Module:Magic: Difference between revisions

From Melvor Idle
m (Fix typo)
(Update for v1.3)
Line 1: Line 1:
local p = {}
local p = {}


local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local SkillData = GameData.skillData
local Common = require('Module:Common')
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Attacks = require('Module:Attacks')
local Attacks = require('Module:Attacks')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
Line 11: Line 11:


p.spellBooks = {
p.spellBooks = {
{ id = 'standard', dataID = 'standardSpells', name = 'Standard Magic', imgType = 'spell' },
{ id = 'standard', dataID = 'attackSpells', name = 'Standard Magic', imgType = 'spell', bookID = 'melvorD:Standard' },
{ id = 'ancient', dataID = 'ancientSpells', name = 'Ancient Magick', imgType = 'spell' },
{ id = 'ancient', dataID = 'attackSpells', name = 'Ancient Magick', imgType = 'spell', bookID = 'melvorF:Ancient' },
{ id = 'archaic', dataID = 'archaicSpells', name = 'Archaic Magick', imgType = 'spell' },
{ id = 'archaic', dataID = 'attackSpells', name = 'Archaic Magick', imgType = 'spell', bookID = 'melvorTotH:Archaic' },
{ id = 'abyssal' , dataID = 'attackSpells', name = 'Abyssal', imgType = 'spell', bookID = 'melvorItA:Abyssal' },
{ id = 'curse', dataID = 'curseSpells', name = 'Curse', imgType = 'curse' },
{ id = 'curse', dataID = 'curseSpells', name = 'Curse', imgType = 'curse' },
{ id = 'aurora', dataID = 'auroraSpells', name = 'Aurora', imgType = 'aurora' },
{ id = 'aurora', dataID = 'auroraSpells', name = 'Aurora', imgType = 'aurora' },
{ id = 'altMagic', dataID = 'altSpells', name = 'Alt. Magic', imgType = 'spell', dataBySkill = true }
{ id = 'altMagic', dataID = 'altSpells', name = 'Alt. Magic', imgType = 'spell', dataRoot = GameData.getSkillData('melvorD:Magic') }
}
}
p.spellBookIndex = {}
for i, spellBook in ipairs(p.spellBooks) do
p.spellBookIndex[spellBook.id] = i
end


function p.getSpellBookID(sectionName)
function p.getSpellBookID(sectionName)
Line 31: Line 27:
elseif sectionName == 'Archaic' then
elseif sectionName == 'Archaic' then
return 'archaic'
return 'archaic'
elseif sectionName == 'Abyssal' then
return 'abyssal'
elseif sectionName == 'Curse' then
elseif sectionName == 'Curse' then
return 'curse'
return 'curse'
Line 47: Line 45:
local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
if spellBook ~= nil then
if spellBook ~= nil then
if spellBook.dataBySkill then
local dataRoot = spellBook.dataRoot or GameData.rawData
-- Data is part of the Magic skill object
local spellData = dataRoot[spellBook.dataID]
local magicData = GameData.getSkillData('melvorD:Magic')
if spellBook.bookID == nil then
if magicData ~= nil then
return spellData
return magicData[spellBook.dataID]
end
else
else
-- Data is at the root of GameData
return GameData.getEntities(spellData, function(spell) return spell.spellbook == spellBook.bookID end)
return GameData.rawData[spellBook.dataID]
end
end
end
end
Line 61: Line 56:
end
end


function p.getSpell(name, spellType)
local spellToSpellbookIdx = {}
local spellBookID = p.getSpellBookID(spellType)
for bookIdx, spellBook in ipairs(p.spellBooks) do
name = Shared.fixPagename(name)
local spells = p.getSpellsBySpellBook(spellBook.id)
for _, spell in ipairs(spells) do
spellToSpellbookIdx[spell.id] = bookIdx
end
end


for i, spellBook in ipairs(p.spellBooks) do
function p.getSpellBookFromSpell(spell)
if spellBookID == nil or spellBookID == spellBook.id then
local bookIdx = spellToSpellbookIdx[spell.id]
local spells = p.getSpellsBySpellBook(spellBook.id)
if bookIdx ~= nil then
local spell = GameData.getEntityByName(spells, name)
return p.spellBooks[bookIdx]
if spell ~= nil then
return spell
end
end
end
end
end
end


function p.getSpellByID(id, spellType)
function p.getSpell(name, spellType)
local spellBookID = p.getSpellBookID(spellType)
return p.getSpellByProperty(Shared.fixPagename(name), 'name', spellType)
end


if spellType == nil or spellBookID ~= nil then
function p.getSpellByID(spellID, spellType)
for i, spellBook in ipairs(p.spellBooks) do
return p.getSpellByProperty(spellID, 'id', spellType)
if spellType == nil or spellBookID == spellBook.id then
end
if spellBook.dataBySkill then
 
return GameData.getEntityByID(p.getSpellsBySpellBook(spellBook.id), id)
function p.getSpellByProperty(spellProperty, propertyName, spellType)
else
if spellType == nil then
return GameData.getEntityByID(spellBook.dataID, id)
-- Look for spell in all spellbooks
for _, spellBook in ipairs(p.spellBooks) do
local spells = p.getSpellsBySpellBook(spellBook.id)
if spells ~= nil and not Shared.tableIsEmpty(spells) then  
local spell = GameData.getEntityByProperty(spells, propertyName, spellProperty)
if spell ~= nil then
return spell
end
end
end
end
else
local spellBookID = p.getSpellBookID(spellType)
if spellBookID ~= nil then
local spells = p.getSpellsBySpellBook(spellBookID)
if spells ~= nil and not Shared.tableIsEmpty(spells) then
return GameData.getEntityByProperty(spells, propertyName, spellProperty)
end
end
end
end
Line 99: Line 109:
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
end
end
 
return Icons.getExpansionIcon(spell.id)
return Icons.getExpansionIcon(spell.id)
end
function p.getTypeString(spellType)
local spellBookID = p.getSpellBookID(spellType)
if spellBookID ~= nil then
local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
if spellBook ~= nil then
return spellBook.name
end
end
end
end


function p._getSpellIconType(spell)
function p._getSpellIconType(spell)
local spellBook = GameData.getEntityByID(p.spellBooks, spell.spellBook)
local spellBook = p.getSpellBookFromSpell(spell)
if spellBook == nil then
if spellBook == nil then
-- Pick a suitable default
-- Pick a suitable default
Line 142: Line 142:
-- All spells have a Magic level requirement
-- All spells have a Magic level requirement
local extraReqs = {
local extraReqs = {
{ ['type'] = 'SkillLevel', ['skillID'] = 'melvorD:Magic', ['level'] = spell.level }
{
['type'] = 'SkillLevel',
['skillID'] = 'melvorD:Magic',
['level'] = spell.level,
['abyssalLevel'] = spell.abyssalLevel
}
}
}
if spell.requiredItemID ~= nil then
if spell.requiredItemID ~= nil then
table.insert(extraReqs, { ['type'] = 'SlayerItem', ['itemID'] = spell.requiredItemID })
table.insert(extraReqs, {
['type'] = 'SlayerItem',
['itemID'] = spell.requiredItemID
})
end
end


Line 224: Line 232:
function p._getSpellTemplateData(spell)
function p._getSpellTemplateData(spell)
local templateData = nil
local templateData = nil
if spell.spellBook == 'altMagic' then
local spellBook = p.getSpellBookFromSpell(spell)
if spellBook.id == 'altMagic' then
if spell.produces ~= nil then
if spell.produces ~= nil then
-- Item produced varies depending on items consumed
-- Item produced varies depending on items consumed
Line 275: Line 284:
if inline == nil then inline = false end
if inline == nil then inline = false end
local connector = inline and '<br/>' or ' and '
local connector = inline and '<br/>' or ' and '
local spellBook = p.getSpellBookFromSpell(spell)
if spell.description ~= nil then
if spell.description ~= nil then
return Shared.applyTemplateData(spell.description, p._getSpellTemplateData(spell))
return Shared.applyTemplateData(spell.description, p._getSpellTemplateData(spell))
Line 280: Line 290:
local resultPart = {}
local resultPart = {}
if spell.modifiers ~= nil then
if spell.modifiers ~= nil then
table.insert(resultPart, Constants.getModifiersText(spell.modifiers, false))
table.insert(resultPart, Modifiers.getModifiersText(spell.modifiers, false, inline))
end
end
if spell.targetModifiers ~= nil then
if spell.targetModifiers ~= nil then
local targetModText = Constants.getModifiersText(spell.targetModifiers, false, inline)
local targetModText = Modifiers.getModifiersText(spell.targetModifiers, false, inline)
if inline then  
if inline then  
table.insert(resultPart, targetModText)
table.insert(resultPart, targetModText)
Line 296: Line 306:
return spAtt.description
return spAtt.description
end
end
elseif spell.spellBook == 'standard' then
elseif spellBook.id == 'standard' then
return 'Combat spell with a max hit of ' .. Shared.formatnum(spell.maxHit * 10)
return 'Combat spell with a max hit of ' .. Shared.formatnum(spell.maxHit * 10)
else
else
Line 315: Line 325:
return p._getSpellRunes(spell)
return p._getSpellRunes(spell)
elseif stat == 'type' then
elseif stat == 'type' then
return p.getTypeString(spell.spellBook)
local spellBook = p.getSpellBookFromSpell(spell)
return spellBook.name
elseif stat == 'spellDamage' then
elseif stat == 'spellDamage' then
if spell.maxHit ~= nil then  
if spell.maxHit ~= nil then  
Line 342: Line 353:
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
end
end
local spellBook = p.getSpellBookFromSpell(spell)


local result = ''
local result = ''


--11/01/22: Added Spell Damage for standard & archaic spells
--11/01/22: Added Spell Damage for standard & archaic spells
if spell.spellBook == 'standard' or spell.spellBook == 'archaic' then
if spellBook.id == 'standard' or spellBook.id == 'archaic' then
result = result.."\r\n|-\r\n|'''Spell Damage:''' "..p._getSpellStat(spell, 'spellDamage')
result = result.."\r\n|-\r\n|'''Spell Damage:''' "..p._getSpellStat(spell, 'spellDamage')
end
end
--8/20/21: Changed to using the new getSpellDescription function
--8/20/21: Changed to using the new getSpellDescription function
result = result.."\r\n|-\r\n|'''Description:'''<br/>"..p._getSpellStat(spell, 'description')
-- TODO: Spell descriptions need fixing, now uses combat effects rather than modifiers
local spellDesc = p._getSpellStat(spell, 'description')
if spellDesc ~= '' then
result = result.."\r\n|-\r\n|'''Description:'''<br/>"..spellDesc
end


return result
return result
Line 356: Line 372:


function p._getSpellCategories(spell)
function p._getSpellCategories(spell)
local spellBook = p.getSpellBookFromSpell(spell)
local result = '[[Category:Spells]]'
local result = '[[Category:Spells]]'
result = result..'[[Category:'..p.getTypeString(spell.spellBook)..']]'
result = result..'[[Category:' .. spellBook.name .. ']]'
return result
return result
end
end
Line 540: Line 557:


table.sort(spellList, function(a, b)
table.sort(spellList, function(a, b)
if a.spellBook ~= b.spellBook then
local bookA, bookB = p.getSpellBookFromSpell(a), p.getSpellBookFromSpell(b)
return p.spellBookIndex[a.spellBook] < p.spellBookIndex[b.spellBook]
if bookA.id ~= bookB.id then
return bookA.id < bookB.id
else
else
return a.level < b.level
return a.level < b.level
Line 561: Line 579:
elseif spellBookID == 'archaic' then
elseif spellBookID == 'archaic' then
return Icons.Icon({'Archaic Magicks', 'Archaic', img='Archaic', type='spellType'})
return Icons.Icon({'Archaic Magicks', 'Archaic', img='Archaic', type='spellType'})
elseif spellBookID == 'abyssal' then
return Icons.Icon({'Abyssal Magicks', 'Abyssal', img='Abyssal', type='spellType'})
elseif spellBookID == 'curse' then
elseif spellBookID == 'curse' then
return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
Line 593: Line 613:


function p._getSpellRow(spell, includeTypeColumn, includeItems, includeDamage, includeExperience)
function p._getSpellRow(spell, includeTypeColumn, includeItems, includeDamage, includeExperience)
local spellBookIdx = p.spellBookIndex[spell.spellBook]
local spellBook = p.getSpellBookFromSpell(spell)
local spellBook = p.spellBooks[spellBookIdx]
local rowPart = {'\n|-\n|data-sort-value="' .. spell.name .. '"| '}
local rowPart = {'\n|-\n|data-sort-value="' .. spell.name .. '"| '}
table.insert(rowPart, Icons.Icon({spell.name, type=spellBook.imgType, notext=true, size=50}))
table.insert(rowPart, Icons.Icon({spell.name, type=spellBook.imgType, notext=true, size=50}))
table.insert(rowPart, '|| ' .. Icons.getExpansionIcon(spell.id) .. Icons.Icon({spell.name, type=spellBook.imgType, noicon=true}))
table.insert(rowPart, '|| ' .. Icons.getExpansionIcon(spell.id) .. Icons.Icon({spell.name, type=spellBook.imgType, noicon=true}))
if includeTypeColumn then
if includeTypeColumn then
table.insert(rowPart, '||data-sort-value="' .. spellBookIdx .. '"| ' .. p.getSpellTypeLink(spell.spellBook))
table.insert(rowPart, '||data-sort-value="' .. spellBook.id .. '"| ' .. p.getSpellTypeLink(spellBook.id))
end
end
table.insert(rowPart, '||data-sort-value="' .. spell.level .. '"| ' .. p._getSpellRequirements(spell))
table.insert(rowPart, '||data-sort-value="' .. spell.level .. '"| ' .. p._getSpellRequirements(spell))
Line 644: Line 663:
-- Check to see what columns are required
-- Check to see what columns are required
for i, spell in ipairs(spellList) do
for i, spell in ipairs(spellList) do
local spellBook = p.getSpellBookFromSpell(spell)
if not includeItems and p._getSpellItems(spell) ~= '' then
if not includeItems and p._getSpellItems(spell) ~= '' then
includeItems = true
includeItems = true
end
end
if not includeExperience and spell.spellBook == 'altMagic' then
if not includeExperience and spellBook.id == 'altMagic' then
includeExperience = true
includeExperience = true
end
end
if not includeDamage and (spell.spellBook == 'archaic' or spell.spellBook == 'standard') then
if not includeDamage and (spellBook.id == 'archaic' or spellBook.id == 'standard') then
includeDamage = true
includeDamage = true
end
end

Revision as of 17:55, 18 June 2024

Data pulled from Module:GameData/data


local p = {}

local Shared = require('Module:Shared')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Common = require('Module:Common')
local Modifiers = require('Module:Modifiers')
local Attacks = require('Module:Attacks')
local Icons = require('Module:Icons')
local Items = require('Module:Items')

p.spellBooks = {
	{ id = 'standard', dataID = 'attackSpells', name = 'Standard Magic', imgType = 'spell', bookID = 'melvorD:Standard' },
	{ id = 'ancient', dataID = 'attackSpells', name = 'Ancient Magick', imgType = 'spell', bookID = 'melvorF:Ancient' },
	{ id = 'archaic', dataID = 'attackSpells', name = 'Archaic Magick', imgType = 'spell', bookID = 'melvorTotH:Archaic' },
	{ id = 'abyssal' , dataID = 'attackSpells', name = 'Abyssal', imgType = 'spell', bookID = 'melvorItA:Abyssal' },
	{ id = 'curse', dataID = 'curseSpells', name = 'Curse', imgType = 'curse' },
	{ id = 'aurora', dataID = 'auroraSpells', name = 'Aurora', imgType = 'aurora' },
	{ id = 'altMagic', dataID = 'altSpells', name = 'Alt. Magic', imgType = 'spell', dataRoot = GameData.getSkillData('melvorD:Magic') }
}

function p.getSpellBookID(sectionName)
	if sectionName == 'Spell' or sectionName == 'Standard' then
		return 'standard'
	elseif sectionName == 'Ancient' then
		return 'ancient'
	elseif sectionName == 'Archaic' then
		return 'archaic'
	elseif sectionName == 'Abyssal' then
		return 'abyssal'
	elseif sectionName == 'Curse' then
		return 'curse'
	elseif sectionName == 'Aurora' then
		return 'aurora'
	elseif Shared.contains({'Alt Magic', 'Alt. Magic', 'Alternative Magic'}, sectionName) then
		return 'altMagic'
	else
		return sectionName
	end
end

-- Retrieves all spells within the given spellbook
function p.getSpellsBySpellBook(spellBookID)
	if type(spellBookID) == 'string' then
		local spellBook = GameData.getEntityByID(p.spellBooks, spellBookID)
		if spellBook ~= nil then
			local dataRoot = spellBook.dataRoot or GameData.rawData
			local spellData = dataRoot[spellBook.dataID]
			if spellBook.bookID == nil then
				return spellData
			else
				return GameData.getEntities(spellData, function(spell) return spell.spellbook == spellBook.bookID end)
			end
		end
	end
end

local spellToSpellbookIdx = {}
for bookIdx, spellBook in ipairs(p.spellBooks) do
	local spells = p.getSpellsBySpellBook(spellBook.id)
	for _, spell in ipairs(spells) do
		spellToSpellbookIdx[spell.id] = bookIdx
	end
end

function p.getSpellBookFromSpell(spell)
	local bookIdx = spellToSpellbookIdx[spell.id]
	if bookIdx ~= nil then
		return p.spellBooks[bookIdx]
	end
end

function p.getSpell(name, spellType)
	return p.getSpellByProperty(Shared.fixPagename(name), 'name', spellType)
end

function p.getSpellByID(spellID, spellType)
	return p.getSpellByProperty(spellID, 'id', spellType)
end

function p.getSpellByProperty(spellProperty, propertyName, spellType)
	if spellType == nil then
		-- Look for spell in all spellbooks
		for _, spellBook in ipairs(p.spellBooks) do
			local spells = p.getSpellsBySpellBook(spellBook.id)
			if spells ~= nil and not Shared.tableIsEmpty(spells) then 
				local spell = GameData.getEntityByProperty(spells, propertyName, spellProperty)
				if spell ~= nil then
					return spell
				end
			end
		end
	else
		local spellBookID = p.getSpellBookID(spellType)
		if spellBookID ~= nil then
			local spells = p.getSpellsBySpellBook(spellBookID)
			if spells ~= nil and not Shared.tableIsEmpty(spells) then 
				return GameData.getEntityByProperty(spells, propertyName, spellProperty)
			end
		end
	end
end

--Returns the expansion icon for the spell if it has one
function p.getExpansionIcon(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end

	return Icons.getExpansionIcon(spell.id)
end

function p._getSpellIconType(spell)
	local spellBook = p.getSpellBookFromSpell(spell)
	if spellBook == nil then
		-- Pick a suitable default
		return 'spell'
	else
		return spellBook.imgType
	end
end

function p.getSpellIconType(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return 'spell'
	else
		return p._getSpellIconType(spell)
	end
end

function p._getSpellIcon(spell, size)
	if size == nil then size = 50 end
	local imgType = p._getSpellIconType(spell)
	return Icons.Icon({spell.name, type=imgType, notext=true, size=size})
end

function p._getSpellRequirements(spell)
	-- All spells have a Magic level requirement
	local extraReqs = {
		{
			['type'] = 'SkillLevel',
			['skillID'] = 'melvorD:Magic',
			['level'] = spell.level,
			['abyssalLevel'] = spell.abyssalLevel
		}
	}
	if spell.requiredItemID ~= nil then
		table.insert(extraReqs, {
			['type'] = 'SlayerItem',
			['itemID'] = spell.requiredItemID
		})
	end

	local resultPart = {}
	for i, reqs in ipairs({ extraReqs, spell.requirements }) do
		local reqStr = Common.getRequirementString(reqs)
		if reqStr ~= nil then
			table.insert(resultPart, reqStr)
		end
	end

	if Shared.tableIsEmpty(resultPart) then
		return 'None'
	else
		return table.concat(resultPart, '<br/>')
	end
end

local function formatRuneList(runes)
	local runeList = {}
	for i, req in ipairs(runes) do
		local rune = Items.getItemByID(req.id)
		if rune ~= nil then
			table.insert(runeList, Icons.Icon({rune.name, type='item', notext=true, qty=req.quantity}))
		end
	end
	return table.concat(runeList, ', ') 
end


function p._getSpellItems(spell)
	if type(spell.fixedItemCosts) == 'table' then
		local resultPart = {}
		for i, req in ipairs(spell.fixedItemCosts) do
			local item = Items.getItemByID(req.id)
			if item ~= nil then
				table.insert(resultPart, Icons.Icon({item.name, type='item', qty = req.quantity}))
			end
		end
		return table.concat(resultPart, '<br/>')
	else
		return ''
	end
end

function p.getSpellItems(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellItems(spell)
end

function p._getSpellRunes(spell)
	if type(spell.runesRequired) == 'table' then
		local resultPart  = {}
		table.insert(resultPart, formatRuneList(spell.runesRequired))
		if spell.runesRequiredAlt ~= nil and not Shared.tablesEqual(spell.runesRequired, spell.runesRequiredAlt) then
			table.insert(resultPart, "<br/>'''OR'''<br/>" .. formatRuneList(spell.runesRequiredAlt))
		end
		return table.concat(resultPart)
	else
		return ''
	end
end

function p.getSpellRunes(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellRunes(spell)
end

-- Generates description template data. See: altMagic.js, description()
function p._getSpellTemplateData(spell)
	local templateData = nil
	local spellBook = p.getSpellBookFromSpell(spell)
	if spellBook.id == 'altMagic' then
		if spell.produces ~= nil then
			-- Item produced varies depending on items consumed
			if spell.produces == 'Bar' then
				templateData = {
					["barAmount"] = spell.productionRatio,
					["oreAmount"] = spell.specialCost.quantity
				}
			elseif spell.produces == 'GP' then
				templateData = {
					["percent"] = spell.productionRatio * 100
				}
			else
				local itemProduced = Items.getItemByID(spell.produces)
				local spellNS, spellLocalID = GameData.getLocalID(spell.id)
				if itemProduced ~= nil and itemProduced.prayerPoints ~= nil and type(spell.fixedItemCosts) == 'table' and Shared.tableCount(spell.fixedItemCosts) == 1 and spellNS ~= 'melvorAoD' then
					-- Item produced is a bone and spell is not from AoD (logic from altMagic.js)
					local costItem = Items.getItemByID(spell.fixedItemCosts[1].id)
					if costItem ~= nil then
						templateData = {
							["itemName"] = costItem.name,
							["qty1"] = spell.fixedItemCosts[1].quantity,
							["qty2"] = itemProduced.prayerPoints
						}
					end
				end
			end
		end
		if templateData == nil then
			templateData = {
				["amount"] = spell.productionRatio,
				["percent"] = spell.productionRatio * 100,
				["specialCostQty"] = spell.specialCost.quantity
			}
			if type(spell.fixedItemCosts) == 'table' then
				for i, fixedCost in ipairs(spell.fixedItemCosts) do
					local item = Items.getItemByID(fixedCost.id)
					if item ~= nil then
						templateData['fixedItemName' .. (i - 1)] = item.name
						templateData['fixedItemQty' .. (i - 1)] = fixedCost.quantity
					end
				end
			end
		end
	end
	return (templateData or {})
end

function p._getSpellDescription(spell, inline)
	if inline == nil then inline = false end
	local connector = inline and '<br/>' or ' and '
	local spellBook = p.getSpellBookFromSpell(spell)
	if spell.description ~= nil then
		return Shared.applyTemplateData(spell.description, p._getSpellTemplateData(spell))
	elseif spell.modifiers ~= nil or spell.targetModifiers ~= nil then
		local resultPart = {}
		if spell.modifiers ~= nil then
			table.insert(resultPart, Modifiers.getModifiersText(spell.modifiers, false, inline))
		end
		if spell.targetModifiers ~= nil then
			local targetModText = Modifiers.getModifiersText(spell.targetModifiers, false, inline)
			if inline then 
				table.insert(resultPart, targetModText)
			else
				table.insert(resultPart, 'Enemies are inflicted with:<br/>' .. targetModText)
			end
		end
		return table.concat(resultPart, connector)
	elseif spell.specialAttackID ~= nil or spell.specialAttack ~= nil then
		local spAtt = Attacks.getAttackByID(spell.specialAttackID or spell.specialAttack)
		if spAtt ~= nil then
			return spAtt.description
		end
	elseif spellBook.id == 'standard' then
		return 'Combat spell with a max hit of ' .. Shared.formatnum(spell.maxHit * 10)
	else
		return ''
	end
end

function p._getSpellStat(spell, stat)
	if stat == 'bigIcon' then
		return p._getSpellIcon(spell, 250)
	elseif stat == 'description' then
		return p._getSpellDescription(spell)
	elseif stat == 'icon' then
		return p._getSpellIcon(spell)
	elseif stat == 'requirements' then
		return p._getSpellRequirements(spell)
	elseif stat == 'runes' then
		return p._getSpellRunes(spell)
	elseif stat == 'type' then
		local spellBook = p.getSpellBookFromSpell(spell)
		return spellBook.name
	elseif stat == 'spellDamage' then
		if spell.maxHit ~= nil then 
			return spell.maxHit * 10
		else
			return 0
		end
	end
	return spell[stat]
end

function p.getSpellStat(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame[1]
	local statName = frame.args ~= nil and frame.args[2] or frame[2]
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellStat(spell, statName)
end

function p.getOtherSpellBoxText(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	local spellBook = p.getSpellBookFromSpell(spell)

	local result = ''

	--11/01/22: Added Spell Damage for standard & archaic spells
	if spellBook.id == 'standard' or spellBook.id == 'archaic' then
		result = result.."\r\n|-\r\n|'''Spell Damage:''' "..p._getSpellStat(spell, 'spellDamage')
	end
	--8/20/21: Changed to using the new getSpellDescription function
	-- TODO: Spell descriptions need fixing, now uses combat effects rather than modifiers
	local spellDesc = p._getSpellStat(spell, 'description')
	if spellDesc ~= '' then
		result = result.."\r\n|-\r\n|'''Description:'''<br/>"..spellDesc
	end

	return result
end

function p._getSpellCategories(spell)
	local spellBook = p.getSpellBookFromSpell(spell)
	local result = '[[Category:Spells]]'
	result = result..'[[Category:' .. spellBook.name .. ']]'
	return result
end

function p.getSpellCategories(frame)
	local spellName = frame.args ~= nil and frame.args[1] or frame
	local spell = p.getSpell(spellName)
	if spell == nil then
		return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
	end
	return p._getSpellCategories(spell)
end

function p._getAltSpellCostText(spell)
	if spell.specialCost ~= nil then
		local costType = spell.specialCost.type
		if costType == nil or costType == 'None' then
			if type(spell.fixedItemCosts) == 'table' then
				local costText = {}
				for i, itemCost in ipairs(spell.fixedItemCosts) do
					local item = Items.getItemByID(itemCost.id)
					if item ~= nil then
						table.insert(costText, Icons.Icon({item.name, type='item', qty=itemCost.quantity}))
					end
				end
				if not Shared.tableIsEmpty(costText) then
					return table.concat(costText, ', ')
				end
			else
				return nil
			end
		else
			local qty = Shared.formatnum(spell.specialCost.quantity)
			local typeString = {
				['AnyItem'] = qty .. ' of any item',
				['BarIngredientsWithCoal'] = qty .. ' x required ores for the chosen bar',
				['BarIngredientsWithoutCoal'] = qty .. ' x required ores (except ' .. Icons.Icon({'Coal Ore', type='item'}) .. ') for the chosen bar',
				['JunkItem'] = qty .. ' of any [[Fishing#Junk|Junk]] item',
				['SuperiorGem'] = qty .. ' of any superior gem',
				['AnyNormalFood'] = qty .. ' x non-perfect food'
			}
			return typeString[costType]
		end
	end
end

function p.getSpellsProducingItem(itemID)
	-- Only need to check Alt. Magic spells
	local spellList = {}

	-- Classify whether the item fits into various categories
	local isBar, isShard, isGem, isSuperiorGem, isPerfectFood = false, false, false, false, false
	local item = Items.getItemByID(itemID)
	if item ~= nil then
		isBar = not Shared.tableIsEmpty(GameData.getEntities(SkillData.Smithing.recipes,
				function(recipe)
					return recipe.categoryID == 'melvorD:Bars' and recipe.productID == item.id
				end))
		isShard = GameData.getEntityByProperty(SkillData.Magic.randomShards, 'itemID', item.id) ~= nil
		isGem = GameData.getEntityByProperty('randomGems', 'itemID', itemID) ~= nil
		--Runestone can't be created by Alt Magic spells that make random superior gems.
		isSuperiorGem = item.type == 'Superior Gem' and item.id ~= SkillData.Mining.runestoneItemID
		if item.healsFor ~= nil then
			-- Item is food, but is it a product of perfect cooking?
			local cookData = GameData.getSkillData('melvorD:Cooking')
			if cookData ~= nil and cookData.recipes ~= nil then
				isPerfectFood = GameData.getEntityByProperty(cookData.recipes, 'perfectCookID', itemID) ~= nil
			end
		end
	end

	for i, spell in ipairs(p.getSpellsBySpellBook('altMagic')) do
		local includeSpell = false
		if spell.produces ~= nil then
			if spell.produces == itemID then
				includeSpell = true
			else
				includeSpell = ((isBar and spell.produces == 'Bar') or
					(isShard and spell.produces == 'RandomShards') or
					(isGem and spell.produces == 'RandomGem') or
					(isSuperiorGem and spell.produces == 'RandomSuperiorGem') or
					(isPerfectFood and spell.produces == 'PerfectFood'))
			end
			if includeSpell then
				table.insert(spellList, spell)
			end
		end
	end

	table.sort(spellList, function(a, b) return a.level < b.level end)
	return spellList
end

-- If includeConsumes = true, then checks for Alt. Magic spell resource consumptions as well as
-- the rune cost of spells
function p.getSpellsUsingItem(itemID, includeConsumes)
	if type(includeConsumes) ~= 'boolean' then
		includeConsumes = false
	end
	local runeKeys = { 'runesRequired', 'runesRequiredAlt' }
	local spellList = {}
	
	-- Initialize some vars & only populate if we're including resource consumptions
	local isJunkItem, isSuperiorGem, isNormalFood, isCoal, isBarIngredient = false, false, false, false, false
	if includeConsumes then
		local thisItem = Items.getItemByID(itemID)
		local junkItemIDs = GameData.getSkillData('melvorD:Fishing').junkItemIDs
		isJunkItem = Shared.contains(junkItemIDs, itemID)
		isSuperiorGem = thisItem.type == 'Superior Gem'
		if thisItem.healsFor ~= nil then
			-- Item is food, but is it from cooking & is it normal or perfect?
			local cookData = GameData.getSkillData('melvorD:Cooking')
			if cookData ~= nil and cookData.recipes ~= nil then
				isNormalFood = GameData.getEntityByProperty(cookData.recipes, 'productID', itemID) ~= nil
			end
		end
		isCoal = itemID == 'melvorD:Coal_Ore'
		if not isCoal then
			-- Don't need to check if the item is another bar ingredient if we already know it is coal
			local smithingRecipes = GameData.getSkillData('melvorD:Smithing').recipes
			for i, recipe in ipairs(smithingRecipes) do
				if recipe.categoryID == 'melvorD:Bars' then
					for k, itemCost in ipairs(recipe.itemCosts) do
						if itemCost.id == itemID then
							isBarIngredient = true
							break
						end
					end
					if isBarIngredient then
						break
					end
				end
			end
		end
	end

	-- Find applicable spells
	for i, spellBook in ipairs(p.spellBooks) do
		local spells = p.getSpellsBySpellBook(spellBook.id)
		for j, spell in ipairs(spells) do
			local foundSpell = false
			-- Check runes first
			for k, runeKey in ipairs(runeKeys) do
				if spell[runeKey] ~= nil then
					for m, req in ipairs(spell[runeKey]) do
						if req.id == itemID then
							foundSpell = true
							break
						end
					end
				end
				if foundSpell then
					break
				end
			end
			if includeConsumes and not foundSpell then
				-- Check items consumed by the spell
				-- Fixed costs first, as that is a well-defined list of item IDs
				if spell.fixedItemCosts ~= nil then
					for k, itemCost in ipairs(spell.fixedItemCosts) do
						if itemCost.id == itemID then
							foundSpell = true
							break
						end
					end
				end
				if not foundSpell and spell.specialCost ~= nil then
					local costType = spell.specialCost.type
					foundSpell = (isJunkItem and costType == 'JunkItem') or
						(isSuperiorGem and costType == 'AnySuperiorGem') or
						(isNormalFood and costType == 'AnyNormalFood') or
						((isCoal or isBarIngredient) and costType == 'BarIngredientsWithCoal') or
						(isBarIngredient and costType == 'BarIngredientsWithoutCoal')
				end
			end
			
			if foundSpell then
				table.insert(spellList, spell)
			end
		end
	end

	table.sort(spellList, function(a, b)
		local bookA, bookB = p.getSpellBookFromSpell(a), p.getSpellBookFromSpell(b)
		if bookA.id ~= bookB.id then
			return bookA.id < bookB.id
		else
			return a.level < b.level
		end
	end)
	return spellList
end

-- The below function is included for backwards compatibility
function p.getSpellsForRune(runeID)
	return p.getSpellsUsingItem(runeID, false)
end

function p.getSpellTypeLink(spellBookID)
	if spellBookID == 'standard' then
		return Icons.Icon({'Standard Magic', 'Standard', img='Standard', type='spellType'})
	elseif spellBookID == 'ancient' then
		return Icons.Icon({'Ancient Magicks', 'Ancient', img='Ancient', type='spellType'})
	elseif spellBookID == 'archaic' then
		return Icons.Icon({'Archaic Magicks', 'Archaic', img='Archaic', type='spellType'})
	elseif spellBookID == 'abyssal' then
		return Icons.Icon({'Abyssal Magicks', 'Abyssal', img='Abyssal', type='spellType'})
	elseif spellBookID == 'curse' then
		return Icons.Icon({'Curses', 'Curse', img='Curse', type='spellType'})
	elseif spellBookID == 'aurora' then
		return Icons.Icon({'Auroras', 'Aurora', img='Aurora', type='spellType'})
	elseif spellBookID == 'altMagic' then
		return Icons.Icon({'Alt. Magic', type='skill'})
	end
	return ''
end

function p._getSpellHeader(includeTypeColumn, includeItems, includeDamage, includeExperience)
	local resultPart = {}
	table.insert(resultPart, '{|class="wikitable sortable"\n!colspan="2"| Spell')
	if includeTypeColumn then
		table.insert(resultPart, 'Spellbook')
	end
	table.insert(resultPart, 'Requirements')
	if includeDamage then
		table.insert(resultPart, 'Spell Dmg')
	end
	table.insert(resultPart, 'style="width:275px"| Description')
	if includeExperience then
		table.insert(resultPart, 'XP')
	end
	table.insert(resultPart, 'style="min-width:90px"| Runes')
	if includeItems then
		table.insert(resultPart, 'Item Cost')
	end
	return table.concat(resultPart, '\n! ')
end

function p._getSpellRow(spell, includeTypeColumn, includeItems, includeDamage, includeExperience)
	local spellBook = p.getSpellBookFromSpell(spell)
	local rowPart = {'\n|-\n|data-sort-value="' .. spell.name .. '"| '}
	table.insert(rowPart, Icons.Icon({spell.name, type=spellBook.imgType, notext=true, size=50}))
	table.insert(rowPart, '|| ' .. Icons.getExpansionIcon(spell.id) .. Icons.Icon({spell.name, type=spellBook.imgType, noicon=true}))
	if includeTypeColumn then
		table.insert(rowPart, '||data-sort-value="' .. spellBook.id .. '"| ' .. p.getSpellTypeLink(spellBook.id))
	end
	table.insert(rowPart, '||data-sort-value="' .. spell.level .. '"| ' .. p._getSpellRequirements(spell))

	--11/01/22: Added base damage if requested
	if includeDamage then
		local dmg = p._getSpellStat(spell, 'spellDamage')
		table.insert(rowPart, (dmg > 0 and '||style="text-align:right"| ' .. dmg or '||class="table-na"| N/A'))
	end
	
	--8/20/21: Changed to just getting the spell's description outright
	table.insert(rowPart, '|| ' .. p._getSpellStat(spell, 'description'))
	--1/4/22: haha just kidding. Now we're also getting delay between attacks for spells with special attacks
	local spAttID = spell.specialAttackID or spell.specialAttack
	if spAttID ~= nil then
		local spAtt = Attacks.getAttackByID(spAttID)
		local interval = spAtt.attackInterval
		local hits = spAtt.attackCount ~= nil and spAtt.attackCount or 1
		if interval ~= nil and hits > 1 then
			table.insert(rowPart, '<br/>(' .. Shared.round(interval / 1000, 2, 2) .. 's delay between attacks.')
			if hits > 2 then
				table.insert(rowPart, ' ' .. Shared.round(interval * (hits - 1) / 1000, 2, 2) .. 's total duration.')
			end
			table.insert(rowPart, ')')
		end
	end
	if includeExperience then
		local xp = spell.baseExperience
		table.insert(rowPart, ((xp == nil or xp == 0) and '||class="table-na"| N/A' or '||style="text-align:right"| ' .. xp))
	end
	table.insert(rowPart, '||style="text-align:center"| ' .. p._getSpellRunes(spell))
	if includeItems then
		table.insert(rowPart, '||style="text-align:center"| ' .. p._getSpellItems(spell))
	end
	return table.concat(rowPart)
end

function p._getSpellTable(spellList, includeTypeColumn)
	if type(spellList) == 'table' and not Shared.tableIsEmpty(spellList) then
		local includeSpellbook, includeItems, includeDamage, includeExperience = false, false, false, false
		if type(includeTypeColumn) == 'boolean' then
			includeSpellbook = includeTypeColumn
		end
		-- Check to see what columns are required
		for i, spell in ipairs(spellList) do
			local spellBook = p.getSpellBookFromSpell(spell)
			if not includeItems and p._getSpellItems(spell) ~= '' then
				includeItems = true
			end
			if not includeExperience and spellBook.id == 'altMagic' then
				includeExperience = true
			end
			if not includeDamage and (spellBook.id == 'archaic' or spellBook.id == 'standard') then
				includeDamage = true
			end
		end

		local spellListSorted = Shared.shallowClone(spellList)
		table.sort(spellListSorted, function(a, b) return a.level < b.level end)
		local resultPart = {p._getSpellHeader(includeSpellbook, includeItems, includeDamage, includeExperience)}
		for i, spell in ipairs(spellListSorted) do
			table.insert(resultPart, p._getSpellRow(spell, includeSpellbook, includeItems, includeDamage, includeExperience))
		end

		table.insert(resultPart, '\n|}')
		return table.concat(resultPart)
	end
end

function p.getSpellTableFromList(frame)
	local args = frame.args ~= nil and frame.args or frame
	local spellListText = args[1]
	local includeSpellbook = args.includeSpellbook ~= nil and string.lower(args.includeSpellbook) == 'true'
	local spellNames = Shared.splitString(spellListText, ',')
	local spellList = {}
	for i, spellName in ipairs(spellNames) do
		local spell = p.getSpell(spellName)
		if spell == nil then
			return Shared.printError('No spell named "' .. spellName .. '" exists in the data module')
		else
			table.insert(spellList, spell)
		end
	end
	return p._getSpellTable(spellList, includeSpellbook)
end

function p.getSpellBookTable(frame)
	local spellBook = frame.args ~= nil and frame.args[1] or frame[1]
	spellBook = p.getSpellBookID(spellBook)
	return p._getSpellTable(p.getSpellsBySpellBook(spellBook), false)
end

-- Included below for backwards compatibility
function p.getStandardSpellsTable(frame)
	return p._getSpellTable(p.getSpellsBySpellBook('standard'), false)
end

function p.getAncientTable(frame)
	return p._getSpellTable(p.getSpellsBySpellBook('ancient'), false)
end

function p.getCurseTable(frame)
	return p._getSpellTable(p.getSpellsBySpellBook('curse'), false)
end

function p.getAuroraTable(frame)
	return p._getSpellTable(p.getSpellsBySpellBook('aurora'), false)
end

function p.getAltSpellsTable(frame)
	return p._getSpellTable(p.getSpellsBySpellBook('altMagic'), false)
end

return p