User:Toadmilk/Combat Guide/Atlas of Discovery: Difference between revisions

From Melvor Idle
(Created Throne of the Herald section for players who have already completed that expansion.)
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=Introduction=
=Introduction=
This guide is designed to teach players how to work their way through combat progression with the {{AoD|Atlas of Discovery}} [[Atlas of Discovery Expansion]]. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.
The following guide takes the player through the combat of the [[Atlas of Discovery Expansion]] with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the [[Air God Dungeon]] is recommended to follow the largest portion of this guide.


This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
This Guide is NOT designed with the [[Ancient Relics]] Game Mode in mind. Players looking for more information about that [[Game Mode]] should visit the [[Ancient Relics/Guide|Ancient Relics Guide]].
A simplistic order for completing {{AoD}} Combat:
# Find {{ItemIcon|Torn Chart}}
# Excavate {{POIIcon|Ancient Market}} to get some starting gear
# {{MonsterIcon|Blind Ghost}}
# {{MonsterIcon|Vampiric Bat}}
# Find {{ItemIcon|Ancient Stone Tablet}}
# {{ZoneIcon|Golem Territory}}
# Find {{ItemIcon|Old Route Chart}}
# {{ZoneIcon|Unholy Forest}}
# Find {{ItemIcon|Torn Scrolls}}
# {{ZoneIcon|Trickery Temple}}
# Find {{ItemIcon|Lost Cursed Text}}
# {{ZoneIcon|Cult Grounds}}
# Upgrade god gear to (B)
# Discover {{POIIcon|Melantis}}
# {{MonsterIcon|Mermaid Archer}}, {{MonsterIcon|Merman}}, {{MonsterIcon|Merman Guard}}
# {{ZoneIcon|Underwater City}}


===Barrier Combat===
===Barrier Combat===


The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is [[Barrier]], a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.
The primary mechanic added to the game in {{AoD|Atlas of Discovery}} is {{Icon|Barrier}}, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize {{Skill|Summoning}} Familiars that deal damage such as the {{ItemIcon|Golbin Thief}} or {{ItemIcon|Unicorn}}.


Since the combat portion is heavily focused on using familiars the following is strongly recommended:
Since the combat portion is heavily focused on using familiars the following is strongly recommended:
* {{SkillReq|Summoning|90}}
* {{SkillReq|Summoning|90}}
* {{Synergy|Tortoise|Dragon}}
* {{Synergy|Tortoise|Dragon}}
Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for [[Damage Reduction]] or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the [[familiar]]'s hit-chance is based on the player's hit chance, the higher the hit chance, the better.
Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] to verify how to get the most kills per hour or drops per hour.


==Throne of the Herald Expansion==
==Throne of the Herald Expansion==
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<div class="warningbox">Skip this section if you plan to progress {{AoD|Atlas of Discovery}} content before {{TotH|Throne of the Herald}}.</div>
<div class="warningbox">Skip this section if you plan to progress {{AoD|Atlas of Discovery}} content before {{TotH|Throne of the Herald}}.</div>


Having progressed through most of {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} Throne of the Herald's combat will make progressing through {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.
Having progressed through most of {{Icon|Throne of the Herald Expansion|notext=true|img=TotH|}} Throne of the Herald's combat will make {{AoD|Atlas of Discovery}} combat significantly easier. This is due to the huge damage increase in the {{Synergy|Spectre|Spider}} compared to {{Synergy|Tortoise|Dragon}}, the summon set from {{ZoneIcon|Necromancers Palace}} and the endgame weapons from {{ZoneIcon|Golden Cloud Mountains}}.


The highest damage familiar synergy for {{TotH|Throne of the Herald}} and {{AoD|Atlas of Discovery}} is:
The highest damage familiar synergy for {{TotH|Throne of the Herald}} and {{AoD|Atlas of Discovery}} is:
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* {{Synergy|Spectre|Spider}}
* {{Synergy|Spectre|Spider}}


Ensure you have the following gear from {{ZoneIcon|Necromancers Palace}}:
Ensure you have the following gear from {{ZoneIcon|Necromancers Palace}}, this will be BIS save for a few items near the end of {{AoD|Atlas of Discovery}}:
* {{ItemIcon|Hood of Shade Summon}}
* {{ItemIcon|Hood of Shade Summon}}
* {{ItemIcon|Amulet of Curse Totem Summon}}
* {{ItemIcon|Amulet of Curse Totem Summon}}
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* {{ItemIcon|Ring of Phantom Summon}}
* {{ItemIcon|Ring of Phantom Summon}}


Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the best in slot for most {{AoD|Atlas of Discovery}} encounters:
Collect the three weapons from {{ZoneIcon|Golden Cloud Mountains}} as these are the BIS for most {{AoD|Atlas of Discovery}} encounters:
* {{ItemIcon|Agile Wings Rapier}} from {{MonsterIcon|Torvair}}
* {{ItemIcon|Agile Wings Rapier}}
* {{ItemIcon|Feather Storm Crossbow}} from {{MonsterIcon|Arctair}}
* {{ItemIcon|Feather Storm Crossbow}}
* {{ItemIcon|Slicing Maelstrom Wand}} from {{MonsterIcon|Harkair}}
* {{ItemIcon|Slicing Maelstrom Wand}}


Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.
Acquiring the {{ItemIcon|Superior Max Skillcape}} will also be helpful.
==Atlas of Discovery Combat==


{{Menu}}[[Category:Guides]]
{{Menu}}[[Category:Guides]]

Revision as of 13:28, 28 July 2024

Introduction

The following guide takes the player through the combat of the Atlas of Discovery Expansion with as little effort as possible. This guide is targeted at people who have either completed or nearly completed the base game. Completion of at least the Air God Dungeon is recommended to follow the largest portion of this guide.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

A simplistic order for completing Combat:

  1. Find Torn Chart
  2. Excavate Ancient Market to get some starting gear
  3. Blind Ghost
  4. Vampiric Bat
  5. Find Ancient Stone Tablet
  6. Golem Territory
  7. Find Old Route Chart
  8. Error creating thumbnail: File missing
    Unholy Forest
  9. Find Torn Scrolls
  10. Trickery Temple
  11. Find Lost Cursed Text
  12. Cult Grounds
  13. Upgrade god gear to (B)
  14. Discover Melantis
  15. Error creating thumbnail: File missing
    Mermaid Archer
    ,
    Error creating thumbnail: File missing
    Merman
    ,
    Error creating thumbnail: File missing
    Merman Guard
  16. Underwater City

Barrier Combat

The primary mechanic added to the game in is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

Error creating thumbnail: File missing
Summoning

Familiars that deal damage such as the

Error creating thumbnail: File missing
Golbin Thief

or

Error creating thumbnail: File missing
Unicorn

.

Since the combat portion is heavily focused on using familiars the following is strongly recommended:

  • Error creating thumbnail: File missing
    Level 90
  • Tortoise SynergyIcon.png
    Error creating thumbnail: File missing
    Dragon

Two-handed weapons are strongly recommended during the entire combat section, unless the alternative is required for Damage Reduction or the alternative simply does more damage. Two-handed weapons generally have a higher hit chance and because the familiar's hit-chance is based on the player's hit chance, the higher the hit chance, the better.

Because the combat mechanics in this expansion are rather complex, and minor changes in enemy, equipment and player stats can make specific items better or worse it is always recommended to use the Combat Simulator to verify how to get the most kills per hour or drops per hour.

Throne of the Herald Expansion

Skip this section if you plan to progress content before .

Having progressed through most of Throne of the Herald's combat will make combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
Error creating thumbnail: File missing
Dragon

, the summon set from

Error creating thumbnail: File missing
Necromancers Palace

and the endgame weapons from

Error creating thumbnail: File missing
Golden Cloud Mountains

.

The highest damage familiar synergy for and is:

Ensure you have the following gear from

Error creating thumbnail: File missing
Necromancers Palace

, this will be BIS save for a few items near the end of :

Collect the three weapons from

Error creating thumbnail: File missing
Golden Cloud Mountains

as these are the BIS for most encounters:

Acquiring the Superior Max Skillcape will also be helpful.

Atlas of Discovery Combat