Ranged: Difference between revisions
From Melvor Idle
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[[File:Ranged (skill).svg|thumb|right|Ranged]] | [[File:Ranged (skill).svg|thumb|right|Ranged]] |
Revision as of 16:10, 8 March 2020
Ranged indicates how good you are with ranged combat. It determines the material of bow, arrows, and ranged armour you can use. Higher levels of Ranged increases your maximum hit and accuracy rating with ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 10% by equipping the Gold Emerald Ring. Raising ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the skillcape gives a 50% chance to preserve arrows shot.
Material Unlocks
Each bow, arrow, and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.
Bows
Level Requirement | Material |
---|---|
1 | Normal |
5 | Oak |
20 | Willow |
30 | Maple |
40 | Yew |
40 | Ice |
50 | Magic |
60 | Redwood |
70 | Ancient |
Arrows
Level Requirement | Material |
---|---|
1 | Bronze |
1 | Iron |
1 | Ice |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
70 | Ancient |
Armour
Level Requirement | Material |
---|---|
1 | Leather |
10 | Hard Leather |
40 | Green D-Hide |
40 | Ranger |
40 | Ice |
50 | Blue D-Hide |
60 | Red D-Hide |
70 | Black D-Hide |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |