Laceration: Difference between revisions
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{{EffectIcon|Laceration}} is a Debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight. | {{EffectIcon|Laceration}} is a [[Combat Debuff|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight. | ||
[[Category:Combat Debuffs]] | [[Category:Combat Debuffs]] | ||
[[Category:Damage over Time Effects]] | [[Category:Damage over Time Effects]] |
Revision as of 23:46, 20 June 2024
This page is up to date (v1.3.1). |
Laceration is a combat debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. 4 stacks (Max: 25). Last until end of fight.