User:Offset10: Difference between revisions
From Melvor Idle
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{| class="wikitable" | |||
| | |||
! {{MonsterIcon|Aeris}} | |||
! {{MonsterIcon|Glacia}} | |||
! {{MonsterIcon|Terran}} | |||
! {{MonsterIcon|Ragnar}} | |||
! {{MonsterIcon|Bane}} | |||
|- | |||
! Always Active | |||
| style="color:green;" | • 50% Happiness <br> • 25% Leather <br> • 25% Mountain Biome <span style="color:brown;"><br> • -50% GP | |||
| style="color:green;" | • 25% Fishing Dock Building Production <br> • 25% Education <br> • 25% Magic Emporium Building Production <br> • 25% Valley Biome Production<br> • 25% Water Biome Production <span style="color:brown;"><br> • -50% Arid Plains Biome Production <br> • -50% Desert Biome Production <br> • -50% Mountain Biome Production | |||
| style="color:green;" | • 25% Orchard Building Production <br> • 25% Farm Building Production <br> • 25% Herb Production <br> • 25% Woodcutting Building Production <br> • 25% Forest Biome Production <span style="color:brown;"><br> • -50% Fishing Dock Building Production <br> • -75% Leather Production | |||
| style="color:green;" | • 25% GP <br> • -50% Coal Usage in Snowlands <br> • 25% Blacksmith Building Production <br> • 25% Arid Plains Biome Production <br> • 25% Desert Biome Production <span style="color:brown;"><br> • -50% Herb <br> • 50% Building Happiness Penalties | |||
| style="color:green;" | • -25% Citizen Food Usage <br> • 25% Grasslands Biome Production <br> • 25% Jungle Biome Production <br> • 25% Dead Storage <span style="color:brown;"><br> • -75% Education <br> • -75% Happiness | |||
|- | |||
! 25% Worship | |||
| style="color:green;" | • +25% (50% ttl) Leather Production | |||
| style="color:green;" | • +25% (50% ttl) Fishing Dock Building Production | |||
| style="color:green;" | • +25% (50% ttl) Orchard Building Production | |||
| style="color:green;" | • -25% (-75% ttl) Coal Usage in Snowlands <br> • +25% (50% ttl) Blacksmith Building Production | |||
| style="color:green;" | • +25% Building Production in the Jungle Biome | |||
|- | |||
! 50% Worship | |||
| style="color:green;" | • +25% (50% ttl) Mountain Biome | |||
| style="color:green;" | • +25% (50% ttl) Valley Biome Production <br> • +25% (50% ttl) Water Biome Production | |||
| style="color:green;" | • +25% (50% ttl) Woodcutting Building Production <br> • +25% (50% ttl) Forest Biome Production | |||
| style="color:green;" | • +25% (50% ttl) Arid Plains Biome Production <br> • +25% (50% ttl) Desert Biome Production | |||
| style="color:green;" | • +25% Township Dead Storage | |||
|- | |||
! 85% Worship | |||
| style="color:green;" | • +25% (-25% ttl) GP | |||
| style="color:green;" | • +25% (25% ttl) Arid Plains Biome Production <br> • +25% (25% ttl) Desert Biome Production <br> • +25% (25% ttl) Mountain Biome Production | |||
| style="color:green;" | • +25% (-25% ttl) Fishing Dock Building Production <br> • +25% (-50% ttl) Leather Production | |||
| style="color:green;" | • +25% (-25% ttl) Herb <br> • -25% (+25% ttl) Happiness Penalties | |||
| style="color:green;" | • +25% Township Education <br> • +25% Township Happiness | |||
|- | |||
! 100% Worship | |||
| style="color:green;" | • +25% (50% ttl) Happiness <br> • -15% Building Costs | |||
| style="color:green;" | • +25% (50% ttl) Education <br> • -15% Building Costs | |||
| style="color:green;" | • +25% (50% ttl) Farm Building Production <br> • +25% (50% ttl) Herb Production <br> • -15% Building Costs | |||
| style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs | |||
| style="color:green;" | • -25% Township Citizen Food Usage <br> • -15% Township Building Cost | |||
|- | |||
! Total if 100% | |||
| style="color:green;" | • 75% Happiness <br> • 50% Leather <br> • 50% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -25% GP | |||
| style="color:green;" | • 50% Fishing Dock Building <br> • 50% Education <br> • 25% Magic Emporium Building <br> • 50% Valley Biome <br> • 50% Water Biome <br> • 25% Arid Plains Biome <br> • 25% Desert Biome <br> • 25% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Arid Plains Biome <br> • -50% Desert Biome <br> • -50% Mountain Biome Production | |||
| style="color:green;" | • 50% Orchard Building <br> • 50% Farm Building <br> • 50% Herb <br> • 50% Woodcutting Building <br> • 50% Forest Biome <br> • 25% Fishing Dock Building <br> • 25% Leather <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Fishing Dock Building <br> • -50% Leather Production | |||
| style="color:green;" | • 50% GP <br> • -75% Coal Usage in Snowlands <br> • 50% Blacksmith Building <br> • 50% Arid Plains Biome <br> • 50% Desert Biome<br> • -15% Building Costs <span style="color:brown;"><br> • -25% Herb <br> • +25% Building Happiness Penalties | |||
| style="color:green;" | • -50% Citizen Food Usage <br> • 25% Grasslands Biome <br> • 50% Jungle Biome <br> • 50% Dead Storage <br> • -15% Township Building Cost <span style="color:brown;"><br> • -50% Township Education <br> • -50% Township Happiness | |||
|} |
Revision as of 22:15, 12 November 2022
Aeris | Glacia | Terran | Ragnar | Bane | |
---|---|---|---|---|---|
Always Active | • 50% Happiness • 25% Leather • 25% Mountain Biome • -50% GP |
• 25% Fishing Dock Building Production • 25% Education • 25% Magic Emporium Building Production • 25% Valley Biome Production • 25% Water Biome Production • -50% Arid Plains Biome Production • -50% Desert Biome Production • -50% Mountain Biome Production |
• 25% Orchard Building Production • 25% Farm Building Production • 25% Herb Production • 25% Woodcutting Building Production • 25% Forest Biome Production • -50% Fishing Dock Building Production • -75% Leather Production |
• 25% GP • -50% Coal Usage in Snowlands • 25% Blacksmith Building Production • 25% Arid Plains Biome Production • 25% Desert Biome Production • -50% Herb • 50% Building Happiness Penalties |
• -25% Citizen Food Usage • 25% Grasslands Biome Production • 25% Jungle Biome Production • 25% Dead Storage • -75% Education • -75% Happiness |
25% Worship | • +25% (50% ttl) Leather Production | • +25% (50% ttl) Fishing Dock Building Production | • +25% (50% ttl) Orchard Building Production | • -25% (-75% ttl) Coal Usage in Snowlands • +25% (50% ttl) Blacksmith Building Production |
• +25% Building Production in the Jungle Biome |
50% Worship | • +25% (50% ttl) Mountain Biome | • +25% (50% ttl) Valley Biome Production • +25% (50% ttl) Water Biome Production |
• +25% (50% ttl) Woodcutting Building Production • +25% (50% ttl) Forest Biome Production |
• +25% (50% ttl) Arid Plains Biome Production • +25% (50% ttl) Desert Biome Production |
• +25% Township Dead Storage |
85% Worship | • +25% (-25% ttl) GP | • +25% (25% ttl) Arid Plains Biome Production • +25% (25% ttl) Desert Biome Production • +25% (25% ttl) Mountain Biome Production |
• +25% (-25% ttl) Fishing Dock Building Production • +25% (-50% ttl) Leather Production |
• +25% (-25% ttl) Herb • -25% (+25% ttl) Happiness Penalties |
• +25% Township Education • +25% Township Happiness |
100% Worship | • +25% (50% ttl) Happiness • -15% Building Costs |
• +25% (50% ttl) Education • -15% Building Costs |
• +25% (50% ttl) Farm Building Production • +25% (50% ttl) Herb Production • -15% Building Costs |
• +25% (50% ttl) GP • -15% Building Costs |
• -25% Township Citizen Food Usage • -15% Township Building Cost |
Total if 100% | • 75% Happiness • 50% Leather • 50% Mountain Biome • -15% Building Costs • -25% GP |
• 50% Fishing Dock Building • 50% Education • 25% Magic Emporium Building • 50% Valley Biome • 50% Water Biome • 25% Arid Plains Biome • 25% Desert Biome • 25% Mountain Biome • -15% Building Costs • -50% Arid Plains Biome • -50% Desert Biome • -50% Mountain Biome Production |
• 50% Orchard Building • 50% Farm Building • 50% Herb • 50% Woodcutting Building • 50% Forest Biome • 25% Fishing Dock Building • 25% Leather • -15% Building Costs • -50% Fishing Dock Building • -50% Leather Production |
• 50% GP • -75% Coal Usage in Snowlands • 50% Blacksmith Building • 50% Arid Plains Biome • 50% Desert Biome • -15% Building Costs • -25% Herb • +25% Building Happiness Penalties |
• -50% Citizen Food Usage • 25% Grasslands Biome • 50% Jungle Biome • 50% Dead Storage • -15% Township Building Cost • -50% Township Education • -50% Township Happiness |