Slayer
This page was last updated for (v1.0.3). |
Slayer is a Combat skill that allows players to earn access to unique equipment and combat locations. Slayer experience can be earned by killing monsters in Slayer Areas or through Slayer Tasks. Killing monsters assigned as a Slayer Task also provides Slayer Coins, which can be spent at the Shop to purchase equipment that gives a boost to slayer experience rates or allows the player to access new Slayer Areas.
Some Slayer Areas require the player to wear specific equipment during combat in order to deal damage to monsters within the area (can be bypassed with the Slayer Skillcape), while others have area effects that negatively impact the player while in combat. For more information, see: Slayer Areas.
Slayer Tasks
Slayer Tasks are randomly assigned in the combat page of the game, and are completed by killing the displayed monster. Monsters killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints.
Tasks are available in five different tiers of increasing difficulty:
Tier | New Task Cost | Extension Cost | Monster Level | |
---|---|---|---|---|
Easy | 1 | 100 |
1 - 49 | |
Normal | 25 | 2,000 |
800 |
50 - 99 |
Hard | 50 | 5,000 |
2,700 |
100 - 199 |
Elite | 75 | 15,000 |
6,400 |
200 - 374 |
Master | 85 | 25,000 |
12,500 |
375+ |
A Slayer Task can be completed by killing the specified number of the assigned task monster, when complete a new task in that same tier will be automatically picked at no cost to the player. Optionally, the current task can be extended before it has been completed (increasing the number of monster kills required for task completion), or a new task of any tier can be chosen. Both extending a task and choosing a new task costs Slayer Coins, the costs for each are listed in the above task tier table.
When choosing a new task, a monster of the selected tier will be chosen at random. Monsters within Slayer Areas can only be chosen if the player meets the level requirement, and owns (or has previously owned) either the equipment required for entry or an item such as the Slayer Skillcape that bypasses slayer area item requirements. For example, supposing a player has sold their
Climbing Boots then it is still possible to be assigned any of the monsters within
Perilous Peaks as a Slayer Task. These rules are relaxed when a task is automatically assigned while
Auto Slayer is enabled - in this case the player will only be assigned monsters within areas that can be accessed with their active equipment set.
The number of monsters assigned per task is a random number that generally increases as the task's tier and the player's Slayer level increase. Formulas used to determine both the minimum/maximum possible task size and the increase when extending a task are included within the Slayer Task Mechanics section.
In addition to killing monsters for Slayer Tasks, Slayer experience can be earned by killing monsters found in Slayer Areas, at a rate equal to 5% of the slain monster's hitpoints. If the player's Slayer Task is for a monster from a Slayer Area, the experience rates will stack, giving 15% of the monster's total hitpoints as experience. Slayer experience gained can be increased further by equipping Slayer armour, which can be purchased from the Shop.
Below lists the XP and Slayer Coins earned (before bonuses are applied) under various scenarios:
Fighting Slayer Task | In Slayer Area | ||
---|---|---|---|
(% of Monster | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Slayer Task Mechanics
The number of monsters assigned per task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task size when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:
- [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
- [math]\displaystyle{ \text{Slayer Level} }[/math] is not the virtual skill level, and therefore has a maximum value of 99
- [math]\displaystyle{ \text{Tier} }[/math] is defined as:
- Easy = 0
- Normal = 1
- Hard = 2
- Elite = 3
- Master = 4
Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).
Auto Slayer
Auto Slayer is an unlock that can be purchased from the Shop for 150,000
. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional
Slayer Coins.
While this option is checked, after killing the final monster in a Slayer Task the player will automatically swap to fighting their next Slayer target. Only monsters in areas the player can currently access can be rolled while auto-slayer is enabled. For example, a player who does not have either a Mirror Shield or a cape such as the
Slayer Skillcape that bypasses slayer area requirements equipped would not be assigned
Strange Eyed Monsters while auto slaying.
Players looking to take advantage of Auto Slayer should make sure they have gear equipped that will allow them to survive facing all of the monsters in a given category, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Slayer Coin Acquisition
There are a number of ways to increase the amount of Slayer Coins acquired upon task monster kills:
Source | Type | DLC | Slayer Coin Boosts | Other Modifiers |
---|---|---|---|---|
![]() | Item | +25% Global Slayer Coins (except Item Sales) | +25% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
![]() | Point of Interest | ![]() | +25% Global Slayer Coins (except Item Sales) | +10% Accuracy Rating +10% Global Evasion +5% Max Hit -20% Flat Slayer Area Effect Negation |
![]() | Item | +20% Global Slayer Coins (except Item Sales) | +20% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
![]() | Pet | +20% Global Slayer Coins (except Item Sales) | ||
![]() | Item | +15% Global Slayer Coins (except Item Sales) | +15% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
![]() | Item (Consumable) | ![]() | +15% Global Slayer Coins (except Item Sales) | +10 Charges per Potion +20% Chance to gain +1 additional resource in Herblore (Cannot be doubled) |
Agility Obstacle 5 | +10% Global Slayer Coins (except Item Sales) | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Task Length/Qty -20% Flat Slayer Area Effect Negation | ||
Agility Obstacle 9 | +10% Global Slayer Coins (except Item Sales) | +5% Slayer Skill XP +10% Auto Eat Efficiency +3% Damage To All Monsters | ||
Agility Obstacle 10 | +10% Global Slayer Coins (except Item Sales) | +5% Auto Eat Efficiency +5% Damage To All Monsters | ||
Agility Obstacle 11 | +10% Global Slayer Coins (except Item Sales) | -20% Global Accuracy -20% Auto Eat Efficiency +8% Slayer Skill XP +15% Flat Slayer Area Effect Negation | ||
Agility Obstacle 14 | +10% Global Slayer Coins (except Item Sales) | +15% Damage to Monsters in Slayer Areas -20% Damage to Monsters in Dungeons +15% Flat Slayer Area Effect Negation | ||
![]() | Item | +10% Global Slayer Coins (except Item Sales) | +10% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP) | |
Item (Summon1, Summon2) | +10% Global Slayer Coins (except Item Sales) | |||
![]() | Item (Ring, Passive) | +10% Global Slayer Coins (except Item Sales) | +10% Flat Slayer Area Effect Negation +10% Slayer Skill XP | |
![]() | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +10% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks Bypass All Slayer Area item requirements +35% Flat Slayer Area Effect Negation | |
![]() | Item (Consumable) | +8% Global Slayer Coins (except Item Sales) | +25% Flat Slayer Area Effect Negation +5% Slayer Skill XP | |
![]() | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
![]() | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
![]() | Item (Helmet, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +8% Global Slayer Coins (except Item Sales) | +8% Damage To Slayer Tasks +30% Flat Slayer Area Effect Negation +50% Slayer Skill XP +5% Chance To Double Loot in Combat +5% Chance to Double Items in Thieving | |
![]() | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
![]() | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
![]() | Item (Helmet, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +6% Global Slayer Coins (except Item Sales) | +6% Damage To Slayer Tasks +25% Flat Slayer Area Effect Negation +45% Slayer Skill XP +4% Chance To Double Loot in Combat +4% Chance to Double Items in Thieving | |
Constellation | +5% Global Slayer Coins (except Item Sales) | +5% Reflect Damage +8% GP from Combat +8 Hidden Defence Level +8% Defence Skill XP +8% Slayer Skill XP +5% Damage to Monsters in Slayer Areas | ||
![]() | Item (Gem) | ![]() | +5% Global Slayer Coins (except Item Sales) | +20 Maximum Hitpoints +5% Damage To Slayer Tasks +5% Damage to Monsters in Dungeons +4% Damage to Monsters in Combat Areas +3% Chance To Double Loot in Combat |
![]() | Item (Consumable) | +5% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation +3% Slayer Skill XP | |
![]() | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
![]() | Item (Gem) | ![]() | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks |
![]() | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
![]() | Item (Helmet, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
![]() | Item (Platebody, Passive) | +5% Global Slayer Coins (except Item Sales) | +5% Damage To Slayer Tasks +20% Flat Slayer Area Effect Negation +40% Slayer Skill XP +3% Chance To Double Loot in Combat +3% Chance to Double Items in Thieving | |
![]() | Pet | +5% Global Slayer Coins (except Item Sales) | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% Chance to Double Items Globally | |
![]() | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +4% Global Slayer Coins (except Item Sales) | +4% Damage To Slayer Tasks +30% Slayer Skill XP +15% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +3% Global Slayer Coins (except Item Sales) | +3% Damage To Slayer Tasks +15% Slayer Skill XP +10% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
![]() | Item (Helmet, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
![]() | Item (Platebody, Passive) | +2% Global Slayer Coins (except Item Sales) | +2% Damage To Slayer Tasks +5% Slayer Skill XP +5% Flat Slayer Area Effect Negation | |
Pet | +2% Global Slayer Coins (except Item Sales) | |||
Agility Obstacle 8 | -10% Global Slayer Coins (except Item Sales) | +8% Damage to Monsters in Slayer Areas | ||
Agility Obstacle 15 | -10% Global Slayer Coins (except Item Sales) | -100 Maximum Hitpoints Your Attacks now roll twice (Select highest chance) | ||
![]() | Point of Interest | ![]() | -40% Global Slayer Coins (except Item Sales) | +20% Flat Slayer Area Effect Negation |
The fastest way to get Slayer Coins when idling is by doing Elite tasks with
Cloudburst Staff and the Glacia God armor. A more in-depth explanation of how this may be achieved is included below.
Combat Sim for Magic |
---|
The following setup was used in Combat Simulator:
There are 3
The passive slot is one of the least impactful bonuses, and any alternatives can be used -
This setup can be improved marginally by adding The best single target by far is |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Regular Skillcape
The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:
+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
Superior Skillcape
The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Slayer skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)
Pet
The Slayer pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Asura | +20% Global Slayer Coins (except Item Sales) |
Slayer Tier Monsters
This section lists all possible tasks for every tier of Slayer.
Easy
Tier 0, also known as Easy.
Normal
Tier 1, also known as Normal.
Hard
Tier 2, also known as Hard.
Elite
Tier 3, also known as Elite.
Master
Tier 4, also known as Master.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |