Impending Darkness Event/Guide: Difference between revisions

From Melvor Idle
m (→‎Area Order: Amend list formatting & icon template calls)
(reformat second half of the page to condense the information, might've missed some things but i think its pretty good)
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{{V|1.0.4}}
{{V|1.0.5}}


This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
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===Potions===
{{ItemIcon|Diamond Luck Potion|Diamond Luck Potions|img=Diamond Luck Potion IV}} or {{ItemIcon|Damage Reduction Potion IV}} for the entire event.


===Astrology===
===Astrology===
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.


==Modifier Tier List==
===Consumables===
*Potions:
**{{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}for the entire event.
*Summoning Tablets:
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.
*Prayers:
**These will be outlined on a case-by-case basis for each slayer area below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Spells:
{{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
 
==Fight Details==
===Modifier Tier List===
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit and -10% Maximum Hitpoints
# +20% Maximum Hit and -10% Maximum Hitpoints
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# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit


==Area Order==
===Area Order===
The recommended order of areas to clear is as follows:
The recommended order of areas to clear is as follows:
 
# {{ZoneIcon|Unhallowed Wasteland}}
# {{ZoneIcon|Unhallowed Wasteland}}:
# {{ZoneIcon|Dark Waters}}
#* Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything.
# {{ZoneIcon|Shrouded Badlands}}
# {{ZoneIcon|Dark Waters}}:
# {{ZoneIcon|Perilous Peaks}}
#* Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot.
# {{ZoneIcon|Shrouded Badlands}}:
#* No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant.
# {{ZoneIcon|Perilous Peaks}}:
#* Same as above, no Area Negation is required. When fighting Bane you use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using, so the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless.


You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.


==Fight Details==
====Unhallowed Wasteland====
===Prayers===
*Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
*Prayers:
**Use {{Icon|Battleheart|type=prayer}} and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} the combat style the enemy is using.
*Dangerous Enemies
**All of them, if you get to high stacks of affliction.
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full


Prayers for Bane fights will be Protect from combat style and Battleheart.
====Dark Waters====
{| class="wikitable"
*Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for Combat Triangle advantage.
|-
*Prayers:
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
|-
**{{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Ranged|type=prayer}} if fighting {{MonsterIcon|Rokken}}
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
*Dangerous Enemies:
|-
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}<br>{{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.
|-
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}<br>{{PrayerIcon|Stone Skin}}<br>{{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.
|}


===Eating Patterns===
====Shrouded Badlands====
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.  
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant more. Swap each set for Combat Triangle advantage, or don't, these enemies aren't difficult.
{| class="wikitable"
*Prayers:
|-
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
! Monster !! Attack !! Notes
*Dangerous Enemies:
|-
**None!
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.
|-
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
|-
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
|-
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
|-
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
|-
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
|}


===Area Fights===
====Perilous Peaks====
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
# Same as above, no Area Negation is required. Swap each set for Combat Triangle advantage.
{| class="wikitable"
*Prayers:
! Slayer Area !! Notes
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
|-
*Dangerous Enemies:
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
**None, if you use the appropriate gear based on the combat triangle.  
|-
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
|-
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
|-
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
|}


===Bane Fights===
===Bane===
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.
====Abilities and Eating Methods====
* Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
* Fragile Mind || If you are debuffed by Fragile Mind, eat before the attack lands.
* Overwhelming Power || If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold, hold the food button to keep yourself healed.


====Melee Bane====
====Melee Bane====
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks.  
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
 
In some of the modifier variations, the final Bane will require a lot of manual eating.


Remember that you can re-roll his attack style by re-clearing the area, if he proves to be too much of a challenge. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.


====Ranged Bane====
====Ranged Bane====
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====Magic Bane====
====Magic Bane====
Generally the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for {{Icon|Incinerate|type=spell}} to proc the Burn from {{ItemIcon|Dragon}} tablets, the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.
Generally the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for {{Icon|Incinerate|type=spell}} to proc the Burn from {{ItemIcon|Dragon}} tablets, the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.


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[[Category:Guides]]
[[Category:Guides]]

Revision as of 20:12, 17 September 2022

This page was last updated for (v1.0.5).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4

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Slayer

areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Equipment Sets

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for

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Unhallowed Wasteland

. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.

Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master)
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Slayer Cowl (Master) Slayer Wizard Hat (Master) Slayer Helmet (Master)
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Hunter's Ring Hunter's Ring Hunter's Ring
Weapon Infernal Claw
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Shockwave
Ocean Song
Offhand Dragonfire Shield Scaled Shield Earth Layered Shield

Dark Waters, 40% Slayer Negation Sets

This set is targeted for

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Dark Waters

,

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Shrouded Badlands

, and

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Perilous Peaks

. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.

Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Elder Crown Elder Crown
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Ring of Blade Echoes Deadeye Ring Warlock Ring
Weapon Infernal Claw
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Shockwave
Ocean Song
Offhand Dragonfire Shield Scaled Shield Earth Layered Shield

Bane, 0% Slayer Negation Sets

This set is targeted for Bane, here we remove all extraneous Slayer Area negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.

Slot Melee Ranged Magic
Head Ragnar God Helmet Aeris God Helmet Glacia God Helmet
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Deadeye Amulet Elder Crown
Neck Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs
Ring Ring of Blade Echoes Deadeye Ring Warlock Ring
Weapon Infernal Claw
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Shockwave
Ocean Song
Offhand Dragonfire Shield Scaled Shield Earth Layered Shield

Equipment Choices

The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.

Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.

Buffs

Agility

# Obstacle Reason
1 X
2 X
3
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Pipe Climb
No particular reason beyond being the only obstacle that grants any combat benefits.
4
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Coal Stones
No negative modifiers, technically saves some food.
5
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Cliff Balance
+20 HP.
6
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Lake Swim
+3% damage, +1% DR.
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Rocky Waters
can be used instead.
7
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Boulder Trap
No negative combat modifiers.
8
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Pipe Crawl
+8% Damage
9
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Ice Jump
+20 HP
10
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Ocean Rafting
Free damage!
P
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Pillar of Combat
Lots of beneficial combat bonuses

Astrology

Maximize combat-focused

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Astrology

bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Consumables

  • Potions:
  • Summoning Tablets:
    • Error creating thumbnail: File missing
      Dragon
      and
      Error creating thumbnail: File missing
      Minotaur
      ,
      Error creating thumbnail: File missing
      Centaur
      , or
      Error creating thumbnail: File missing
      Witch
      .
  • Prayers:
    • These will be outlined on a case-by-case basis for each slayer area below.
    • Error creating thumbnail: File missing
      Protect Item
      will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Spells:
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Fire Surge

is the recommended spell.

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Anguish III

and

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Surge II

are not required but do provide better DPS; however, they will have to be selected every time you swap to your

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Magic

set.

Fight Details

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Error creating thumbnail: File missing
    Unhallowed Wasteland
  2. Error creating thumbnail: File missing
    Dark Waters
  3. Error creating thumbnail: File missing
    Shrouded Badlands
  4. Error creating thumbnail: File missing
    Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear

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Unhallowed Wasteland

and

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Dark Waters

last.

Unhallowed Wasteland

  • Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
  • Error creating thumbnail: File missing
    Incinerate
    can be used to quickly proc
    Error creating thumbnail: File missing
    Dragon
    burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
  • Prayers:
    • Use
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      Battleheart
      and
      Error creating thumbnail: File missing
      Error creating thumbnail: File missing
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      Protect from
      the combat style the enemy is using.
  • Dangerous Enemies
    • All of them, if you get to high stacks of affliction.
    • Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full

Dark Waters

  • Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for Combat Triangle advantage.
  • Prayers:
    • Error creating thumbnail: File missing
      Battleheart
      and
      Error creating thumbnail: File missing
      Piety
      ,
      Error creating thumbnail: File missing
      Rigour
      , or
      Error creating thumbnail: File missing
      Augury
      .
    • Error creating thumbnail: File missing
      Battleheart
      and
      Error creating thumbnail: File missing
      Protect from Ranged
      if fighting Rokken
  • Dangerous Enemies:
    • Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.

Shrouded Badlands

  • No additional Area Negation is required anymore, Maximum Skillcape is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant more. Swap each set for Combat Triangle advantage, or don't, these enemies aren't difficult.
  • Prayers:
    • Error creating thumbnail: File missing
      Battleheart
      and
      Error creating thumbnail: File missing
      Piety
      ,
      Error creating thumbnail: File missing
      Rigour
      , or
      Error creating thumbnail: File missing
      Augury
      .
  • Dangerous Enemies:
    • None!

Perilous Peaks

  1. Same as above, no Area Negation is required. Swap each set for Combat Triangle advantage.
  • Prayers:
    • Error creating thumbnail: File missing
      Battleheart
      and
      Error creating thumbnail: File missing
      Piety
      ,
      Error creating thumbnail: File missing
      Rigour
      , or
      Error creating thumbnail: File missing
      Augury
      .
  • Dangerous Enemies:
    • None, if you use the appropriate gear based on the combat triangle.

Bane

Bane's attack style randomly rolls when he spawns. Similar to

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Into the Mist

, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style. Use

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Protect from

depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.

Abilities and Eating Methods

  • Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
  • Fragile Mind || If you are debuffed by Fragile Mind, eat before the attack lands.
  • Overwhelming Power || If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold, hold the food button to keep yourself healed.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge do the work as you pay attention to its attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.

If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the

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Dragon

+

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Centaur

synergy adding a lot of extra damage. Nothing special, as

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Shockwave

is a strong weapon.

Magic Bane

Generally the easiest style as you can use

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Incinerate

for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on Ocean Song once Bane reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Alternatively, normal

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Magic

and Ocean Song can be used for the entire fight too. Using

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Incinerate

for the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for

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Incinerate

to proc the Burn from

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Dragon

tablets, the

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Dragon

and

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Unicorn

synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.