Corruption: Difference between revisions

From Melvor Idle
(→‎Abyssal Levels: Copied in-game info to this page)
(→‎Corruptions: Added script used to generate corruptions table)
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==Corruptions==
==Corruptions==
<!--
The insides of this table was created using the following script.
To use, open the game and paste the below into the console. https://wiki.melvoridle.com/w/In-game_Functions#Using_In-game_Functions
The outputs will be copied to your clipboard automatically.
Effect links will need to be added manually.
let results = [];
game.corruption.corruptionEffects.allRows.sort((a,b) => a.minMonsterLevel - b.minMonsterLevel).forEach(row => {
results.push(`|${numberWithCommas(row.minMonsterLevel)} || <span style="color:green">${row.customDescription}</span>`);
});
let output = ``;results.forEach(alias => output += alias + '\n|-\n');console.log(output);
self.nw?.Clipboard.get().set ? self.nw?.Clipboard?.get().set(outputString, 'text') : copy(outputString);
-->
{| class="wikitable sortable stickyHeader"
{| class="wikitable sortable stickyHeader"
|-class="headerRow-0"
|-class="headerRow-0"
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|6,000 || <span style="color:green">+25% Global Evasion</span>
|6,000 || <span style="color:green">+25% Global Evasion</span>
|-
|-
|6,000 || <span style="color:green">Inflict a stack of [[Laceration]] per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 20 times) every 0.5s.</span>
|6,000 || <span style="color:green">Inflict a stack of [[Laceration]] per hit. Laceration deals damage equal to 1% of the enemy's max hit per stack (Stacks up to 20 times) every 0.5s</span>
|-
|-
|8,000 || <span style="color:green">On a hit, inflict a [[Slow]] that lasts for 3 Attack Turns.</span>
|8,000 || <span style="color:green">On a hit, inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|-
|-
|10,000 || <span style="color:green">+50% Accuracy Rating</span>
|10,000 || <span style="color:green">+50% Accuracy Rating</span>
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|12,000 || <span style="color:green">+50% Global Evasion</span>
|12,000 || <span style="color:green">+50% Global Evasion</span>
|-
|-
|13,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s.</span>
|13,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s</span>
|-
|-
|17,000 || <span style="color:green">Inflict a stack of [[Blight]] per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks).</span>
|17,000 || <span style="color:green">Inflict a stack of [[Blight]] per hit. Blight gives -3% Maximum Hit,-3% Global Accuracy,-3% Global Evasion every 1.5s (Stacks up to 10 times, removed at max stacks)</span>
|-
|-
|18,000 || <span style="color:green">-10% [[Attack Interval]]</span>
|18,000 || <span style="color:green">-10% [[Attack Interval]]</span>
|-
|-
|19,000 || <span style="color:green">+10% Abyssal Resistance.</span>
|19,000 || <span style="color:green">+10% Abyssal Resistance</span>
|-
|-
|22,000 || <span style="color:green">On a hit, inflict [[Ablaze]] that deals 50% of the enemy's max hit as damage over 2.5s.</span>
|22,000 || <span style="color:green">On a hit, inflict [[Ablaze]] that deals 50% of the enemy's max hit as damage over 2.5s</span>
|-
|-
|31,000 || <span style="color:green">+75% Accuracy Rating</span>
|31,000 || <span style="color:green">+75% Accuracy Rating</span>
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|130,000 || <span style="color:green">+75% Global Evasion</span>
|130,000 || <span style="color:green">+75% Global Evasion</span>
|-
|-
|130,000 || <span style="color:green">+50% Reflect Damage.</span>
|130,000 || <span style="color:green">+50% Reflect Damage</span>
|-
|-
|320,000 || <span style="color:green">-20% [[Attack Interval]]</span>
|320,000 || <span style="color:green">-20% [[Attack Interval]]</span>
|-
|-
|320,000 || <span style="color:green">+5% [[Lifesteal]].</span>
|320,000 || <span style="color:green">+5% [[Lifesteal]]</span>
|-
|-
|321,000 || <span style="color:green">On a hit, 25% chance to apply [[Fear]].</span>
|321,000 || <span style="color:green">On a hit, 25% chance to apply [[Fear]]</span>
|-
|-
|613,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s and inflict a [[Slow]] that lasts for 3 Attack Turns.</span>
|613,000 || <span style="color:green">On a hit, inflict [[Bleed]] that deals 200% of the damage dealt as damage over 10s and inflict a [[Slow]] that lasts for 3 Attack Turns</span>
|-
|-
|696,969 || <span style="color:green">-25% Attack Interval, +40% Global Accuracy and +40% Global Evasion.</span>
|696,969 || <span style="color:green">-25% Attack Interval, +40% Global Accuracy and +40% Global Evasion</span>
|-
|-
|999,000 || <span style="color:green">On a hit, 25% chance to apply [[Silence]] for 1 turn.</span>
|999,000 || <span style="color:green">On a hit, 25% chance to apply [[Silence]] for 1 turn</span>
|-
|-
|1,200,000 || <span style="color:green">+1 Attack Rolls (Select highest chance).</span>
|1,200,000 || <span style="color:green">+1 Attack Rolls (Select highest chance)</span>
|-
|-
|1,450,000 || <span style="color:green">Attacks cannot miss.</span>
|1,450,000 || <span style="color:green">Attacks cannot miss</span>
|}
|}



Revision as of 19:48, 1 July 2024

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Corruption
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Skill ID: melvorItA:Corruption
Release Date: 13 June 2024 (v1.3)
Game Version:
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Into the Abyss Expansion
Type: Combat
Expansions information
Abyssal 60:
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Into the Abyss Expansion

Corruption is a new skill that was introduced with the 1.3 Into the Abyss expansion.


Skill Overview

Abyssal Levels

Corruption does not have standard levels 1-99 or 1-120, it instead uses Abyssal Levels 1-60, with significantly increased experience requirements to level up.

Corruption Abyssal XP is gained by killing a Corrupted Monster. Leveling Corruption makes it easier for you to become Corrupted (Gain one of the below buffs) against tougher Monsters, and harder for them to become corrupted. You can "Auto Corrupt" a Monster at the cost of Soul Points via the new Corruption Combat panel found under the Slayer Task panel (on PC).

Corruptions

Skillcapes

The corruption skill does not have a skillcape, nor does it have a superior skillcape. Harvesting currently is the only skill, shared with Corruption that does not have a skillcape.

Skill Tree

Harvesting uses a Skill Tree the provides powerful bonuses purchased with skill points earned on leveling up

Pet

The pet can be unlocked by doing any Harvesting action. There is no best node to harvest to obtain Henriette, as all nodes provide the same chance to unlock the pet.

PetNameDLCEffect
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Chica
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+5% Corruption progress gained when hitting with an attack

Shop Upgrades

Potion

The Corrupted Fighter Potion increases the corruption experience received.

Corrupted Fighter Potion
PotionTierChargesEffect
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I1+2% Corruption Abyssal XP
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II2+4% Corruption Abyssal XP
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III3+6% Corruption Abyssal XP
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IV4+8% Corruption Abyssal XP

Skill Boosts

Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:

  • Increased Skill XP: Increases the amount of experience points (XP) gained.
  • Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
  • Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
  • Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
  • Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.

For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.