Module:Calculator/AgilityObstacle: Difference between revisions
From Melvor Idle
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local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Debug = require('Module:Debug') -- Comment out when Module is finalised. | |||
-- Adds the the highest level to the dictionary, or the level, if the key isn't present. | -- Adds the the highest level to the dictionary, or the level, if the key isn't present. | ||
Line 54: | Line 55: | ||
local function getItemRequirements(obstacle) | local function getItemRequirements(obstacle) | ||
local itemRequirements = {} | local itemRequirements = {} | ||
if obstacle.gpCost > 0 then | |||
concatItemRequirements(itemRequirements, 'GP', obstacle.gpCost) | |||
end | |||
if obstacle.scCost > 0 then | |||
concatItemRequirements(itemRequirements, 'GP', obstacle.scCost) | |||
end | |||
for j, itemCost in ipairs(obstacle.itemCosts) do | |||
local item = Items.getItemByID(itemCost.id) | |||
concatItemRequirements(itemRequirements, item.name, itemCost.quantity) | |||
end | |||
return itemRequirements | |||
end | end | ||
local function getObstacle(name) | local function getObstacle(name) | ||
name = Shared. | name = Shared.specialTitleCase(name) | ||
local obstacle = Agility.getObstacle(name) | local obstacle = Agility.getObstacle(name) | ||
if obstacle == nil then | if obstacle == nil then | ||
return nil | return nil | ||
end | end | ||
-- TODO: Handle pillars and return the same format/table. | |||
-- if obstacle == pillar..... | |||
local obstacleInfo = { | local obstacleInfo = { | ||
Name, | Name = obstacle.name, | ||
LevelRequirements = | Slot = obstacle.category + 1, | ||
ItemCosts = | LevelRequirements = getLevelRequirements(obstacle), | ||
ItemCosts = getItemRequirements(obstacle), | |||
} | } | ||
return obstacleInfo | |||
end | end | ||
Line 85: | Line 98: | ||
function p._main(args) | function p._main(args) | ||
return Debug.toString(args) | |||
end | end | ||
function p.test() | function p.test() | ||
Debug.log(getObstacle("a lovely jog")) | |||
end | end | ||
return p | return p |
Revision as of 23:51, 21 April 2024
Documentation for this module may be created at Module:Calculator/AgilityObstacle/doc
local p = {}
local Num = require('Module:Number')
local Constants = require('Module:Constants')
local Agility = require('Module:Skills/Agility')
local Shared = require('Module:Shared')
local Skills = require('Module:Skills')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Debug = require('Module:Debug') -- Comment out when Module is finalised.
-- Adds the the highest level to the dictionary, or the level, if the key isn't present.
local function addHighestLevelRequirement(tbl, skill, level)
Shared.addOrUpdate(tbl, skill,
function(x)
if x then
return math.max(x, level)
else
return level
end
end
)
end
-- Adds the item amount to the dictionary, or just the amount if the key isn't present.
local function concatItemRequirements(tbl, item, amount)
Shared.addOrUpdate(tbl, item,
function(x)
x = x or 0
return x + amount
end
)
end
--- Gets all required levels to build the given obstacle.
local function getLevelRequirements(obstacle)
local levelRequirements = {}
-- Add agility level requirement.
addHighestLevelRequirement(levelRequirements, 'Agility', Skills.getRecipeLevel('Agility', obstacle))
-- Add other level requirements.
if type(obstacle.skillRequirements) == 'table' then
for i, skillReq in ipairs(obstacle.skillRequirements) do
local skillName = Constants.getSkillName(skillReq.skillID)
if skillName ~= nil then
addHighestLevelRequirement(levelRequirements, skillName, skillReq.level)
end
end
end
return levelRequirements
end
local function getItemRequirements(obstacle)
local itemRequirements = {}
if obstacle.gpCost > 0 then
concatItemRequirements(itemRequirements, 'GP', obstacle.gpCost)
end
if obstacle.scCost > 0 then
concatItemRequirements(itemRequirements, 'GP', obstacle.scCost)
end
for j, itemCost in ipairs(obstacle.itemCosts) do
local item = Items.getItemByID(itemCost.id)
concatItemRequirements(itemRequirements, item.name, itemCost.quantity)
end
return itemRequirements
end
local function getObstacle(name)
name = Shared.specialTitleCase(name)
local obstacle = Agility.getObstacle(name)
if obstacle == nil then
return nil
end
-- TODO: Handle pillars and return the same format/table.
-- if obstacle == pillar.....
local obstacleInfo = {
Name = obstacle.name,
Slot = obstacle.category + 1,
LevelRequirements = getLevelRequirements(obstacle),
ItemCosts = getItemRequirements(obstacle),
}
return obstacleInfo
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
function p._main(args)
return Debug.toString(args)
end
function p.test()
Debug.log(getObstacle("a lovely jog"))
end
return p