Lifesteal
From Melvor Idle
This page was last updated for (v1.1.1). |
Lifesteal heals the player for a portion of damage dealt, it does not deal extra damage.
Lifesteal can be specific to damage types, such as but not limited to, Melee Lifesteal, Bleed Lifesteal, and Burn Lifesteal.
This stat can be found on:
Astrology constellation
Vale.
Elder Crown
Fervor I
Warlock Amulet
- Some
Wolf synergies
Lifesteal Modifiers
Notice that synergies provided from Summoning are not included in the list.
Universal Lifesteal Modifiers
Source | Type | DLC | +#% Lifesteal | Other Modifiers |
---|---|---|---|---|
Error creating thumbnail: File missing Siphon | Prayer | Error creating thumbnail: File missing | +15% Lifesteal | +10% Laceration lifesteal +15% of Attacker's Max Hitpoints dealt as damage when hitting with an attack |
Agility Pillar | +10% Lifesteal | +35% Flat Slayer Area Effect Negation +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers +50% Hitpoint Regeneration +350% GP from Combat | ||
![]() | Item (Consumable) | ![]() | +10% Lifesteal | -5% Cooking Interval +30% Chance to gain +1 additional resource in Cooking (Cannot be doubled) |
![]() | Item (Cape) | +10% Lifesteal | -25% Auto Eat Efficiency | |
Error creating thumbnail: File missing Drain | Prayer | Error creating thumbnail: File missing | +10% Lifesteal | +5% of Maximum Hit added to Minimum Hit +5% Laceration lifesteal |
Prayer | +10% Lifesteal | +50% Global Evasion | ||
![]() | Item (Consumable) | +8% Lifesteal | +8% Auto Eat Efficiency | |
Agility Obstacle 8 | Error creating thumbnail: File missing | +5% Lifesteal | +3% Abyssal Resistance -20% Auto Eat Efficiency +30% Global Evasion | |
Constellation | +5% Lifesteal | -5% Cooking Interval +8% Chance to Double Items in Cooking +5% Chance to Preserve Food when eaten +8% Accuracy Rating +8% Hitpoints Skill XP +8% Cooking Skill XP +8% Cooking Mastery XP +5% Food Healing Value | ||
![]() | Item (Consumable) | +5% Lifesteal | +5% Auto Eat Efficiency | |
![]() | Item (Cape) | +5% Lifesteal | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
![]() | Item (Cape) | +5% Lifesteal | +15 Flat HP Regen | |
![]() | Item (Cape) | +5% Lifesteal | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) +8% Damage To Slayer Tasks +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation +5% Chance to find gem veins when Mining -75% Coal Costs for Smithing -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten -30% Melvor Realm Agility Obstacle Build Costs +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Error creating thumbnail: File missing Abyssal Wolf | Item (Summon1, Summon2) | Error creating thumbnail: File missing | +2% Lifesteal | |
Item (Summon1, Summon2) | +2% Lifesteal | |||
![]() | Pet | +2% Lifesteal | ||
Error creating thumbnail: File missing Za'Za | Pet | Error creating thumbnail: File missing | +2% Lifesteal | |
![]() | Item (Consumable) | -8% Lifesteal | +20% Auto Eat Efficiency | |
![]() | Item (Consumable) | -10% Lifesteal | +15% Auto Eat Efficiency |
Damage-specific Lifesteal Modifiers
Source | Type | DLC | +#% X Lifesteal | Other Modifiers |
---|---|---|---|---|
![]() | Item | +30% Poison lifesteal +30% Bleed lifesteal +30% Burn lifesteal | ||
![]() | Item | +40% Poison lifesteal +40% Bleed lifesteal +40% Burn lifesteal | ||
![]() | Item | +50% Poison lifesteal +50% Bleed lifesteal +50% Burn lifesteal | ||
![]() | Item | +75% Poison lifesteal +75% Bleed lifesteal +75% Burn lifesteal | ||
![]() | Item (Ring, Passive) | +25% Bleed lifesteal | ||
Error creating thumbnail: File missing Deep Wounds Consumable I | Item (Consumable) | Error creating thumbnail: File missing | +10% Bleed lifesteal | +15% chance to ignore Bleed |
Error creating thumbnail: File missing Deep Wounds Consumable II | Item (Consumable) | Error creating thumbnail: File missing | +20% Bleed lifesteal | +30% chance to ignore Bleed |
Error creating thumbnail: File missing Deep Wounds Consumable III | Item (Consumable) | Error creating thumbnail: File missing | +40% Bleed lifesteal | +60% chance to ignore Bleed |
![]() | Item (Quiver) | ![]() | +10% Ranged lifesteal | |
![]() | Item (Cape) | ![]() | +10% Poison lifesteal | -50% Damage taken from Deadly Poison -50% Damage taken from Poison |
![]() | Item (Amulet, Passive) | +50% Poison lifesteal | ||
![]() | Item (Ring, Passive) | +10% Lifesteal if target is Cursed | +20% chance to ignore Curses | |
![]() | Item (Amulet, Passive) | +3% Magic lifesteal | ||
![]() | Item (Amulet, Passive) | +10% Magic lifesteal |
Modifiers that affect Lifesteal
Source | Type | DLC | Modifier | Other Modifiers |
---|---|---|---|---|
![]() | Item (Amulet, Passive) | Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) | Passive Hitpoint Regeneration is disabled |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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