Module:Icons: Difference between revisions
From Melvor Idle
(TotH: Suppress alt text) |
(Icon: Implement special handling for type 'agility', for linking to particular obstacles & pillars) |
||
Line 389: | Line 389: | ||
img = sgsub(img, '/Guide', '') | img = sgsub(img, '/Guide', '') | ||
link = sgsub(link, '#', '') | link = sgsub(link, '#', '') | ||
-- Special handling for links to Agility obstacles or pillars | |||
if iconType == 'agility' then | |||
img = 'Agility' | |||
iconType = 'skill' | |||
if text == nil then | |||
text = link | |||
end | |||
link = 'Agility#' .. string.gsub(link, ' ', '') | |||
end | |||
--MANUAL OVERRIDES | --MANUAL OVERRIDES |
Revision as of 22:50, 31 January 2023
Documentation for this module may be created at Module:Icons/doc
local Shared = require("Module:Shared")
local GameData = require("Module:GameData")
-- Locally index some functions for performance
local sgsub, fixPagename, formatnum, tostring, type = string.gsub, Shared.fixPagename, Shared.formatnum, tostring, type
local p = {}
--Extension overrides for items that have non-png images
--Name level overrides take precedence over type level overrides
local extOverrides = {
["type"] = {
["skill"] = "svg",
["spellType"] = "svg",
["spell"] = "svg",
["curse"] = "svg", -- Some exceptions included by name below
["aurora"] = "svg",
["combatArea"] = "svg",
["dungeon"] = "svg",
["prayer"] = "svg",
["upgrade"] = "svg", -- Some exceptions included by name below
["tree"] = "svg",
["rock"] = "svg", -- Some exceptions included by name below
["thieving"] = "svg",
["constellation"] = "svg",
["building"] = "svg",
["resource"] = "svg",
["township"] = "svg"
},
["name"] = {
-- General
["Combat"] = "svg",
["Guides"] = "svg",
["Mastery"] = "svg",
["Coins"] = "svg",
["Slayer Coins"] = "svg",
["Raid Coins"] = "svg",
["Shop"] = "svg",
["Easter"] = "svg",
["Melvor Logo"] = "svg",
["Question"] = "svg",
["Timer"] = "svg",
["Hardcore"] = "svg",
["Chaos"] = "svg",
["Internal Suffering Speedrun"] = "svg",
["Hardcore Adventure Speedrun"] = "svg",
["Mastery Tokens"] = "gif",
["Prat, the Serpent of Fire"] = "svg",
-- Items
["Amulet of Fishing"] = "svg",
["Lemon"] = "jpg",
["Lemons"] = "jpg",
["Lemonade"] = "jpg",
["Ancient Crossbow"] = "svg",
["Air Shard"] = "svg",
["Water Shard"] = "svg",
["Earth Shard"] = "svg",
["Fire Shard"] = "svg",
["Confetti Crossbow"] = "svg",
["Cloudburst Staff"] = "gif",
["Shockwave"] = "svg",
["Event Clue 1"] = "svg",
["Event Clue 2"] = "svg",
["Event Clue 3"] = "svg",
["Event Clue 4"] = "svg",
-- Pets
["Cris"] = "svg",
["Cool Rock"] = "svg",
["Puff, the Baby Dragon"] = "svg",
["Bruce"] = "svg",
["Lil Ron"] = "svg",
["Leonardo"] = "svg",
["Golden Golbin"] = "svg",
["Ty"] = "svg",
["Ripper the Reindeer"] = "svg",
["Chick"] = "svg",
["Zarrah"] = "svg",
["Chio"] = "svg",
["Bouncing Bob"] = "svg",
["Rosey"] = "svg",
["Ayyden"] = "svg",
["Arctic Yeti"] = "svg",
["Mac"] = "svg",
["Jerry the Giraffe"] = "svg",
["Preston the Platypus"] = "svg",
["Quill"] = "svg",
["Gunter"] = "svg",
["Salem"] = "svg",
["Peri"] = "svg",
["Otto"] = "svg",
["Jelly Jim"] = "svg",
["Harley"] = "svg",
["Singe"] = "svg",
["Aquarias"] = "svg",
["Norman"] = "svg",
["Erran"] = "svg",
["Ren"] = "svg",
["Pablo"] = "svg",
["Sam"] = "svg",
["Tim the Wolf"] = "svg",
["Mark"] = "svg",
["Astro"] = "svg",
-- Curses, included to override the type level override above
["Madness"] = "png",
["Torment"] = "png",
["Despair"] = "png",
-- Alt. Magic
["Rags to Riches III"] = "png",
-- Upgrades, included to override the type level override above
["Golbin Crate"] = "png",
["Corundum Axe"] = "png",
["Augite Axe"] = "png",
["Meteorite Axe"] = "png",
["Divine Axe"] = "png",
["Spruce Cooking Fire"] = "png",
["Elderwood Cooking Fire"] = "png",
["Carrion Cooking Fire"] = "png",
["Iridium Pot"] = "png",
["Palladium Pot"] = "png",
["Divine Pot"] = "png",
["Corundum Furnace"] = "png",
["Augite Furnace"] = "png",
["Divine Furnace"] = "png",
["Sign of the Stars"] = "png",
["Summoner's Altar"] = "png",
["Golden Shard"] = "png",
["Labyrinth Solution"] = "png",
["Linden Boat"] = "png",
["Golden Compass"] = "png",
-- Rocks (Mining), included to override the type level override above
["Rune Essence"] = "png",
["Pure Essence"] = "png",
["Onyx"] = "png",
["Oricha"] = "png",
["Cerulean"] = "png",
-- Marks (Summoning), included to override the type level override above
["Eagle"] = "png",
["Owl"] = "png",
["Beaver"] = "png",
["Fox"] = "png",
["Lightning Spirit"] = "png",
["Siren"] = "png",
["Spider"] = "png",
["Spectre"] = "png"
}
}
--Some overrides only apply for a specific type
local typeExtOverrides = {
-- Example: ["item"] = { ["Chicken"] = "png" }
["item"] = {
-- These familiars also exist as type mark, where the image is of PNG format
["Golbin Thief"] = "svg",
["Occultist"] = "svg",
["Wolf"] = "svg",
["Ent"] = "svg",
["Mole"] = "svg",
["Octopus"] = "svg",
["Minotaur"] = "svg",
["Centaur"] = "svg",
["Witch"] = "svg",
["Pig"] = "svg",
["Crow"] = "svg",
["Leprechaun"] = "svg",
["Cyclops"] = "svg",
["Yak"] = "svg",
["Unicorn"] = "svg",
["Dragon"] = "svg",
["Monkey"] = "svg",
["Salamander"] = "svg",
["Bear"] = "svg",
["Devil"] = "svg"
}
}
--When calling for an icon of type Key, instead use type Value
local typeOverrides = {
['combat'] = 'combatArea',
['slayer'] = 'combatArea',
}
--When calling for an icon for Key, replace with image Value, and optionally override type also
local imgOverrides = {
['Alt Magic'] = 'Magic',
['Alt. Magic'] = 'Magic',
['Alternative Magic'] = 'Magic',
['Melee'] = {'Attack', 'skill'},
['Spider (lv. 51)'] = 'Spider',
['Spider (lv. 52)'] = 'Brown Spider',
['Bane, Instrument of Fear'] = 'Bane',
['Mastery Token Astrology'] = 'Mastery Token (Astrology)',
['Event Token - Holiday 2021'] = 'Christmas Present (Yellow)',
["I Can't See Helmet"] = {'Golbin', 'monster'},
-- Shop purchases
['Basic Resupply'] = {'Lobster', 'item'},
['Standard Resupply'] = {'Crab', 'item'},
['Generous Resupply'] = {'Shark', 'item'},
['Plentiful Resupply'] = {'Magma Fish', 'item'},
['Bountiful Resupply'] = {'Static Jellyfish', 'item'},
['Cooking Upgrade 1'] = {'Cooking', 'skill'},
['Cooking Upgrade 2'] = {'Cooking', 'skill'},
['Loot Container Stacking'] = {'Amulet of Looting', 'item'},
['Access to Throne of the Herald'] = {'Golden Key', 'item'},
["Max Skillcape"] = 'Maximum Skillcape',
-- Alt.Magic spells using item icons
['Item Alchemy'] = {'Item Alchemy III', 'spell'},
['Superheat'] = {'Superheat IV', 'spell'},
["Holy Invocation I"] = {'Small Urn', 'item'},
["Holy Invocation II"] = {'Medium Urn', 'item'},
["Nullification"] = {'Rune Essence', 'item'},
["Transmutation"] = {'Oricha', 'item'},
["Purification"] = {'Pure Essence', 'item'},
["Fragmentation"] = {'Summoning Shard (Black)', 'item'},
["Holy Invocation III"] = {'Large Urn', 'item'},
["Embellish"] = {'Lava Fish (Perfect)', 'item'},
-- Overrides that allow generic potion pages to be linked to easily
['Melee Accuracy Potion'] = {'Melee Accuracy Potion I', 'item'},
['Melee Evasion Potion'] = {'Melee Evasion Potion I', 'item'},
['Ranged Assistance Potion'] = {'Ranged Assistance Potion I', 'item'},
['Hinder Potion'] = {'Hinder Potion I', 'item'},
['Magic Assistance Potion'] = {'Magic Assistance Potion I', 'item'},
['Regeneration Potion'] = {'Regeneration Potion I', 'item'},
['Famished Potion'] = {'Famished Potion I', 'item'},
['Ranged Strength Potion'] = {'Ranged Strength Potion I', 'item'},
['Lucky Herb Potion'] = {'Lucky Herb Potion I', 'item'},
['Divine Potion'] = {'Divine Potion I', 'item'},
['Melee Strength Potion'] = {'Melee Strength Potion I', 'item'},
['Magic Damage Potion'] = {'Magic Damage Potion I', 'item'},
['Lethal Toxins Potion'] = {'Lethal Toxins Potion I', 'item'},
['Diamond Luck Potion'] = {'Diamond Luck Potion I', 'item'},
['Damage Reduction Potion'] = {'Damage Reduction Potion I', 'item'},
['Area Control Potion'] = {'Area Control Potion I', 'item'},
['Adaptive Defence Potion'] = {'Adaptive Defence Potion I', 'item'},
['Slayer Bounty Potion'] = {'Slayer Bounty Potion I', 'item'},
['Holy Bulwark Potion'] = {'Holy Bulwark Potion I', 'item'},
['Adaptive Accuracy'] = {'Adaptive Accuracy Potion I', 'item'},
['Reaper Potion'] = {'Reaper Potion I', 'item'},
['Penetration Potion'] = {'Penetration Potion I', 'item'},
['Critical Strike Potion'] = {'Critical Strike Potion I', 'item'},
['Bird Nest Potion'] = {'Bird Nest Potion I', 'item'},
['Controlled Heat Potion'] = {'Controlled Heat Potion I', 'item'},
['Generous Cook Potion'] = {'Generous Cook Potion I', 'item'},
['Seeing Gold Potion'] = {'Seeing Gold Potion I', 'item'},
['Fishermans Potion'] = {'Fishermans Potion I', 'item'},
['Skilled Fletching Potion'] = {'Skilled Fletching Potion I', 'item'},
['Gentle Hands Potion'] = {'Gentle Hands Potion I', 'item'},
['Secret Stardust Potion'] = {'Secret Stardust Potion I', 'item'},
['Crafting Potion'] = {'Crafting Potion I', 'item'},
['Perfect Swing Potion'] = {'Perfect Swing Potion I', 'item'},
['Necromancer Potion'] = {'Necromancer Potion I', 'item'},
['Performance Enhancing Potion'] = {'Performance Enhancing Potion I', 'item'},
['Elemental Potion'] = {'Elemental Potion I', 'item'},
['Herblore Potion'] = {'Herblore Potion I', 'item'},
['Generous Harvest Potion'] = {'Generous Harvest Potion I', 'item'},
['Alchemic Practice Potion'] = {'Alchemic Practice Potion I', 'item'},
['Gem Detector Potion'] = {'Gem Detector Potion I', 'item'},
['Multicooker Potion'] = {'Multicooker Potion I', 'item'},
['Star Seeker Potion'] = {'Star Seeker Potion I', 'item'},
['Traps Potion'] = {'Traps Potion I', 'item'},
['Enkindled Yields Potion'] = {'Enkindled Yields Potion I', 'item'},
['Alt Magic Potion'] = {'Alt Magic Potion I', 'item'},
-- Township resources
['GP'] = {'Coins', ''},
['Food'] = {'Raw Beef', 'item'},
['Ore'] = {'Iron', 'rock'},
['Bar'] = {'Iron Bar', 'item'},
['Herbs'] = {'Garum Herb', 'item'},
['Clothing'] = {'Leather Body', 'item'},
-- Township generic statue building
['Statue of Worship'] = 'Statue of Nothing',
-- Easter egg stuff
["Lemonade (Empty)"] = "Lemonade",
["Lemonade (Very empty)"] = "Lemonade",
["Lemonade (Still very empty)"] = "Lemonade",
["Lemonade (Not as empty as before)"] = "Lemonade",
["Lemonade (Not much)"] = "Lemonade",
["Lemonade (Has a bit now)"] = "Lemonade",
["Lemonade (A little bit more now)"] = "Lemonade",
["Lemonade (Half full)"] = "Lemonade",
["Lemonade (Just over half full)"] = "Lemonade",
["Lemonade (Maybe this is half full?)"] = "Lemonade",
["Lemonade (Nope this is half full now)"] = "Lemonade",
["Lemonade (Wow this is slow)"] = "Lemonade",
["Lemonade (Just fill it up already)"] = "Lemonade",
["Lemonade (Still not full)"] = "Lemonade",
["Lemonade (Again, still not full)"] = "Lemonade",
["Lemonade (Less than before because you drank some)"] = "Lemonade",
["Lemonade (Back to where we were before)"] = "Lemonade",
["Lemonade (Almost full)"] = "Lemonade",
["Lemonade (Still almost full)"] = "Lemonade",
["Lemonade (How full is it supposed to be?)"] = "Lemonade",
["Lemonade (Wait this might be half full now)"] = "Lemonade",
["Lemonade (Haha just joking, hurry up)"] = "Lemonade",
["Lemonade (Okay this looks pretty full now)"] = "Lemonade",
["Lemonade (Now?)"] = "Lemonade",
["Lemonade (What about now?)"] = "Lemonade",
["Lemonade (YAY ITS FINALLY FULL!)"] = "Lemonade",
["Lemonade (Oh... still not full)"] = "Lemonade",
["Lemonade (Wait for it)"] = "Lemonade",
["Lemonade (Wait for it!)"] = "Lemonade",
["Lemonade (Full)"] = "Lemonade"
}
--When calling for an icon for Key + Type, replace with image Value, and optionally override type also
local typeImgOverrides = {
['resource'] = {
['Rune Essence'] = {'Rune Essence', 'item'},
['Leather'] = {'Leather', 'item'},
}
}
--When calling for an icon for Key, the link goes to Value
local linkOverrides = {
['Alt Magic'] = 'Alternative Magic',
['Alt. Magic'] = 'Alternative Magic',
['Spider2'] = 'Brown Spider'
}
--When calling for an icon for Key + Type, the link goes to Value
local typeLinkOverrides = {
['resource'] = {
-- Township resources
['Food'] = '',
['Wood'] = '',
['Planks'] = '',
['Stone'] = '',
['Bar'] = '',
['Ore'] = '',
['Coal'] = '',
['Rune Essence'] = '',
['Herbs'] = '',
['Potions'] = '',
['Leather'] = '',
['Clothing'] = ''
},
['township'] = {
['Workers'] = '',
['Statistics'] = '',
['Town'] = ''
}
}
--If no other text override was specified for the given link, use these
local txtOverrides = {
['Spider2'] = 'Brown Spider'
}
--Ambiguous overrides section
local ambiguousOverrides = {
['Golbin'] = true,
['Chick'] = true,
['Chicken'] = true,
['Cyclops'] = true,
['Wizard'] = true,
['Spider'] = true,
['Necromancer'] = true,
['Dark Knight'] = true,
['Vampire'] = true,
['Phantom'] = true,
['Spectre'] = true,
['Siren'] = true,
['Lightning Spirit'] = true,
}
--When calling for an icon for Key, add a css class
local imgClassOverrides = {
-- Township Stat Icons are licensed from Font Awesome Free 5.14.0 under CC BY 4.0 (https://github.com/FortAwesome/Font-Awesome/tree/5.14.0)
['Population'] = 'township-colortoggle',
['Workers'] = 'township-colortoggle',
['Storage'] = 'township-colortoggle',
}
function p.Icon(frame)
local args = frame.args ~= nil and frame.args or frame
local link = args[1]
local text = args[2]
local iconType = args.type
local ext = args.ext ~= nil and args.ext ~= '' and args.ext or 'png'
local notext = args.notext ~= nil and args.notext ~= ''
local nolink = args.nolink ~= nil and args.nolink ~= ''
local noicon = args.noicon ~= nil and args.noicon ~= ''
local menu = args.menu ~= nil and args.menu ~= ''
local imgSize = args.size ~= nil and args.size or 25
local qty = args.qty
local img = args.img ~= nil and args.img ~= '' and args.img or link
local class = args.class ~= nil and args.class ~= '' and args.class or ''
local altText = args.alt ~= nil and args.alt or (notext and (text or link)) or ''
local nospan = args.nospan ~= nil and args.nospan
local expIcon = args.expicon ~= nil and args.expicon or ''
link = fixPagename(link)
img = fixPagename(img)
img = sgsub(img, '#', '')
img = sgsub(img, '/Training', '')
img = sgsub(img, '/Guide', '')
link = sgsub(link, '#', '')
-- Special handling for links to Agility obstacles or pillars
if iconType == 'agility' then
img = 'Agility'
iconType = 'skill'
if text == nil then
text = link
end
link = 'Agility#' .. string.gsub(link, ' ', '')
end
--MANUAL OVERRIDES
local ovrImg = imgOverrides[link]
local ovrTypeImg = typeImgOverrides[iconType]
if ovrTypeImg ~= nil then
ovrImg = ovrTypeImg ~= nil and ovrTypeImg[img] or ovrImg
end
local ovrTxt = txtOverrides[link]
local ovrLink = linkOverrides[link]
local ovrTypeLink = typeLinkOverrides[iconType]
if ovrTypeLink ~= nil and ovrTypeLink[img] ~= nil then
if ovrTypeLink[img] == '' then
nolink = true
else
ovrLink = ovrTypeLink[img]
end
end
local hasText = (text ~= nil and text ~= '')
if ovrImg ~= nil and img == link then
if type(ovrImg) == 'string' then
img = ovrImg
elseif type(ovrImg) == 'table' then
img = ovrImg[1]
if ovrImg[2] ~= nil then iconType = ovrImg[2] end
end
end
local ovrClass = imgClassOverrides[link]
-- Type & extension overrides must be after adjustments have been made
-- for any image overrides
local ovrTypeExt = typeExtOverrides[iconType]
if ovrTypeExt ~= nil then
ovrTypeExt = ovrTypeExt[img]
end
local ovrType = typeOverrides[iconType]
local ovrExt = extOverrides.name[img]
if ovrExt == nil then
ovrExt = extOverrides.type[ovrType or iconType]
end
if not hasText and ovrTxt ~= nil then
text = ovrTxt
hasText = true
end
if ovrLink ~= nil then
if not hasText then
text = link
hasText = true
end
link = ovrLink
end
if ovrTypeExt ~= nil then
ext = ovrTypeExt
elseif ovrExt ~= nil then
ext = ovrExt
end
if ovrType ~= nil then
iconType = ovrType
end
if ovrClass ~= nil then
class = ovrClass
end
-- There are a couple specific double overrides to be included that don't fit in the above lists
if ambiguousOverrides[link] then
if not hasText then
text = link
hasText = true
end
link = link..' ('..(iconType == 'mark' and 'item' or iconType)..')'
end
local resultText = ''
if not noicon then
-- Image size
local txtSize = tostring(imgSize)
-- Extension and type if one is set
local txtImg = (iconType ~= nil and iconType ~= '' and img .. '_(' .. iconType .. ')' or img) .. '.' .. ext
-- Include a link unless no link -and- no text was requested
local txtLink = '|link=' .. (nolink and '' or link)
resultText = '[[File:' .. txtImg .. '|' .. txtSize .. 'x' .. txtSize .. 'px|alt=' .. altText .. txtLink .. ']]'
if class ~= nil and class ~= '' then
resultText = '<span class="'..class..'">'..resultText..'</span>'
end
end
if not notext then
if nolink then
resultText = resultText .. (noicon and '' or ' ') .. (hasText and text or link)
else
resultText = resultText .. (noicon and '' or ' ') .. '[[' .. link .. (hasText and text ~= link and '|' .. text or '') .. ']]'
end
end
-- Add Quantity to the front if requested
--local resultQty = (qty ~= nil and qty ~= '' and formatnum(qty) .. ' ' or '')
if qty ~= nil and qty ~= '' then
resultText = formatnum(qty) .. ' ' .. resultText
end
if menu then
return '{| class="articletable" style="display:inline-block;vertical-align:middle;"\r\n|-\r\n|' .. expIcon .. resultText .. '\r\n|}'
elseif not noicon and not nospan then
return '<span style="display:inline-block">' .. expIcon .. resultText .. '</span>'
else
return resultText
end
end
-- Wrapper for p.Icon(), uses the same parameters but forces noicon = true
function p.Link(frame)
local args = frame.args ~= nil and frame.args or frame
args.noicon = true
return p.Icon({['args'] = args})
end
function p._SkillReq(skill, level, showText)
local altText = (showText and '') or skill
local result = p.Icon({skill, type='skill', notext=(showText and '' or true), nospan=true, alt=altText})
if level == nil then level = 'Unknown [[Category:Pages with script errors]]' end
result = result.." Level "..level
result = '<span style="display:inline-block">'..result..'</span>'
return result
end
function p.SkillReq(frame)
local args = frame.args ~= nil and frame.args or frame
local skill = args[1]
local level = tonumber(args[2])
local showText = args.showText ~= nil and args.showText ~= '' and args.showText ~= 'false'
return p._SkillReq(skill, level, showText)
end
function p._MasteryReq(itemName, level, showText)
local iconname = itemName
local linkname = itemName
--First, go with the lowest tier of potions if a potion is mentioned
local s, e = string.find(itemName, 'Potion')
if e ~= nil then
linkname = string.sub(itemName, 1, e)
iconname = linkname..' I'
end
local altTextItem = (showText and '') or linkname
local altTextMastery = (showText and '') or ' Mastery'
local result = 'Level '..level..' '
result = result..p.Icon({linkname, img=iconname, type='item', notext=true, nospan=true, alt=altTextItem})..p.Icon({'Mastery', notext=true, nospan=true, alt=altTextMastery})
if showText then result = result..'[['..linkname..']] [[Mastery]]' end
result = '<span style="display:inline-block">'..result..'</span>'
return result
end
function p.MasteryReq(frame)
local args = frame.args ~= nil and frame.args or frame
local itemName = args[1]
local level = tonumber(args[2])
local showText = args.showText ~= nil and args.showText ~= '' and args.showText ~= 'false'
return p._MasteryReq(itemName, level, showText)
end
function p._Currency(fileName, link, altText, amt, maxAmt)
local amtText = formatnum(amt)
if maxAmt ~= nil and maxAmt >= amt then
amtText = amtText .. ' - ' .. formatnum(maxAmt)
end
local fileText = ''
if fileName ~= nil then
fileText = '[[File:' .. fileName .. '|25px'
if link ~= nil then
fileText = fileText .. '|link=' .. link
end
fileText = fileText .. '|alt=' .. ((altText == nil and '') or altText) .. ']] '
end
return '<span style="display:inline-block">' .. fileText .. amtText .. '</span>'
end
function p.GP(amt, maxamt)
return p._Currency('Coins.svg', 'Coins', 'GP', amt, maxamt)
end
function p.SC(amt, maxamt)
return p._Currency('Slayer Coins.svg', 'Currency#Slayer Coins', 'SC', amt, maxamt)
end
function p.RC(amt, maxamt)
return p._Currency('Raid_Coins.svg', 'Currency#Raid Coins', 'RC', amt, maxamt)
end
--Adding a shortcut function for this
function p.TotH()
return p.Icon({'Throne of the Herald Expansion', ext='svg', notext=true, img='TotH', alt=''})
end
function p.getExpansionIcon(id)
local ns, _ = GameData.getLocalID(id)
if ns == 'melvorTotH' then
return p.TotH()..' '
else
return ''
end
end
return p