Module:ModifierTables
From Melvor Idle
Documentation for this module may be created at Module:ModifierTables/doc
--Module that constructs tables for all things that can affect Player Modifiers
--This includes Agility, Equipment, and Pets right now
local p = {}
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Pets = require('Module:Pets')
local Items = require('Module:Items')
local Agility = require('Module:Skills/Agility')
local Shop = require('Module:Shop')
--First up, functions to get all the things in a category that have a given modifier:
function p.getModifierValue(modifiers, modifier, skill, getOpposites)
--Sometimes nil modifier sets will get here, which is fine. Just return 0 immediately
if modifiers == nil then
return 0
end
--Make sure we have the skillID and not the name
if skill == '' then
skill = nil
elseif type(skill) == 'string' then
skill = Constants.getSkillID(skill)
end
--By default, attempt to add the increased and decreased prefixes to the modifier
--But if getOpposites is false, only look for an exact match
local increaseMod, decreaseMod = '', ''
if getOpposites == nil or getOpposites then
increaseMod = 'increased'..modifier
decreaseMod = 'decreased'..modifier
else
increaseMod = modifier
end
if not p.hasLogged then
mw.log(increaseMod..', '..decreaseMod)
p.hasLogged = true
end
local increaseVal, decreaseVal = 0, 0
if modifiers[increaseMod] ~= nil and modifiers[increaseMod] ~= nil then
if type(modifiers[increaseMod]) == 'table' then
for i, subVal in Shared.skpairs(modifiers[increaseMod]) do
if subVal[1] == skill then
increaseVal = subVal[2]
end
end
else
increaseVal = modifiers[increaseMod]
end
end
if modifiers[decreaseMod] ~= nil and modifiers[decreaseMod] ~= nil then
if type(modifiers[decreaseMod]) == 'table' then
for i, subVal in Shared.skpairs(modifiers[decreaseMod]) do
if subVal[1] == skill then
decreaseVal = subVal[2]
end
end
else
decreaseVal = modifiers[decreaseMod]
end
end
return increaseVal - decreaseVal
end
function p.getItemsWithModifier(modifier, skill, getOpposites)
local itemList = Items.getItems(
function(item)
return p.getModifierValue(item.modifiers, modifier, skill, getOpposites) ~= 0
end)
return itemList
end
function p.getObstaclesWithModifier(modifier, skill, getOpposites)
local obstList = Agility.getObstacles(
function(obst)
return p.getModifierValue(obst.modifiers, modifier, skill, getOpposites) ~= 0
end)
return obstList
end
function p.getPetsWithModifier(modifier, skill, getOpposites)
local petList = Pets.getPets(
function(pet)
return p.getModifierValue(pet.modifiers, modifier, skill, getOpposites) ~= 0
end)
return petList
end
function p.getUpgradesWithModifier(modifier, skill, getOpposites)
local upgradeList = Shop.getPurchases(
function(purchase)
return p.getModifierValue(purchase.contains.modifiers, modifier, skill, getOpposites) ~= 0
end)
return upgradeList
end
return p