Combat Triangle

From Melvor Idle
Revision as of 16:07, 11 June 2021 by Falterfire (talk | contribs) (Updated to new penalties for v0.20)
This page was last updated for (v0.20).

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

Each combat type is strong against one of the other two combat types and weak against the other:

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Melee

is strong against

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Ranged

.

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Ranged

is strong against

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Magic

.

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Magic

is strong against

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Melee

.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a

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Hardcore

or Adventure character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased.

Bonuses

Player Style Game Mode VS
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Melee
VS
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Ranged
VS
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Magic
DMG DR DMG DR DMG DR
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Melee
Normal +0% 1.0x +10% 1.25x -15% 0.5x
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Hardcore
+0% 1.0x +10% 1.25x -25% 0.25x
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Ranged
Normal -15% 0.95x +0% 1.0x +10% 1.25x
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Hardcore
-25% 0.75x +0% 1.0x +10% 1.25x
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Magic
Normal +10% 1.25x -15% 0.85x +0% 1.0x
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Hardcore
+10% 1.25x -25% 0.75x +0% 1.0x