Combat Effects: Difference between revisions
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{{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}} | {{ModifierTable|burnImmunity|Burn Immunity|false|displayOtherMods=true}} | ||
==Freeze== | ==Freeze== | ||
Freeze is an effect that prevents the target from attacking. | Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Freeze}}{{MonsterSpecialAttackTable|effect=Freeze}} | ||
=== Mitigation === | === Mitigation === | ||
Similar to [[#Stun|Stuns]], the chance to ignore freeze is a separate roll from the chance to be frozen. | |||
{{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}} | {{ModifierTable|freezeImmunity,stunImmunity|Freeze Immunity|false|displayOtherMods=true}} | ||
==Frostburn== | ==Frostburn== | ||
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{{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | {{ModifierTable|poisonImmunity,decreasedPoisonDOTDamage,decreasedDeadlyPoisonDOTDamage|Poison Immunity|false|displayOtherMods=true}} | ||
==Sleep== | ==Sleep== | ||
Sleep is an effect that prevents the target from attacking. | Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Sleep}}{{MonsterSpecialAttackTable|effect=Sleep}} | ||
=== Mitigation === | === Mitigation === | ||
Similar to [[#Stun|Stuns]], the chance to ignore sleep is a separate roll from the chance to fall asleep. | |||
{{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | {{ModifierTable|sleepImmunity,increasedChanceToAvoidSleep,decreasedDamageTakenWhenAsleep,increasedHealWhenSleep|Sleep Immunity|false|displayOtherMods=true}} | ||
==Stun== | ==Stun== | ||
Stun is an effect that prevents the target from attacking. | Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn. | ||
===Sources=== | ===Sources=== | ||
{{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | {{PlayerSpecialAttackTable|Item,Spell,Familiar|effect=Stun}}{{MonsterSpecialAttackTable|effect=Stun}} | ||
=== Mitigation === | === Mitigation === | ||
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effect chance to be stunned is <math>\frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\%</math>. | |||
{{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}} | {{ModifierTable|stunImmunity,increasedChanceToAvoidStun,decreasedDamageTakenWhenStunned,HealWhenStunned|Stun Immunity|false|displayOtherMods=true}} | ||
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Revision as of 14:05, 4 February 2023
This page is up to date (v1.3.1). |
Affliction
Affliction is a stacking debuff that reduces your Maximum Hitpoints by 1% per stack and has a maximum stack size of 50.
Sources
Bleed
Bleed is a Damage Over Time effect that deals damage over 10 seconds. Bleed damage depends on the weapon inflicting the bleed. Bleeds cannot be refreshed or overwritten until the existing bleed expires.
Sources
Mitigation
Source | Type | DLC | Bleed Immunity | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Deep Wounds Consumable III | Item (Consumable) | Error creating thumbnail: File missing | +60% chance to ignore Bleed | +40% Bleed lifesteal |
Bleed Burner Cape | Item (Cape) | +50% chance to ignore Bleed | ||
Error creating thumbnail: File missing Deep Wounds Consumable II | Item (Consumable) | Error creating thumbnail: File missing | +30% chance to ignore Bleed | +20% Bleed lifesteal |
Error creating thumbnail: File missing Deep Wounds Consumable I | Item (Consumable) | Error creating thumbnail: File missing | +15% chance to ignore Bleed | +10% Bleed lifesteal |
Spiked Shell Gloves | Item (Gloves, Passive) | +10% chance to ignore Bleed |
Burn
Burn is a Damage Over Time effect that deals 15% of the target's Current HP over 2.5 seconds.
Sources
Mitigation
In addition to the below sources of burn immunity, the
and
synergy prevents the player from taking damage from burning.
Source | Type | DLC | Burn Immunity | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Yak Error creating thumbnail: File missing Dragon Synergy | Summoning Synergy | +100% chance to ignore Burn | ||
Burning Protection Platelegs | Item (Platelegs, Passive) | +15% chance to ignore Burn | ||
Magic Assistance Potion I | Item | +10% chance to ignore Burn | +4% Magic Evasion +4% Magic Accuracy Rating +10% chance to ignore Frostburn | |
Magic Assistance Potion II | Item | +10% chance to ignore Burn | +8% Magic Evasion +8% Magic Accuracy Rating +10% chance to ignore Frostburn | |
Magic Assistance Potion III | Item | +10% chance to ignore Burn | +12% Magic Evasion +12% Magic Accuracy Rating +10% chance to ignore Frostburn | |
Magic Assistance Potion IV | Item | +10% chance to ignore Burn | +20% Magic Evasion +20% Magic Accuracy Rating +10% chance to ignore Frostburn | |
Blazing Helmet | Item (Helmet, Passive) | +10% chance to ignore Burn | ||
Burning Madness Gloves | Item (Gloves, Passive) | +10% chance to ignore Burn | +10% chance to ignore Slow Effects +10% chance to ignore Frostburn | |
The Molten Peak | Point of Interest | +10% chance to ignore Burn | +10% chance to ignore Frostburn |
Freeze
Freeze is an effect that prevents the target from attacking. While the target is frozen, hits against the target cannot miss and deal 30% increased damage. One stack of freeze is removed after the target completes an attack turn.
Sources
Mitigation
Similar to Stuns, the chance to ignore freeze is a separate roll from the chance to be frozen.
Source | Type | DLC | Freeze Immunity | Other Modifiers |
---|---|---|---|---|
Melee Evasion Potion I | Item | +10% chance to ignore Stun, Freeze or Crystallize | +8% Melee Evasion | |
Melee Evasion Potion II | Item | +10% chance to ignore Stun, Freeze or Crystallize | +12% Melee Evasion | |
Melee Evasion Potion III | Item | +10% chance to ignore Stun, Freeze or Crystallize | +15% Melee Evasion | |
Melee Evasion Potion IV | Item | +10% chance to ignore Stun, Freeze or Crystallize | +25% Melee Evasion | |
FrostSpark Amulet | Item (Amulet, Passive) | +10% chance to ignore Stun, Freeze or Crystallize | +20% Reflect Damage | |
Error creating thumbnail: File missing Gods Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +20% chance to ignore Stun, Freeze or Crystallize | +2% Damage Reduction +4% Maximum Hitpoints | |
Error creating thumbnail: File missing Gods Enhancement 1 | Item (Enhancement1) | +10% chance to ignore Stun, Freeze or Crystallize | ||
Error creating thumbnail: File missing Gods Enhancement 1 (Augmented) | Item (Enhancement1) | +20% chance to ignore Stun, Freeze or Crystallize | ||
Lightning Amulet | Item (Amulet, Passive) | +10% chance to ignore Stun, Freeze or Crystallize | +20% Reflect Damage | |
Relentless Fury Gloves | Item (Gloves, Passive) | +10% chance to ignore Stun, Freeze or Crystallize |
Frostburn
Frostburn is an effect that slows the target by 10% for 3 turns and causes the target to take 3% of Current HP per attack.
Sources
Mitigation
Source | Type | DLC | Frostburn Immunity | Other Modifiers |
---|---|---|---|---|
Magic Assistance Potion I | Item | +10% chance to ignore Frostburn | +4% Magic Evasion +4% Magic Accuracy Rating +10% chance to ignore Burn | |
Magic Assistance Potion II | Item | +10% chance to ignore Frostburn | +8% Magic Evasion +8% Magic Accuracy Rating +10% chance to ignore Burn | |
Magic Assistance Potion III | Item | +10% chance to ignore Frostburn | +12% Magic Evasion +12% Magic Accuracy Rating +10% chance to ignore Burn | |
Magic Assistance Potion IV | Item | +10% chance to ignore Frostburn | +20% Magic Evasion +20% Magic Accuracy Rating +10% chance to ignore Burn | |
Burning Madness Gloves | Item (Gloves, Passive) | +10% chance to ignore Frostburn | +10% chance to ignore Slow Effects +10% chance to ignore Burn | |
The Molten Peak | Point of Interest | +10% chance to ignore Frostburn | +10% chance to ignore Burn |
Poison
Poison is a Damage Over Time effect that deals 10% of the target's Max HP over 10 seconds.
Sources
Mitigation
Source | Type | DLC | Poison Immunity | Other Modifiers |
---|---|---|---|---|
Ranged Assistance Potion I | Item | +10% chance to ignore Poison | +4% Ranged Evasion +4% Ranged Accuracy Rating | |
Ranged Assistance Potion II | Item | +10% chance to ignore Poison | +8% Ranged Evasion +8% Ranged Accuracy Rating | |
Ranged Assistance Potion III | Item | +10% chance to ignore Poison | +12% Ranged Evasion +12% Ranged Accuracy Rating | |
Ranged Assistance Potion IV | Item | +10% chance to ignore Poison | +20% Ranged Evasion +20% Ranged Accuracy Rating | |
Poison Cape | Item (Cape) | -50% Damage taken from Deadly Poison -50% Damage taken from Poison | +10% Poison lifesteal | |
Poison Virulence Gloves | Item (Gloves, Passive) | +10% chance to ignore Poison | ||
Error creating thumbnail: File missing Unicorn Spider Synergy | Summoning Synergy | +100% chance to ignore Poison |
Sleep
Sleep is an effect that prevents the target from attacking. While the target is asleep, hits against the target cannot miss and deal 20% increased damage. One stack of sleep is removed after the target completes an attack turn.
Sources
Mitigation
Similar to Stuns, the chance to ignore sleep is a separate roll from the chance to fall asleep.
Source | Type | DLC | Sleep Immunity | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Whisperfish (Perfect) | Item | Error creating thumbnail: File missing | +25% chance to ignore Sleep | +1,000% Food healing value while using Abyssal Damage |
Allure Amulet | Item (Amulet, Passive) | +10% chance to ignore Sleep | ||
Lightning Spirit Siren Synergy | Summoning Synergy | +10% chance to ignore Sleep | +10% chance to avoid being Stunned | |
Error creating thumbnail: File missing Unicorn Siren Synergy | Summoning Synergy | When Sleep is applied to you, heal for +20% of your Max HP |
Stun
Stun is an effect that prevents the target from attacking. While the target is stunned, hits against the target cannot miss and deal 30% increased damage. One stack of stun is removed after the target completes an attack turn.
Sources
Mitigation
The chance to ignore stuns is a separate roll from the chance to be stunned (as opposed to being a flat reduction to the stun chance). Considering the chance to ignore stuns, the effect chance to be stunned is [math]\displaystyle{ \frac{\text{Stun Chance}}{100} \times \left (1 - \frac{\text{Chance to Ignore Stuns}}{100} \right ) \times 100\% }[/math]. Lua error in Module:ModifierTables at line 35: No such modifier alias: HealWhenStunned.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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