HCCO/Guide/12: Difference between revisions
mNo edit summary |
m (→Body / Legs: added shield1 = !) |
||
Line 57: | Line 57: | ||
|weapon2 = Spectral Ice Sword | |weapon2 = Spectral Ice Sword | ||
|weapon3 = Tidal Edge | |weapon3 = Tidal Edge | ||
|shield1 = Shield of Melee Power | |shield1= ! | ||
|shield2 = Shield of Melee Power | |||
|gloves1 = Relentless Fury Gloves | |gloves1 = Relentless Fury Gloves | ||
|gloves2 = Ragnar God Gloves | |gloves2 = Ragnar God Gloves |
Revision as of 21:03, 1 November 2022
This section is still a work in progress, but will be updated with details as the meta develops.
Preliminary Upgrades
The name of the game is to obtain DR from any possible sources. Damage and evasion are secondary to DR. Without access to Smithing,
Crafting or
Runecrafting, our sources of DR are quite limited, but they exist. Note that all of the items in this section requires
Impending Darkness Event to be completed. Because of the tight DR windows, this section of the guide assumes
120 and
Finn, the Cat. It may be possible to supplement lower
Hitpoints levels with
Holy Aegis,
Stone Skin,
Guardian Amulet or a
Wasteful Ring. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower
Hitpoints it will be up to the user to consult the Combat Simulator and proceed with caution.
The item we seek in this section are Frost Walker Boots,
Perfect Sight Legs,
Slayer Gear Upgrade Kit (Legendary), which total an additional 16% DR over the gear at the start of this section.
Bundled Protection Body can also be used for dungeons. The monsters we focus on are
Large Ice Troll,
Conda,
Alraune and
Spectral Ice Wolf.
Boots
The first item is the Frost Walker Boots from
Large Ice Troll in
Forsaken Tundra, which requires
105. These monsters are relatively weak and won't cause too much trouble, but the boots they give offer a whopping 12% DR. These count as legendary slayer tasks and so it is worth rerolling legendary tasks to help make a dent in the 20 tasks needed to purchase
Slayer Gear Upgrade Kit (Legendary).
Slot | Item (most effective → least effective) | |||
---|---|---|---|---|
![]() | ![]() | |||
![]() | ![]() | |||
![]() | ![]() | |||
![]() | ![]() | |||
![]() | ![]() | ![]() | ||
![]() | ![]() | ![]() | ||
![]() | ![]() | |||
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | |||
![]() | ![]() | |||
![]() | Third Master Slayer Piece | |||
![]() | ||||
![]() |
As usual, the spell of choice will be Water Strike.
Body / Legs
With the DR offered from Frost Walker Boots, the next easily obtainable item is
Perfect Sight Legs from
Conda in
Jungle Labyrinth, requiring only
100. This monster is easily handled with
Melee if your
Hitpoints is high enough, allowing us to save on valuable runes. The legs give 12% DR. These count as a master slayer task, so feel free to reroll them to earn some slayer coins. Feel free to take on any
Alraune tasks you roll, as the DR from
Perfect Sight Legs is not needed for that monster. In addition, any of the other monsters in
Jungle Labyrinth will also need to be killed at some point for their respective clue pieces, so killing them when you roll their slayer task is slightly more macro-efficient.
Another very easily obtained item is Bundled Protection Body from
Alraune in
Jungle Labyrinth. While this item is easier to obtain than
Perfect Sight Legs, it is slightly less useful as the body slot contests with master and legendary slayer gear. This item will be useful for dungeons, however, as it also gives 12% DR.
It is not necessary to use Magic against either of these monsters, as it is easy to meet the DR requirements with obtained gear. With
Ultima Godsword the
Shield of Melee Power is the best option for the passive slot. With a 1h weapon instead, then the shield should be equipped in the offhand slot while wearing other typical passive slot items such as
Elder Crown.
Weapon
The next item is Spectral Ice Sword from
Spectral Ice Wolf. This monster is quite difficult and requires a lot of DR. It is recommended to have
Frost Walker Boots and
Perfect Sight Legs first before attempting this monster. These are a legendary task and should be completed on task at all times.
Slot | Item (most effective → least effective) | ||
---|---|---|---|
![]() | ![]() | ||
![]() | ![]() | ||
![]() | ![]() | ||
![]() | ![]() | ||
![]() | ![]() | ![]() | |
![]() | ![]() | ![]() | |
![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ||
![]() | |||
![]() | ![]() | ||
![]() | ![]() | ![]() | ![]() |
![]() | Third Master Slayer Piece | ![]() | |
![]() | |||
![]() |
Note that if you use an amulet other than Guardian Amulet for the necklace slot, then you will have to wear it in the passive slot or use
Holy Aegis and potentially
Stone Skin to make up for the lost DR.
Body/Helmet
After all of the above items have been obtained, the next goal is to continue working on Slayer Gear Upgrade Kit (Legendary). We need to complete 20 tasks and they take a long time. The upgrade offers 10% DR and 25% area negation (+4%/+5% respectively over master) per piece and will be a necessary source of DR and negation moving forward. Continue to farm
Large Ice Trolls,
Spectral Ice Wolves and possibly
Polar Bears. The last monster has an unavoidable, 2 turn freeze attack which reduces your DPS considerably, so it may be worth simply skipping them. You will eventually need 15
Frost Walker Boots and 5
Spectral Ice Sword for upgrades in future, so farm either monster that you prefer. The gear will be the same as the relevant sections for the monsters while substituting any upgrades made along the way.
There are unique drops offered by enemies in Lava Lake, but as the area effect is particularly strong these enemies will waste a lot of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The
Ward of Flame Platebody and
Burning Protection Platelegs require
(P) Divine Platebody and
(P) Divine Platelegs respectively, which are unobtainable on a CO.
Next Upgrades
With the preliminary upgrades obtained, we set our sights on Weakness Exploiter Cape,
Ethereal Longbow, all of the items from
Static Chest,
Ethereal Greataxe and eventually
Slayer Gear Upgrade Kit (Mythical).
Ancient Sanctuary
We start with working towards Ancient Sanctuary. To access this dungeon you first must acquire 5 clue pieces, each from the 5 unique enemies in
Jungle Labyrinth. You will almost certainly already have
Labyrinth Clue 4 and
Labyrinth Clue 5 from
Conda and
Alraune respectively, so now just kill the remaining 3 monsters. You will need to make sure you obtain
Weakness Finder Cape from
Poison Toad as well before moving on. With Legendary slayer gear and other gear upgrades from the previous section it is extremely easy to bypass the DR requirements for these monsters, just make sure to use
Ranged for the
Magic enemy,
Poison Toad.
With the five clue pieces obtained, purchase Labyrinth Solution from the shop in order to access
Ancient Sanctuary. You will be looking to obtain 100
Weakness Exploiter Cape Material, which will require about 450
Ancient Chest. This cape is very strong for
Ranged as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using
Ranged. This grind is quite lengthy.
If you are using a 1h weapon then the Fighter Amulet is best worn in the passive slot to free the neck slot for
Fury of the Elemental Zodiacs, or an
Elder Crown. At this point it is no longer recommended to use
Ragnar God Gloves, as the stun chance from the relentless combo is useful in stopping the boss
Morellia from healing. You should not need a
Wasteful Ring for this fight.
Phantom
Keeping with the theme of Ranged upgrades, we next seek to fight
Phantom to obtain
Ethereal Longbow. This monster is quite strong and will require a
Wasteful Ring,
Guardian Amulet and
Holy Aegis to just barely stay alive. It will take about 20 hours to reach the drop rate for the item. It is worth killing this monster on task, as you will overall profit slayer coins as the legendary task pool is quite small. The increased DPS from the
Superior Slayer Skillcape is very useful too.
Lightning Region
With a lot of good Ranged upgrades under our belt, we can work on clearing our way through
Lightning Region to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through
Underground Lava Lake once. This dungeon is very easily cleared with
Ultima Godsword or possibly with
Spectral Ice Sword using the same setup as
Ancient Sanctuary, however you will have to take care to avoid fighting
Magic Fire Demon while using
Melee. These can very easily kill you outright, but are easily dispatched by swapping to
Ranged (wearing
Aeris God Platelegs /
Aeris God Boots if you only have one set of
Perfect Sight Legs /
Frost Walker Boots) and then switching back afterwards. The boss
Trogark will outheal our punny damage from
Water Strike with
Ocean Song, so we have to rely on the raw power of
Ultima Godsword instead to get the job done.
We can now work on clearing Lightning Region. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The
Lightning Aura Helmet is our first 12% DR for the helmet slot and synergises with stuns so it is useful for
Melee and
Magic.
Lightning Coil 2H Staff with
Wind Strike completely replaces
Ocean Song and you cannot leave this dungeon without it. You will want 5
Lightning Strike 1H Sword in order to make
FrostSpark 1H Sword, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace
Ultima Godsword as our go-to
Melee weapon. You will want 15
Lightning Boots and 15
Lightning Amulet, as those upgrades are very useful and help with dealing with stuns.
Ice Hydra
STILL TESTING THIS SECTION
With our very good set of Ranged upgrades, it is possible to work on completing
Ice Hydra tasks which count as mythical tasks. In fact,
Ice Hydra is the only mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same
Slayer task twice in a row, even if that is the only
Slayer task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out
Ranged gear and begin working towards 20 mythical tasks through
Ice Hydra to obtain
Slayer Gear Upgrade Kit (Mythical), leaving
Auto Slayer on for the first time since elite slayer (feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each
Ice Hydra task and then selecting another mythical task.
It is strongly recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process. Even with rerolling, this is expected to take about a week of continuous Slayer, and even more time to replenish the food wasted.
The alternative to tackling Ice Hydra now would be to manual one completion of
Lair of the Spider Queen in order to obtain access to
Afflicted City to fight
Plague Doctors. This monster drops
Area Control Potion III which can be used to combat the intense slowing aura of
Forsaken Tundra. This will speed up the Mythical tasks by about 30-40%, but farming
Plague Doctor does end up taking more time overall than the time saved on
Ice Hydra. The advantage is that you will also accumulate a healthy stack of
Penetration Potion III in doing so, which will be helpful for future dungeons.
HCCO/Guide/11 | HCCO/Guide | No next page |