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| * Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). | | * Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). |
| * Maximum Skill Levels are initially capped at Level 10. | | * Maximum Skill Levels are initially capped at Level 10. |
| * Defeat Dungeons to increase maximum Skill Level for a randomized Skill (Choice of 2). | | * Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2). |
| * {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon. | | * {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon. |
| * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | | * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. |
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| * Harsher penalties applied against the player in Combat. | | * Harsher penalties applied against the player in Combat. |
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| == Acquiring Ancient Relics == <!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics--> | | == Acquiring Ancient Relics ==<!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics--> |
| *Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has: | | *Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has: |
| ** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | | ** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). |
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| *** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired. | | *** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired. |
| ** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | | ** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). |
| *'''All Skill earn one random relic at Levels 20 and 99.''' | | *'''All Skills earn one random relic at Levels 20 and 99.''' |
| * Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. | | * Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. |
| * Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses. | | * Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses. |
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| {{Menu}}[[Category:Game Mode]] | | {{Menu}}[[Category:Game Mode]] |