Poison: Difference between revisions

From Melvor Idle
(Redirected page to Combat Debuff#Poison)
Tag: New redirect
 
(Removed redirect to Combat Debuff#Poison)
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#REDIRECT [[Combat Debuff#Poison]]
{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active  project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}}
 
 
Poison is a Damage Over Time effect that comes in two flavours:
* '''Poison''', which deals 10% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
* '''Deadly Poison''', which deals 25% of the target's maximum {{Skill|Hitpoints|HP|nolink=true}} over 10 seconds.
 
Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient [[Food]] and have purchased {{UpgradeIcon|Auto Eat}}.

Revision as of 21:37, 20 June 2024


Poison is a Damage Over Time effect that comes in two flavours:

  • Poison, which deals 10% of the target's maximum
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    HP
    over 10 seconds.
  • Deadly Poison, which deals 25% of the target's maximum
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    HP
    over 10 seconds.

Despite the name, deadly poison isn't an effect that has a realistic chance of killing the player, provided they have sufficient Food and have purchased

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Auto Eat

.