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| local p = {}
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|
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| local ItemData = mw.loadData('Module:AuronTest/data')
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|
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| local Constants = require('Module:Constants')
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| local Shared = require('Module:Shared')
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| local Icons = require('Module:Icons')
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| local Items = require('Module:AuronTest')
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|
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| local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'}
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|
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| local styleOverrides = {
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| Melee = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)', 'Paladin Gloves', 'Desert Wrappings', 'Almighty Lute', 'Candy Cane', 'Bob's Rake'},
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| Ranged = {'Slayer Cowl (Basic)', 'Slayer Leather Body (Basic)'},
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| Magic = {'Slayer Wizard Hat (Basic)', 'Slayer Wizard Robes (Basic)', 'Enchanted Shield', 'Elementalist Gloves'},
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| None = {},
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| }
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|
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| function p._getEquipmentTable(itemList, includeModifiers, includeDescription)
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| if includeModifiers == nil then includeModifiers = false end
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|
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| --Getting some lists set up here that will be used later
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| --First, the list of columns used by both weapons & armour
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| local statColumns = {'stabAttackBonus', 'slashAttackBonus','blockAttackBonus','rangedAttackBonus', 'magicAttackBonus', 'strengthBonus', 'rangedStrengthBonus', 'magicDamageBonus', 'defenceBonus', 'rangedDefenceBonus', 'magicDefenceBonus', 'damageReduction', 'attackLevelRequired', 'defenceLevelRequired', 'rangedLevelRequired', 'magicLevelRequired'}
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|
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| if(Shared.tableCount(itemList) == 0) then
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| return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]'
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| end
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|
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| local isWeaponType = itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon') and Shared.contains(weaponTypes, itemList[1].type)
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|
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| --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection)
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| local ignoreColumns = Shared.clone(statColumns)
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| for i, item in pairs(itemList) do
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| local ndx = 1
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| while Shared.tableCount(ignoreColumns) >= ndx do
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| if Items._getItemStat(item, ignoreColumns[ndx], true) ~= 0 then
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| table.remove(ignoreColumns, ndx)
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| else
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| ndx = ndx + 1
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| end
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| end
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| end
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|
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| --Now to remove the ignored columns (and also we need to track groups like defence bonuses to see how many remain)
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| local attBonusCols = 5
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| local strBonusCols = 2
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| local defBonusCols = 3
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| local lvlReqCols = 4
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| local ndx = 1
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| while Shared.tableCount(statColumns) >= ndx do
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| local colName = statColumns[ndx]
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| if Shared.contains(ignoreColumns, colName) then
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| if Shared.contains(colName, 'AttackBonus') then attBonusCols = attBonusCols - 1 end
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| if Shared.contains(colName, 'trengthBonus') then strBonusCols = strBonusCols - 1 end
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| if Shared.contains(colName, 'efenceBonus') then defBonusCols = defBonusCols - 1 end
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| if Shared.contains(colName, 'LevelRequired') then lvlReqCols = lvlReqCols - 1 end
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| table.remove(statColumns, ndx)
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| else
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| ndx = ndx + 1
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| end
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| end
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|
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| --Alright, let's start the table by building the shared header
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| local resultPart = {}
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| table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"')
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| if isWeaponType then
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| --Weapons have extra columns here for Attack Speed and "Two Handed?"
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| table.insert(resultPart, '\r\n!colspan="4"|')
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| else
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| table.insert(resultPart, '\r\n!colspan="2"|')
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| end
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| if attBonusCols > 0 then
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| table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus')
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| end
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| if strBonusCols > 0 then
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| table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus')
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| end
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| if Shared.contains(statColumns, 'magicDamageBonus') then
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| table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus')
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| end
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| if defBonusCols > 0 then
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| table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus')
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| end
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| if Shared.contains(statColumns, 'damageReduction') then
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| table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR')
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| end
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| if lvlReqCols > 0 then
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| table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req')
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| end
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| if includeModifiers and includeDescription then
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| table.insert(resultPart, '\r\n!colspan="2"|')
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| elseif includeModifiers or includeDescription then
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| table.insert(resultPart, '\r\n!colspan="1"|')
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| end
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| --One header row down, one to go
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| table.insert(resultPart, '\r\n|-class="headerRow-1"')
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item')
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name')
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| --Weapons have Attack Speed here
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| if isWeaponType then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed')
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?')
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| end
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| --Attack bonuses
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| if Shared.contains(statColumns, 'slashAttackBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'stabAttackBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'blockAttackBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'rangedAttackBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'magicAttackBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
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| end
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| --Strength bonuses
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| if Shared.contains(statColumns, 'strengthBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'rangedStrengthBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'magicDamageBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
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| end
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| --Defence bonuses
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| if Shared.contains(statColumns, 'defenceBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'rangedDefenceBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'magicDefenceBonus') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'damageReduction') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
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| end
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| --Level requirements
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| if Shared.contains(statColumns, 'attackLevelRequired') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'defenceLevelRequired') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'rangedLevelRequired') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'}))
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| end
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| if Shared.contains(statColumns, 'magicLevelRequired') then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'}))
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| end
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| --If includeModifiers is set to 'true', add the Modifiers column
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| if includeModifiers then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers')
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| end
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| --If includeDescription is set to 'true', add the Description column
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| if includeDescription then
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| table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description')
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| end
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|
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| table.sort(itemList, function(a, b) return a.id < b.id end)
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| for i, item in pairs(itemList) do
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| if isWeaponType then
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| --Building rows for weapons
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| table.insert(resultPart, '\r\n|-')
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| table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
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| table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
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| table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(Items._getItemStat(item, 'attackSpeed', true)))
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| --That's the first list out of the way, now for 2-Handed
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| table.insert(resultPart, '\r\n| style ="text-align: right;"|')
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| table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No')
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| for j, statName in pairs(statColumns) do
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| local statValue = Items._getItemStat(item, statName, true)
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| table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
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| if string.find(statName, '^(.+)LevelRequired$') == nil then
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| if statValue > 0 then
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| table.insert(resultPart, 'background-color:lightgreen;')
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| elseif statValue < 0 then
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| table.insert(resultPart, 'background-color:lightpink;')
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| end
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| end
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| table.insert(resultPart, '"|'..Shared.formatnum(statValue))
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| if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
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| end
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| --If requested, add the item Modifiers
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| if includeModifiers then
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| table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
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| table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
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| end
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| --If requested, add description
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| if includeDescription then
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| table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
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| table.insert(resultPart, item.description ~= nil and item.description or '')
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| end
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| else
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| --Building rows for armour
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| table.insert(resultPart, '\r\n|-')
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| table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}))
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| table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]')
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| for j, statName in pairs(statColumns) do
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| local statValue = Items._getItemStat(item, statName, true)
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| table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;')
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| if statValue > 0 then
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| table.insert(resultPart, 'background-color:lightgreen;')
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| elseif statValue < 0 then
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| table.insert(resultPart, 'background-color:lightpink;')
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| end
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| table.insert(resultPart, '"|'..Shared.formatnum(statValue))
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| if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end
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| end
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| --If requested, add the item Modifiers
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| if includeModifiers then
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| table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|')
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| table.insert(resultPart, Constants.getModifiersText(item.modifiers, true))
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| end
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| --If requested, add description
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| if includeDescription then
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| table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|')
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| table.insert(resultPart, item.description ~= nil and item.description or '')
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| end
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| end
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| end
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|
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| table.insert(resultPart, '\r\n|}')
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|
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| return table.concat(resultPart)
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| end
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|
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| function p.getEquipmentTable(frame)
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| local args = frame.args ~= nil and frame.args or frame
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| local type = args.type
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| local tier = args.tier
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| local slot = args.slot
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| local ammoTypeStr = args.ammoType
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| local category = args.category ~= nil and args.category or 'Combat'
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|
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| --Find out what Ammo Type we're working with
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| local ammoType = nil
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| if ammoTypeStr ~= nil then
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| if ammoTypeStr == "Arrows" then
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| ammoType = 0
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| elseif ammoTypeStr == 'Bolts' then
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| ammoType = 1
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| elseif ammoTypeStr == 'Javelins' then
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| ammoType = 2
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| elseif ammoTypeStr == 'Throwing Knives' then
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| ammoType = 3
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| end
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| end
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|
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| local isWeaponType = Shared.contains(weaponTypes, type)
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|
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| --Now we need to figure out which items are in this list
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| local itemList = {}
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| for i, itemBase in pairs(ItemData.Items) do
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| local item = Shared.clone(itemBase)
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| item.id = i - 1
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| local listItem = false
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| if isWeaponType then
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| listItem = item.type == type and item.category == category
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| if ammoType ~= nil then listItem = listItem and item.ammoTypeRequired == ammoType end
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| else
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| --Now for handling armour
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| if type == "Armour" or type == "Melee" then
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| listItem = Items._getItemStat(item, 'defenceLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Armour')
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| elseif type == "Ranged Armour" or type == "Ranged" then
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| listItem = Items._getItemStat(item, 'rangedLevelRequired') ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour')
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| elseif type == "Magic Armour" or type == "Magic" then
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| listItem = Items._getItemStat(item, 'magicLevelRequired') or (item.category == 'Combat' and item.type == 'Magic Armour')
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| else
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| listItem = item.type == type and item.category ~= 'Combat'
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| end
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| if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end
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| if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end
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| end
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| if listItem then
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| table.insert(itemList, item)
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| end
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| end
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|
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| local result = p._getEquipmentTable(itemList).."[[Category:getEquipmentTable]]"
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|
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| return result
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| end
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|
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| function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
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| if type(slot) == 'number' then
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| slot = Constants.getEquipmentSlotName(slot)
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| end
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|
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| local itemList = Items.getItems(function(item)
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| local isMatch = true
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| if style == 'Melee' then
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| if (Items._getItemStat(item, 'defenceLevelRequired') == nil and Items._getItemStat(item, 'attackLevelRequired') == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end
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| elseif style == 'Ranged' then
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| if Items._getItemStat(item, 'rangedLevelRequired') == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end
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| elseif style == 'Magic' then
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| if Items._getItemStat(item, 'magicLevelRequired') == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end
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| elseif style == 'None' then
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| if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired') ~= nil or
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| Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and
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| not Shared.contains(styleOverrides.None, item.name) then
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| isMatch = false
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| end
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| end
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| if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end
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|
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| if isMatch and other ~= nil then
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| if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type
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| if other == 'Arrows' then
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| if item.ammoTypeRequired ~= 0 then isMatch = false end
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| elseif other == 'Bolts' then
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| if item.ammoTypeRequired ~= 1 then isMatch = false end
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| end
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| elseif slot == 'Quiver' then
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| if other == 'Arrows' then
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| if item.ammoType ~= 0 then isMatch = false end
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| elseif other == 'Bolts' then
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| if item.ammoType ~= 1 then isMatch = false end
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| elseif other == 'Javelins' then
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| if item.ammoType ~= 2 then isMatch = false end
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| elseif other == 'Throwing Knives' then
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| if item.ammoType ~= 3 then isMatch = false end
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| elseif other == 'Thrown' then
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| if item.ammoType ~= 2 and item.ammoType ~= 3 then isMatch = false end
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| end
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| end
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| end
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|
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| return isMatch
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| end)
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|
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| local result = p._getEquipmentTable(itemList, includeModifiers, includeDescription)
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|
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| return result
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| end
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|
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| function p.getCategoryTable(frame)
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| local style = frame.args ~= nil and frame.args[1] or frame[1]
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| local slot = frame.args ~= nil and frame.args[2] or frame[2]
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| local other = frame.args ~= nil and frame.args[3] or frame[3]
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| local includeModifiers = frame.args ~= nil and frame.args.includeModifiers or frame.includeModifiers
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| local includeDescription = frame.args ~= nil and frame.args.includeDescription or frame.includeDescription
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|
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| includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
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| includeDescription = includeDescription ~= nil and string.upper(includeDescription) == 'TRUE' or false
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|
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| return p._getCategoryTable(style, slot, other, includeModifiers, includeDescription)
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| end
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|
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| function p.getTableForList(frame)
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| local stuffString = frame.args ~= nil and frame.args[1] or frame[1]
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| local itemNames = Shared.splitString(stuffString, ',')
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|
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| local includeModifiers = frame.args ~= nil and frame.args[2] or frame[2]
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| includeModifiers = includeModifiers ~= nil and string.upper(includeModifiers) == 'TRUE' or false
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|
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| local itemList = {}
| |
| local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]'
| |
| local hasErr = false
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| for i, name in Shared.skpairs(itemNames) do
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| local nextItem = Items.getItem(Shared.trim(name))
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| if nextItem == nil then
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| errMsg = errMsg.." '"..name.."'"
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| hasErr = true
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| else
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| table.insert(itemList, nextItem)
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| end
| |
| end
| |
|
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| if hasErr then
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| return errMsg
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| else
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| return p._getEquipmentTable(itemList, includeModifiers)
| |
| end
| |
| end
| |
|
| |
| function p.getStatChangeString(item1, item2)
| |
| --Used by getItemUpgradeTable to get the stat change between two items
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| local changeArray = {}
| |
|
| |
| local getSpecificStatString = function(val1, val2, subStr)
| |
| if val1 == nil then val1 = 0 end
| |
| if val2 == nil then val2 = 0 end
| |
|
| |
| if val1 ~= val2 then
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| local txt = string.gsub(subStr, '{V}', Shared.numStrWithSign(val1 - val2))
| |
| table.insert(changeArray, txt)
| |
| end
| |
| end
| |
|
| |
| --Unfortunately just gonna have to manually check all the changes I think...
| |
| local statList = {
| |
| -- {'statName', 'statDescription'}
| |
| {'stabAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus'},
| |
| {'slashAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus'},
| |
| {'blockAttackBonus', '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus'},
| |
| {'meleeStrengthBonus', '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus'},
| |
| {'rangedStrengthBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus'},
| |
| {'magicStrengthBonus', '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus'},
| |
| {'meleeDefenceBonus', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus'},
| |
| {'rangedDefenceBonus', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus'},
| |
| {'magicDefenceBonus', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus'},
| |
| {'damageReduction', '{V}% Damage Reduction'},
| |
| {'increasedSlayerXP', '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP'},
| |
| {'attackLevelRequired', '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required'},
| |
| {'defenceLevelRequired', '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required'},
| |
| {'rangedLevelRequired', '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required'},
| |
| {'magicLevelRequired', '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required'},
| |
| }
| |
| for i, stat in ipairs(statList) do
| |
| if stat[1] == 'increasedSlayerXP' then
| |
| getSpecificStatString(Items._getItemModifier(item1, stat[1], 'Slayer'), Items._getItemModifier(item2, stat[1], 'Slayer'), stat[2])
| |
| else
| |
| getSpecificStatString(Items._getItemStat(item1, stat[1]), Items._getItemStat(item2, stat[1]), stat[2])
| |
| end
| |
| end
| |
|
| |
| return table.concat(changeArray, '<br/>')
| |
| end
| |
|
| |
| function p.getItemUpgradeTable(frame)
| |
| local category = frame.args ~= nil and frame.args[1] or frame
| |
| local itemArray = {}
| |
| local isEquipment = false
| |
|
| |
| if string.upper(category) == 'POTION' then
| |
| itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end)
| |
| elseif string.upper(category) == 'OTHER' then
| |
| itemArray = Items.getItems(function(item)
| |
| return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil
| |
| end)
| |
| else
| |
| if Constants.getEquipmentSlotID(category) == nil then
| |
| return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]'
| |
| end
| |
| isEquipment = true
| |
| itemArray = Items.getItems(function(item)
| |
| return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category)
| |
| end)
| |
| end
| |
| table.sort(itemArray, function(a, b) return a.id < b.id end)
| |
|
| |
| local resultPart = {}
| |
| table.insert(resultPart, '{| class="wikitable sortable stickyHeader"')
| |
| table.insert(resultPart, '\r\n|- class="headerRow-0"')
| |
| table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients')
| |
| if isEquipment then table.insert(resultPart, '!!Stat Change') end
| |
|
| |
| for i, item in Shared.skpairs(itemArray) do
| |
| table.insert(resultPart, '\r\n|-')
| |
| table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]')
| |
|
| |
| local matArray = {}
| |
| local statChangeString = ''
| |
| for i, row in Shared.skpairs(item.itemsRequired) do
| |
| local mat = Items.getItemByID(row[1])
| |
| table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]}))
| |
|
| |
| if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then
| |
| statChangeString = p.getStatChangeString(item, mat)
| |
| end
| |
| end
| |
| if item.trimmedGPCost ~= nil and item.trimmedGPCost > 0 then
| |
| table.insert(matArray, Icons.GP(item.trimmedGPCost))
| |
| end
| |
| table.insert(resultPart, '||'..table.concat(matArray, '<br/>'))
| |
|
| |
| if isEquipment then
| |
| table.insert(resultPart, '||'..statChangeString)
| |
| end
| |
| end
| |
|
| |
| table.insert(resultPart, '\r\n|}')
| |
| return table.concat(resultPart)
| |
| end
| |
|
| |
| return p
| |