Beginners Guide: Difference between revisions
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== Basic Combat == | == Basic Combat == | ||
{{Main|Reference=Combat}} | {{Main|Reference=Combat}} | ||
To fight [[monsters]] navigate to the | To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | ||
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[ | Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Skillcapes]] can be repurchased at the [[Shop]]. | ||
== Combat Skills == | == Combat Skills == | ||
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===== Magic ===== | ===== Magic ===== | ||
[[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped. | [[Magic]] allows you to cast [[Magic#Spells|Spells]] from your Spellbook provided you have the required [[Runecrafting#Runes|Runes]] in your [[Bank]] and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your Accuracy Rating with [[Magic#Spells|Spells]], which increases your chance to hit while using them. Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of [[Equipment#Magic_5|magic weapons]], and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped. | ||
===== Prayer ===== | ===== Prayer ===== | ||
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===== Fishing ===== | ===== Fishing ===== | ||
[[Fishing]] allows you to catch [[Fishing#Fish|raw fish]] which can be [[Cooking|Cooked]] for [[food]]. | [[Fishing]] allows you to catch [[Fishing#Fish|raw fish]] which can be [[Cooking|Cooked]] for [[food]]. [[Treasure Chest|Treasure Chests]] are special items found randomly through Fishing or dropped by [[Giant Crab|Giant Crabs]]. The [[Treasure Chest]] will contain an [[Amulet of Fishing]] 1% of the time, which increases your base fishing speed by +20%. [[Fishing]] for [[Raw Whales]] is one of the most profitable [[Money Making]] strategies. | ||
===== Firemaking ===== | ===== Firemaking ===== | ||
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== Patreon Items == | == Patreon Items == | ||
Equipment and items with the "Patreon | Equipment and items with the "Created by Patreon (Username)" tag are available to all players. Players who have supported the development of Melvor Idle through [https://en.wikipedia.org/wiki/Patreon Patreon] have had their ideas implemented into the game and the patreon item tag distinguishes which items are player made. | ||
== Early Game Items and Equipment == | == Early Game Items and Equipment == | ||
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===== Skillcapes ===== | ===== Skillcapes ===== | ||
When any skill reaches the maximum level of 99 a [[ | When any skill reaches the maximum level of 99 a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]] for 1000k GP. [[Skillcapes]] often have very powerful effects, like giving you [[Mining Skillcape|bonus Coal Ore for every mining action]] or [[Herblore Skillcape|doubling your potion production]]. | ||
===== Chapeau Noir ===== | ===== Chapeau Noir ===== | ||
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===== Amulet of Looting ===== | ===== Amulet of Looting ===== | ||
[[Amulet of Looting]] has a | [[Amulet of Looting]] has a 4.55% [[Spider Chest|drop rate]] from a [[Combat]] Level 157 [[Spider King|boss]] in the [[Spider Forest]] [[Dungeon]]. This amulet allows you to Autoloot, although you likely won't be able to grind the [[Spider King|boss]] that drops it until the mid-game when you are fairly strong. | ||
===== Gem Gloves ===== | ===== Gem Gloves ===== |
Revision as of 12:48, 5 April 2020
Melvor Idle is an idle game inspired by Runescape and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relative pages for each subject being discussed.
Before we get started it is recommended that you set up an account with Melvor Cloud. You can register for an account by selecting Login/Register from the drop down box, in the top right of your Melvor Idle game. Logging in will automatically backup your save file to the cloud every 5 minutes.
The Interface
The interface is split in three sections.
The Left Menu
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your Bank, and a Settings page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.
The Top Bar
In the top bar you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also see if you are currently logged into Melvor Cloud on the top right. If you see a letter C in a green oblong you are logged in. If the oblong is red, you are not logged in. You can find a login button in the Settings window or by clicking on your user name in the top right.
The Main Section
The main section of the screen can be filled with a plethora of content. It can be filled with the Bank, Settings, a Skill, or one of the information pages.
The Bank
The Bank is where your items are stored. You can upgrade, sell, or equip your items by selecting them from the Bank screen. Weapons and armour have stats which can be viewed by first selecting them in the Bank, then selecting View Item Stats in menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of Bronze Gloves equipped and you Viewed Item Stats for Iron Gloves your Bank, there would be a green (+1) next to the Iron Gloves attack stats, showing that the Iron Gloves offer a higher attack when compared to the Bronze Gloves. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.
The Shop
The shop is where you can spend your hard earned GP. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills and more.
Basic Skilling
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with the various other skills.
One of the most simple production lines is with Fishing and Cooking. To begin one should click on the fishing button in the menu on he left which opens the fishing skill. To then start fishing you have to click on the area in which you want to fish. At fishing level 1 you only have access to Area One, so I would suggest clicking on that.
Now that you have started fishing the fishing window has changed slightly. First of all near the top of the window you will see that the experience bar slowly makes its way across the window indicating that you are gaining experience. Secondly the selected area is shown in blue indicating that you are fishing. In the menu on the left you will also notice that Fishing is now shown in green indicating that this skill is active. And finally, near the top right you will be able to see what your last three caught fishes are.
Now that you have caught some fish it is time to cook them. This is done with the cooking skill. When you have opened the cooking window you will notice three columns. The first thing you should do is in the left column select what fish you want to cook. Then in the right column you should light a fire, and finally in the middle select cook. Please note that you need logs gathered with the Woodcutting skill in order to light a cooking fire. Buying a Normal Cooking Fire from the Shop will start fires automatically during cooking..
Offline Progression
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action eg. mining Copper Ore, upon returning the game will calculate how long you were gone for and provide you with the XP, Items, Mastery XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal.
Basic Combat
To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where monsters can be fought, above a section for equipment and combat stats. Select browse combat areas, slayer areas, or dungeons to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the possible loot drops a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the dungeon. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however unique items lost this way like Skillcapes can be repurchased at the Shop.
Combat Skills
Attack
Attack increases your accuracy rating with melee weapons which affects your chance to hit. Higher tiers of melee, and magic weapons, require higher Attack to be equipped.
Strength
Strength increases your Max Hit with melee weapons. Max Hit determines your maximum potential damage on a successful hit.
Defence
Defence increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged and magic attacks. Higher tiers of some armours require higher Defence to be equipped.
Hitpoints
Hitpoints affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which your heal is based on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience is earned by damaging enemies with any weapon.
Ranged
Ranged increases your Accuracy Rating and Max Hit with ranged weapons, which affects your chance to hit and damage respectively. Higher tiers of ranged weapons, arrows, and some armours require higher Ranged to be equipped.
Magic
Magic allows you to cast Spells from your Spellbook provided you have the required Runes in your Bank and a magic weapon equipped. Magic increases your Accuracy Rating with Spells, which increases your chance to hit while using them. Your Magic skill level increases your damage with Spells. Magic also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of magic weapons, and some armours require higher Magic to be equipped.
Prayer
Prayers are passive bonuses that expend Prayer Points to remain in effect. You gain Prayer Points by burying Bones, which are dropped by Monsters upon death. Prayer experience is earned by damaging enemies and is further increased by having prayers active at the time damage is dealt.
Slayer
Slayer experience is earned by killing enemies in slayer areas or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase Slayer Equipment from the Shop. Slayer areas are unlocked by raising your Slayer level.
Skills
For a more in depth look at these skills and the mechanics associated with them, please visit their respective pages.
Woodcutting
Woodcutting is a strong choice as a first skill to level first in Melvor Idle and is the best way to obtain Wood for Firemaking and Fletching. You can cut two trees simultaneously by purchasing the Multi-Tree upgrade from the Shop for 1 million GP (1000k).
Cutting Logs from Yew, and Magic Trees, to sell for GP is one of the best early game Money Making strategies. This will earn you between 150,000 and 220,000 GP per hour with a Dragon Axe depending on your Tree Mastery Levels. At level 99 Woodcutting you can purchase a Woodcutting Skillcape from the Shop to increase your Woodcutting speed, further increasing your profits.
Fishing
Fishing allows you to catch raw fish which can be Cooked for food. Treasure Chests are special items found randomly through Fishing or dropped by Giant Crabs. The Treasure Chest will contain an Amulet of Fishing 1% of the time, which increases your base fishing speed by +20%. Fishing for Raw Whales is one of the most profitable Money Making strategies.
Firemaking
Firemaking is levelled to unlock higher tier Cooking Fires and create Coal Ore. Cooking Fires are Skill Upgrades purchased from the Shop and are used in Cooking to obtain a Cooking Experience Bonus. You will only earn Coal Ore 40% of the time from burning Logs and other methods - such as Mining - are more efficient for gathering coal.
Lighting Bonfires will only give an Experience Bonus to Firemaking while active.
Cooking
Cooking is used to turn your raw fish into edible food. Cooking Fires can be purchased from the Shop and are unlocked by raising your Firemaking skill. Cooking Fires let you cook without manually lighting a fire and grant an Experience Bonus to Cooking.
Food burns 30% of the time until 50 Mastery Level when food will burn 1% of the time. Burnt food is inedible and can be sold from the Bank. Cooking Gloves can be purchased from the Shop will prevent food from burning when worn.
Mining
Mining is another strong option to level first. The Mastery Level of each ore affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the ore is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there's a 1% chance you will find a random Gem in addition to your ore.
Mining with Gem Gloves is one of the most effective Money Making strategies available in the early game. At 99 Mining with Gem Gloves and a Mining Skillcape you can earn up to 500k GP an hour while idle mining.
Smithing
Smithing is used to turn ore into weapons, armour, and arrowtips.
Armour made with Smithing is powerful although the best armour in the game can only be obtained using Slayer Coins at the Shop or by killing enemies.
Thieving
Thieving lets you Pickpocket for GP and items. Thieving Gloves sold at the Shop give you +10% to your Thieving success rate when equipped. Thieving is the only way to find the Chapeau Noir hat and is arguably the best way to obtain Seeds. At level 30 Thieving the Farmer will be unlocked and is a prime target for acquiring seeds early on. You will only earn experience and on successful Pickpocket attempts.
Farming
You can Farm and complete other tasks simultaneously, Fertilising, Planting, and Harvesting does not interrupt other skills. Farming is one of the most time efficient ways to obtain food, which is used for healing in Combat. Farming is also the only way to obtain the Herbs used in potion brewing with Herblore.
Seeds planted without fertiliser have a 50% chance to yield crops after growing. To increase the chance above 50% you must fertilise the Seeds using Compost. Each Compost used on a Seed will increase its survival chance by 10%, raising your Compost Level to 5 will guarantee your crops survive. Compost must be used every time a Seed is planted to have an effect. Any crop that reaches Mastery Level 50 will always survive without Compost, and any crop that reaches Mastery Level 70 will yield enough Seeds on average to be replanted perpetually.
To start Farming you will need Seeds. The most efficient way to gather Seeds is to level Thieving to 30 and Pickpocket the Farmer. Seeds can also be found by killing enemies like the Junior, Adult, and Master Farmer, in the Farmlands, from Bird Nests found during Woodcutting, and from Chests acquired in Dungeons. It is recommended that you start levelling Farming early on as the levelling process is fairly active and lengthy.
Fletching
Fletching is used to make bows and arrows.
Fletching Magic Longbows using Magic Logs and Bowstring is one of the most profitable Money Making Strategies, although this method requires 99 Woodcutting and Fletching to be the most efficient.
Crafting
Crafting is used to make Leather/Hide Armour, Rings and Necklaces. Leather and Hide Armour is used to boost the power of Ranged attacks. Using Crafting to turn Bars and Gems into Rings and Amulets is less profitable than just selling the raw materials.
Runecrafting
Runecrafting uses Rune Essence to create Runes which are used to cast Magic Spells.
Herblore
Herblore is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the Settings Menu. Bird Nest Potions are useful in the early game when levelling Woodcutting for extra Seeds or GP.
Patreon Items
Equipment and items with the "Created by Patreon (Username)" tag are available to all players. Players who have supported the development of Melvor Idle through Patreon have had their ideas implemented into the game and the patreon item tag distinguishes which items are player made.
Early Game Items and Equipment
Mastery Tokens
Mastery Tokens randomly drop while earning experience for non-combat skills and can be used by claiming them in the Bank. When a Mastery Token is claimed a random mastery level within the named skill will be increased by 1. More experience is required to increase higher mastery levels so the relative efficiency of Mastery Tokens increases the later they're used.
Skill Upgrades
Shop Skill Upgrades increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier Skill Upgrades are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.
Skillcapes
When any skill reaches the maximum level of 99 a Skillcape will become available for purchase from the Shop for 1000k GP. Skillcapes often have very powerful effects, like giving you bonus Coal Ore for every mining action or doubling your potion production.
Chapeau Noir
Chapeau Noir has a 1 in 10000 chance to be found when performing a successful Pickpocket with Thieving. Chapeau Noir gives you a 10% chance to receive double loot from Thieving or Combat.
Gold Emerald Ring
Gold Emerald Ring gives you +10% Combat Experience. You can craft one with 50 Crafting skill or find one by killing Mummys - Combat Level 29 - in the Penumbra.
Amulet of Looting
Amulet of Looting has a 4.55% drop rate from a Combat Level 157 boss in the Spider Forest Dungeon. This amulet allows you to Autoloot, although you likely won't be able to grind the boss that drops it until the mid-game when you are fairly strong.
Gem Gloves
Gem Gloves are a Money Making staple, costing 500k GP from the Shop and coming with 2000 charges. Once all the charges have been used by Mining Ore and the Gems found are sold you are expected to receive around 762k GP, which is a 262,000 GP profit on your 500k purchase.
Upgrading Armour
Certain types of armour can be upgraded using Silver Bars, Gold Bars, and GP. An armour piece must first be upgraded to (S) using Silver Bars and GP, before it can be upgraded to (G) using Gold Bars and GP. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. Low tier armour pieces are relatively cheap to upgrade, so there is little downside to doing so.
Early Game Goal
Skills in Melvor Idle often follow a natural progression order, you need Mining to get ore for Smithing, which allows you to make armour and weapons for Combat. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level Woodcutting or Mining first, because they are a great starting point for several progression routes and also have efficient Money Making strategies associated with them.
If your goal is to prepare yourself for Combat you'll probably want some Equipment and food. You can find equipment while fighting monsters, however it's slow going to begin Combat without any weapons or armour. First you'll need to do some Mining to collect ore, once you have some ore you can move onto Smithing, using the ore you just collected to make weapons and armour. Now that you have some basic armour and weapons, you can equip them from the Bank and start fighting Monsters.
Without food you'll only be able to fight for short periods of time, before having to wait for your health to regenerate naturally. Food allows you to heal during Combat, so you can keep fighting without the need to take breaks. You can get food through Cooking, which requires Fishing and some Woodcutting, or through Farming, which requires Seeds found through Thieving in the early game. To use Cooking for food, you'll need to do some Fishing to catch raw fish, then cut a few logs with Woodcutting to light a fire with Cooking to turn the raw fish into edible food. Now you have some food which you can equip from the Bank and along with your other equipment, you're properly prepared for Combat.
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |