Shock: Difference between revisions
From Melvor Idle
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{{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | {{Incomplete|This is part of the [[Combat Debuff|Combat Debuffs]]. Due to changes in 1.3 these modifiers will have to be redone. <br> In the meantime the Items that apply/negate these Debuffs are unavailable. <br> There is currently an active project up [[Melvor_Idle:Contributing/To-Do_List#Projects|here]] for if you want to help!}} | ||
{{V}} | {{V}} | ||
Shock is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR. | {{EffectIcon|Shock}} is an effect which reduces the [[Damage Reduction]] (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR. | ||
As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible. | As with [[Affliction]], the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible. | ||
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* {{MonsterIcon|Lightning Golem}} | * {{MonsterIcon|Lightning Golem}} | ||
* {{MonsterIcon|RaZu, Lord of the Skies}} | * {{MonsterIcon|RaZu, Lord of the Skies}} | ||
[[Category:Debuffs]] | |||
[[Category:Damage over Time Effects]] |
Revision as of 23:04, 20 June 2024
This page is up to date (v1.3.1). |
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Shockis an effect which reduces the Damage Reduction (DR) of the target by a flat 2% each time they are hit. The attack can stack up to 10 times, resulting in up to a 20% reduction of the target's DR.
As with Affliction, the only way to reduce the chance of being shocked is to reduce the enemy's chance to hit as much as possible.
Sources
The effect can be inflicted by any of the monsters within the
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Lightning Regiondungeon: