This page was last updated for (v1.2.2). |
BIG DISCLAIMER The site is currently being actively worked on, please check back in a few hours for an updated version of this page. The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.
Enjoy!
The Wiki
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game. This includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
As mentioned, the rest of the wiki is written by users/players such as yourself. Although there are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority is done by Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities of the people maintaining the Wiki, but things do fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
Every edit is monitored by other Players and Discord Moderators; egregious edits will be undone/removed. They can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
- Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
- Suggestions of what need to be changed to be more optimal for User experience
- Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
- People wanting to Contribute and feel like they have things to say / information to impart
- If you don't have the time or the know how to edit on the Wiki, simply pass on what you'd want done, or perhaps ask players in the channel to teach you how to do it
When following guides, please check the version in which this was published; some guides are very out of date or no longer relevant. There's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
Goal of this Guide
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
There are several ways to play this game. Some choices can be found [here]
Why not to use this guide?
There are many reasons that this guide may not be useful:
- This guide is intended for Standard and Hardcore Game Modes:
- If you are playing Adventure game-mode then please refer to the Adventure/Guide.
- If you are playing Ancient Relics game-mode then please refer to the Ancient Relics/Guide.
Before you start
In general:
- This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
- This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
- Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
- You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
- Offline progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
- If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" Mod. Please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.
Skills That Boost Other Skills
These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.
There is a far more comprehensive list of what Skills do exactly to be found at Beginners Guide.
If you wish to see how Skills effect other Skills please expand the column below.
Skill | Description | Order of unlocks for other skills |
---|---|---|
Astrology | This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. Note that it takes a lot of investment in Astrology before Astrology buffs itself. | * Farming * Woodcutting * Smithing * Firemaking * Fishing * Mining * Cooking * Cartography * Archaeology * Fletching * Runecrafting * Agility * Thieving * Crafting * Herblore * Summoning * Astrology |
Summoning | Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using synergies after progressing in multiple different summons. | * Woodcutting * Mining * Fishing * Cooking * Runecrafting * Thieving * Crafting * Smithing * Herblore * Firemaking * Agility * Astrology * Fletching * Summoning |
Firemaking | Firemaking provides flat percentage bonuses for all skills: skill XP in the form of Firemaking Skillcape, and mastery XP from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better cooking fires. | * Cooking |
Herblore | Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. | * Firemaking - Controlled Heat Potion * Astrology - Secret Stardust Potion * Mining - Perfect Swing Potion * Agility - Performance Enhancing Potion * Runecrafting - Elemental Potion |
Agility | Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. | Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the Agility page for full information. |
Raw Material Gathering Skills
These skills provide items that usually aren't useful for themselves, but are very important for doing other skills.
Herblore and Agility aren't explicitly included because the materials for these skills come from everywhere.
If you wish to look at which Skills power which other Skills, please expand the table below.
Skill | Description | Primary skills powered by these items |
---|---|---|
Woodcutting | Chop Trees. Get logs. | * Firemaking * Fletching - Bows & Javelins * Farming - Bird Nest and Raven Nest * Crafting - Hardwood Armor |
Mining | Hit Rocks. Get Ores. | * Smithing * Crafting - Gems * Runecrafting - Rune Essence and Pure Essence |
Fishing | Catch Fish. | * Cooking * Crafting - Gems |
Thieving | Steal all kinds of things. Each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. | These items are used everywhere. |
Farming | Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. | * Cooking * Herblore - Herbs for all potions are made in Farming. ** Also makes logs for the same things as Woodcutting |
Archaeology | Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. | * Crystalized Mithril Fragment * Crystalized Dragon Fragment * Woodcutting * Crafting * Summoning |
Finished Goods Artisan Skills
These skills provide finished items, usually used for combat.
If you wish to look at these items, please expand the table below.
Skill | Description | Primary skills powered by these items |
---|---|---|
Smithing | Make bars (ingots), then turn them into metal items. | Melee weapons and armor. Fletching - Javelins, Arrows and Crossbows |
Crafting | Make items that you wouldn't use a forge for. | Ranged armor Jewelry (a wide variety of uses) Consumables (also wide variety of uses) |
Fletching | Ranged weapons and ammunition. | Ranged |
Runecrafting | Transform essence (from Mining) into materials needed for magic | Magic Alt. Magic |
Choosing the Way to Play The Game
There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.
- Laid back: only logging in once/twice per day, knowing what to set your offline times to and what to do when online
- Skilling Focused: max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
- Max efficiency without Throne of the Herald: mix of the 1st and 2nd but then choosing the most optimal way
- Max efficiency with Throne of the Herald: road to 100% completion. This will be combat focused, since it involves leveling as little non-combat as possible to rush Harold for the 2% interval, after which skills and item collection will be done.
Before Settling on Desired Game-play
Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 30-40 and beat a Dungeon or 2. Once everything is around level 35 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.
The entire process of leveling everything to around level 35 should take about 2-3 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to Astrology until the next time you log back in. There is never any harm to level Astrology, it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, for now this is your best choice.
- It is advised you start by leveling Astrology for the minor gains you'll get from that at low levels.
- You can stop at Level 40 for now.
- Buy the the first 5 levels of the first 2 Stars (the Blue ones) in each Constellations ( Deedree, Iridan, Ameria, Terra and Vale). If you have enough Stardust.
- This will give you 15% Global Accuracy, 5% experience and Mastery gain in: Woodcutting, Farming, Smithing, Fishing, Firemaking, Mining and 5% Experience in Attack and Strength
- You can stop at Level 40 for now.
- Your next skills should be Woodcutting and Summoning
- Summoning is a very important skill for boosting all your other skills, and it is leveled by equipping summoning tablets. It levels very slowly while you do everything else, and it is nearly impossible to come back later and rush level it.
- Start chopping Normal Logs until you get your first Ent mark.
- Sell some of your logs and use the money to buy Summoning Shard (Green) to make about 100 Ent tablets.
- Repeat (moving up to Oak Logs and Willow Logs as they become available) until you have Level 15
- Your next skills should be Fishing and Cooking (and more Summoning)
- To get enough Gold Pieces to upgrade the Shop upgrades for the first 2 Axes, Fishing Rods and Pickaxes, Octopus and Pig tablets.
- Once you get to roughly Level 23 you should get enough Gold Pieces to upgrade the Fishng Rod to the level 20 one.
- At Level 30 Sell all the Junk that you got apart from the Fish, and about half of the fish.
- When you unlock Octopus, stop to make some tablets and equip them.
- Make sure to save 300 Raw Herring and 300 Raw Salmon for the next section.
- Next is Cooking the fish caught from Fishing, this will be used in Combat.
- The next skill would be Agility
- This has some minor increases for Woodcutting, Cooking, Agility, Herblore, Firemaking, Mining and Archaeology at low levels.
- Switching Agility Obstacles can be quite pricy at these levels, especially before you have a good moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
- At Level 20, make sure to build Pit Jump as your Tier 3 obstacle with the fish you saved from the previous step.
- After this finish the rest of the Skills to Level 30, the order in which you do this is not very important, you might run into not being to some Artisan Skills yet as you don't have the resources from the Gathering Skills yet, just come back later to those skills.
There are several ways to earn Gold Pieces in this Game. Below are some suggestions on how you can obtain them effectively. When Combat is the main focus, it is generally recommended that your first 1,000,000 goes towards Auto Eat
Skill | Level | Method | Comment |
Thieving | 54 / 57 / 77 | At apropriate Levels thieving Fisherman, Cyclops and Knight provides some of the best GP/h, but you will need to obtain Chapeau Noir, Golbin Mask, Thiever's Cape, Sneak-Ers from Thieving, and also Gloves of Silence from Thief in Runic Ruins, which requires Level 45 |
It takes quite a while to set up Thieving correctly, be sure you don't do this before Auto Eat as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available |
Fishing | ?? | Fishing in general is quite bad for , but it is an easy AFK method to grind out the first 1,000,000 | |
Low Level Mining | 0 | Low Level Mining with Gem Gloves might sound like a good idea; it does give you some profit, but it yields very poor hourly gains. | |
Mining | 85 | Mining is a really good way to earn , but it doesn't really start generating a lot before Level 85. It also requires you to have . Pure Crystal sells for 750 each, which racks up quite quickly and should average around 4,000,000 per hour without any boosts. Perfect Swing Potion will help immensely if you wish to farm with this Method |
With this minor preparation of the Skills, we're now ready to start picking the desired Way to Play, be it Skilling or Combat you should be set for both!
Ways To Play The Game
Laid Back
This Guide is aimed at people that don't have a lot of time, or don't want to log in more than once or twice a day. If you have 10-20 minutes to play and want to do something else than is suggested here, feel more than free to do so, the majority of these things will take a long time, 10 to 30 minutes won't impact the overall progress that much.
- Start by vising your Township, Select the Aeris Worship. This grants the best benefits for a while.
- Astrology is the Skill we start with.
- The first large goal is to reach Level 99, this increases Mastery and Stardust gains.
- Start with Deedree and work your way up through the other Constellations when they unlock.
- If they're close to Level 80 Mastery it will be worth waiting a little while then switch as soon as they reach Level 80 Mastery.
- Once you're Level 99 buy the Astrology Skillcape from the Shop and equip it.
- Keep training Astrology until all Constellations are at least Level 80 Mastery, this allows you to Purchase 5 of the 6 Stars.
- If the Throne of the Herald Expansion is owned, this skill can go to Level 120.
- In which case it's worth sticking to Astrology.
- Haemir is only used to level Astrology if you're not at Level 110 yet.
- If you're already at Level 110 you can completely ignore Haemir, the rewards from this Constellation will not provide any bonuses for now.
- Rosaniya is a very good Constellation and should be fully maxed to 99 Mastery and Purchase all the stars.
- Ashtar is also extremely powerful, but can be skipped until you start combat. If you do combat in the times you are online, it is highly recommended you max out this Constellation to 99 Mastery too and Purchase all the stars.
- The next step is to make some Gold Pieces
- We start by Woodcutting.
- Keep Woodcutting until you find the Ent Mark
- Craft Ent Tablets until you're out of wood.
- You'll need to buy some Summoning Shards from the Shop, which you should have enough Gold Pieces for from selling all the stuff you got from leveling everything to Level 30.
- You will need to craft at least 1 Tablet to be able obtain more Marks for the same Familiar.
- Equipping the Tablet doubles your chances of getting Marks.
- Craft Ent Tablets until you're out of wood.
- After the Ent tablets have been crafted, equip them.
- Then continue Woodcutting until you find Ent Mark Level 2.
- Don't Sell your Normal Logs for now. Keep 630 Normal Logs in the Bank, they will be needed later.
- Fishing is our next target.
- Start by buying the Iron Fishing Rod from the Shop for 100 .
- Fish the highest experience Fish you can, there is a list of the experience/second to be referenced here. Alternatively you can installed the "ETA" Mod which will tell you exactly how much Experience per Hour you'll get on each Fish.
- Just pick the highest one until you get to Shark then keep fishing Shark until Level 85
- Keep Fishing until you find a Octopus Mark
- Make a bunch of Octopus Tablets and Equip them in the other slot than where Ent is equiped
- 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2 Octopus and 1 Ent as soon as the Synergy is active.
- Synergies require Summoning Marks to be a certain Level, their current Level can be viewed in the Summoning Menu. In this Case with {ItemIcon|Octopus}} and Ent it will require both Marks to be Level 2. As soon as you find enough {ItemIcon|Octopus}} Marks for another Level, the Synergy will activate.
- 2 different Familiars together offer what is called a Synergy, when the Synergy is active the arrows in between the 2 Familiars will turn Green. This means the Synergy is active, it will use 1 Skill Related Tablet per action (in this Case Octopus) and when the Synergy is Active it will use an additional Related Tablet and 1 Synergy Companion Tablet, so in short, it will use 2 Octopus and 1 Ent as soon as the Synergy is active.
- Keep Fishing until your Summoning reaches Level 25 and your Octopus is Mark Level 3.
- Make a bunch of Octopus Tablets and Equip them in the other slot than where Ent is equiped
- Start by Cooking the Fish you caught in Fishing
- We're looking for Pig Marks here
- Once you receive your first Mark, craft some Pig Tablets and continue Cooking
- Keep Cooking your Fish until your Pig is Mark Level 3.
- If you run out of Fish you can buy Bag of Flour and turn those into Bread.
- For this the Basic Furnace will be needed. If your Pig is already at Mark Level 3, you can skip these steps for now and move on to point #6 .
- Visit Firemaking and burn 130 Normal Logs to reach Level 15.
- Mine 500 Copper Ore and 500 Tin Ore in Mining.
- Smelt 500 Bronze Bar in Smithing
- Purchase the Shop Upgrade Basic Furnace
- The Pig Octopus will give a 75% chance to give you a Cooked version of the Fish you're fishing.
- Keep Fishing selling all the Raw and Cooked fish you obtain. Your goal is around 47,000,000 to prepare for Agility
- You can also keep Fishing for more to buy some Bank Slots. How many slots is up to the Player, a minimum of 100-150 would be suggested.
- If Atlas of Discovery Expansion is owned Agility is next. There is a whole list of items and Skill Requirements for this. This Guide will not go in detail where to obtain them all, you can click the items to view their sources and requirements.
- Keep in mind that things like Agility Skillcape and the Mastery Pool Thresholds will lower the cost of items. These reductions are not calculated in these item requirements.
- 300 Raw Herring
- 300 Raw Salmon
- 300 Bones
- 500 Mind Rune
- 1,500 Maple Logs
- 500 Coral - Obtainable from (22, 6) The Vibrant Coral Gardens.
- 5,500 Paper
- 10,000 Magic Logs
- 250,000
- Visit (4, 26) Shrouded Horizon for 50,000
- Visit (22, 13) Dragon Valley for 50,000
- Visit (2, 10) Shrouded Badlands for 150,000
- Level 70
- Level 70
- Level 70
- Level 70
- Level 70
- Now to actually start Agility
- Build Cargo Net
- At Level 10 build Balance Beam and continue training Agility.
- At Level 20 build River Crossing and continue training Agility.
- At Level 30 build Gap Jump and continue training Agility.
- At Level 40 build Mountain Climb and continue training Agility.
- At Level 50 build Tree Balance and continue training Agility.
- At Level 60 build Heat Trap and continue training Agility.
- At Level 70 build A Lovely Jog and continue training Agility.
- At Level 80 build Ocean Drifting.
- Next skill is Cartography. If is NOT owned, skip this point and go to step #9.
- Visit This Wiki Page for more information on how to level it.
- The goal here is Level 120 and Full Hex Mastery.
- Next is continuing Agility.
- Continue training Agility
- At Level 90 build Waterfall and continue training Agility.
- At Level 99 build Pillar of Skilling - Requires 3,500 Silver Bar and 3,500 Gold Bar.
- If Throne of the Herald Expansion is owned, we continue to Level 120.
- For this the following items and Skill Levels will be required. These Skills will also not be explained further, please look up their Training Guides on the Wiki:
- Level 115
- Level 120
- Level 120
- Level 120
- 12,500 Corundumite Ore
- 5,000 Meteorite Ore
- 12,500 Oricha
- 20,000 Terrorfish
- 20,000 Divinite Ore
- 20,000 Carrion Logs
- At this point it is advised you level Crafting to Level 115 for access to Stamina Pouch.
- You can get Basic Bag from Thieving or if you have the Atlas of Discovery Expansion the better choice is to dig up Ancient Woven Bags from Bazaar (Medium) and turn those in to Basic Bag in Crafting.
- To continue Agility. These aren't the most effective Obstacles but they are the easiest to build.
- At Level 100 build Pit Maze and continue training Agility.
- At Level 105 build Forest Jog and continue training Agility.
- At Level 110 build Ice Trap and continue training Agility.
- At Level 115 build Forest Climb and continue training Agility.
- At Level 118 build Water Dive and continue training Agility.
- At Level 120 build Elite Pillar of Expertise
- This is where the Guide ends. Feel free to look up how to level other Skills by visiting their Guides.
Skilling Focused
Max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
Max efficiency without Throne of the Herald or Atlas of Discovery
Max efficiency with Throne of the Herald and Atlas of Discovery
Combat First Max efficiency with Throne of the Herald road to 100% Completion
This Method aims at clearing Throne of the Herald as soon as possible for the Harold pet. This gives:
- Max Pool Mastery Cap increased by 25%
- 2% Global Interval reduction
- 0.1s Attack Speed Interval reduction
- 5% Global Mastery Gain
- as well as many more useful things.
Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.
This will be combat focused. Level as little non-combat as possible to rush Harold for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.
It is recommended you completely ignore Township buildings after setting Aeris as your Worship.
- Keeping Township low will allow for cheaper rerolls of Casual Tasks.
- We will be using these Casual Tasks for free Slayer Coins.
- Tasks that provide Slayer Coins will reward 1,000 per Slayer Level.
- Township Level has no influence on that.
- Equipment that awards extra does effect the amount, so wearing Slayer Equipment, Hunter's Ring and the Cartography Point of Interest Dark Waters do effect the amount.
- Once you feel you no longer need the Food, Prayer Points, Bolts or Arrows from them, and you have a decent Gold income, feel free to start leveling Township.
Before going into Combat it is recommended to Level these Non-Combat Skills:
Skill | Level | Reason |
---|---|---|
Astrology | 60 | Max out the first stars (They give Global Accuracy which applies to all Attack Styles) in the Constellations Iridan, Terra, Vale, Syllia and Arachi. If there is not enough Stardust obtained, try to balance out where you spend it and maximize the amount of Accuracy Gained. |
Runecrafting | 85 | For Ancient Runes & decently crafted Wizard Equipment. |
Mining & Smithing | 40 | At 40 Mining and 40 Smithing you can mine & craft Silver Bar and Gold Bar, which are required to upgrade Melee Armour to (G), so they actually get their Damage Reduction. |
Agility | 70 | To start with Level 50 will be enough. Level 99 should be the aim once Impending Darkness Event is beaten. |
Later Aims should be:
Skill | Level | Reason |
---|---|---|
Herblore or Cartography | 90 | Both these Skills grant access to Damage Reduction Potion IV which is very helpful, especially in the Throne of the Herald Expansion. When Herblore is chosen it will also need Level 90. In Cartography 1000 can be obtained at (31, 19) The Sand-Covered Treasure. These can be turned in for 5,000 Damage Reduction Potion IV with Township Task Hard 15. |
Archaeology | 90 | Only when also doing Level 90, since this allows access to Underwater Ruins which has the very powerful Engulfing Vortex Longbow. This is quite a grind but well worth it; the weapon shreds through Throne of the Herald content |
Archaeology | 118 | This is highly Optional Not required but very fun to play with, Merman Pendant and Pirate Hook are 2 very powerful items only obtainable from very high Archaeology. You can defeat the entire game without them, they will however make some parts of the game faster/more fun. |
Starting Off Your Journey
Once you've got all the skills at around Level 30, with Astrology at level 60, Agility at Level 50, Runecrafting at Level 85 and Mining & Smithing at Level 40. You're ready to start your Combat Journey.
- It is assumed that Combat Stats are also at Level 30.
- If your Combat Skills are not Level 30, go beat up some Chicken, Cow or Golbin to get to at least Attack and Defence Level 5.
- Craft some Steel Equipment and upgrade it twice with Silver Bar and Gold Bar to it's (G) version so it gets the Damage Reduction.
- Equip the armour and continue your Combat.
- It is suggested to do Slayer Tasks. Since they are free to reroll at this point, keep getting new tasks until you see a task you can easily do.
- When you're roughly level 20-25 in Combat Skills (or 30 from Leveling everything to 30), it's time to switch to Mithril Equipment. Seeing as our Mining and Smithing isn't high enough to craft this, we can get these items from Mithril Knight.
- Collect: 2x Mithril Helmet, 2x Mithril Platebody, 2x Mithril Platelegs and 2x Mithril Boots.
- Turn 1 set of these items in for Normal Township Task #1, this rewards a (G) Mithril Platebody and (G) Mithril Shield, saving you some time needing to gather the Silver Bar and Gold Bar.
- Upgrade the Mithril Helmet, Mithril Platelegs and Mithril Boots to (G) the normal way so they get Damage Reduction too.
- This will require 525 Silver Bar and 750 Gold Bar.
- Collect: 2x Mithril Helmet, 2x Mithril Platebody, 2x Mithril Platelegs and 2x Mithril Boots.
- Continue Farming Slayer while leveling your Combat Skills.
- Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for Rune Equipment, completely skipping Adamant Equipment.
- We also can't craft Rune Equipment so we'll be getting it from Rune Knight.
- This will be the last Melee Armour Set needed before upgrading to God Equipment.
- A good Weapon alternative at this point is Ice Sword or Ice Dagger or Ice Battleaxe. This can be obtained from Frozen Cove.
- Upgrade the Rune Helmet, Rune Platebody, Rune Platelegs, Rune Boots and Rune Shield to (G).
- This will require 2,000 Silver Bar and 3,750 Gold Bar.
- Once you reach Combat Levels around Level 40-45 it's time to upgrade the Armour and Weapon again. This time we'll be aiming for Rune Equipment, completely skipping Adamant Equipment.
- You will also need to level your Magic and Ranged.
- Magic Wizard Armour you can craft in Runecrafting.
- Simply craft the highest Wizard Armour you can craft that matches the Element of the highest Spell you can Cast. This will increase the Minimum Damage of the Spell.
- A Magic Wand (Powerful) can be crafted by upgrading 100 Magic Wand (Basic)
- Or as a drop from Angel or Dark Wizard, which are both Magic enemies and can be rather rough unless your Ranged is already decently leveled.
- D-Hide Equipment is slightly harder to come by. For this, Spider Forest needs to be cleared several times
- This drops Green D-Hide Equipment (Level 40), Blue D-Hide Equipment (Level 50), Red D-Hide Equipment (Level 60) and Black D-Hide Equipment (Level 70).
- Clearing Spider Forest 30 times rewards 10,000 , 25,000 and a (U) Green D-hide Body through Normal Township Task #3
- Amulet of Looting also drops in this dungeon. When worn this item loots all items directly into your bank instead of the Loot Box.
- It is recommended you keep 5 Amulet of Looting for the Loot Container Stacking later on.
- There is also a Township Task to turn one in, although this only provides 25,000 and is not worth it at this time.
- You can get a Adamant Crossbow, Rune Crossbow or Dragon Crossbow by thieving Marauder at Level 21.
- An easy way to get Bolts is by buying Slayer Resupplies. This will also provide you Prayer Points and some Food.
- Magic Wizard Armour you can craft in Runecrafting.
- At this point you should have all 3 Combat Styles available to you. Keep fighting Slayer tasks until you reach Level 77.
- At Level 77 you're set to start Volcanic Cave, you can find a guide here.
- This is where this guide ends. You should have grasped the basics of Combat and Upgrading at this point.
- Further Guides can be found with each Dungeon. They all have a list of recommended/required Equipment and Skill Levels.
- The Dungeon Guides have been kept as low as possible on the Requirements and Gear needed.
- If you want to know what the next objectives are, look at the Next Dungeon guide. This should give you Items and Skill Levels to aim for.
- After defeating Throne of the Herald.
- Fully max out Cartography if Atlas of Discovery Expansion is owned. Including Hex Mastery.
- Level Agility to Level 120.
- It is suggested to get Crafting to Level 115 for Stamina Pouch to lower interval even further.
- You will need several Skills at high Levels to be able to build Agility Obstacles.
- Build your Pillar of Expertise when available.