V1.3.1: Difference between revisions

From Melvor Idle
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= Game Update - v1.3.1 (30th October 2024) =
== Game Update - v1.3.1 (30th October 2024) ==
This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more.
This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more.


99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All].
99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All].


== New ==
=== New ===
* Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves.
* Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves.
* Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available.
* Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available.
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* [All] Add colour coding of requirements to Upgrade Item popup.
* [All] Add colour coding of requirements to Upgrade Item popup.


=== New Settings ===
==== New Settings ====
* "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills.
* "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills.
* "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills.
* "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills.
* "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection.
* "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection.


== General Changes & Balance ==
=== General Changes & Balance ===
* Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name.
* Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name.
* Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name.
* Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name.
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* [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip.
* [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip.


=== Recipe Costs ===
==== Recipe Costs ====
* Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
* Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
* Removed one Item from the recipe cost of most Rings & Amulets in Crafting
* Removed one Item from the recipe cost of most Rings & Amulets in Crafting
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* Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.
* Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.


=== Weapon Balance ===
==== Weapon Balance ====
* Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%.
* Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%.
* Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25%
* Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25%
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* Increased Magic Damage Bonus of all Abyssal Staves by 4%
* Increased Magic Damage Bonus of all Abyssal Staves by 4%


=== XP Balancing ===
==== XP Balancing ====
We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits.
We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits.


Summary: All the new XP values are higher than before the update.
Summary: All the new XP values are higher than before the update.


==== XP Value Changes ====
===== XP Value Changes =====
{| class="wikitable stickyHeader mw-collapsible mw-collapsed col-2-right col-3-right"
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|- class="headerRow-0"
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==== Monster Defence Bonus Balancing ====
===== Monster Defence Bonus Balancing =====
We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely.
We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely.


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== Bug Fixes ==
=== Bug Fixes ===
* [All] Updated various issues with translations
* [All] Updated various issues with translations
* [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage).
* [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage).

Latest revision as of 18:41, 30 October 2024

Game Update - v1.3.1 (30th October 2024)

This update focuses on the Into the Abyss expansion with a new Realm Select, QoL and more.

99% of the below relates to the Into the Abyss Expansion. Notes that affect the whole game will be marked as [All].

New

  • Implemented a new Realm Select. This appears in the sidebar instead of within Skills themselves.
  • Added an “Enter/Leave Abyssal Realm” option in the Sidebar, allowing you to easily enter/exit the Abyssal Realm. It will show as locked if not available.
  • Added “Select Realm” sidebar menu item that will appear if more than 2 visible Realms are available, allowing you to change Realms from here.
  • Skills with category selection (Like Artisan Skills) will now only display categories from the Realm you are currently in.
  • Combat will now only show Categories that contain at least 1 area from the Realm you are currently in.
  • Skills in the sidebar will now have a slightly transparent look if they contain no content for the Realm you are currently in.
  • The Abyssal Realm now applies a special theme to the Sidebar when inside.
  • Added a new Setting to re-enable the Legacy Realm selection for those who prefer that over the new one.
  • Added a Pet hint text to Area Info for Strongholds mentioning that it only drops from Superior Tier.
  • [All] Added Bank Filters via a new icon next to the Bank Tab summary. This allows you to show/hide items based on some predefined filters. Those with Into the Abyss will see more filters than those who don’t own it.
  • [All] Added combination runes setting to the My Runes page in Combat.
  • [All] Add colour coding of requirements to Upgrade Item popup.

New Settings

  • "Use Legacy Realm Selection" - Disabled by default - Hides the new Sidebar Realm Selection options and enables the old Realm Selection in all Skills.
  • "Always show Legacy Realm Selection in Agility" - Enabled by default - Will enable the legacy Realm Selection in Agility only, allowing you to quickly switch back and forth between Realms within the Skill without affecting the other Skills.
  • "Set Skill in Sidebar to slightly transparent if there is no content for the current Realm (New Realm select only)." - Enabled by default - Skills will show as transparent in the Sidebar if they have no content for the current Realm. Only works if using the new Realm Selection.

General Changes & Balance

  • Abyssal Combat Areas are now called Abyssal Battlegrounds. Modifier descriptions have also been updated for the new name.
  • Abyssal Slayer Areas are now called Abyssal Slayer Regions. Modifier descriptions have also been updated for the new name.
  • Changing Realms will now change the Realm for ALL Skills (unless using the Legacy Realm selection setting).
  • Added Witherlyme Seed drop to Withering Ruins Thieving area as a unique area drop
  • Added Whispertallow Seed drop to Silent Crypt Thieving area as a unique area drop
  • Added Echosnap Seed drop to Void Vaults Thieving area as a unique area drop
  • Increased Void Essence drop quantity in Void Vaults Thieving area to 2, up from 1.
  • Shadow Tormentor now drops up to 10 Gloomite Throwing Knives, down from 30
  • Abyssal Bat now drops up to 10 Abyssium Throwing Knives, down from 15.
  • Abyssal Smithing now creates a base quantity of 2 Throwing Knives, down from 4.
  • [All] Runecrafting now displays a separate section for Rune cost reduction in its source tooltip.

Recipe Costs

  • Heavily reduced the costs to create Arrows, Javelins, Bolts and Crossbows in Fletching.
  • Removed one Item from the recipe cost of most Rings & Amulets in Crafting
  • Reduced the quantity required of Rings & Amulets required for upgraded version (II).
  • Removed the Ring/Amulet item requirement for Obzurian Rings & Amulets in Crafting.
  • Removed the Brumite Bar cost for Gloomite Gear in Smithing.
  • Removed the Gloomite Bar cost for Witherite Gear in Smithing.
  • Halved the Witherite Bar cost quantity for Netherite Gear in Smithing.

Weapon Balance

  • Reduced all Abyssal Throwing Knife special attack chances down to 25%, from 50%.
  • Reduced all Abyssal Throwing Knife Ranged Strength Bonuses by 25%
  • Increased Ranged Strength Bonus of all Abyssal Crossbows by 10%
  • Increased Ranged Strength Bonus for all Abyssal Arrows by 5%
  • Increased Melee Strength Bonus of all Abyssal 2H Swords by 10%
  • Increased Special Attack chance of all Abyssal Smithable Swords (not 2H) by 15%
  • Increased Magic Damage Bonus of all Abyssal Wands by 3%
  • Increased Magic Damage Bonus of all Abyssal Staves by 4%

XP Balancing

We’ve reworked the early to mid-game XP rates for Into the Abyss, allowing progression in the early stages to be a lot faster for Non-Combat Skills. This will allow you to get straight into ItA content without the long early-game waits.

Summary: All the new XP values are higher than before the update.

XP Value Changes
Monster Defence Bonus Balancing

We’ve updated all Abyssal Monster defence bonuses (except Xon) to be more in line with their Attack Type and to follow the reversed Combat Triangle a bit more closely.

Bug Fixes

  • [All] Updated various issues with translations
  • [All] Fixed issue where some separate sources of damage were calculated into one damage value, causing you to take a combined amount of damage. This is now done separately and will allow you to auto-eat in between these sources if required (Mostly relates to reflect damage).
  • [All] Fix incorrect calculation for currency modifiers based on Regen HP.
  • [All] Fix damage type checks defaulting to Abyssal XP if failing (to fix mods that implement custom Damage Types).
  • [All] Fix double progression when browser throttles with reduced CPU setting disabled.
  • [All] Fix Corruption menu showing after Golbin Raid without ItA
  • [AoD] Fix Cursed Potion applying random curse to player instead of enemy
  • [AoD] Fix incorrect numbering for Cooking relics (visual only)
  • [AoD] Fix artefact chances not updating with modifier changes
  • Fix combat area based equipment restrictions applying to non-active equipment sets
  • Fix Void Shambler cape applying its stacks when hitting an enemy instead of when hit by enemy
  • Fix Cleansed Effect not preventing Fear debuff
  • Fix Nulled Effect not preventing Pestilent Embrace Regen
  • Fix Level 99 Mastery Harvesting bonus affecting all veins
  • Fix Abyssal XP showing when selecting refinements in Cartography
  • Fix incorrect item upgrade recipes
    • Toxic Fumes Wand upgrade from Brume wand instead of Gloom wand
    • Toxic blast crossbow upgrade from Brumite Crossbow instead of Gloomite
    • Blight warder body upgrade from Brumia body instead of Gloomia


Melvor Idle Version History (Current: v1.3.1)
2018 v0.01 v0.01.1, v0.01.2 | v0.02 | v0.03 v0.03.1, v0.03.2, v0.03.3, v0.03.4, v0.03.5, v0.03.6
2019 v0.04 v0.04.2, v0.04.3 | v0.05 v0.05.1 | v0.06 | v0.07 v0.07.1 | v0.08 v0.08.1, v0.08.2 | v0.09 v0.09.1, v0.09.2 | v0.10 v0.10.1, v0.10.2
2020 v0.11 v0.11.1, v0.11.2 | v0.12 v0.12.1, v0.12.2 | v0.13 | v0.14 v0.14.1, v0.14.2 | v0.15 v0.15.1, v0.15.2, v0.15.3, v0.15.4 | v0.16 v0.16.1, v0.16.2, v0.16.3 | v0.17 | v0.18 v0.18.1
2021 v0.18.2 | v0.19 v0.19.1, v0.19.2 | v0.20 | v0.21 | v0.22 v0.22.1 | v1.0 v1.0.1
2022 v1.0.2 v1.0.3 v1.0.4 v1.0.5 | v1.1 v1.1.1
2023 v1.1.2 | v1.2 v1.2.1 v1.2.2
2024
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v1.3 v1.3.1