HCCO/Guide
This page was last updated for (v1.0.5). |
The majority of this guide is written by Username, mazunki, @ERRORMONSTER#8764 of the discord community with modernisation by @Zxv#0157 / Zxv975 / /u/Zxv975. If you have any questions, or if anything is wrong, please make sure to reach out to any of us. Feel free to edit the guide or add anything to it as needed.
Thanks to everyone in #hardcore-mode-chat for making this possible. :)
What is HCCO?
HCCO stands for Hardcore
Combat Only. This implies that you cannot use any non-Combat skills at any time, and must play on
Hardcore. There is a secondary challenge, 12b, which means you may not buy any Bank slots, and are limited to the 12 provided to you by default. This is a popular additional challenge and most of the guide is directly applicable to 12b players (albeit with a lot more bank management).
To create a HCCO account, one can create a typical hardcore account and abstain from all non-combat skills. Alternatively, through the official mod manager one can use the Combat Only Account Mod to create an account with non-combat skills completely disabled and hidden. This mod offers the option for a mediumcore version, which is identical but doesn't have permadeath (you still lose one random item on death). There are currently no tangible differences between either of these options for playing HCCO mode, and one can convert between gamemodes through the use of mods.
Preface
Food is vital to a HCCO account, and your first food source (and one that you will be relying on for quite a while) is Plants. Starting out, you should fight
Plants for the
Potatoes they drop and to increase your combat levels.
Note about Attack vs
Strength vs
Defence: All three combat skills are very useful to level in their own ways.
Attack increases your chance to hit and unlocks new weapons to use,
Strength increases your maximum hit, and
Defence increases your chance to not get hit (which saves you food). In general, they should all be leveled equally.
Defence should be the first combat skill that you level, as it greatly reduces the amount of damage that you will take from
Plants (roughly by half).
Attack should be second,
Strength should be last. Since you have a low chance to hit, it’s more important to level
Attack rather than
Strength.
Weapons in this game have different attack speeds depending on their type. Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.
There are different styles in the game, depending on the weapon you’re wielding. Melee weapons, which will be our main focus initially, have Stab, Slash and Block. Each style gets a bonus to the accuracy rating depending on the specific weapon. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance.
The style you choose will also give you experience towards the combat skill in question: Stabbing gives Attack experience, Slashing gives
Strength experience, while Blocking is used to train
Defence. At the start, you’ll have to eat manually to ensure that you won’t die. Later on, you will unlock
Auto Eat, so eating will be less of a worry.
Chapters
Chapter I: Gearing Up
Chapter II: Mithril Armour
To start, you should have: Full Steel Armour,
20 /
20 /
20,
Steel Scimitar
At the end, you should have: Auto Eat - Tier I, 4-5 pieces of
Mithril Armour,
40 /
40 /
40,
Ice Sword,
Adamant Dagger
Chapter III: Mithril to (G) Adamant
To start, you should have:
Auto Eat - Tier I, Full
Mithril Armour,
40 /
40 /
40,
Ice Sword,
Adamant Dagger
At the end, you should have: Almost full
(G) Adamant Armour,
Amulet of Looting,
Rune 2H Sword,
70 /
70 /
70
Chapter IV: (G) Adamant to Full (G) Rune
To start, you should have: Almost full (G) Adamant Armour,
(G) Rune Boots,
Desert Wrappings,
Rune 2H Sword,
70 /
70 /
70
Auto Eat - Tier II
At the end, you should have: Full (G) Adamant Armour or Full
(G) Rune Armour,
Paladin Gloves,
Elite Amulet of Strength,
80 /
80 /
80,
Sunset Rapier /
Ancient Sword,
Auto Eat - Tier III
Chapter V: (G) Rune to (G) Ancient
To start, you should have: Full (G) Adamant Armour or Full
(G) Rune Armour,
Paladin Gloves,
Elite Amulet of Strength,
80 /
80 /
80,
Sunset Rapier,
Auto Eat - Tier III
At the end, you should have: Full (G) Ancient Armour,
Paladin Gloves,
Elite Amulet of Defence,
88+,
Dragonfire Shield,
Sandstorm Ring
Chapter VI-A: Ranged
To start, you should have:
1 and
1
At the end, you should have:
85 with Full
(U) Ancient D-hide,
Ancient Crossbow and
Scaled Shield and
85 with
Mystic Air Staff and
Ancient Wizard Robes or
Black Wizard Robes
Chapter VII: (G) Ancient to God Dungeons
To start, you should have: Plenty of
Ancient Arrows,
Death Runes and
Food.
At the end, you should have:
Fury of the Elemental Zodiacs and full
Aeris,
Glacia,
Terran and
Ragnar God Armour.
Chapter VIII: Into the Mist
To start, you should have:
86 and
Dungeon Equipment Swapping
At the end, you should have:
Passive Slot
Chapter IX: T90 grind
Chapter X: Unhallowed Wasteland
Chaper XI: Impending Darkness Event
Chaper XII: Post-Impending Darkness Event
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |