Thieving: Difference between revisions
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[[File:Thieving (skill).svg|thumb|right|Thieving]] | [[File:Thieving (skill).svg|thumb|right|Thieving]] | ||
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!Max Coins | !Max Coins | ||
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| style ="text-align: left;" |[[File:Man (thieving).svg|50px| | | style ="text-align: left;" |[[File:Man (thieving).svg|50px|middle|link=Man]] | ||
| style ="text-align: left;" |[[Man]] | | style ="text-align: left;" |[[Man]] | ||
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| style ="text-align: left;" |[[File:Goblin (thieving).svg|50px| | | style ="text-align: left;" |[[File:Goblin (thieving).svg|50px|middle|link=Goblin]] | ||
| style ="text-align: left;" |[[Goblin]] | | style ="text-align: left;" |[[Goblin]] | ||
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| style ="text-align: left;" |[[File:Lumberjack (thieving).svg|50px| | | style ="text-align: left;" |[[File:Lumberjack (thieving).svg|50px|middle|link=Lumberjack]] | ||
| style ="text-align: left;" |[[Lumberjack]] | | style ="text-align: left;" |[[Lumberjack]] | ||
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| style ="text-align: left;" |[[File:Farmer (thieving).svg|50px| | | style ="text-align: left;" |[[File:Farmer (thieving).svg|50px|middle|link=Farmer]] | ||
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| style ="text-align: left;" |[[File:Chef (thieving).svg|50px| | | style ="text-align: left;" |[[File:Chef (thieving).svg|50px|middle|link=Chef]] | ||
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| style ="text-align: left;" |[[File:Miner (thieving).svg|50px| | | style ="text-align: left;" |[[File:Miner (thieving).svg|50px|middle|link=Miner]] | ||
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| style ="text-align: left;" |[[File:Knight (thieving).svg|50px| | | style ="text-align: left;" |[[File:Knight (thieving).svg|50px|middle|link=Knight]] | ||
| style ="text-align: left;" |[[Knight]] | | style ="text-align: left;" |[[Knight]] | ||
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Revision as of 16:07, 8 March 2020
Thieving lets you commit theft. In-game, of course. Each thieving attempt takes three seconds. On a success you are awarded gp up to the Max Coins of the target and have a 75% chance to receive an item from its loot table. On failure you are stunned for 3 seconds and take damage up to the Max Hit of the target; this damage is reduced by damage reduction provided by Equipment. In addition there is a 1 in 120 chance to receive a Bobbys Pocket per successful pickpocket;it can be sold for 4000. There is also a 1 in 10000 chance to receive a Chapeau Noir, which gives a 10% chance to double the quantity of items gained from thieving or combat. Gentle Hands Potions can be used to provide a 5-25% chance to double the quantity of items gained on a successful pickpocket. Raising thieving to level 99 will unlock the Thieving Skillcape for purchase from the Shop. Equipping the skillcape raises your thieving success rate to 100%.
Because of the possibility of taking damage, It's best to have some food equipped so you can eat without breaking from thieving.
Success Rate
There is a base success rate of 57.5% when pick-pocketing. This chance is increased by 0.7% for each level in thieving you have above the target's level requirement, and is further increased by mastery. This chance is capped to a maximum of 95%. When you wear Thieving Gloves with charges left the success rate is increased by 10%, and may exceed 95%. Success rates over 100% do not allow for multiple pickpockets per action. Equipping the Thieving Skillcape guarantees a 100% success rate.
Mastery Unlocks
Increasing your mastery level for a thieving target increases your chance to pickpocket by 0.25%.
Thieving Targets
Target | Name | Thieving Level | Experience | Max Hit | Max Coins |
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Man | 1 | 5 | 10 | 10 | |
File:Goblin (thieving).svg | Goblin | 10 | 10 | 20 | 25 |
Lumberjack | 20 | 20 | 30 | 50 | |
Farmer | 30 | 30 | 30 | 40 | |
Fisherman | 40 | 45 | 40 | 60 | |
Chef | 50 | 55 | 40 | 70 | |
Miner | 60 | 65 | 40 | 80 | |
Knight | 75 | 90 | 50 | 100 |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |