monsters with Damage Reduction

TO BE CREATED