Hitpoints

From Melvor Idle
Revision as of 23:17, 24 December 2020 by Auron956 (talk | contribs) (Update for v.0.18.0; Mention maximum HP after HP boosting items/pets)
This page was last updated for (v0.18.0).
Hitpoints

The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10, adding an additional 10 Hitpoints if Finn, the Cat is unlocked and another 30 if the Dragonfire Shield is equipped, for a maximum of 1,030 Hitpoints. Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.

Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the File:Hitpoints Skillcape (item).png Hitpoints Skillcape is equipped. Equipping the Gold Ruby Ring increases this amount by 10%. The Rapid Heal Prayer doubles the amount. Regeneration Potions provide a 3-12% chance to double the amount. These effects are multiplicative.

Hitpoints may also be replenished by eating Food. Raising Hitpoints to level 99 will unlock the File:Hitpoints Skillcape (item).png Hitpoints Skillcape for purchase from the Shop.

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Hardcore

characters will not regenerate hitpoints passively and must eat in order to regain lost HP.

Skillcape

The skillcape can be purchased from the store for 1,000,000GP after the player reaches

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Level 99

.

Skillcape Name Effect
File:Hitpoints Skillcape (item).svg Hitpoints Skillcape +10 HP Regen per interval

Pet

The pet can be unlocked by doing any action that provides Hitpoints XP.

Pet Name Effect
Finn, the Cat (pet).png Finn, the Cat +10 Maximum Hitpoints.