What to level first: Difference between revisions
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=== Introduction === | === Introduction === | ||
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=== Steps === | === Steps === | ||
# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then | # Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then continue training on this constellation until level 80 {{Icon|Mastery}}. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some {{Skill|Fishing}} bonuses, consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}} in the process. | ||
#* For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers. | #* For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers. | ||
#* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers. | #* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers. | ||
#: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that. | #: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that. | ||
# Train {{Skill|Fishing}} until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings. | |||
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} until {{SkillReq|Summoning|15}} (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent//Octopus {{Skill|Summoning|Synergy}}. Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}. | |||
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | |||
#* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. | |||
# Train {{Skill|Fishing}} with {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings. | |||
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this reduces the catch time for all fish. | #* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this reduces the catch time for all fish. | ||
#* [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available. | #* [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available. | ||
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions|img=Diamond Luck Potion IV}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle. | #* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions|img=Diamond Luck Potion IV}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle. | ||
#* Sell everything else acquired while Fishing, which should provide enough [[Currency#Gold Pieces|GP]] to fund fishing rod upgrades, the {{UpgradeIcon|Multi-Tree}} upgrade for later, and any other purchases such as additional bank slots. | #* Sell everything else acquired while Fishing, which should provide enough [[Currency#Gold Pieces|GP]] to fund fishing rod upgrades, the {{UpgradeIcon|Multi-Tree}} upgrade for later, and any other purchases such as additional bank slots. | ||
# | #* Once you've obtained a decent nest egg of GP, you can begin saving any {{ItemIcon|Diamond|Diamonds}} and {{ItemIcon|Emerald|Emeralds}} and {{ItemIcon|Sapphire|Sapphires}} obtained through fishing, as these will be useful for Summoning {{ItemIcon|Devil|Devil tablets}} later, and for various other skills further down the line. | ||
#* If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary. | |||
#* | |||
#: Catching the following fish is suggested: | #: Catching the following fish is suggested: | ||
#* {{ItemIcon|Raw | #* {{ItemIcon|Raw Whale|Whales}} for gp (preferably with {{Skill|Summoning}}) and eventually so it can be cooked into food | ||
#* {{ItemIcon|Raw Magic Fish}} are *very slightly* higher gp/h than whales without summoning. These should only be fished if you don't want to do support skills just yet, or if you want the higher special chance. | |||
#* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, | #* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, | ||
#* {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}. | #* {{ItemIcon|Raw Seahorse|Seahorses}} if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your money gains with the {{ItemIcon|Fishing Skillcape}}. | ||
level 80 {{Icon|Mastery}} | |||
# Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}. When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level ALL fish to at least level 20, then focus spending on whichever fish you're currently working on, if if it is below 88 Mastery. | |||
#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you CAN use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items. | |||
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible. | |||
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows: | # Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows: | ||
#* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers. | #* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers. | ||
#* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers. | #* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers. | ||
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. | |||
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point. | |||
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | #* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees. | ||
#* Skip {{ItemIcon|Magic Logs}} due to the long cut time. This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs. | #* Skip {{ItemIcon|Magic Logs}} due to the long cut time. This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs. | ||
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP. | |||
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one Mark of the {{ItemIcon|Devil}} you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h. | |||
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then begin training {{Skill|Farming}}. Once started, any planted seeds will grow in the background while training any other skill. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions|img=Gentle Hands Potion IV}} used in {{Skill|Thieving}}, and keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}. | #* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then begin training {{Skill|Farming}}. Once started, any planted seeds will grow in the background while training any other skill. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions|img=Gentle Hands Potion IV}} used in {{Skill|Thieving}}, and keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}. | ||
#* Save any {{ItemIcon|Redwood Logs}} gained, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}. | #* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}. | ||
#* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions|img=Controlled Heat Potion IV}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions|img=Bird Nest Potion IV}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create. | #* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions|img=Controlled Heat Potion IV}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions|img=Bird Nest Potion IV}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create. | ||
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval. | #* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval. | ||
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP. | #* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP. | ||
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked. | # Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked. | ||
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The choices on what path to take next start to open up, some suggestions are: | The choices on what path to take next start to open up, some suggestions are: | ||
* {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills. | * {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills. | ||
* {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used. | * {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used. This will also allow you to spend any {{ItemIcon|Maple Logs}} in order to have the correct amount for the {{ItemIcon|Clue Chasers Insignia}}. | ||
* {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements. | * {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements. | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |
Revision as of 02:02, 30 April 2022
This page was last updated for (v1.0.3). |
Introduction
This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and Hardcore Game Modes. For
Adventure, please refer to Adventure/Guide.
The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.
This page is inspired by the following reddit post.
Steps
- Level
Astrology until level 20 to unlock
Ameria, then continue training on this constellation until level 80
Mastery. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some
Fishing bonuses, consuming
Stardust and
Golden Stardust in the process.
- For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
- For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
- Please note that these are the overall bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
- Train
Woodcutting by following as many of the steps outlined below as you're able to until you obtain one Mark of the
Ent, then craft Ent tablets until about
Level 10. Use these tablets in
Woodcutting until
Level 15 (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent//Octopus
Synergy. Train
Fishing until you receive one Mark of the
Octopus.
- Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
- No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more.
- Train
Fishing with
Ent and
Octopus equipped until both the
Ancient Ring of Skills and
Ancient Ring of Mastery have been acquired. It is likely that
Level 99 will have been reached by the time this happens due to the rarity of these rings.
- Open any
Treasure Chests, equipping the
Amulet of Fishing if it drops as this reduces the catch time for all fish.
- Fishing Rods also provide a significant decrease to catch time and should be purchased as soon as they become available.
- Keep any
Diamonds gained along the way as these are required for a number of highly desirable things later, notably
Diamond Luck Potions and the Ice Jump
Agility obstacle.
- Sell everything else acquired while Fishing, which should provide enough GP to fund fishing rod upgrades, the
Multi-Tree upgrade for later, and any other purchases such as additional bank slots.
- Once you've obtained a decent nest egg of GP, you can begin saving any
Diamonds and
Emeralds and
Sapphires obtained through fishing, as these will be useful for Summoning
Devil tablets later, and for various other skills further down the line.
- If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.
- Catching the following fish is suggested:
Whales for gp (preferably with
Summoning) and eventually so it can be cooked into food
Raw Magic Fish are *very slightly* higher gp/h than whales without summoning. These should only be fished if you don't want to do support skills just yet, or if you want the higher special chance.
Skeleton Fish, which can be redeemed for
Prayer points,
Seahorses if you don't care about anything but the highest number of special rolls per hour, which maximises the chance of acquiring both rings. This doesn't apply if you are able to catch
Skeleton Fish or have reached
Level 99 to massively improve your money gains with the
Fishing Skillcape.
- Open any
level 80 Mastery
- Consume any
Mastery Tokens acquired to increase your
Mastery Pool. When your
Fishing mastery pool exceeds 95%, you can start spending your mastery pool to increase your
Mastery level for individual fish. First, level ALL fish to at least level 20, then focus spending on whichever fish you're currently working on, if if it is below 88 Mastery.
- Level 88
Mastery is an approximate point where spending mastery pool becomes inefficient, while you CAN use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
- Higher total
Mastery levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
- Level 88
- Train
Astrology further. Equip the
Ancient Ring of Mastery and study
Deedree until level 80
Mastery. Once reached, re-roll modifiers as follows:
- For
Deedree aim for any
Woodcutting bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased
Bird Nest drop rate for unique modifiers.
- For
Ameria aim for any
Firemaking bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
- For
- Alternate between training
Woodcutting and
Firemaking. Equip the
Ancient Ring of Skills before starting. The ultimate goal here is
Level 99 to unlock the
Firemaking Skillcape. Before getting too deep into woodcutting, be aware of the
Clue Chasers Insignia; this amulet counts for completion, is very useful for skilling, and requires exact, low numbers of
Redwood and
Maple logs, it is likely best to simply skip
Maple Logs at this point.
- Axe upgrades should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
- Skip
Magic Logs due to the long cut time. This means using
Multi-Tree to simultaneously cut
Redwood and
Yew logs.
- Having
Ent and
Octopus equipped will increase the number of
Bird Nests dropped and continue to grant you more summoning XP.
- If you have reached
Level 90, as soon as you obtain one Mark of the
Devil you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
- Open any
Bird Nests dropped for seeds, then begin training
Farming. Once started, any planted seeds will grow in the background while training any other skill. Keep
Strawberry Seeds for
Gentle Hands Potions used in
Thieving, and keep
Watermelons for
Agility.
- Save any
Redwood Logs gained as these should be turned into
Dragon Javelins later, burning only up to and including
Yew Logs to achieve
Level 99.
- Manually lighting bonfires is not recommended. Although doing so will increase the
Firemaking Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using
Controlled Heat Potions is however highly recommended if you are able to reach
Level 20 by creating only
Bird Nest Potions, requiring
Garum Herbs from
Farming and
Potato Seeds from
Bird Nests to create.
- After reaching
Level 15, train
Agility until level 10 is reached. This will allow the Monkey Bars Agility obstacle to be created, providing a 4% decrease to the Firemaking interval.
- After reaching
Level 35 and
Level 30, training
Agility once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
- Train
Astrology once more, this time until
Level 99 is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are
Mastery level 99, at which point all modifiers will be unlocked.
At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the Firemaking Skillcape (providing +5% Skill XP to all skills), and a variety of other bonuses from
Astrology and
Agility.
The choices on what path to take next start to open up, some suggestions are:
Thieving for GP, and various Area unique & NPC unique items, a number of which provide various bonuses to other skills.
Mining,
Smithing, and
Fletching for the
Dragon Javelin money-making method, which is one of the best in the game. This is where any saved
Redwood Logs from Woodcutting will be used. This will also allow you to spend any
Maple Logs in order to have the correct amount for the
Clue Chasers Insignia.
Agility to unlock further obstacles, providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |