Ancient Relics: Difference between revisions
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* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). | * Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill). | ||
* Maximum Skill Levels are initially capped at Level 10. | * Maximum Skill Levels are initially capped at Level 10. | ||
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2). | * Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2). | ||
** {{Skill|Cartography}} and {{Skill|Archaeology}} skill level caps are increased by 20. | |||
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon. | * {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeating a Dungeon. | ||
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | * {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}. | ||
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** Atlas of Discovery expansion Skills {{Skill|Cartography}} and {{Skill|Archaeology}} are not locked, and can achieve 120 maximum even before completion of {{ZoneIcon|Impending Darkness Event}}. | ** Atlas of Discovery expansion Skills {{Skill|Cartography}} and {{Skill|Archaeology}} are not locked, and can achieve 120 maximum even before completion of {{ZoneIcon|Impending Darkness Event}}. | ||
** Right after finishing Impending Darkness Event, all skills (except {{Skill|Cartography}} and {{Skill|Archaeology}}) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost. | ** Right after finishing Impending Darkness Event, all skills (except {{Skill|Cartography}} and {{Skill|Archaeology}}) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost. | ||
** After Impending Darkness Event, each finished Dungeon increases all combat skills maximum levels (including {{Skill|Slayer}}, but not {{Skill|Prayer}}) are increased by 3. | ** After Impending Darkness Event, each finished {{TotH}} Dungeon increases all combat skills maximum levels (including {{Skill|Slayer}}, but not {{Skill|Prayer}}) are increased by 3. | ||
** After Impending Darkness Event, each finished Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120. | ** After Impending Darkness Event, each finished {{TotH}} Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120. | ||
* Dungeons also provide {{ItemIcon|Food Box I|Food Crates}} upon completion as a reward. | *** Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE. | ||
* All preservation and doubling is disabled. | * Dungeons also provide {{ItemIcon|Food Box I|notext=true}}{{ItemIcon|Food Box II|Food Crates}} upon completion as a reward. | ||
* All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics. | |||
* Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude> | * Harsher penalties applied against the player in Combat, according to the {{Icon|Hardcore}} [[Combat Triangle]].</onlyinclude> | ||
== Acquiring Ancient Relics == | == Acquiring Ancient Relics == | ||
*Players can find Ancient Relics by | *Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has: | ||
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%). | ||
** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%). | ** '''1/100,000''' (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/20,000''' (0.005%). | ||
*** {{Skill|Farming}} will roll for relics on every plot harvested. | *** {{Skill|Farming}} will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All. | ||
*** {{Skill|Township}} will roll for relics 10 times every tick (1hr), and once | *** {{Skill|Township}} will roll for relics 10 times every tick (1hr), and once when a building constructed or repaired. | ||
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%). | ||
*'''All Skills earn one random relic at Levels 20 and 99.''' | *'''All Skills earn one random relic at Levels 20 and 99.''' | ||
* Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below). | * Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below). | ||
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. | * Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. Lesser Relics count as "Global Rare Items" and thus benefit from things like {{ItemIcon|Clue Chasers Insignia}} and Woodcutting Relic 5. | ||
== List of Ancient Relics == | == List of Ancient Relics == |
Revision as of 18:46, 17 February 2024
This page is up to date (v1.3.1). |
Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. It includes the following changes:
- Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
- Maximum Skill Levels are initially capped at Level 10.
- Defeat Dungeons to increase maximum Skill Level caps by 15 for five randomized Skills (Choice of 2).
- Error creating thumbnail: File missingCartography andError creating thumbnail: File missingArchaeology skill level caps are increased by 20.
- Error creating thumbnail: File missingCombat Levels, exceptError creating thumbnail: File missingPrayer andError creating thumbnail: File missingSlayer, automatically increase when defeating a Dungeon.
- Error creating thumbnail: File missingFishing andError creating thumbnail: File missingCooking are locked until completion ofError creating thumbnail: File missingImpending Darkness Event.
- Skill levels 100+ are locked until completion of Error creating thumbnail: File missingImpending Darkness Event.
- Maximum 99 achievable before completion of Error creating thumbnail: File missingImpending Darkness Event.
- Atlas of Discovery expansion Skills Error creating thumbnail: File missingCartography andError creating thumbnail: File missingArchaeology are not locked, and can achieve 120 maximum even before completion ofError creating thumbnail: File missingImpending Darkness Event.
- Right after finishing Impending Darkness Event, all skills (except Error creating thumbnail: File missingCartography andError creating thumbnail: File missingArchaeology) are capped at 100, and all excess XP earnt after 99 (before Impending Darkness Event) are lost.
- After Impending Darkness Event, each finished Dungeon increases all combat skills maximum levels (including Error creating thumbnail: File missingSlayer, but notError creating thumbnail: File missingPrayer) are increased by 3.
- After Impending Darkness Event, each finished Dungeon allows 6 randomized Skills (Choice of 2) to increase maximum Skill Level, at 8 levels each roll, 100 -> 108 -> 116 -> 120.
- Finishing base game dungeons after Impending Darkness Event does not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you do EVERY base game dungeon before completing IDE.
- Maximum 99 achievable before completion of
- Dungeons also provide Food Crates upon completion as a reward.
- All standard preservation and doubling is disabled. There are limited sources of Preservation from certain Relics.
- Harsher penalties applied against the player in Combat, according to the Error creating thumbnail: File missingHardcore Combat Triangle.
Acquiring Ancient Relics
- Players can find Ancient Relics by completing an action in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
- 1/200,000 (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/40,000 (0.0025%).
- 1/100,000 (0.001%) in Passive Skills, rolled once for each available relic. With no relics unlocked, the rate is 1/20,000 (0.005%).
- Error creating thumbnail: File missingFarming will roll for relics on every plot harvested. There is no difference between a single Harvest and using Harvest All.
- Error creating thumbnail: File missingTownship will roll for relics 10 times every tick (1hr), and once when a building constructed or repaired.
- 1/133,333 (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is 1/26,666 (0.00375%).
- All Skills earn one random relic at Levels 20 and 99.
- Locating all 5 Ancient Relics within a Skill automatically unlocks the Skill's Master Relic (listed as Relic 6 in the List of Ancient Relics below).
- Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus. Lesser Relics count as "Global Rare Items" and thus benefit from things like Clue Chasers Insignia and Woodcutting Relic 5.
List of Ancient Relics
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |