Barrier: Difference between revisions
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* The {{ItemIcon|Tortoise}} and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill | * The {{ItemIcon|Tortoise}} and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill | ||
* There's a few options for reducing Summoning Attack Interval. These are {{ItemIcon|Summoner's Defender}}, obtained from {{ZoneIcon|Trickery Temple}}, which can be upgraded into {{ItemIcon|Knight's Summoning Defender}}, the {{ItemIcon|Summoner's Blessed Ring}} obtained from {{ZoneIcon|Cult Grounds}}, and the {{ItemIcon|Summoner's Blessing}} which is a consumable that is purchased from the [[Shop]] for {{GP|100}} and {{ItemIcon|qty=10|Museum Token}} each | * There's a few options for reducing Summoning Attack Interval. These are {{ItemIcon|Summoner's Defender}}, obtained from {{ZoneIcon|Trickery Temple}}, which can be upgraded into {{ItemIcon|Knight's Summoning Defender}}, the {{ItemIcon|Summoner's Blessed Ring}} obtained from {{ZoneIcon|Cult Grounds}}, and the {{ItemIcon|Summoner's Blessing}} which is a consumable that is purchased from the [[Shop]] for {{GP|100}} and {{ItemIcon|qty=10|Museum Token}} each | ||
* There are 3 sources of [[ | * There are 3 sources of [[Barrier Burn]], {{ItemIcon|Barrier Igniter Potion}}, {{ItemIcon|Barrier Burn Shield}} and the {{Synergy|Tortoise|Dragon}} {{Skill|Summoning|Summoning Familiar}} Synergy. This is a quite powerful Damage over Time effect. | ||
==Barrier Equipment== | ==Barrier Equipment== |
Revision as of 23:40, 20 June 2024
This page was last updated for (v1.2.2). |
Barrier is a mechanic introduced with the Atlas of Discovery Expansion. A Barrier is a secondary health bar that some Monsters have that appears above the normal health bar in combat.
Mechanics
A monster with Barrier cannot have its health reduced by any means (including debuffs like Bleeds or Poisons). In order to kill these monsters, their Barrier must first be reduced to 0.
Barriers can only be damaged by the attacks of
Familiars. There are a variety of items in the Atlas of Discovery expansion which increase the effectiveness of Familiars. Some enemies have a passive ability by which they regenerate barrier by 25% every 7 attack turns. This regeneration effect can happen after their Barrier has reached 0. When the Enemy regenerates Barrier, they will gain a debuff that applies +5% Attack Interval, -10% Global Accuracy, and -10% Global Evasion, stacking up to 4 times. Monsters from Eye-conic Cave, Mucky Cave,
,
, Golem Territory &
do not regenerate Barrier.
Getting Started
- Most, if not all, gear from the base game can be upgraded once into (B) Barrier Gear which typically give +x Flat Summoning Damage as well as +x% Summoning Familiar damage added as extra damage to Barrier
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in Error creating thumbnail: File missingCrystal Caves
- Melee gear starting from Mithril can be further upgraded into (C) Barrier Gear. Starting from (C) Rune, these give +x% chance to dodge Crystal Sanction from being applied which is essential when fighting mobs from Error creating thumbnail: File missingCrystal Depths
- Starting from (B) Mithril, (B) Green D-hide, and (B) Acolyte Wizard, (B) Barrier Gear will provide +x% chance to dodge Crystallization from being applied which is essential when dealing with mobs that apply Crystallization, like those found in
- There's a few options for a starting Barrier gem. A Basic Barrier Gem and Barrier Gem can be obtained from Error creating thumbnail: File missingArchaeology at level 1 and 6 respectively. You may also obtain a Barrier Touch Gem from Eye-conic Cave. These will be quickly replaced by the Sapping Barrier Gem.
- An Amulet of Barrier Touch and Ring of Barrier Touch can be made in Error creating thumbnail: File missingCrafting at level 20. The necklace will be quickly replaced by the Lesser Summoning Amulet.
- The Lesser Summoning Amulet from Blind Ghost in Eye-conic Cave is quite powerful for a while
- The Blind Warrior in Eye-conic Cave drops a Barrier Touch Shield. You may also get a Book of Occults from Necromancer if you have the Combat stats to do so
- The Vampiric Bat in Mucky Cave drops Barrier Sapping Gloves and Sapping Barrier Gem which is an upgrade to all the previously mentioned Barrier Gems. These gloves can be upgraded into Barrier Draining Gloves after you have beaten Golem Territory and obtained 10 Draining Barrier Gems. There is a Township task that will give 3 Draining Barrier Gems upon 1 completion of Golem Territory
- The Tortoise and it's synergies can be good for dealing with harder Barrier mobs and Dungeons however using this early is quite over kill
- There's a few options for reducing Summoning Attack Interval. These are Summoner's Defender, obtained from Trickery Temple, which can be upgraded into Knight's Summoning Defender, the Summoner's Blessed Ring obtained from Cult Grounds, and the Summoner's Blessing which is a consumable that is purchased from the Shop for 100 and 10 Museum Token each
- There are 3 sources of Barrier Burn, Barrier Igniter Potion, Barrier Burn Shield and the Tortoise Error creating thumbnail: File missingDragonError creating thumbnail: File missingSummoning Familiar Synergy. This is a quite powerful Damage over Time effect.
Barrier Equipment
This table lists most sources of Barrier-specific Equipment.
Source | Type | DLC | Barrier Boosts | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Tier 9 - 1 | Agility Obstacle 9 | Error creating thumbnail: File missing | -5% Summoning Familiar Attack Interval | -0.3s Summoning Interval for Abyssal Realm only +10 additional quantity of primary resource gained in Summoning for Abyssal Realm only (cannot be doubled) -1 Shard cost when creating Abyssal Realm Familiars in Summoning |
Error creating thumbnail: File missing Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | -15% Summoning Familiar Attack Interval | +15% Chance to preserve Summoning Charges +15% Global AP (except Item Sales) +50 Bank Space +15% Ammo Preservation +15% Rune Preservation +5% Chance to Double Items Globally |
Summoning Relic 4 | Ancient Relic | +100% Summoning Max Hit | ||
Error creating thumbnail: File missing Corrupted Qimican | Constellation | Error creating thumbnail: File missing | +16% Summoning Max Hit | -10% cost to produce Items in Herblore +8% Summoning Abyssal XP +8% Herblore Abyssal XP +8% Chance to preserve Summoning Charges +8% Chance To Preserve Potion Charge |
Barrier Touch Potion I | Item | +10 Flat Barrier damage added to Summon Familiar | ||
Barrier Touch Potion II | Item | +20 Flat Barrier damage added to Summon Familiar | ||
Barrier Touch Potion III | Item | +30 Flat Barrier damage added to Summon Familiar | ||
Barrier Touch Potion IV | Item | +40 Flat Barrier damage added to Summon Familiar | ||
Error creating thumbnail: File missing Toxic Octopus (Perfect) | Item | Error creating thumbnail: File missing | +10% Summoning Max Hit | +1,000% Food healing value while using Abyssal Damage |
(B) Adamant Helmet | Item (Helmet) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Adamant Platebody | Item (Platebody) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Adamant Platelegs | Item (Platelegs) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Air Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Air Spells | |
(B) Air Acolyte Wizard Hat | Item (Helmet, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Air Spells | |
(B) Air Acolyte Wizard Robes | Item (Platebody, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Air Spells | |
(B) Air Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Air Spells | |
(B) Air Adept Wizard Hat | Item (Helmet, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Air Spells | |
(B) Air Adept Wizard Robes | Item (Platebody, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Air Spells | |
(B) Air Expert Wizard Bottoms | Item (Platelegs, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Air Spells | |
(B) Air Expert Wizard Hat | Item (Helmet, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Air Spells | |
(B) Air Expert Wizard Robes | Item (Platebody, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Air Spells | |
(B) Ancient D-hide Body | Item (Platebody) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(B) Ancient D-hide Chaps | Item (Platelegs) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(B) Ancient D-hide Vambraces | Item (Gloves) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(B) Ancient Helmet | Item (Helmet) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +50 Flat Barrier damage added to Summon Familiar | ||
(B) Ancient Platebody | Item (Platebody) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +50 Flat Barrier damage added to Summon Familiar | ||
(B) Ancient Platelegs | Item (Platelegs) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +50 Flat Barrier damage added to Summon Familiar | ||
(B) Ancient Wizard Bottoms | Item (Platelegs, Passive) | +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit | |
(B) Ancient Wizard Hat | Item (Helmet, Passive) | +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit | |
(B) Ancient Wizard Robes | Item (Platebody, Passive) | +35% chance to ignore Crystallize +25% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar | +6% Magic Max Hit when using Surge Spells +6% Magic Accuracy Rating when using Surge Spells +5 Magic Minimum Hit | |
(B) Black D-hide Body | Item (Platebody) | +10% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Black D-hide Chaps | Item (Platelegs) | +10% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Black D-hide Vambraces | Item (Gloves) | +10% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Black Helmet | Item (Helmet) | +25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Black Platebody | Item (Platebody) | +25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Black Platelegs | Item (Platelegs) | +25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Blue D-hide Body | Item (Platebody) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar | ||
(B) Blue D-hide Chaps | Item (Platelegs) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar | ||
(B) Blue D-hide Vambraces | Item (Gloves) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar | ||
(B) Bronze Helmet | Item (Helmet) | +15 Flat Barrier damage added to Summon Familiar | ||
(B) Bronze Platebody | Item (Platebody) | +15 Flat Barrier damage added to Summon Familiar | ||
(B) Bronze Platelegs | Item (Platelegs) | +15 Flat Barrier damage added to Summon Familiar | ||
(B) Dragon Helmet | Item (Helmet) | +15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +45 Flat Barrier damage added to Summon Familiar | ||
(B) Dragon Platebody | Item (Platebody) | +15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +45 Flat Barrier damage added to Summon Familiar | ||
(B) Dragon Platelegs | Item (Platelegs) | +15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +45 Flat Barrier damage added to Summon Familiar | ||
(B) Earth Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Earth Spells | |
(B) Earth Acolyte Wizard Hat | Item (Helmet, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Earth Spells | |
(B) Earth Acolyte Wizard Robes | Item (Platebody, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Earth Spells | |
(B) Earth Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Earth Spells | |
(B) Earth Adept Wizard Hat | Item (Helmet, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Earth Spells | |
(B) Earth Adept Wizard Robes | Item (Platebody, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Earth Spells | |
(B) Earth Expert Wizard Bottoms | Item (Platelegs, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Earth Spells | |
(B) Earth Expert Wizard Hat | Item (Helmet, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Earth Spells | |
(B) Earth Expert Wizard Robes | Item (Platebody, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Earth Spells | |
(B) Fire Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Fire Spells | |
(B) Fire Acolyte Wizard Hat | Item (Helmet, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Fire Spells | |
(B) Fire Acolyte Wizard Robes | Item (Platebody, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Fire Spells | |
(B) Fire Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Fire Spells | |
(B) Fire Adept Wizard Hat | Item (Helmet, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Fire Spells | |
(B) Fire Adept Wizard Robes | Item (Platebody, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Fire Spells | |
(B) Fire Expert Wizard Bottoms | Item (Platelegs, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Fire Spells | |
(B) Fire Expert Wizard Hat | Item (Helmet, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Fire Spells | |
(B) Fire Expert Wizard Robes | Item (Platebody, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Fire Spells | |
(B) Green D-hide Body | Item (Platebody) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar | ||
(B) Green D-hide Chaps | Item (Platelegs) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar | ||
(B) Green D-hide Vambraces | Item (Gloves) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +20 Flat Barrier damage added to Summon Familiar | ||
(B) Hard Leather Body | Item (Platebody) | +10 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Hard Leather Chaps | Item (Platelegs) | +10 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Hard Leather Vambraces | Item (Gloves) | +10 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Iron Helmet | Item (Helmet) | +15 Flat Barrier damage added to Summon Familiar | ||
(B) Iron Platebody | Item (Platebody) | +15 Flat Barrier damage added to Summon Familiar | ||
(B) Iron Platelegs | Item (Platelegs) | +15 Flat Barrier damage added to Summon Familiar | ||
(B) Leather Body | Item (Platebody) | +10 Flat Barrier damage added to Summon Familiar | ||
(B) Leather Chaps | Item (Platelegs) | +10 Flat Barrier damage added to Summon Familiar | ||
(B) Leather Vambraces | Item (Gloves) | +10 Flat Barrier damage added to Summon Familiar | ||
(B) Mithril Helmet | Item (Helmet) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Mithril Platebody | Item (Platebody) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Mithril Platelegs | Item (Platelegs) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Red D-hide Body | Item (Platebody) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Red D-hide Chaps | Item (Platelegs) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Red D-hide Vambraces | Item (Gloves) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(B) Rune Helmet | Item (Helmet) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(B) Rune Platebody | Item (Platebody) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(B) Rune Platelegs | Item (Platelegs) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(B) Steel Helmet | Item (Helmet) | +25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Steel Platebody | Item (Platebody) | +25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Steel Platelegs | Item (Platelegs) | +25 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
(B) Water Acolyte Wizard Bottoms | Item (Platelegs, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Water Spells | |
(B) Water Acolyte Wizard Hat | Item (Helmet, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Water Spells | |
(B) Water Acolyte Wizard Robes | Item (Platebody, Passive) | +5% chance to ignore Crystallize +5% Summon Familiar damage added as extra damage to Barrier +10 Flat Barrier damage added to Summon Familiar | +5 Magic Minimum Hit when using Water Spells | |
(B) Water Adept Wizard Bottoms | Item (Platelegs, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Water Spells | |
(B) Water Adept Wizard Hat | Item (Helmet, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Water Spells | |
(B) Water Adept Wizard Robes | Item (Platebody, Passive) | +10% chance to ignore Crystallize +10% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +15 Magic Minimum Hit when using Water Spells | |
(B) Water Expert Wizard Bottoms | Item (Platelegs, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Water Spells | |
(B) Water Expert Wizard Hat | Item (Helmet, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Water Spells | |
(B) Water Expert Wizard Robes | Item (Platebody, Passive) | +20% chance to ignore Crystallize +15% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | +20 Magic Minimum Hit when using Water Spells | |
(C) Adamant Helmet | Item (Helmet) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(C) Adamant Platebody | Item (Platebody) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(C) Adamant Platelegs | Item (Platelegs) | +5% Summon Familiar damage added as extra damage to Barrier +10% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(C) Ancient Helmet | Item (Helmet) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +50 Flat Barrier damage added to Summon Familiar | ||
(C) Ancient Platebody | Item (Platebody) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +50 Flat Barrier damage added to Summon Familiar | ||
(C) Ancient Platelegs | Item (Platelegs) | +25% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +50 Flat Barrier damage added to Summon Familiar | ||
(C) Dragon Helmet | Item (Helmet) | +15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction +45 Flat Barrier damage added to Summon Familiar | ||
(C) Dragon Platebody | Item (Platebody) | +15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction +45 Flat Barrier damage added to Summon Familiar | ||
(C) Dragon Platelegs | Item (Platelegs) | +15% Summon Familiar damage added as extra damage to Barrier +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction +45 Flat Barrier damage added to Summon Familiar | ||
(C) Mithril Helmet | Item (Helmet) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(C) Mithril Platebody | Item (Platebody) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(C) Mithril Platelegs | Item (Platelegs) | +5% Summon Familiar damage added as extra damage to Barrier +5% chance to ignore Crystallize +30 Flat Barrier damage added to Summon Familiar | ||
(C) Rune Helmet | Item (Helmet) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(C) Rune Platebody | Item (Platebody) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(C) Rune Platelegs | Item (Platelegs) | +10% Summon Familiar damage added as extra damage to Barrier +15% chance to ignore Crystallize +40 Flat Barrier damage added to Summon Familiar | ||
(G) Crystal Boots | Item (Boots) | +25% chance to ignore Crystallize | ||
(G) Crystal Helmet | Item (Helmet) | +25% chance to ignore Crystallize | ||
(G) Crystal Platebody | Item (Platebody) | +25% chance to ignore Crystallize | ||
(G) Crystal Platelegs | Item (Platelegs) | +25% chance to ignore Crystallize | ||
(G) Crystal Shield | Item (Shield) | +25% chance to ignore Crystallize | ||
(G) Pure Crystal Boots | Item (Boots) | +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction | ||
(G) Pure Crystal Helmet | Item (Helmet) | +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction | ||
(G) Pure Crystal Platebody | Item (Platebody) | +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction | ||
(G) Pure Crystal Platelegs | Item (Platelegs) | +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction | ||
(G) Pure Crystal Shield | Item (Shield) | +25% chance to ignore Crystallize +25% chance to ignore Crystal Sanction | ||
(S) Crystal Boots | Item (Boots) | +15% chance to ignore Crystallize | ||
(S) Crystal Helmet | Item (Helmet) | +15% chance to ignore Crystallize | ||
(S) Crystal Platebody | Item (Platebody) | +15% chance to ignore Crystallize | ||
(S) Crystal Platelegs | Item (Platelegs) | +15% chance to ignore Crystallize | ||
(S) Crystal Shield | Item (Shield) | +15% chance to ignore Crystallize | ||
(S) Pure Crystal Boots | Item (Boots) | +15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction | ||
(S) Pure Crystal Helmet | Item (Helmet) | +15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction | ||
(S) Pure Crystal Platebody | Item (Platebody) | +15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction | ||
(S) Pure Crystal Platelegs | Item (Platelegs) | +15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction | ||
(S) Pure Crystal Shield | Item (Shield) | +15% chance to ignore Crystallize +15% chance to ignore Crystal Sanction | ||
Adaptive Summoning Amulet | Item (Amulet) | +30% Summoning Max Hit | -15% Max Hit | |
Aeris God Boots (B) | Item (Boots) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Boots (C) | Item (Boots) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Helmet (B) | Item (Helmet) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Helmet (C) | Item (Helmet) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Platebody (B) | Item (Platebody) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Platebody (C) | Item (Platebody) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Platelegs (B) | Item (Platelegs) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Aeris God Platelegs (C) | Item (Platelegs) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Amulet of Barrier Touch | Item (Amulet, Passive) | +10 Flat Barrier damage added to Summon Familiar | ||
Barrier Burn Shield | Item (Shield, Passive) | +20% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Draining Gloves | Item (Gloves, Passive) | +60 Flat Barrier damage added to Summon Familiar +5% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Eroding Amulet | Item (Amulet, Passive) | +10% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Eroding Ring | Item (Ring, Passive) | +10% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Gem | Item (Gem) | +15 Flat Barrier damage dealt by Attacker per Attack Turn | ||
Barrier Hunter Amulet | Item (Amulet, Passive) | +5% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Hunter Ring | Item (Ring, Passive) | +5% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Sapping Gloves | Item (Gloves, Passive) | +40 Flat Barrier damage added to Summon Familiar | ||
Barrier Sapping Shield | Item (Shield, Passive) | +10% Summon Familiar damage added as extra damage to Barrier | ||
Barrier Touch Gem | Item (Gem) | +5% Summon Familiar damage added as extra damage to Barrier +15 Flat Barrier damage added to Summon Familiar | ||
Barrier Touch Shield | Item (Shield, Passive) | +5% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | ||
Basic Barrier Gem | Item (Gem) | +10 Flat Barrier damage dealt by Attacker per Attack Turn | ||
Book of Occults | Item (Shield) | +20% Summoning Max Hit | ||
Crystal Boots | Item (Boots) | +5% chance to ignore Crystallize | ||
Crystal Defender | Item (Shield) | +5% chance to ignore Crystallize | ||
Crystal Gloves | Item (Gloves) | +5% chance to ignore Crystallize | ||
Crystal Helmet | Item (Helmet) | +5% chance to ignore Crystallize | ||
Crystal Platebody | Item (Platebody) | +5% chance to ignore Crystallize | ||
Crystal Platelegs | Item (Platelegs) | +5% chance to ignore Crystallize | ||
Crystal Shield | Item (Shield) | +5% chance to ignore Crystallize | ||
Error creating thumbnail: File missing Dark Summon Consumable I | Item (Consumable) | Error creating thumbnail: File missing | +5% Summoning Max Hit -5% Summoning Familiar Attack Interval | +5% Chance to preserve Summoning Charges |
Error creating thumbnail: File missing Dark Summon Consumable II | Item (Consumable) | Error creating thumbnail: File missing | +10% Summoning Max Hit -10% Summoning Familiar Attack Interval | +10% Chance to preserve Summoning Charges |
Error creating thumbnail: File missing Dark Summon Consumable III | Item (Consumable) | Error creating thumbnail: File missing | +20% Summoning Max Hit -20% Summoning Familiar Attack Interval | +20% Chance to preserve Summoning Charges |
Devouring Barrier Gem | Item (Gem) | +30% Summon Familiar damage added as extra damage to Barrier +40 Flat Barrier damage added to Summon Familiar | ||
Devouring Barrier Shield | Item (Shield) | +30% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | ||
Draining Barrier Gem | Item (Gem) | +15% Summon Familiar damage added as extra damage to Barrier +25 Flat Barrier damage added to Summon Familiar | ||
Eroding Barrier Gem | Item (Gem) | +20% Summon Familiar damage added as extra damage to Barrier +30 Flat Barrier damage added to Summon Familiar | ||
Familiar 2H Sword | Item (Weapon) | +60% Summoning Max Hit +15% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | -30% Max Hit | |
Familiar Longbow | Item (Weapon) | +60% Summoning Max Hit +15% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | -30% Max Hit | |
Familiar Staff | Item (Weapon) | +60% Summoning Max Hit +15% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | -30% Max Hit | |
Fox | Item (Summon1, Summon2) | +5% Summoning Max Hit | -5% Summoning Interval | |
Glacia God Boots (B) | Item (Boots, Passive) | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Boots (C) | Item (Boots, Passive) | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Helmet (B) | Item (Helmet, Passive) | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Helmet (C) | Item (Helmet, Passive) | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platebody (B) | Item (Platebody, Passive) | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platebody (C) | Item (Platebody, Passive) | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platelegs (B) | Item (Platelegs, Passive) | +35% chance to ignore Crystallize +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Glacia God Platelegs (C) | Item (Platelegs, Passive) | +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +40% Summon Familiar damage added as extra damage to Barrier +55 Flat Barrier damage added to Summon Familiar | +25 Magic Minimum Hit when using Elemental Spells | |
Old Summoning Amulet | Item (Amulet, Passive) | +10% Summoning Max Hit | +10% Chance to preserve Summoning Charges | |
Pure Crystal Boots | Item (Boots) | +10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction | ||
Pure Crystal Defender | Item (Shield) | +10% chance to ignore Crystallize | ||
Pure Crystal Gloves | Item (Gloves) | +10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction | ||
Pure Crystal Helmet | Item (Helmet) | +10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction | ||
Pure Crystal Platebody | Item (Platebody) | +10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction | ||
Pure Crystal Platelegs | Item (Platelegs) | +10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction | ||
Pure Crystal Shield | Item (Shield) | +10% chance to ignore Crystallize +5% chance to ignore Crystal Sanction | ||
Ragnar God Boots (B) | Item (Boots) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Boots (C) | Item (Boots) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Helmet (B) | Item (Helmet) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Helmet (C) | Item (Helmet) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Platebody (B) | Item (Platebody) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Platebody (C) | Item (Platebody) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Platelegs (B) | Item (Platelegs) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Ragnar God Platelegs (C) | Item (Platelegs) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Ring of Barrier Touch | Item (Ring, Passive) | +10 Flat Barrier damage added to Summon Familiar | ||
Sapping Barrier Gem | Item (Gem) | +10% Summon Familiar damage added as extra damage to Barrier +20 Flat Barrier damage added to Summon Familiar | ||
Siphoning Barrier Gem | Item (Gem) | +25% Summon Familiar damage added as extra damage to Barrier +35 Flat Barrier damage added to Summon Familiar | ||
Summoner's Blessed Ring | Item (Ring, Passive) | -10% Summoning Familiar Attack Interval | ||
Summoner's Blessing | Item (Consumable) | -5% Summoning Familiar Attack Interval | ||
Summoner's Defender | Item (Shield, Passive) | -10% Summoning Familiar Attack Interval | ||
Superior Cape of Completion | Item (Cape) | +10% Summoning Max Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Summoning Max Hit | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Skill XP for all Skills +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Summoning Skillcape | Item (Cape) | +10% Summoning Max Hit | -10% Summoning Interval +25% Chance to Preserve Resources in Summoning +15% Chance to preserve Summoning Charges +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
Terran God Boots (B) | Item (Boots) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Boots (C) | Item (Boots) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Helmet (B) | Item (Helmet) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Helmet (C) | Item (Helmet) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Platebody (B) | Item (Platebody) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Platebody (C) | Item (Platebody) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Platelegs (B) | Item (Platelegs) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +55 Flat Barrier damage added to Summon Familiar | ||
Terran God Platelegs (C) | Item (Platelegs) | +40% Summon Familiar damage added as extra damage to Barrier +35% chance to ignore Crystallize +35% chance to ignore Crystal Sanction +55 Flat Barrier damage added to Summon Familiar | ||
Tortoise | Item (Summon1, Summon2) | +75% Summon Familiar damage added as extra damage to Barrier | ||
Phantom | Pet | +5% Summoning Max Hit | ||
Error creating thumbnail: File missing Error creating thumbnail: File missing AB3 | Skill Tree Node | Error creating thumbnail: File missing | +25% Summoning Max Hit | |
Error creating thumbnail: File missing Error creating thumbnail: File missing C3 | Skill Tree Node | Error creating thumbnail: File missing | -3% Summoning Familiar Attack Interval | |
Error creating thumbnail: File missing Error creating thumbnail: File missing C4 | Skill Tree Node | Error creating thumbnail: File missing | -3% Summoning Familiar Attack Interval | |
Spider Spectre Synergy | Summoning Synergy | +100% Summoning Max Hit | ||
Tortoise Error creating thumbnail: File missing Cyclops Synergy | Summoning Synergy | +20% Summon Familiar damage added as extra damage to Barrier |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Error creating thumbnail: File missing Combat: Error creating thumbnail: File missing Attack • Error creating thumbnail: File missing Strength • Error creating thumbnail: File missing Defence • Error creating thumbnail: File missing Hitpoints • Error creating thumbnail: File missing Ranged • Error creating thumbnail: File missing Magic • Error creating thumbnail: File missing Prayer • Error creating thumbnail: File missing Slayer • Error creating thumbnail: File missing Corruption
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Skills: Error creating thumbnail: File missing Farming • Error creating thumbnail: File missing Township • Error creating thumbnail: File missing Woodcutting • Error creating thumbnail: File missing Fishing • Error creating thumbnail: File missing Firemaking • Error creating thumbnail: File missing Cooking • Error creating thumbnail: File missing Mining • Error creating thumbnail: File missing Smithing • Error creating thumbnail: File missing Thieving • Error creating thumbnail: File missing Fletching • Error creating thumbnail: File missing Crafting • Error creating thumbnail: File missing Runecrafting • Error creating thumbnail: File missing Herblore • Error creating thumbnail: File missing Agility • Error creating thumbnail: File missing Summoning • Error creating thumbnail: File missing Astrology • Error creating thumbnail: File missing Alternative Magic • Error creating thumbnail: File missing Cartography • Error creating thumbnail: File missing Archaeology • Error creating thumbnail: File missing Harvesting
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Other: Error creating thumbnail: File missing Beginners Guide • Guides • Error creating thumbnail: File missing Bank • Error creating thumbnail: File missing Combat • Error creating thumbnail: File missing Mastery • Error creating thumbnail: File missing Money Making • Error creating thumbnail: File missing Shop • Easter Eggs • Pets • Error creating thumbnail: File missing Golbin Raid • Error creating thumbnail: File missing Full Version • Throne of the Herald • Atlas of Discovery • Error creating thumbnail: File missing Into the Abyss
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |