Module:Pets
From Melvor Idle
Data for this page is stored in Module:GameData/data
--This module contains all sorts of functions for getting data on pets
local p = {}
local PetData = mw.loadData('Module:Pets/data')
local Constants = mw.loadData('Module:Constants/data')
local Shared = require( "Module:Shared" )
local Icons = require('Module:Icons')
local Skills = require('Module:Skills')
function p.getPetByID(ID)
local result = Shared.clone(PetData.Pets[ID + 1])
if result ~= nil then
result.id = ID
end
return result
end
function p.getPet(name)
local result = nil
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "'", "'")
name = string.gsub(name, "'", "'")
for i, pet in pairs(PetData.Pets) do
local PetName = string.gsub(pet.name, '#', '')
if(name == PetName) then
result = Shared.clone(pet)
--Make sure every pet has an id, and account for Lua being 1-index
result.id = i - 1
break
end
end
return result
end
function p.getPetBySkill(skillName)
local result = nil
skillName = string.gsub(skillName, "%%27", "'")
skillName = string.gsub(skillName, "'", "'")
skillName = string.gsub(skillName, "'", "'")
for i, pet in pairs(PetData.Pets) do
if(Skills.getSkillID(skillName) == pet.skill) then
result = Shared.clone(pet)
--Make sure every pet has an id, and account for Lua being 1-index
result.id = i - 1
break
end
end
return result
end
function p.getPetTable(frame)
local petName = frame.args ~= nil and frame.args[1] or frame
local pet = p.getPet(petName)
local result = '{| class="wikitable"\r\n'
result = result..'!Pet!!Name!!Effect'
result = result..'\r\n|-\r\n|'..Icons.Icon({pet.name, type='pet', size='60', notext=true})
result = result..'||[['..pet.name..']]||'..pet.description
result = result..'\r\n|}'
return result
end
function p.getPetTableBySkill(frame)
local result = nil
local skillName = frame.args ~= nil and frame.args[1] or frame
skillName = string.gsub(skillName, "%%27", "'")
skillName = string.gsub(skillName, "'", "'")
skillName = string.gsub(skillName, "'", "'")
local pet = p.getPetBySkill(skillName)
result = p.getPetTable(pet.name)
return result
end
function p.getPetSidebar(frame)
local args = frame.args ~= nil and frame.args or frame
local result = nil
local name = args.name ~= nil and args.name or args[1]
local pet = p.getPet(name)
--local skill = args.skill ~= nil and args.skill or '{{Skill|'..Skills.getSkillName(pet.skill)..'}}'
local skill = (args.skill ~= nil and args.skill ~= '') and args.skill or Icons.Icon({Skills.getSkillName(pet.skill), type='skill'})
local effect = args.effect ~= nil and args.effect or pet.description
result = '{| class="wikitable" style="float:right; clear:right;"\r\n|-\r\n'
result = result..'! '..name..'\r\n|-\r\n| '
result = result..Icons.Icon({name, type='pet', size='250', notext=true})
result = result..'\r\n|-\r\n| Pet ID: '..pet.id
result = result..'\r\n|-\r\n| Skill: '..skill
result = result..'\r\n|-\r\n| style ="width: 250px;"|Effect: '..effect..'\r\n|}'
return result
end
return p