Ancient Relics: Difference between revisions

From Melvor Idle
(→‎List of Ancient Relics: made the table manually)
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!Modifiers
!Modifiers
|-
|-
| rowspan="7" | {{Skill|Agility|notext=true}} || rowspan="7" | [[Agility]]
| rowspan="6" | {{Skill|Agility|notext=true}} || rowspan="6" | [[Agility]] || 1 || +50% Agility Mastery XP for Melvor Realm only
|-
| 1 || +50% Agility Mastery XP for Melvor Realm only
|-
|-
| 2 || Item cost reduction in Agility can now reach 100% <br> -10% Melvor Realm Agility Obstacle Item Costs
| 2 || Item cost reduction in Agility can now reach 100% <br> -10% Melvor Realm Agility Obstacle Item Costs
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| 6 || Remove all debuffs from Agility Obstacles
| 6 || Remove all debuffs from Agility Obstacles
|-
|-
| rowspan="7" | {{Skill|Archaeology|notext=true}} || rowspan="7" | [[Archaeology]]
| rowspan="6" | {{Skill|Archaeology|notext=true}} || rowspan="6" | [[Archaeology]] || 1 || +50% Archaeology Mastery XP
|-
| 1 || +50% Archaeology Mastery XP
|-
|-
| 2 || +3 levels of the Brush Tool in Archaeology <br> +3 levels of the Shovel Tool in Archaeology <br> +3 levels of the Trowel Tool in Archaeology <br> +3 levels of the Sieve Tool in Archaeology
| 2 || +3 levels of the Brush Tool in Archaeology <br> +3 levels of the Shovel Tool in Archaeology <br> +3 levels of the Trowel Tool in Archaeology <br> +3 levels of the Sieve Tool in Archaeology
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| 6 || x2 Consumable Items received from Archaeology
| 6 || x2 Consumable Items received from Archaeology
|-
|-
| rowspan="7" | {{Skill|Astrology|notext=true}} || rowspan="7" |  [[Astrology]]
| rowspan="6" | {{Skill|Astrology|notext=true}} || rowspan="6" |  [[Astrology]] || 1 || +50% Astrology Mastery XP for Melvor Realm only
|-
| 1 || +50% Astrology Mastery XP for Melvor Realm only
|-
|-
| 2 || +25% Mastery XP for Melvor Realm only
| 2 || +25% Mastery XP for Melvor Realm only
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| 6 || All modifiers in a completed Astrology Constellation for Melvor Realm are doubled
| 6 || All modifiers in a completed Astrology Constellation for Melvor Realm are doubled
|-
|-
| rowspan="7" | {{Skill|Attack|notext=true}} || rowspan="7" |  [[Attack]]
| rowspan="6" | {{Skill|Attack|notext=true}} || rowspan="6" |  [[Attack]] || 1 || +10% of Maximum Hit added to Minimum Hit
|-
| 1 || +10% of Maximum Hit added to Minimum Hit
|-
|-
| 2 || +25% Melee Accuracy Rating
| 2 || +25% Melee Accuracy Rating
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| 6 || Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight
| 6 || Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight
|-
|-
| rowspan="7" | {{Skill|Cartography|notext=true}} || rowspan="7" |  [[Cartography]]
| rowspan="6" | {{Skill|Cartography|notext=true}} || rowspan="6" |  [[Cartography]] || 1 || -25% Cartography Interval
|-
| 1 || -25% Cartography Interval
|-
|-
| 2 || +50% map excavation actions when upgrading in Cartography
| 2 || +50% map excavation actions when upgrading in Cartography
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| 6 || -100% dig site map refinement cost
| 6 || -100% dig site map refinement cost
|-
|-
| rowspan="7" | {{Skill|Cooking|notext=true}} || rowspan="7" |  [[Cooking]]
| rowspan="6" | {{Skill|Cooking|notext=true}} || rowspan="6" |  [[Cooking]] || 1 || +50% Cooking Mastery XP for Melvor Realm only
|-
| 1 || +50% Cooking Mastery XP for Melvor Realm only
|-
|-
| 2 || +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
| 2 || +15% Chance to gain +1 additional resource in Cooking (Cannot be doubled)
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| 6 || +10% Lifesteal
| 6 || +10% Lifesteal
|-
|-
| rowspan="7" | {{Skill|Crafting|notext=true}} || rowspan="7" |  [[Crafting]]
| rowspan="6" | {{Skill|Crafting|notext=true}} || rowspan="6" |  [[Crafting]] || 1 || +50% Crafting Mastery XP for Melvor Realm only
|-
| 1 || +50% Crafting Mastery XP for Melvor Realm only
|-
|-
| 2 || +10 base primary resource quantity gained in Crafting for Bags nodes
| 2 || +10 base primary resource quantity gained in Crafting for Bags nodes
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| 6 || +90% chance for Urns produced in Crafting to be Enchanted
| 6 || +90% chance for Urns produced in Crafting to be Enchanted
|-
|-
| rowspan="7" | {{Skill|Defence|notext=true}} || rowspan="7" |  [[Defence]]
| rowspan="6" | {{Skill|Defence|notext=true}} || rowspan="6" |  [[Defence]] || 1 || +10% Reflect Damage
|-
| 1 || +10% Reflect Damage
|-
|-
| 2 || +25% Global Evasion
| 2 || +25% Global Evasion
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| 6 || Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns)
| 6 || Gains up to +150% Global Evasion Rating every 2 turns (Lasts 2 turns)
|-
|-
| rowspan="7" | {{Skill|Farming|notext=true}} || rowspan="7" |  [[Farming]]
| rowspan="6" | {{Skill|Farming|notext=true}} || rowspan="6" |  [[Farming]] || 1 || +50% Farming Mastery XP for Melvor Realm only
|-
| 1 || +50% Farming Mastery XP for Melvor Realm only
|-
|-
| 2 || +100% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops (Bypass Gamemode Limitation)
| 2 || +100% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops (Bypass Gamemode Limitation)
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| 6 || +100% base primary resource quantity gained in Farming for Melvor Realm only
| 6 || +100% base primary resource quantity gained in Farming for Melvor Realm only
|-
|-
| rowspan="7" | {{Skill|Firemaking|notext=true}} || rowspan="7" |  [[Firemaking]]
| rowspan="6" | {{Skill|Firemaking|notext=true}} || rowspan="6" |  [[Firemaking]] || 1 || +50% Firemaking Mastery XP for Melvor Realm only
|-
| 1 || +50% Firemaking Mastery XP for Melvor Realm only
|-
|-
| 2 || +250% GP gained from Firemaking
| 2 || +250% GP gained from Firemaking
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|-
|-
| 6 || +5% chance to apply Burn when attacking
| 6 || +5% chance to apply Burn when attacking
|-
| rowspan="6" | {{Skill|Fletching|notext=true}} || rowspan="6" |  [[Fletching]] || 1 || +50% Fletching Mastery XP for Melvor Realm only
|-
| 2 || +1 base primary resource quantity gained in Fletching for Standard Javelins nodes
|-
| 3 || +1 base primary resource quantity gained in Fletching for Standard Arrows nodes
|-
| 4 || +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes
|-
| 5 || -25% Fletching Interval
|-
| 6 || +10% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation)
|-
| rowspan="6" | {{Skill|Herblore|notext=true}} || rowspan="6" |  [[Herblore]] || 1 || +50% Herblore Mastery XP for Melvor Realm only
|-
| 2 || +10 Charges per Potion
|-
| 3 || 1% increased chance to locate Ancient Relics
|-
| 4 || -25% Herblore Interval
|-
| 5 || +30% Chance to gain +1 additional resource in Herblore (Cannot be doubled)
|-
| 6 || +2 additional quantity of primary resource gained in Herblore (Cannot be doubled)
|-
| rowspan="6" | {{Skill|Hitpoints|notext=true}} || rowspan="6" |  [[Hitpoints]] || 1 || +8% Lifesteal
|-
| 2 || Gives the Enemy: -15% Maximum Hitpoints
|-
| 3 || -3s Hitpoint Regeneration interval
|-
| 4 || +100% Auto Eat HP Limit <br> +100% Auto Eat Efficiency
|-
| 5 || +50 Maximum Hitpoints
|-
| 6 || -30% Damage taken when affected by Stun, Freeze or Crystallize
|-
| rowspan="6" | {{Skill|Magic|notext=true}} || rowspan="6" |  [[Magic]] || 1 || +10% chance to apply Frostburn when attacking
|-
| 2 || +40 Magic Minimum Hit
|-
| 3 || +20% Rune Preservation (Bypass Gamemode Limitation)
|-
| 4 || +10 Hidden Magic Level
|-
| 5 || +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack
|-
| 6 || Start the fight with 100% Magic Critical Hit chance, which decreases by 20% each time you are hit.
|-
| rowspan="6" | {{Skill|Mining|notext=true}} || rowspan="6" |  [[Mining]] || 1 || +50% Mining Mastery XP for Melvor Realm only
|-
| 2 || +50 Mining Node HP
|-
| 3 || +15% chance to receive the bar version of an ore when Mining
|-
| 4 || +1 Coal Ore per Ore Mined. (Item doubling does not apply)
|-
| 5 || +30% Chance to gain +1 additional resource in Mining (Cannot be doubled)
|-
| 6 || +690 Mining Node HP
|-
| rowspan="6" | {{Skill|Prayer|notext=true}} || rowspan="6" |  [[Prayer]] || 1 || +2% chance to apply Burn when attacking
|-
| 2 || +2.5% of all damage taken is added as Prayer Points (Rounded down)
|-
| 3 || 1% increased chance to locate Ancient Relics
|-
| 4 || -2 Prayer Point Cost for Prayers
|-
| 5 || +100% Prayer Points gained from burying Bones
|-
| 6 || +5% chance to apply the Decay Curse when attacking
|-
| rowspan="6" | {{Skill|Ranged|notext=true}} || rowspan="6" |  [[Ranged]] || 1 || +20% Ammo Preservation (Bypass Gamemode Limitation)
|-
| 2 || +20% Ranged Accuracy Rating
|-
| 3 || +10 Hidden Ranged Level
|-
| 4 || +10% Ranged Strength Bonus from Equipment
|-
| 5 || +2% chance to apply Poison when hitting with an attack
|-
| 6 || +10% Ranged critical hit chance
|-
| rowspan="6" | {{Skill|Runecrafting|notext=true}} || rowspan="6" |  [[Runecrafting]] || 1 || +50% Runecrafting Mastery XP for Melvor Realm only
|-
| 2 || +10 additional quantity of primary resource gained in Runecrafting for Combination Runes nodes (Cannot be doubled)
|-
| 3 || +3 additional quantity of primary resource gained in Runecrafting for Standard Runes nodes (Cannot be doubled)
|-
| 4 || +1 base primary resource quantity gained in Mining for Essence nodes
|-
| 5 || -25% Runecrafting Interval
|-
| 6 || +4 base primary resource quantity gained in Mining for Essence nodes
|-
| rowspan="6" | {{Skill|Slayer|notext=true}} || rowspan="6" |  [[Slayer]] || 1 || +100% of Poison damage dealt is gained as Slayer Coins
|-
| 2 || +25% Global Slayer Coins (except Item Sales)
|-
| 3 || +10% Damage To Slayer Tasks
|-
| 4 || -0.3s Monster Respawn Timer
|-
| 5 || +50% GP from Slayer Task Monster drops
|-
| 6 || Bypass All Slayer Area item requirements
|-
| rowspan="6" | {{Skill|Smithing|notext=true}} || rowspan="6" |  [[Smithing]] || 1 || +50% Smithing Mastery XP for Melvor Realm only
|-
| 2 || -25% Smithing Interval
|-
| 3 || +50% Chance to gain +1 additional resource in Smithing (Cannot be doubled)
|-
| 4 || +100 Melee Defence Bonus
|-
| 5 || 1% increased chance to locate Ancient Relics
|-
| 6 || Remove Coal costs for Smithing recipes (Melvor Realm only)
|-
| rowspan="6" | {{Skill|Strength|notext=true}} || rowspan="6" |  [[Strength]] || 1 || +20% Melee Max Hit
|-
| 2 || +10% Melee Strength Bonus from Equipment
|-
| 3 || +2% chance to apply Stun for 1 Attack turn(s) when hitting with a Melee attack
|-
| 4 || +10 Hidden Strength Level
|-
| 5 || +10% Damage To Bosses
|-
| 6 || Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks
|-
| rowspan="6" | {{Skill|Summoning|notext=true}} || rowspan="6" |  [[Summoning]] || 1 || +50% Summoning Mastery XP for Melvor Realm only
|-
| 2 || -25% Summoning Interval
|-
| 3 || +15 base primary resource quantity gained in Summoning
|-
| 4 || +100% Summoning Max Hit
|-
| 5 || +30% Cost Reduction for Summoning, excluding Shards
|-
| 6 || All Summoning Synergies are unlocked
|-
| rowspan="6" | {{Skill|Thieving|notext=true}} || rowspan="6" |  [[Thieving]] || 1 || +50% Thieving Mastery XP for Melvor Realm only
|-
| 2 || +30% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only
|-
| 3 || +50% GP gained from Thieving
|-
| 4 || +150 Stealth while Thieving
|-
| 5 || NPCs in Thieving deal no damage (Melvor Realm only)
|-
| 6 || +0.5% chance to receive Thieving Area Unique Item
|-
| rowspan="6" | {{Skill|Township|notext=true}} || rowspan="6" |  [[Township]] || 1 || +60% minimum Township building efficiency
|-
| 2 || +50% Township Happiness <br> +50% Township Education
|-
| 3 || +50% Township Max Storage
|-
| 4 || There is a 20% chance of a Nightfall Season occurring in Township <br> There is a 20% chance of a Solar Eclipse Season occurring in Township
|-
| 5 || There is a 20% chance of a Lemon Season occurring in Township
|-
| 6 || Township Health no longer degrades
|-
| rowspan="6" | {{Skill|Woodcutting|notext=true}} || rowspan="6" |  [[Woodcutting]] || 1 || 50% Woodcutting Mastery XP for Melvor Realm only
|-
| 2 || +25% Chance to gain +1 additional resource in Woodcutting (Cannot be doubled)
|-
| 3 || +300% GP from Log Sales
|-
| 4 || +0.3% chance to gain 1 Chest of Gems from Woodcutting (Cannot be doubled)
|-
| 5 || 5% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking
|-
| 6 || +1 Tree Cut Limit
|-
|-
|}
|}


{{AncientRelicsTable|abyssal=false}}
===Abyssal Realm===
===Abyssal Realm===
{{AncientRelicsTable|abyssal=true}}
{{AncientRelicsTable|abyssal=true}}


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]

Revision as of 16:40, 11 July 2024

This page is up to date (v1.3.1).

Ancient Relics mode is a Game Mode in which players start with a maximum Skill Level cap of Level 10 and must defeat Dungeons to increase it. Any experience earned beyond the skill cap -1 experience from the next level will be deleted.

Ancient relics can be located in all Skills to gain unique permanent modifiers. There are 5 Relics that can be found for each skill. Upon locating all 5 Relics, you will immediately be awarded with the Master Relic. A random guaranteed Melvor Realm Relic is awarded when the respective skill reaches level 20 and level 99, given there are still relics to locate for that skill. Similarly, Abyssal Realm Relics are awarded at Abyssal level 10 and Abyssal level 60.

Melvor Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Error creating thumbnail: File missing
    Fishing
    and
    Error creating thumbnail: File missing
    Cooking
    are locked until
    Error creating thumbnail: File missing
    Impending Darkness Event
    (IDE) has been completed.
  • Defeating a dungeon for the first time awards you with 5 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
    Error creating thumbnail: File missing
    Prayer
    and
    Error creating thumbnail: File missing
    Slayer
    ). Each choice increases the respective skill's level cap by 15 (20 for
    Error creating thumbnail: File missing
    Cartography
    and
    Error creating thumbnail: File missing
    Archaeology
    ).
  • Error creating thumbnail: File missing
    Combat
    level caps automatically increase by 5 when defeating a Dungeon for the first time.
  • Before completing the
    Error creating thumbnail: File missing
    Impending Darkness Event
    , skills can reach a maximum of Level 99, except for Cartography and Archaeology which can reach level 120. When Impending Darkness is completed, every skill will have their level caps set to 100. Archaeology and Cartography will have their caps set to 120.
  • After Impending Darkness, each completed TotH.svg Dungeon will increase all Combat skill caps by 3 (including Slayer). The amount of Random skill increases is bumped up to 6 and award 8 levels each. When
    Error creating thumbnail: File missing
    Throne of the Herald
    is completed, every skill will have their caps set to 120.
    • Finishing a pre-IDE dungeon after Impending Darkness will not allow you to increase skills beyond level 99. Due to a bug, it is highly recommended you complete the optional dungeons (
      Error creating thumbnail: File missing
      Miolite Caves
      and
      Error creating thumbnail: File missing
      Infernal Stronghold
      ) before completing IDE.
  • Dungeons also provide Food Crates upon completion as a reward.
  • All standard preservation and doubling is disabled. There are certain relics that can bypass this limitation for Ammo, Runes. The Fletching Master Relic gives 10% Global Preservation which works for all Non-Combat skills as well as Digsite map charges.
  • Ancient Relics uses the
    Error creating thumbnail: File missing
    Hardcore
    Combat Triangle.
  • After
    Error creating thumbnail: File missing
    Throne of the Herald
    has been defeated, all skills will be capped at 115.126.837 experience (level 121 -1 experience).
  • A number of requirement changes have been made:
    • Barrier dungeons no longer require anything from Archaeology or Cartography. Combat Areas and Slayer Areas are unaffected.
    • Golem Territory requires 1 completion of
      Error creating thumbnail: File missing
      Frozen Cove
      .
    • Into the Mist no longer requires Slayer.
    • Impending Darkness requires 1 clear of Underwater City.
    • Error creating thumbnail: File missing
      Cooking Upgrade 1
      can be purchased for 5,000,000GP after 1 clear of
      Error creating thumbnail: File missing
      Bandit Base
      .

Abyssal Realm Changes

  • Lesser Relics can be acquired while doing most Non-Combat skills at a rate of 1/1,000 (0.1%) per action and will always drop 300 at a time.
  • Defeating a dungeon for the first time awards you with 8 level cap increases. This allows you to choose between 2 random Non-Combat skills (including
    Error creating thumbnail: File missing
    Prayer
    ). Each choice increases the respective skill's level cap by 15.
  • Error creating thumbnail: File missing
    Combat
    level caps automatically increase by 10 when defeating an Abyss for the first time.
  • Upon completion of
    Error creating thumbnail: File missing
    The Final Depth
    , all Abyssal level caps will be set to 60. Abyssal Experience will be capped at 4,945,300,024 experience (abyssal level 61 -1 experience).
  • Ancient Relics uses the
    Error creating thumbnail: File missing
    Hardcore
    Reversed Combat Triangle.

Acquiring Ancient Relics

The drop rate of relics depends on the type of Skill and how many relics the player already has. This is because when rolling for a relic, every relic that has not been found (for that skill) will get a roll.

Ancient Relics are rolled for with each action so decreasing action time will increase your chances over time. Melvor Realm combat relics can only be obtained while fighting in Combat Areas, Slayer Areas, Dungeons and Strongholds. Abyssal Realm combat relics can only be obtained in Abyssal Combat Areas, Abyssal Slayer Areas, The Abyss and Abyssal Strongholds.

Error creating thumbnail: File missing
Prayer

relics are only rolled while using prayers and

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Slayer

relics are only rolled while on a slayer task.

Melvor Realm Relics

Error creating thumbnail: File missing
Corruption

and

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Harvesting

do not have any Melvor Realm Relics.

  • 1/200,000 (0.0005%) in Non-Combat Skills. With no relics unlocked, the rate is 1/40,000 (0.0025%).
    • An action in
      Error creating thumbnail: File missing
      Archaeology
      is a an action that results in an Artefact. Actions that result in Bones or Nothing will not roll for relics.
  • 1/33,333 (0.003%) for
    Error creating thumbnail: File missing
    Farming
    . With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/66,666 (0.003%) for
    Error creating thumbnail: File missing
    Township
    . With no relics unlocked, the rate is 1/13,333 (0.0075%).
    • Township will roll for relics 10 times every tick (1 hour), once when a building constructed and whenever a building has been repaired.
  • 1/133,333 (0.00075%) for all Combat Skills. With no relics unlocked, the rate is 1/26,666 (0.00375%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
    • Error creating thumbnail: File missing
      Hitpoints
      relic 4 is an exception with a chance of 1/200,000 (0.0005%).

Abyssal Realm Relics

Error creating thumbnail: File missing
Cartography

and

Error creating thumbnail: File missing
Archaeology

do not have any Abyssal Realm Relics.

  • 1/400,000 (0.00025%) in Non-Combat Skills. With no relics unlocked, the rate is 1/80,000 (0.00125%).
  • 1/33,333 (0.003%) for
    Error creating thumbnail: File missing
    Farming
    . With no relics unlocked, the rate is 1/6,666 (0.015%).
    • Farming will roll for relics on every plot harvested. There is no difference between Harvesting each individual plot and using Harvest All.
  • 1/40 (2.5%) for
    Error creating thumbnail: File missing
    Township
    . With no relics unlocked, the rate is 1/8 (12.5%).
    • Township will roll for abyssal relics once for every Abyssal Wave fight.
  • 1/363,636 (0.000275%) for
    Error creating thumbnail: File missing
    Slayer
    and
    Error creating thumbnail: File missing
    Prayer
    . With no relics unlocked, the rate is 1/72,727 (0.001375%).
  • 1/500,000 (0.0002%) for
    Error creating thumbnail: File missing
    Hitpoints
    . With no relics unlocked, the rate is 1/100,000 (0.001%).
  • 1/266,666 (0.000375%) for all the other Combat Skills. With no relics unlocked, the rate is 1/53,333 (0.001875%).
    • Combat Skills only roll for Ancient Relics when more than 1 damage has been dealt. Rolls are done per attack turn, not per hit.
    • Error creating thumbnail: File missing
      Corruption
      relics are only rolled for when the enemy is corrupted.


List of Ancient Relics

Melvor Realm

Abyssal Realm

Template:AncientRelicsTable