Module:Skills/Archaeology: Difference between revisions
From Melvor Idle
(Fix currency function calls) |
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local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Cartography = require('Module:Skills/Cartography') | local Cartography = require('Module:Skills/Cartography') | ||
local Num = require('Module:Number') | |||
local sizes = {'small', 'tiny', 'medium', 'large'} | local sizes = {'small', 'tiny', 'medium', 'large'} | ||
Line 96: | Line 97: | ||
table.insert(result, '||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|') | table.insert(result, '||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|') | ||
if row.maxQuantity > row.minQuantity then | if row.maxQuantity > row.minQuantity then | ||
table.insert(result, | table.insert(result, Num.formatnum(row.minQuantity) .. ' - ') | ||
end | end | ||
table.insert(result, | table.insert(result, Num.formatnum(row.maxQuantity)) | ||
local dropChance = row.weight / totalWt | local dropChance = row.weight / totalWt |
Revision as of 22:22, 29 June 2024
Documentation for this module may be created at Module:Skills/Archaeology/doc
--New module for Archaeology-related tables
--Unavoidably has some overlap with Module:Skills/Cartography
--Crucially, stuff that involves both MUST go here
--Because otherwise we get circular references, which are Not Fun.
local p = {}
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local GameData = require('Module:GameData')
local SkillData = GameData.skillData
local Modifiers = require('Module:Modifiers')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Cartography = require('Module:Skills/Cartography')
local Num = require('Module:Number')
local sizes = {'small', 'tiny', 'medium', 'large'}
function p.getDigSite(name)
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
for i, digSite in ipairs(SkillData.Archaeology.digSites) do
if digSite.name == name then
return digSite
end
end
return nil
end
function p.getDigSiteByID(id)
for i, digSite in ipairs(SkillData.Archaeology.digSites) do
if digSite.id == id then
return digSite
end
end
return nil
end
function p._getArtefactType(item)
if item.isArtefact then
if item.isGenericArtefact then
return 'Generic'
elseif item.validSlots ~= nil then
local searchSlots = { 'Consumable', 'Gem' }
for i, slotID in ipairs(searchSlots) do
if Shared.contains(item.validSlots, slotID) then
return Common.getEquipmentSlotLink(slotID)
end
end
end
return 'Other'
end
end
function p._getDigSiteArtefactTable(digSite, size)
if not Shared.contains(sizes, string.lower(size)) then
return Shared.printError(size..' is an invalid size for Archeology artefacts.')
end
local result = {}
table.insert(result, '{|class="wikitable sortable" id="itemdrops"')
table.insert(result, '\r\n!Item!!Type!!Qty')
table.insert(result, '!!Price!!colspan="2"|Chance')
local lootTable = Shared.shallowClone(digSite.artefacts[string.lower(size)])
local lootValue = 0
local plusOneMinimumRefinementValue = 0
local doubleConsumableRefinementValue = 0
local totalWt = 0
for i, row in ipairs(lootTable) do
totalWt = totalWt + row.weight
end
table.sort(lootTable, function(a, b)
if a.weight == b.weight then
local aItem, bItem = Items.getItemByID(a.itemID), Items.getItemByID(b.itemID)
if aItem ~= nil and bItem ~= nil then
return aItem.name < bItem.name
else
return a.itemID < b.itemID
end
else
return a.weight > b.weight
end
end)
local lootValue, plusOneMinimumRefinementValue, doubleConsumableRefinementValue = {}, {}, {}
for i, row in ipairs(lootTable) do
local thisItem = Items.getItemByID(row.itemID)
if thisItem ~= nil then
table.insert(result, '\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}))
else
table.insert(result, '\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]')
end
table.insert(result, '||' .. p._getArtefactType(thisItem) .. '')
table.insert(result, '||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|')
if row.maxQuantity > row.minQuantity then
table.insert(result, Num.formatnum(row.minQuantity) .. ' - ')
end
table.insert(result, Num.formatnum(row.maxQuantity))
local dropChance = row.weight / totalWt
-- Adding price columnsR
if thisItem == nil then
table.insert(result, '||data-sort-value="0"|???')
else
table.insert(result, '||' .. Items.getValueText(thisItem, row.minQuantity, row.maxQuantity))
-- Add to total loot value
local sellAmount = thisItem.sellsFor or 0
local sellCurrency = thisItem.sellsForCurrency or 'melvorD:GP'
if sellAmount ~= nil and sellCurrency ~= nil then
if lootValue[sellCurrency] == nil then
lootValue[sellCurrency] = 0
plusOneMinimumRefinementValue[sellCurrency] = 0
doubleConsumableRefinementValue[sellCurrency] = 0
end
local artefactAvgValue = dropChance * sellAmount * ((row.minQuantity + row.maxQuantity) / 2)
lootValue[sellCurrency] = lootValue[sellCurrency] + artefactAvgValue
plusOneMinimumRefinementValue[sellCurrency] = plusOneMinimumRefinementValue[sellCurrency] + artefactAvgValue + (dropChance * sellAmount)
-- Checking if item is a consumable, then adding its value a second time
local doubleExtraVal = (Items._canItemUseSlot(thisItem, 'Consumable') and artefactAvgValue) or 0
doubleConsumableRefinementValue[sellCurrency] = doubleConsumableRefinementValue[sellCurrency] + artefactAvgValue + doubleExtraVal
end
end
if dropChance < 100 then
--Show fraction as long as it isn't going to be 1/1
table.insert(result, '||style="text-align:right" data-sort-value="'..row.weight..'"')
table.insert(result, '|'..Shared.fraction(row.weight, totalWt))
table.insert(result, '||')
else
table.insert(result, '||colspan="2" data-sort-value="'..row.weight..'"')
end
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
table.insert(result, 'style="text-align:right"|'..string.format(fmt, dropChance * 100)..'%')
end
local function lootValueText(lootValue)
local returnPart = {}
for _, currencyDefn in ipairs(GameData.rawData.currencies) do
-- Guarantee order by iterating through currency game data definition
local currID = currencyDefn.id
local val = Shared.round(lootValue[currID], 2, 2)
if val ~= nil then
table.insert(returnPart, Icons._Currency(currID, val))
end
end
return table.concat(returnPart, ', ')
end
table.insert(result, '\r\n|}')
local lootText = lootValueText(lootValue)
local plusOneLootText = lootValueText(plusOneMinimumRefinementValue)
local doubleLootText = lootValueText(doubleConsumableRefinementValue)
table.insert(result, '\r\nThe average value of one action is ' .. lootText .. ', ')
table.insert(result, 'increasing to ' .. plusOneLootText .. ' when the +1 Minimum Items refinement is active.')
if doubleLootText ~= lootText then
table.insert(result, '\r\n\r\nThe average value of one action with the x2 Consumables refinement is ' .. doubleLootText .. '.')
end
return table.concat(result, '')
end
function p.getDigSiteArtefactTable(frame)
local name = frame.args ~= nil and frame.args[1] or frame[1]
local size = frame.args ~= nil and frame.args[2] or frame[2]
local digSite = p.getDigSite(name)
if digSite == nil then
return Shared.printError('No Dig Site named '..name..' found')
end
return p._getDigSiteArtefactTable(digSite, size)
end
--Trying something new this time. Building the entire infobox in Lua and then passing it to the module.
function p.getDigSiteInfobox(frame)
local name = frame.args ~= nil and frame.args[1] or frame
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
local digSite = p.getDigSite(name)
if digSite == nil then
return Shared.printError('No Dig Site named '..name..' found')
end
local poi = Cartography.getPointOfInterestForDigSite(digSite.id)
local hex = Cartography.getHexByAxial(poi.coords.q, poi.coords.r)
local coordX, coordY = Cartography.convertAxialToXY(poi.coords)
local resultArray = {}
table.insert(resultArray, '{| class="wikitable infobox"')
--Expansion Symbol + Name
table.insert(resultArray, '\r\n!')
table.insert(resultArray, Icons.getExpansionIcon(digSite.id))
table.insert(resultArray, digSite.name)
--Image
table.insert(resultArray, '\r\n|-\r\n| style="text-align:center" |')
table.insert(resultArray, Icons.Icon({digSite.name, type='poi', size=250, notext='true'}))
--ID
table.insert(resultArray, "\r\n|-\r\n|'''ID:''' ")
table.insert(resultArray, digSite.id)
--Coordinates
table.insert(resultArray, "\r\n|-\r\n|'''Coordinates:''' ")
table.insert(resultArray, '('..coordX..', '..coordY..')')
--Requirements
table.insert(resultArray, "\r\n|-\r\n|'''Discovery Requirements:''' ")
local reqTable = Cartography._getPOIRequirements(poi)
if Shared.tableCount(reqTable) == 0 then
table.insert(resultArray, 'None')
else
table.insert(resultArray, '\r\n* '..table.concat(reqTable, '\r\n* '))
end
table.insert(resultArray, "\r\n|-\r\n|'''Archaeology Level:''' ")
table.insert(resultArray, Icons._SkillReq('Archaeology', digSite.level))
--Description
table.insert(resultArray, '\r\n|-\r\n| style="text-align:center" |')
table.insert(resultArray, "''"..poi.description.."''")
table.insert(resultArray, '\r\n|}')
table.insert(resultArray, '\n[[Category:Dig Sites]]')
return table.concat(resultArray, '')
end
function p._getMuseumRewards(reward)
local rewardTable = {}
local equipment = nil
if reward.gp ~= nil then
table.insert(rewardTable, Icons._Currency('melvorD:GP', reward.gp))
end
if reward.items ~= nil then
for _, reward in ipairs(reward.items) do
local item = Items.getItemByID(reward.id)
table.insert(rewardTable, Icons.Icon({item.name, type='item', qty=reward.quantity}))
if item.category == 'Archaeology' then
equipment = item.name
end
end
end
if reward.modifiers ~= nil then
table.insert(rewardTable, Modifiers.getModifiersText(reward.modifiers, true))
end
if equipment ~= nil then
table.insert(rewardTable, 'Unlocks the ability to purchase '..equipment..' from the '..Icons.Icon({'Shop'}))
end
return rewardTable
end
function p.getMuseumRewardsTable(frame)
-- Build the table
local resultTable = mw.html.create('table')
resultTable:addClass('wikitable sortable lighttable')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Donations')
:tag('th'):wikitext('Rewards')
for _, reward in ipairs(SkillData.Archaeology.museumRewards) do
local tr = mw.html.create('tr')
tr:tag('td'):wikitext(reward.museumCount)
tr:tag('td'):wikitext(table.concat(p._getMuseumRewards(reward), '<br/>'))
resultTable:node(tr)
end
return tostring(resultTable)
end
return p