Module:Monsters
From Melvor Idle
local p = {}
local Constants = mw.loadData('Module:Constants/data')
local MonsterData = mw.loadData('Module:Monsters/data')
local Areas = require('Module:CombatAreas')
local Magic = require('Module:Magic')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
function p.getMonster(name)
local result = nil
if name == 'Spider (lv. 51)' or name == 'Spider' then
return p.getMonsterByID(50)
elseif name == 'Spider (lv. 52)' or name == 'Spider2' then
return p.getMonsterByID(51)
end
for i, monster in pairs(MonsterData.Monsters) do
if(monster.name == name) then
result = Shared.clone(monster)
--Make sure every monster has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
end
end
return result
end
function p.getMonsterByID(ID)
local result = Shared.clone(MonsterData.Monsters[ID + 1])
result.id = ID
return result
end
function p.getSpecialAttack(name)
local result = nil
for i, attack in pairs(MonsterData.SpecialAttacks) do
if(attack.name == name) then
result = Shared.clone(attack)
--Make sure every attack has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
end
end
return result
end
function p.getSpecialAttackByID(ID)
return MonsterData.SpecialAttacks[ID + 1]
end
function p.getPassive(name)
local result = nil
for i, passive in pairs(MonsterData.Passives) do
if passive.name == name then
result = Shared.clone(passive)
--Make sure every passive has an ID, and account for the 1-based indexing of Lua
result.id = i - 1
end
end
return result
end
function p.getPassiveByID(ID)
return MonsterData.Passives[ID + 1]
end
function p.getMonsterStat(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1]
local StatName = frame.args ~= nil and frame.args[2] or frame[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
if StatName == 'HP' then
return p.getMonsterHP(MonsterName)
elseif StatName == 'maxHit' then
return p.getMonsterMaxHit(MonsterName)
elseif StatName == 'accuracyRating' then
return p.getMonsterAR(MonsterName)
elseif StatName == 'meleeEvasionRating' then
return p.getMonsterER({MonsterName, 'Melee'})
elseif StatName == 'rangedEvasionRating' then
return p.getMonsterER({MonsterName, 'Ranged'})
elseif StatName == 'magicEvasionRating' then
return p.getMonsterER({MonsterName, 'Magic'})
end
return monster[StatName]
end
function p.getMonsterStyleIcon(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local notext = args.notext
local nolink = args.nolink
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local iconText = ''
if monster.attackType == Constants.attackType.Melee then
iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink})
elseif monster.attackType == Constants.attackType.Ranged then
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink})
else
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink})
end
return iconText
end
function p.getMonsterHP(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return monster.hitpoints * 10
else
return "ERROR: No monster with that name found"
end
end
function p.getMonsterAttackSpeed(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster ~= nil then
return monster.attackSpeed / 1000
else
return "ERROR: No monster with that name found"
end
end
function p.getMonsterCombatLevel(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local base = 0.25 * (monster.defenceLevel + monster.hitpoints)
local melee = 0.325 * (monster.attackLevel + monster.strengthLevel)
local range = 0.325 * (1.5 * monster.rangedLevel)
local magic = 0.325 * (1.5 * monster.magicLevel)
if melee > range and melee > magic then
return math.floor(base + melee)
elseif range > magic then
return math.floor(base + range)
else
return math.floor(base + magic)
end
end
function p.getMonsterAR(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local effAttLvl = 0
local attBonus = 0
if monster.attackType == Constants.attackType.Melee then
effAttLvl = monster.attackLevel + 9
attBonus = monster.attackBonus + 64
elseif monster.attackType == Constants.attackType.Ranged then
effAttLvl = monster.rangedLevel + 9
attBonus = monster.attackBonusRanged + 64
elseif monster.attackType == Constants.attackType.Magic then
effAttLvl = monster.magicLevel + 9
attBonus = monster.attackBonusMagic + 64
else
return "ERROR: This monster has an invalid attack type somehow"
end
return effAttLvl * attBonus
end
function p.getMonsterER(frame)
local args = frame.args ~= nil and frame.args or frame
local MonsterName = args[1]
local style = args[2]
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local effDefLvl = 0
local defBonus = 0
if style == "Melee" then
effDefLvl = monster.defenceLevel + 9
defBonus = monster.defenceBonus + 64
elseif style == "Ranged" then
effDefLvl = monster.defenceLevel + 9
defBonus = monster.defenceBonusRanged + 64
elseif style == "Magic" then
effDefLvl = math.floor(monster.magicLevel * 0.7 + monster.defenceLevel * 0.3) + 9
defBonus = monster.defenceBonusMagic + 64
else
return "ERROR: Must choose Melee, Ranged, or Magic"
end
return effDefLvl * defBonus
end
function p._isDungeonOnlyMonster(monster)
local areaList = Areas.getMonsterAreas(monster.id)
local dunCount = 0
local nonDunCount = 0
for i, area in Shared.skpairs(areaList) do
if area.type == 'dungeon' then
dunCount = dunCount + 1
else
nonDunCount = nonDunCount + 1
end
end
return dunCount > 0 and nonDunCount == 0
end
function p.isDungeonOnlyMonster(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found"
end
return p._isDungeonOnlyMonster(monster)
end
function p._getMonsterAreas(monster)
local result = ''
local areaList = Areas.getMonsterAreas(monster.id)
for i, area in pairs(areaList) do
if i > 1 then result = result..'<br/>' end
result = result..Icons.Icon({area.name, type = area.type})
end
return result
end
function p.getMonsterAreas(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with name "..monsterName.." found"
end
return p._getMonsterAreas(monster)
end
function p.getMonsterMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local normalChance = 100
local specialMaxHit = 0
local normalMaxHit = p.getMonsterBaseMaxHit(frame)
if monster.hasSpecialAttack then
for i, specID in pairs(monster.specialAttackID) do
local specAttack = p.getSpecialAttackByID(specID)
if monster.overrideSpecialChances ~= nil then
normalChance = normalChance - monster.overrideSpecialChances[i]
else
normalChance = normalChance - specAttack.chance
end
local thisMax = 0
if specAttack.setDamage ~= nil then
thisMax = specAttack.setDamage * 10
else
thisMax = normalMaxHit
end
if specAttack.stunDamageMultiplier ~= nil and specAttack.stunDamageMultiplier > 1 then
thisMax = thisMax * specAttack.stunDamageMultiplier
end
if specAttack.sleepDamageMultiplier ~= nil and specAttack.sleepDamageMultiplier > 1 then
thisMax = thisMax * specAttack.sleepDamageMultiplier
end
if thisMax > specialMaxHit then specialMaxHit = thisMax end
end
end
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant
if normalChance == 0 then normalMaxHit = 0 end
return math.max(specialMaxHit, normalMaxHit)
end
function p.getMonsterBaseMaxHit(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local effStrLvl = 0
local strBonus = 0
if monster.attackType == Constants.attackType.Melee then
effStrLvl = monster.strengthLevel + 9
strBonus = monster.strengthBonus
elseif monster.attackType == Constants.attackType.Ranged then
effStrLvl = monster.rangedLevel + 9
strBonus = monster.strengthBonusRanged
elseif monster.attackType == Constants.attackType.Magic then
local mSpell = nil
if monster.selectedSpell ~= nil then mSpell = Magic.getSpellByID('Spells', monster.selectedSpell) end
if mSpell == nil then
return math.floor(10 * (monster.setMaxHit + (monster.setMaxHit * monster.damageBonusMagic / 100)))
else
return math.floor(10 * (mSpell.maxHit + (mSpell.maxHit * monster.damageBonusMagic / 100)))
end
else
return "ERROR: This monster has an invalid attack type somehow"
end
--Should only get here for Melee/Ranged, which use functionally the same damage formula
return math.floor(10 * (1.3 + (effStrLvl/10) + (strBonus / 80) + ((effStrLvl * strBonus) / 640)))
end
function p.getMonsterAttacks(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local result = ''
local iconText = ''
local typeText = ''
if monster.attackType == Constants.attackType.Melee then
iconText = Icons.Icon({'Melee', notext=true})
typeText = 'Melee'
elseif monster.attackType == Constants.attackType.Ranged then
iconText = Icons.Icon({'Ranged', type='skill', notext=true})
typeText = 'Ranged'
else
iconText = Icons.Icon({'Magic', type='skill', notext=true})
typeText = 'Magic'
end
local normalAttackChance = 100
if monster.hasSpecialAttack then
for i, specID in pairs(monster.specialAttackID) do
local specAttack = p.getSpecialAttackByID(specID)
local attChance = 0
if monster.overrideSpecialChances ~= nil then
attChance = monster.overrideSpecialChances[i]
else
attChance = specAttack.chance
end
normalAttackChance = normalAttackChance - attChance
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description
end
end
if normalAttackChance == 100 then
result = iconText..'1 - '..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'
elseif normalAttackChance > 0 then
result = '* '..normalAttackChance..'% '..iconText..'1-'..p.getMonsterBaseMaxHit(frame)..' '..typeText..' Damage'..result
end
return result
end
function p.getMonsterPassives(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local result = ''
if monster.hasPassive then
result = result .. '===Passives==='
for i, passiveID in pairs(monster.passiveID) do
local passive = p.getPassiveByID(passiveID)
local passiveChance = 0
if passive.chance ~= nil then
passiveChance = passive.chance
end
result = result .. '\r\n* ' .. Shared.round(passiveChance, 2, 0) .. '% ' .. passive.name .. '\r\n** ' .. passive.description
end
end
return result
end
function p.getMonsterCategories(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local result = '[[Category:Monsters]]'
if monster.attackType == Constants.attackType.Melee then
result = result..'[[Category:Melee Monsters]]'
elseif monster.attackType == Constants.attackType.Ranged then
result = result..'[[Category:Ranged Monsters]]'
elseif monster.attackType == Constants.attackType.Magic then
result = result..'[[Category:Magic Monsters]]'
end
if monster.hasSpecialAttack then
result = result..'[[Category:Monsters with Special Attacks]]'
end
if monster.isBoss then
result = result..'[[Category:Bosses]]'
end
return result
end
function p.getMonsterDrops(frame)
local MonsterName = frame.args ~= nil and frame.args[1] or frame
local monster = p.getMonster(MonsterName)
if monster == nil then
return "ERROR: No monster with that name found"
end
local result = ''
if monster.bones ~= nil then
local bones = Items.getItemByID(monster.bones)
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards
if not p._isDungeonOnlyMonster(monster) or Shared.contains(bones.name, 'Shard') then
result = result.."'''Always Drops:'''"
result = result..'\r\n{|class="wikitable"'
result = result..'\r\n!Item !! Qty'
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'})
result = result..'||'..(monster.boneQty ~= nil and monster.boneQty or 1)..'\r\n'..'|}'
end
end
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons
if not p._isDungeonOnlyMonster(monster) then
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
local lootValue = 0
result = result.."'''Loot:'''"
local avgGp = 0
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
local gpTxt = Icons.GP(monster.dropCoins[1], monster.dropCoins[2] - 1)
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt
end
local multiDrop = Shared.tableCount(monster.lootTable) > 1
local totalWt = 0
for i, row in pairs(monster.lootTable) do
totalWt = totalWt + row[2]
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item!!Qty'
result = result..'!!Price!!colspan="2"|Chance'
--Sort the loot table by weight in descending order
table.sort(monster.lootTable, function(a, b) return a[2] > b[2] end)
for i, row in Shared.skpairs(monster.lootTable) do
local thisItem = Items.getItemByID(row[1])
local maxQty = row[3]
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:right" data-sort-value="'..maxQty..'"|'
if maxQty > 1 then
result = result.. '1 - '
end
result = result..Shared.formatnum(row[3])
--Adding price columns
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0
if itemPrice == 0 or maxQty == 1 then
result = result..'||'..Icons.GP(itemPrice)
else
result = result..'||'..Icons.GP(itemPrice, itemPrice * maxQty)
end
--Getting the drop chance
local dropChance = (row[2] / totalWt * lootChance)
if dropChance ~= 100 then
--Show fraction as long as it isn't going to be 1/1
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2] * lootChance, totalWt * 100)
result = result..'||'
else
result = result..'||colspan="2" data-sort-value="'..row[2]..'"'
end
result = result..'style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
--Adding to the average loot value based on price & dropchance
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((1 + maxQty) / 2))
end
if multiDrop then
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:'
if lootChance < 100 then
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||'
else
result = result..'\r\n|colspan="2" '
end
result = result..'style="text-align:right"|'..lootChance..'.00%'
end
result = result..'\r\n|}'
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold"
result = result..'<br/>Including GP, the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue, 2, 0))
end
--If no other drops, make sure to at least say so.
if result == '' then result = 'None' end
return result
end
function p.getChestDrops(frame)
local ChestName = frame.args ~= nil and frame.args[1] or frame
local chest = Items.getItem(ChestName)
if chest == nil then
return "ERROR: No item named "..ChestName..' found'
end
local result = ''
if chest.dropTable == nil then
return "ERROR: "..ChestName.." does not have a drop table"
else
local lootChance = 100
local lootValue = 0
local multiDrop = Shared.tableCount(chest.dropTable) > 1
local totalWt = 0
for i, row in pairs(chest.dropTable) do
totalWt = totalWt + row[2]
end
result = result..'\r\n{|class="wikitable sortable"'
result = result..'\r\n!Item!!Qty'
result = result..'!!colspan="2"|Chance!!Price'
--Sort the loot table by weight in descending order
for i, row in pairs(chest.dropTable) do
if chest.dropQty ~= nil then
table.insert(row, chest.dropQty[i])
else
table.insert(row, 1)
end
end
table.sort(chest.dropTable, function(a, b) return a[2] > b[2] end)
for i, row in Shared.skpairs(chest.dropTable) do
local thisItem = Items.getItemByID(row[1])
local qty = row[3]
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'})
result = result..'||style="text-align:right" data-sort-value="'..qty..'"|'
if qty > 1 then
result = result.. '1 - '
end
result = result..Shared.formatnum(qty)
local dropChance = (row[2] / totalWt) * 100
result = result..'||style="text-align:right" data-sort-value="'..row[2]..'"'
result = result..'|'..Shared.fraction(row[2], totalWt)
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%'
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"'
if qty > 1 then
result = result..'|'..Icons.GP(thisItem.sellsFor, thisItem.sellsFor * qty)
else
result = result..'|'..Icons.GP(thisItem.sellsFor)
end
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((1 + qty)/ 2))
end
result = result..'\r\n|}'
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))
end
return result
end
function p.getAreaMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
if area.type == 'dungeon' then
return p.getDungeonMonsterTable(frame)
end
local tableTxt = '{| class="wikitable sortable"'
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]'
for i, monsterID in pairs(area.monsters) do
local monster = p.getMonsterByID(monsterID)
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'})
tableTxt = tableTxt..'||'..p.getMonsterCombatLevel(monster.name)
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(monster.name))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(monster.name))
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({monster.name, nolink='true'})
end
tableTxt = tableTxt..'\r\n|}'
return tableTxt
end
function p.getDungeonMonsterTable(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find a dungeon named "..areaName
end
--For Dungeons, go through and count how many of each monster are in the dungeon first
local monsterCounts = {}
for i, monsterID in pairs(area.monsters) do
if monsterCounts[monsterID] == nil then
monsterCounts[monsterID] = 1
else
monsterCounts[monsterID] = monsterCounts[monsterID] + 1
end
end
local usedMonsters = {}
local tableTxt = '{| class="wikitable sortable"'
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count'
for i, monsterID in pairs(area.monsters) do
if not Shared.contains(usedMonsters, monsterID) then
local monster = p.getMonsterByID(monsterID)
local name = monster.name
if monsterID == 51 then name = 'Spider2' end
if monsterID ~= 1 then
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({name, type='monster'})
tableTxt = tableTxt..'||'..p.getMonsterCombatLevel(name)
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterHP(name))
tableTxt = tableTxt..'||'..Shared.formatnum(p.getMonsterMaxHit(name))
tableTxt = tableTxt..'||'..p.getMonsterStyleIcon({name, nolink='true'})
tableTxt = tableTxt..'||'..monsterCounts[monsterID]
else
--Special handling for Into the Mist
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||data-sort-value="0"|'..Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'})
tableTxt = tableTxt..'||'..monsterCounts[monsterID]
end
table.insert(usedMonsters, monsterID)
end
end
tableTxt = tableTxt..'\r\n|}'
return tableTxt
end
function p._getAreaMonsterList(area)
local monsterList = {}
for i, monsterID in pairs(area.monsters) do
local monster = p.getMonsterByID(monsterID)
table.insert(monsterList, Icons.Icon({monster.name, type='monster'}))
end
return table.concat(monsterList, '<br/>')
end
function p._getDungeonMonsterList(area)
local monsterList = {}
local lastMonster = nil
local lastID = -1
local count = 0
for i, monsterID in pairs(area.monsters) do
if monsterID ~= lastID then
local monster = p.getMonsterByID(monsterID)
if lastMonster ~= nil then
local name = lastMonster.name
if lastMonster.id == 51 then name = 'Spider2' end
table.insert(monsterList, Icons.Icon({name, type='monster', qty=count}))
end
lastMonster = monster
lastID = monster.id
count = 1
else
count = count + 1
end
--Make sure the final monster in the dungeon gets counted
if i == Shared.tableCount(area.monsters) then
local name = lastMonster.name
table.insert(monsterList, Icons.Icon({lastMonster.name, type='monster', qty=count}))
end
end
return table.concat(monsterList, '<br/>')
end
function p.getAreaMonsterList(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
if area.type == 'dungeon' then
return p._getDungeonMonsterList(area)
else
return p._getAreaMonsterList(area)
end
end
function p._getDungeonRewards(area)
local bossMonster = p.getMonsterByID(area.monsters[Shared.tableCount(area.monsters)])
local gpMin = bossMonster.dropCoins[1]
local gpMax = bossMonster.dropCoins[2]
local chestID = bossMonster.lootTable[1][1]
local chestQty = bossMonster.lootTable[1][3]
local theChest = Items.getItemByID(chestID)
local result = '* '..Icons.GP(gpMin, gpMax)
result = result..'\r\n* '..Icons.Icon({theChest.name, type='item', qty=chestQty})
if area.name == 'Volcanic Cave' then
result = result..'\r\n* '..Icons.Icon({'Fire Cape', type='item', qty=1})
elseif area.name == 'Infernal Stronghold' then
result = result..'\r\n* '..Icons.Icon({'Infernal Cape', type='item', qty=1})
end
return result
end
function p.getDungeonRewards(frame)
local areaName = frame.args ~= nil and frame.args[1] or frame
local area = Areas.getArea(areaName)
if area == nil then
return "ERROR: Could not find an area named "..areaName
end
if area.type == 'dungeon' then
return p._getDungeonRewards(area)
else
return "ERROR: "..areaName.." is not a dungeon"
end
end
function p.getFoxyTable(frame)
local result = 'Monster,Min GP,Max GP,Average GP'
for i, monster in Shared.skpairs(MonsterData.Monsters) do
if not p._isDungeonOnlyMonster(monster) then
if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
local avgGp = (monster.dropCoins[1] + monster.dropCoins[2] - 1) / 2
result = result..'\r\n'..monster.name..','..monster.dropCoins[1]..','..monster.dropCoins[2]..','..avgGp
end
end
end
return result
end
return p