Laceration: Difference between revisions
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{{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. | {{EffectIcon|Laceration}} is a [[Combat Effects|combat debuff]] that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight. | ||
[[Category:Combat Debuffs]] | [[Category:Combat Debuffs]] | ||
[[Category:Damage over Time Effects]] | [[Category:Damage over Time Effects]] |
Latest revision as of 06:45, 27 July 2024
This page is up to date (v1.3.1). |
Laceration is a combat debuff that will make the target take 4% of Attacker's Max Hit as damage every 0.5s. Stacks up to 25 times. Last until end of fight.