Module:Constants
From Melvor Idle
Documentation for this module may be created at Module:Constants/doc
local p = {} local Shared = require('Module:Shared') local GameData = require('Module:GameData') --Just hardcoding these because I guess that's where we're at local modifierTypes = { ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus from Equipment", skills = {'Combat'} }, ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} }, ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} }, ["MinEarthSpellDmg"] = { text = "{VX} Min Earth Spell Dmg", skills = {'Magic'} }, ["SlayerTaskLength"] = { text = "{V}% Slayer Task Length/Qty", skills = {'Slayer'} }, ["ChanceToDoubleLootCombat"] = { text = "{V}% Chance To Double Loot in Combat", skills = {'Combat'} }, ["GPFromAgility"] = { text = "{V}% GP From Agility", skills = {'Agility'} }, ["SkillXP"] = { text = "{V}% {SV0} Skill XP" }, ["MiningNodeHP"] = { text = "{V} Mining Node HP", skills = {'Mining'} }, ["FarmingYield"] = { text = "{V}% Farming Yield", skills = {'Farming'} }, ["GPFromMonstersFlat"] = { text = "{V} GP From Monsters", skills = {'Combat'} }, ["GlobalPreservationChance"] = { text = "{V}% Chance to Preserve Resources in Skills" }, ["RunePreservation"] = { text = "{V}% Rune Preservation", skills = {'Magic'} }, ["MaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Combat', 'Hitpoints'} }, ["ChanceToDoubleItemsSkill"] = { text = "{V}% Chance to Double Items in {SV0}" }, ["autoSlayerUnlocked"] = { text = "{V} Auto Slayer Unlocked", skills = {'Slayer'} }, ["HitpointRegeneration"] = { text = "{V}% Hitpoint Regeneration", skills = {'Combat', 'Hitpoints'} }, ["PotionChargesFlat"] = { text = "{V} Charges per Potion" }, ["SkillInterval"] = { text = "{VMS}s {SV0} Interval", isIncreaseNegative = true, isSkill = true }, ["BankSpace"] = { text = "{V} Bank Space" }, ["MinHitBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit", skills = {'Combat'} }, ["DamageToSlayerTasks"] = { text = "{V}% Damage To Slayer Tasks", skills = {'Combat'} }, ["Lifesteal"] = { text = "{V}% Lifesteal", skills = {'Combat'} }, ["HPRegenFlat"] = { text = "{VX} Flat HP Regen", skills = {'Combat', 'Hitpoints'} }, ["ChanceToDoubleOres"] = { text = "{V}% Chance to Double Ores in Mining", skills = {'Mining'} }, ["MonsterRespawnTimer"] = { text = "{VMS}s Monster Respawn Timer", isIncreaseNegative = true, skills = {'Combat'} }, ["SkillPreservationChance"] = { text = "{V}% Chance to Preserve Resources in {SV0}" }, ["DamageToCombatAreaMonsters"] = { text = "{V}% Damage To Combat Area Monsters", skills = {'Combat'} }, ["TreeCutLimit"] = { text = "{V} Tree Cut Limit", skills = {'Woodcutting'} }, ["EquipmentSets"] = { text = "{V} Equipment Sets" }, ["HiddenSkillLevel"] = { text = "{V} Hidden {SV0} Level" }, ["ChanceToPreservePrayerPoints"] = { text = "{V}% Chance To Preserve Prayer Points", skills = {'Prayer'} }, ["ReflectDamage"] = { text = "{V}% Reflect Damage", skills = {'Combat'} }, ["MeleeEvasion"] = { text = "{V}% Melee Evasion", skills = {'Combat'} }, ["DamageToSlayerAreaMonsters"] = { text = "{V}% Damage To Slayer Area Monsters", skills = {'Combat'} }, ["GPFromMonsters"] = { text = "{V}% GP From Monsters", skills = {'Combat'} }, ["MagicEvasion"] = { text = "{V}% Magic Evasion", skills = {'Combat'} }, ["DamageReduction"] = { text = "{V}% Damage Reduction", skills = {'Combat'} }, ["MinWaterSpellDmg"] = { text = "{VX} Min Water Spell Dmg", skills = {'Magic'} }, ["DamageToAllMonsters"] = { text = "{V}% Damage To All Monsters", skills = {'Combat'} }, ["golbinRaidIncreasedStartingRuneCount"] = { text = "{V} to starting Elemental Rune count" }, ["FoodHealingValue"] = { text = "{V}% Food Healing Value", skills = {'Combat'} }, ["MinFireSpellDmg"] = { text = "{VX} Min Fire Spell Dmg", skills = {'Magic'} }, ["SlayerCoins"] = { text = "{V}% Slayer Coins", skills = {'Slayer'} }, ["GPFromThievingFlat"] = { text = "{V} GP From Thieving", skills = {'Thieving'} }, ["GlobalAccuracy"] = { text = "{V}% Global Accuracy", skills = {'Combat'} }, ["SlayerAreaEffectNegationFlat"] = { text = "{V}% Flat Slayer Area Effect Negation", skills = {'Combat'} }, ["MagicAccuracyBonus"] = { text = "{V}% Magic Accuracy Bonus", skills = {'Combat'} }, ["SkillIntervalPercent"] = { text = "{V}% {SV0} Interval", isIncreaseNegative = true, isSkill = true }, ["GlobalSkillXP"] = { text = "{V}% Global Skill XP" }, ["MeleeAccuracyBonus"] = { text = "{V}% Melee Accuracy Bonus", skills = {'Combat'} }, ["DamageToBosses"] = { text = "{V}% Damage To Bosses", skills = {'Combat'} }, ["ChanceToPreservePotionCharge"] = { text = "{V}% Chance To Preserve Potion Charge" }, ["MaxHitPercent"] = { text = "{V}% Max Hit", skills = {'Combat'} }, ["AltMagicSkillXP"] = { text = "{V}% Alt. Magic Skill XP", skills = {'Magic'} }, ["MinAirSpellDmg"] = { text = "{VX} Min Air Spell Dmg", skills = {'Magic'} }, ["AutoEatEfficiency"] = { text = "{V}% Auto Eat Efficiency", skills = {'Combat'} }, ["GPFromThieving"] = { text = "{V}% GP From Thieving", skills = {'Thieving'} }, ["ChanceToDoubleItemsGlobal"] = { text = "{V}% Chance to Double Items Globally" }, ["GPGlobal"] = { text = "{V}% GP from all sources (Except Item Selling)", skills = {'Combat', 'Thieving', 'Agility'} }, ["RangedAccuracyBonus"] = { text = "{V}% Ranged Accuracy Bonus", skills = {'Combat'} }, ["AutoEatThreshold"] = { text = "{V}% Auto Eat Threshold", skills = {'Combat'} }, ["freeBonfires"] = { text = "Bonfires in Firemaking require no logs to light. Automatically relights Bonfires when depleted", unsigned = true, skills = {'Firemaking'} }, ["AutoEatHPLimit"] = { text = "{V}% Auto Eat HP Limit", skills = {'Combat'} }, ["BankSpaceShop"] = { text = "{V} Bank Space from Shop" }, ["BirdNestDropRate"] = { text = "{V}% Bird Nest drop rate", skills = {'Woodcutting'} }, ["RangedEvasion"] = { text = "{V}% Ranged Evasion", skills = {'Combat'} }, ["ChanceDoubleHarvest"] = { text = "{V}% chance for double harvest", skills = {'Farming'} }, ["golbinRaidStartingWeapon"] = { text = "Start the Golbin Raid with an {VITEM}", unsigned = true }, ["AttackRolls"] = { text = "Your Attacks now roll twice (Select highest chance)", unsigned = true, skills = {'Combat'} }, ["AmmoPreservation"] = { text = "{V}% Ammo Preservation", skills = {'Ranged'} }, ["RangedStrengthBonus"] = { text = "{V}% Ranged Strength Bonus from Equipment", skills = {'Combat'} }, ["MagicDamageBonus"] = { text = "{V}% Magic Damage Bonus from Equipment", skills = {'Combat'} }, ["MasteryXP"] = { text = "{V}% {SV0} Mastery XP" }, ["dungeonEquipmentSwapping"] = { text = "{V} Dungeon Equipment Swapping", skills = {'Combat'} }, ["SeeingGoldChance"] = { text = "{V}% chance for Silver Ore to also produce a Gold Bar when smithed", skills = {'Smithing'} }, ["ElementalRuneGain"] = { text = "{V} runes received when generating random elemental runes", skills = {'Runecrafting'} }, ["GPFromSales"] = { text = "{V}% GP From Sales" }, ["MaxHitFlat"] = { text = "{VX} Max Hit", skills = {'Combat'} }, ["ChanceNoDamageMining"] = { text = "{V}% chance to do zero damage to Ores and Rune Essence", skills = {'Mining'} }, ["ChanceForElementalRune"] = { text = "{V}% chance to receive random elemental runes per Runecraft", skills = {'Runecrafting'} }, ["ChanceToApplyBurn"] = { text = "{V}% Chance to apply Burn to Enemy in Combat", skills = {'Combat'} }, ["SummoningShardCost"] = { text = "{V} Shard Cost when creating Familiars in Summoning", skills = {'Summoning'}, isIncreaseNegative = true }, ["SummoningCreationCharges"] = { text = "{V} Base Quantity for Summoning Tablet Creation", skills = {'Summoning'} }, ["SummoningChargePreservation"] = { text = "{V}% Chance to preserve Summoning Charges", skills = {'Summoning'} }, ["GPOnEnemyHit"] = { text = "{V} GP Gained on successful Enemy Hit", skills = {'Combat'} }, ["AdditionalRunecraftCountRunes"] = { text = "{V} Additional Runes of the same type in Runecrafting", skills = {'Runecrafting'} }, ["ChanceAdditionalSkillResource"] = { text = "{V}% Chance to gain +1 additional resource in {SV0}. Cannot be doubled" }, ["AttackIntervalPercent"] = { text = "{V}% Attack Interval", isIncreaseNegative = true, skills = {'Combat'} }, ["summoningSynergy_0_1"] = {text = "Upon killing an Enemy, grants GP equal to {V}% of their highest base Evasion Rating.", skills = {"Combat",}}, ["summoningSynergy_0_6"] = {text = "Grants GP equal to {V}% of your MELEE damage dealt.", skills = {"Combat"}}, ["summoningSynergy_0_7"] = {text = "Grants GP equal to {V}% of your RANGED damage dealt.", skills = {"Combat"}}, ["summoningSynergy_0_8"] = {text = "Grants GP equal to {V}% of your MAGIC damage dealt.", skills = {"Combat"}}, ["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}}, ["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}}, ["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}}, ["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}}, ["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}}, ["summoningSynergy_1_8"] = {text = "{V} Magic Defence Bonus.", skills = {"Combat"}}, ["summoningSynergy_1_12"] = {text = "If the Enemy is your current Slayer Task, {V}% Enemy Accuracy Rating.", skills = {"Combat"}, inverseSign = true}, ["summoningSynergy_1_13"] = {text = "Grants flat Melee & Ranged Defence Bonus equal to your Damage Reduction", skills = {"Combat"}}, ["summoningSynergy_1_14"] = {text = "If the Enemy has more combined Evasion Ratings than the Player, grants {V}% Hitpoint Regeneration.", skills = {"Combat", "Hitpoints"}}, ["summoningSynergy_1_15"] = {text = "If the Player is BURNING, grants {V} Melee, Ranged and Magic Defence Bonus.", skills = {"Combat"}}, ["summoningSynergy_2_12"] = {text = "Grants Slayer Coins equal to {V}% of HP leeched from Lifesteal.", skills = {"Slayer"}}, ["summoningSynergy_2_13"] = {text = "Upon attacking an Enemy, heals you for {V}% of your Damage Reduction. This can only proc once every 2 seconds.", skills = {"Combat"}}, ["summoningSynergy_2_15"] = {text = "Heals you for all damage dealt by the Wolf & Dragon Familiars.", skills = {"Combat"}}, ["summoningSynergy_3_4"] = {text = "{V}% chance per action in Woodcutting to gain a random Gem.", skills = {'Woodcutting'}}, ["summoningSynergy_3_5"] = {text = "{V}% Increased Special Item chance in Fishing. {V}% Increased chance to obtain a Bird Nests in Woodcutting.", skills = {'Fishing', 'Woodcutting'}}, ["summoningSynergy_3_9"] = {text = "{V}% chance to receive +1 Cooked Food in Cooking. Cannot be doubled.", skills = {'Cooking'}}, ["summoningSynergy_3_10"] = {text = "{V}% Runecrafting Preservation Chance when creating Staves.", skills = {'Runecrafting'}}, ["summoningSynergy_3_11"] = {text = "When successfully pickpocketing the Lumberjack in Thieving, grants {V} Bird Nest instead of GP.", skills = {'Thieving'}}, ["summoningSynergy_3_16"] = {text = "In Woodcutting, {V}% chance for a random Silver or Gold Jewelry to drop instead of a Bird Nest.", skills = {'Woodcutting'}}, ["summoningSynergy_3_17"] = {text = "{V}% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.", skills = {'Woodcutting', 'Smithing'}}, ["summoningSynergy_3_18"] = {text = "While the Bird Nest Potion is active in Woodcutting, grants {V} minimum Bird Nest.", skills = {'Woodcutting'}}, ["summoningSynergy_3_19"] = {text = "{V}% of Woodcutting Skill XP is earned as Firemaking Skill XP. Chance to double Logs is halved.", skills = {'Woodcutting', 'Firemaking'}}, ["summoningSynergy_4_5"] = {text = "When receiving a Gem from Mining or Fishing, there is a {V}% chance to get another random Gem.", skills = {'Fishing', 'Mining'}}, ["summoningSynergy_4_9"] = {text = "{V}% base burn chance in Cooking. Grants 100 Coal Ore when burning Food.", skills = {'Cooking'}}, ["summoningSynergy_4_10"] = {text = "Base quantity for Rune Essence in Mining is doubled.", skills = {'Mining'}}, ["summoningSynergy_4_11"] = {text = "When successfully pickpocketing the Miner in Thieving, {V}% chance to get a random Gem.", skills = {'Thieving'}}, ["summoningSynergy_4_16"] = {text = "Base quantity for Silver Ore & Gold Ore is doubled in Mining.", skills = {'Mining'}}, ["summoningSynergy_4_17"] = {text = "{V}% chance to receive a smithed verion of the Ore you are Mining.", skills = {'Mining'}}, ["summoningSynergy_4_18"] = {text = "While the Perfect Swing Potion is active in Mining, all Mining Nodes have {V} Max HP.", skills = {'Mining'}}, ["summoningSynergy_4_19"] = {text = "{V}% chance to receive a Diamond per action in Firemaking.", skills = {'Firemaking'}}, ["summoningSynergy_5_9"] = {text = "{V}% chance to receive an extra Fish as a Cooked version while Fishing.", skills = {'Fishing'}}, ["summoningSynergy_5_10"] = {text = "In Runecrafting, when creating a Combination Rune that requires Water Runes as an ingredient, produce {V} extra Combination Runes.", skills = {'Runecrafting'}}, ["summoningSynergy_5_11"] = {text = "-50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.", skills = {'Thieving'}}, ["summoningSynergy_5_16"] = {text = "33% chance to gain a random Gem while creating Jewelry in Crafting.", skills = {'Crafting'}}, ["summoningSynergy_5_17"] = {text = "While creating Dragon Gear in Smithing, grants {V}% Smithing Preservation chance.", skills = {'Smithing'}}, ["summoningSynergy_5_18"] = {text = "{V}% charges when using the Fishermans Potion. Bonus is applied when new Potion is activated. Charges are used each Fishing action.", skills = {'Fishing'}}, ["summoningSynergy_6_7"] = {text = "While fighting a Ranged Enemy, grants {V} Melee Accuracy Bonus and {V} Melee Strength Bonus.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_6_8"] = {text = "While fighting your current Slayer Task, grants {V}% of your Magic Max Hit as Minimum Damage.", skills = {"Combat", 'Magic'}}, ["summoningSynergy_6_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Melee Max Hit as Minimum Damage.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_6_13"] = {text = "While fighting a Ranged Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_6_14"] = {text = "While using a Melee Weapon, grants {V}% of your Melee Max Hit as Flat HP Regen.", skills = {"Combat", 'Melee', 'Hitpoints'}}, ["summoningSynergy_6_15"] = {text = "If the Enemy is BURNING, effects from the Minotaur Familiar are tripled.", skills = {"Combat", 'Melee'}}, ["summoningSynergy_7_8"] = {text = "While fighting a Magic Enemy, grants {V} Ranged Accuracy Bonus and {V} Ranged Strength Bonus.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_7_12"] = {text = "While fighting your current Slayer Task, grants {V}% of your Ranged Max Hit as Minimum Damage.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_7_13"] = {text = "While fighting a Magic Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_7_14"] = {text = "While using a Ranged Weapon, grants {V}% of your Ranged Max Hit as HP Regeneration.", skills = {"Combat", 'Ranged', 'Hitpoints'}}, ["summoningSynergy_7_15"] = {text = "Your Ranged Attacks now have {V}% to inflict BURNING on the Enemy.", skills = {"Combat", 'Ranged'}}, ["summoningSynergy_8_12"] = {text = "Grants Slayer Coins equal to {V}% of your Magic Damage while on Slayer Task.", skills = {'Slayer'}}, ["summoningSynergy_8_13"] = {text = "While fighting a Melee Enemy, grants {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_8_14"] = {text = "Grants {V}% of your Max Hit as HP Regeneration if using a Magic Attack Style.", skills = {"Combat", 'Magic', 'Hitpoints'}}, ["summoningSynergy_9_11"] = {text = "The Chef in Thieving now deals no damage to you.", skills = {'Thieving'}}, ["summoningSynergy_9_16"] = {text = "Crafting Recipes that require Dragonhide now use {V} quantity to create. Recipe cost cannot go below 1.", skills = {'Crafting'}, inverseSign = true}, ["summoningSynergy_9_17"] = {text = "{VMS}s Skill Interval for Cooking & Smithing.", inverseSign = true, skills = {'Cooking', 'Smithing'}}, ["summoningSynergy_9_18"] = {text = "Generous Cook Potions now provide {V}% charges. This bonus is applied when a new potion is activated.", skills = {'Cooking'}}, ["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}}, ["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}}, ["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance.", skills = {'Smithing', 'Runecrafting'}}, ["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}}, ["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}}, ["summoningSynergy_11_16"] = {text = "Upon receiving an item in Thieving, grants GP equal to {VX100}% of its sale price.", skills = {'Thieving'}}, ["summoningSynergy_11_17"] = {text = "Upon successfully pickpocketting an item from the Miner in Thieving, {V}% chance to receive a random Bar.", skills = {'Thieving'}}, ["summoningSynergy_11_18"] = {text = "{V}% chance to obtain a single Herb Sack while Thieving the Farmer, on top of the original item obtained.", skills = {'Thieving'}}, ["summoningSynergy_11_19"] = {text = "While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.", skills = {'Thieving'}}, ["summoningSynergy_12_13"] = {text = "While fighting your current Slayer Task, {V}% Damage Reduction.", skills = {"Combat"}}, ["summoningSynergy_12_14"] = {text = "While fighting your current Slayer Task, {V}% Hitpoints Regeneration.", skills = {"Combat", "Hitpoints"}}, ["summoningSynergy_13_14"] = {text = "{V}% Hitpoints Regeneration if you have less than 75% Current HP.", skills = {"Combat", "Hitpoints"}}, ["summoningSynergy_16_17"] = {text = "{V}% chance to preserve resources in Crafting when creating Rings or Amulets only.", skills = {'Crafting'}}, ["summoningSynergy_16_18"] = {text = "Crafting Potions now last twice as long. Bonus is applied when a new potion is activated. Charges are used per Crafting action.", skills = {'Crafting'}}, ["summoningSynergy_16_19"] = {text = "Burning Logs in Firemaking grants GP equal to {V+100}% of its base sale price.", skills = {'Firemaking'}}, ["summoningSynergy_17_18"] = {text = "While using the Seeing Gold Potion in Smithing, double Silver & Gold Bar output.", skills = {'Smithing'}}, ["summoningSynergy_17_19"] = {text = "{V} Coal required for Smithing Item production.", skills = {'Smithing'}, inverseSign = true}, ["summoningSynergy_18_19"] = {text = "While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.", skills = {'Firemaking'}}, -- New 0.21 modifiers ["AgilityObstacleCost"] = { text = "{V}% Agility Obstacle Build Costs", skills = {'Agility'}, isIncreaseNegative = true }, ["allowAttackAugmentingMagic"] = { text = "Magic Curses and Auroras can be used without a magic weapon", skills = {'Combat'} }, ["allowSignetDrops"] = { text = "Something else drops instead of Gold Topaz Ring" }, ["aprilFoolsDecreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} }, ["aprilFoolsDecreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", isIncreaseNegative = true, inverseSign = true, skills = {'Combat'} }, ["aprilFoolsDecreasedMovementSpeed"] = { text = "{V} Movement Speed", isIncreaseNegative = true, inverseSign = true }, ["aprilFoolsDecreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", inverseSign = true }, ["aprilFoolsDecreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", inverseSign = true }, ["aprilFoolsIncreasedCarrotGang"] = { text = "{V} Carrot Gang reputation points", skills = {'Combat'} }, ["aprilFoolsIncreasedLemonGang"] = { text = "{V} Lemon Gang reputation points", skills = {'Combat'} }, ["aprilFoolsIncreasedMovementSpeed"] = { text = "{V} Movement Speed" }, ["aprilFoolsIncreasedTeleportCost"] = { text = "{V}% Rune cost for Teleportation Spells", isIncreaseNegative = true }, ["aprilFoolsIncreasedUpdateDelay"] = { text = "{V} days next Major Update has been delayed", isIncreaseNegative = true }, ["AttackInterval"] = { text = "{VMS}s Attack Interval", isIncreaseNegative = true, skills = {'Combat'} }, ["autoBurying"] = { text = "Bones are automatically buried for {V+100}% of their prayer point value", unsigned = true, skills = {'Prayer'} }, ["autoLooting"] = { text = "Combat loot is automatically collected", skills = {'Combat'} }, ["bleedImmunity"] = { text = "{V}% chance to ignore bleed", skills = {'Combat'} }, ["BleedLifesteal"] = { text = "{V}% Bleed lifesteal", skills = {'Combat'} }, ["BonusCoalMining"] = { text = "{V} Coal Ore per Ore Mined. (Item doubling does not apply)", skills = {'Mining'} }, ["bonusCoalOnDungeonCompletion"] = { text = "1% chance to receive {V} Coal when completing a dungeon", skills = {'Combat'} }, ["burnImmunity"] = { text = "{V}% chance to ignore burn", skills = {'Combat'} }, ["BurnLifesteal"] = { text = "{V}% Burn lifesteal", skills = {'Combat'} }, ["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} }, ["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} }, ["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} }, ["Confusion"] = { text = "{V}% of remaining Hitpoints taken as damage on a successful attack (once per turn)", isIncreaseNegative = true, skills = {'Combat'} }, ["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} }, ["DamageReductionPercent"] = { text = "{V}% Damage Reduction", skills = {'Combat'} }, ["DamageTaken"] = { text = "{V}% more Damage taken", isIncreaseNegative = true, skills = {'Combat'} }, ["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} }, ["Decay"] = { text = "{V}% of Maximum Hitpoints taken as damage on a successful attack (once per turn)", isIncreaseNegative = true, skills = {'Combat'} }, ["doubleItemsSkill"] = { text = "x{VMUL} Items received from {SV0}", unsigned = true }, ["doubleOresMining"] = { text = "x{VMUL} Ores received from Mining", unsigned = true, skills = {'Mining'} }, ["DragonBreathDamage"] = { text = "{V}% damage taken from dragonbreath", isIncreaseNegative = true, skills = {'Combat'} }, ["FiremakingCoalChance"] = { text = "{V}% chance to receive coal when burning logs in Firemaking", skills = {'Firemaking'} }, ["FlatMaxHitpoints"] = { text = "{VX} Maximum Hitpoints", skills = {'Hitpoints'} }, ["FlatMinHit"] = { text = "{VX} Minimum Hit", skills = {'Combat'} }, ["FlatReflectDamage"] = { text = "{VX} Reflect Damage", skills = {'Combat'} }, ["freeCompost"] = { text = "Composting crops in Farming is free", skills = {'Farming'} }, ["GlobalEvasion"] = { text = "{V}% Global Evasion", skills = {'Combat'} }, ["golbinRaidIncreasedMaximumAmmo"] = { text = "{V}% Maximum Ammo in Golbin Raid", skills = {'Combat'} }, ["golbinRaidIncreasedMaximumRunes"] = { text = "{V}% Maximum Runes in Golbin Raid", skills = {'Combat'} }, ["golbinRaidIncreasedMinimumFood"] = { text = "{V} Minimum Food in Golbin Raid", skills = {'Combat'} }, ["golbinRaidIncreasedPrayerLevel"] = { text = "{V} Prayer Levels in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidIncreasedPrayerPointsStart"] = { text = "{V} Starting Prayer Points in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidIncreasedPrayerPointsWave"] = { text = "{V} Prayer Points per Wave in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidPassiveSlotUnlocked"] = { text = "Unlocked Passive Slot in Golbin Raid", skills = {'Combat'} }, ["golbinRaidPrayerUnlocked"] = { text = "Unlocked Prayer in Golbin Raid", skills = {'Prayer'} }, ["golbinRaidWaveSkipCostReduction"] = { text = "{V}% Golbin Raid wave Skip Cost", inverseSign = true, skills = {'Combat'} }, ["GPMultiplierCap"] = { text = "{VD}% maximum gp per damage dealt", skills = {'Combat'} }, ["GPMultiplierMin"] = { text = "{VD}% minimum gp per damage dealt", skills = {'Combat'} }, ["GPMultiplierPer1MGP"] = { text = "{VD}% GP per damage dealt for every 1M GP owned", skills = {'Combat'} }, ["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} }, ["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} }, ["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} }, ["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} }, ["magicProtection"] = { text = "You have a set {V}% chance to dodge Magic attacks", skills = {'Magic'} }, ["MasteryPoolProgress"] = { text = "{V}% to effective Mastery Pool progress" }, ["MaxAirSpellDmg"] = { text = "{VX} Max Air Spell Dmg", skills = {'Magic'} }, ["MaxEarthSpellDmg"] = { text = "{VX} Max Earth Spell Dmg", skills = {'Magic'} }, ["MaxFireSpellDmg"] = { text = "{VX} Max Fire Spell Dmg", skills = {'Magic'} }, ["MaxWaterSpellDmg"] = { text = "{VX} Max Water Spell Dmg", skills = {'Magic'} }, ["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} }, ["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} }, ["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} }, ["meleeProtection"] = { text = "You have a set {V}% chance to dodge Melee attacks", skills = {'Combat'} }, ["MeleeStunThreshold"] = { text = "Melee attacks stun the target when they deal {V}% of max hit", skills = {'Combat'} }, ["MiningGemChance"] = { text = "{V}% Chance to receive gems from Mining (Does not work for Rune Essence)", skills = {'Combat'} }, ["OffItemChance"] = { text = "{V}% increased chance to receive an off-item (An item from a skill that is not the main resource you are gathering)" }, ["poisonImmunity"] = { text = "{V}% chance to ignore poison", skills = {'Combat'} }, ["PoisonLifesteal"] = { text = "{V}% Poison lifesteal", skills = {'Combat'} }, ["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} }, ["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} }, ["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} }, ["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} }, ["rangedProtection"] = { text = "You have a set {V}% chance to dodge Ranged attacks", skills = {'Ranged'} }, ["RebirthChance"] = { text = "{V}% chance to respawn with full hitpoints upon reaching 0 hitpoints", skills = {'Combat'} }, ["RedemptionPercent"] = { text = "{V}% of max hitpoints healed on redemption", skills = {'Combat'} }, ["RedemptionThreshold"] = { text = "{V}% redemption threshold", skills = {'Combat'} }, ["RolledReflectDamage"] = { text = "{S}0-{VX} Reflect Damage", unsigned = true, skills = {'Combat'} }, ["RuneProvision"] = { text = "Rune providing items provide {VMUL}x as many runes", unsigned = true, skills = {'Combat'} }, ["SecondaryFoodBurnChance"] = { text = "{V}% Secondary Chance to burn food when Cooking", isIncreaseNegative = true, skills = {'Cooking'} }, ["sleepImmunity"] = { text = "Immune to Sleep", skills = {'Combat'} }, ["SmithingCoalCost"] = { text = "{V}% Coal Costs for Smithing", skills = {'Smithing'}, isIncreaseNegative = true }, ["stunImmunity"] = { text = "{V}% chance to ignore Stuns and Freezes", skills = {'Combat'} }, ["summoningSynergy_9_19"] = { text = "" }, -- 0.22 Modifiers ["AllotmentSeedCost"] = { text = "{V} seed cost to plant Allotments in Farming", isIncreaseNegative = true, skills = {'Farming'} }, ["AltMagicRunePreservation"] = { text = "{V}% Rune Preservation for Alt. Magic Spells", skills = {'Magic'} }, ["autoEquipFoodUnlocked"] = { text = "Auto Equip Food Unlocked", skills = {'Combat', 'Cooking'} }, ["autoSwapFoodUnlocked"] = { text = "Auto Swap Food Unlocked", skills = {'Combat'} }, ["ChancePerfectCookFire"] = { text = "{V}% Perfect Cook chance for items cooked on Cooking Fire", skills = {'Cooking'} }, ["ChancePerfectCookFurnace"] = { text = "{V}% Perfect Cook chance for items cooked in Furnace", skills = {'Cooking'} }, ["ChancePerfectCookGlobal"] = { text = "{V}% Global Perfect Cook chance.", skills = {'Cooking'} }, ["ChancePerfectCookPot"] = { text = "{V}% Perfect Cook chance for items cooked in Pot", skills = {'Cooking'} }, ["ChanceSuccessfulCook"] = { text = "{V}% chance to successfully Cook an item.", skills = {'Cooking'} }, ["FishingSpecialChance"] = { text = "{V}% chance to receive Special Items from Fishing", skills = {'Fishing'} }, ["Frostburn"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} }, ["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, ["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} }, ["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} }, ["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} }, ["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} }, -- 1.0 Modifiers ["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} }, ["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} }, ["BaseStardustDropQty"] = { text = "{V} to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} }, ["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} }, ["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} }, ["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} }, ["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} }, ["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} }, ["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} }, ["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} }, ["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat', 'Hitpoints'} }, ["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat', 'Hitpoints'} }, ["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat', 'Hitpoints'} }, ["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} }, ["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} }, ["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} }, ["GPFromFiremaking"] = { text = "{V}% GP from Firemaking.", skills = {'Firemaking'} }, ["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} }, ["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} }, ["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} }, ["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} }, ["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} }, ["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} }, ["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} }, ["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} }, ["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} }, ["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} }, ["RegenerationInterval"] = { text = "{VMS}s Hitpoint Regeneration interval", isIncreaseNegative = true, skills = {'Combat', 'Hitpoints'} }, ["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} }, ["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} }, ["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} }, ["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} }, -- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0 ["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} }, ["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} }, ["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} }, ["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} }, -- New 1.1 modifiers ["15SlowStunChance2Turns"] = { text = "{V}% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack (once per turn)", skills = {'Combat'} }, ["30Slow5TurnsChance"] = { text = "{V}% chance to inflict a Slow that increases the target's attack interval by 30% for 5 target turns when hitting with an attack", skills = {'Combat'} }, ["5DROnBeingHit"] = { text = "When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)", skills = {'Combat'} }, ["AbsorbingSkin"] = { text = "Target gains +3% Damage Reduction for every successful hit by the Attacker (Stacks up to 10 times)", skills = {'Combat'} }, ["AdditionalAshInFiremaking"] = { text = "{V} Ash per burn in Firemaking (Cannot be doubled)", isIncreaseNegative = true, skills = {'Firemaking'} }, ["AgilityPillarCost"] = { text = "{V}% Agility Pillar build costs", isIncreaseNegative = true, skills = {'Agility'} }, ["allowNonMagicCurses"] = { text = "Magic Curses can be used without a Magic weapon", skills = {'Combat'} }, ["applyDespairCurseOnSpawn"] = { text = "Apply Despair Curse to the Target on spawn or revive", skills = {'Combat'} }, ["applyMadnessCurseOnSpawn"] = { text = "Apply Madness Curse to the Target on spawn or revive", skills = {'Combat'} }, ["applyRandomCurseOnSpawn"] = { text = "Apply a random Curse to the Target on spawn or revive", skills = {'Combat'} }, ["applyTormentCurseOnSpawn"] = { text = "Apply Torment Curse to the Target on spawn or revive", skills = {'Combat'} }, ["Assassin"] = { text = "When Target is hit, Attacker gains a stack of Assassin: +30% Global Accuracy (Stacks up to 5 times and resets after 5 Attack Turns)", skills = {'Combat'} }, ["bigRon"] = { text = "Big Ol Ron is active", skills = {'Combat'} }, ["BleedDOTDamage"] = { text = "{V}% Damage taken from Bleeds", skills = {'Combat'} }, ["BoltProduction"] = { text = "{V} Bolts produced per action in Fletching", skills = {'Fletching'} }, ["BonusFishingSpecialChance"] = { text = "{V}% Special Item chance in Fishing", skills = {'Fishing'} }, ["BurnDOTDamage"] = { text = "{V}% Damage taken from Burns", skills = {'Combat'} }, ["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} }, ["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)", skills = {'Smithing'} }, ["ChanceAdditionalPerfectItem"] = { text = "{V}% chance to receive an additional Perfect Item from Cooking (Cannot be doubled)", skills = {'Cooking'} }, ["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)", skills = {'Combat'} }, ["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} }, ["ChanceExtraArrows"] = { text = "{V}% chance for +5 Arrows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} }, ["ChanceExtraCrossbows"] = { text = "{V}% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} }, ["ChanceExtraJavelins"] = { text = "{V}% chance for +3 Javelins produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} }, ["ChanceExtraMeteoriteOre"] = { text = "{V}% chance for +1 Meteorite Ore in Mining (Cannot be doubled)", skills = {'Mining'} }, ["ChanceExtraUnstrungBows"] = { text = "{V}% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} }, ["ChanceForArrowShaftsWoodcutting"] = { text = "{V}% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)", skills = {'Fletching', 'Woodcutting'} }, ["ChanceForAshInFiremaking"] = { text = "{V}% chance to receive Ash per burn in Firemaking", skills = {'Firemaking'} }, ["ChanceForAshInWoodcutting"] = { text = "{V}% chance to receive an Ash drop while Woodcutting", skills = {'Woodcutting'} }, ["ChanceForCharcoalInFiremaking"] = { text = "{V}% chance to receive Charcoal per burn in Firemaking", skills = {'Firemaking'} }, ["ChanceForOneExtraFish"] = { text = "{V}% chance to receive +1 Fish in Fishing (Cannot be doubled)", skills = {'Fishing'} }, ["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)", skills = {'Mining'} }, ["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore", skills = {'Mining'} }, ["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking", skills = {'Firemaking'} }, ["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology", skills = {'Astrology'} }, ["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price", skills = {'Fletching'} }, ["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology", skills = {'Astrology'} }, ["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Woodcutting'} }, ["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} }, ["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} }, ["ChanceToApplyDeadlyPoisonWhenPoisoned"] = { text = "If target is poisoned, {V}% chance to apply deadly poison when hitting with an attack", skills = {'Combat'} }, ["ChanceToApplyDecayCurse"] = { text = "{V}% to apply Decay Curse to the Target per hit", skills = {'Combat'} }, ["ChanceToApplyShock"] = { text = "{V}% chance to reduce Target Damage Reduction by 1% per successful hit. Stacks up to 20 times", skills = {'Combat'} }, ["ChanceToApplySleepToTargetWhenHit"] = { text = "When hit, {V}% chance to apply Sleep to the Target for 1 turn", skills = {'Combat'} }, ["ChanceToAvoidCurses"] = { text = "{V}% chance to avoid Curses", skills = {'Combat'} }, ["ChanceToAvoidSleep"] = { text = "{V}% chance to avoid Sleep", skills = {'Combat'} }, ["ChanceToAvoidStun"] = { text = "{V}% chance to avoid being Stunned", skills = {'Combat'} }, ["ChanceToAvoidThievingStuns"] = { text = "{V}% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails", skills = {'Thieving'} }, ["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour", skills = {'Crafting'} }, ["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} }, ["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology", skills = {'Astrology'} }, ["ChanceToFindMushroomWoodcutting"] = { text = "{V}% chance to find a Mushroom in Woodcutting (Cannot be doubled)", skills = {'Woodcutting'} }, ["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} }, ["ChanceToPreserveConsumable"] = { text = "{V}% chance to preserve Consumable Slot charges" }, ["coalGainedOnCookingFailure"] = { text = "{V} Coal Ore when failing to Cook Food", skills = {'Cooking'} }, ["CookingSuccessCap"] = { text = "{V}% Cooking success chance cap", skills = {'Cooking'} }, ["CraftingJewelryPreservation"] = { text = "{V}% chance to preserve resources in Crafting when making jewelry", skills = {'Crafting'} }, ["CraftingJewelryRandomGemChance"] = { text = "{V}% chance to gain a random gem when creating jewelry in Crafting", skills = {'Crafting'} }, ["CraftingPotionCharges"] = { text = "{V}% Crafting Potion charges", skills = {'Crafting'} }, ["CurseLifesteal"] = { text = "{V}% Lifesteal if target is Cursed", skills = {'Combat'} }, ["CyclopsCreationCharges"] = { text = "{V} Base Quantity for Cyclops Tablet Creation in Summoning", skills = {'Summoning'} }, ["DamageDealtIfPoisoned"] = { text = "{V}% damage dealt if target is poisoned", isIncreaseNegative = true, skills = {'Combat'} }, ["DamageReductionAgainstBosses"] = { text = "{V}% Damage Reduction when fighting a Dungeon Boss", skills = {'Combat'} }, ["DamageReductionAgainstMagic"] = { text = "{V}% Damage Reduction when fighting a Magic Enemy", skills = {'Combat'} }, ["DamageReductionAgainstMelee"] = { text = "{V}% Damage Reduction when fighting a Melee Enemy", skills = {'Combat'} }, ["DamageReductionAgainstRanged"] = { text = "{V}% Damage Reduction when fighting a Ranged Enemy", skills = {'Combat'} }, ["DamageReductionAgainstSlayerTasks"] = { text = "{V}% Damage Reduction when fighting a Slayer Task monster", skills = {'Combat'} }, ["DamageReductionWithMagic2HWeapon"] = { text = "{V}% Damage Reduction when using a Magic 2-Handed Weapon", skills = {'Combat'} }, ["DamageTakenAddedAsPrayerPoints"] = { text = "{VD}% of all damage taken is added as Prayer Points (Rounded down)", skills = {'Combat'} }, ["DamageTakenPerAttack"] = { text = "{V}% of Current HP taken as damage per Attack", isIncreaseNegative = true, skills = {'Combat'} }, ["DamageTakenWhenAsleep"] = { text = "{V}% damage taken when asleep", isIncreaseNegative = true, skills = {'Combat'} }, ["DamageTakenWhenStunned"] = { text = "{V}% damage taken when stunned", isIncreaseNegative = true, skills = {'Combat'} }, ["DeadlyPoisonDOTDamage"] = { text = "{V}% Damage taken from Deadly Poison", skills = {'Combat'} }, ["DeadlyToxinsFromHerblore"] = { text = "When creating Lethal Toxins Potions in Herblore, gain {V} Deadly Toxins Potion(s) as an additional Potion (Cannot be doubled)", skills = {'Herblore'} }, ["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} }, ["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} }, ["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true, skills = {'Astrology'} }, ["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat', 'Hitpoints'} }, ["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} }, ["disableSalamanderItemReduction"] = { text = "Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} }, ["doubleBoneDrops"] = { text = "All Bone drops from Combat are doubled", skills = {'Combat'} }, ["doubleLifesteal"] = { text = "Doubles the Attacker Lifesteal percent", skills = {'Combat'} }, ["doubleLogProduction"] = { text = "Quantity of logs produced by Woodcutting is doubled", skills = {'Woodcutting'} }, ["doubleRuneEssenceMining"] = { text = "x{VMUL} Rune Essence received from Mining", unsigned=true, skills = {'Mining'} }, ["doubleSilverGoldMining"] = { text = "x{VMUL} Gold and Silver Ore recieved from Mining", unsigned=true, skills = {'Mining'} }, ["doubleSilverGoldSmithingWithSeeingGold"] = { text = "x2 Silver and Gold bars recieved from Smithing when using Seeing Gold Potions", skills = {'Smithing'} }, ["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns", skills = {'Combat'} }, ["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} }, ["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat', 'Hitpoints'} }, ["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", isIncreaseNegative = true, skills = {'Combat'} }, ["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} }, ["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} }, ["EvasionAgainstRanged"] = { text = "{V}% Global Evasion against Ranged targets", skills = {'Combat'} }, ["EvasionBasedOnDR"] = { text = "{V}% Global Evasion Rating for every 2% base Damage Reduction", skills = {'Combat'} }, ["FiremakingLogGP"] = { text = "{V}% of Log base sale price granted as GP when Burnt in Firemaking", skills = {'Firemaking'} }, ["FireRunesWhenMakingElementalRunes"] = { text = "{V} Fire Runes gained when Runecrafting elemental runes", skills = {'Runecrafting'} }, ["FishermansPotionCharges"] = { text = "{V}% Fisherman's Potion charges", skills = {'Fishing'} }, ["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing", skills = {'Fishing'} }, ["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} }, ["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", isIncreaseNegative = true, skills = {'Crafting'} }, ["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} }, ["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat', 'Hitpoints'} }, ["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat', 'Hitpoints'} }, ["FlatHPRegenBasedOnRangedMaxHit"] = { text = "{V}% of Ranged max hit as flat hitpoints regeneration", skills = {'Combat', 'Hitpoints'} }, ["FlatMagicAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Magic Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} }, ["FlatMagicAttackBonus"] = { text = "{V} Magic Attack Bonus", skills = {'Combat'} }, ["FlatMagicDefenceBonus"] = { text = "{V} Magic Defence Bonus", skills = {'Combat'} }, ["FlatMeleeAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Melee Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} }, ["FlatMeleeDefenceBonus"] = { text = "{V} Melee Defence Bonus", skills = {'Combat'} }, ["FlatMeleeStrengthBonus"] = { text = "{V} Melee Strength Bonus", skills = {'Combat'} }, ["FlatMeleeStrengthBonusPerAttackInterval"] = { text = "{V} Flat Melee Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} }, ["FlatRangedAccuracyBonusPerAttackInterval"] = { text = "{V} Flat Ranged Accuracy Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} }, ["FlatRangedAttackBonus"] = { text = "{V} Ranged Attack Bonus", skills = {'Combat'} }, ["FlatRangedDefenceBonus"] = { text = "{V} Ranged Defence Bonus", skills = {'Combat'} }, ["FlatRangedStrengthBonus"] = { text = "{V} Ranged Strength Bonus", skills = {'Combat'} }, ["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} }, ["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} }, ["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", isIncreaseNegative = true, skills = {'Smithing'} }, ["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} }, ["FletchingBoltQuantity"] = { text = "{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} }, ["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", isIncreaseNegative = true, skills = {'Fletching'} }, ["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} }, ["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} }, ["gainSlayerCoinsBasedOnEnemyCombatLevelMelee"] = { text = "Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} }, ["gainSlayerCoinsBasedOnEnemyCombatLevelRanged"] = { text = "Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} }, ["GemVeinChance"] = { text = "{V}% Chance to find gem veins when Mining", skills = {'Mining'} }, ["GenerousCookPotionCharges"] = { text = "{V}% Generous Cook Potion charges", skills = {'Cooking'} }, ["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} }, ["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", unsigned = true, skills = {'Combat'} }, ["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills", isIncreaseNegative = true }, ["GlobalSleepChance"] = { text = "{V}% chance to apply Sleep when hitting with any attack (once per turn)", skills = {'Combat'} }, ["GlobalStunChance"] = { text = "{V}% chance to apply a Stun for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} }, ["GPBasedOnEnemyCombatLevel"] = { text = "{V}% GP gained per Attack Turn equal to the Enemy Combat Level", skills = {'Combat'} }, ["GPBasedOnSummonDamage"] = { text = "{V}% of damage dealt by Summoning Familiars gained as GP", skills = {'Combat'} }, ["GPFromAgilityPerActiveObstacle"] = { text = "{V}% GP from Agility per active Obstacle", skills = {'Agility'} }, ["GPFromBurningMonsters"] = { text = "{V}% GP from burning Monsters", skills = {'Combat'} }, ["GPFromItemAlchemy"] = { text = "{VX100}% Item Alchemy Item sale price conversion" }, ["GPFromMonstersFlatBasedOnEvasion"] = { text = "{V}% of enemy's highest evasion rating as GP on kill", skills = {'Combat'} }, ["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier", skills = {'Agility'} }, ["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} }, ["GPOnRegenBasedOnHPGain"] = { text = "{VD}% of passively regenerated health gained as GP", skills = {'Combat'} }, ["GPPerDamage"] = { text = "{VD}% of damage dealt gained as GP", skills = {'Combat'} }, ["GPPerMagicDamage"] = { text = "{VD}% of magic damage dealt gained as GP", skills = {'Combat'} }, ["GPPerMeleeDamage"] = { text = "{VD}% of melee damage dealt gained as GP", skills = {'Combat'} }, ["GPPerRangedDamage"] = { text = "{VD}% of ranged damage dealt gained as GP", skills = {'Combat'} }, ["GPWhenHitBasedOnDR"] = { text = "{V} GP gained per your damage reduction when hit by an enemy (Procs once per Enemy Attack Turn)", skills = {'Combat'} }, ["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} }, ["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} }, ["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}}, ["HealingOnAttackBasedOnDR"] = { text = "Heal for {VX}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat', 'Hitpoints'} }, ["healOnHitBasedOnTargetDR"] = { text = "Heal for {VX}% of the Target's base Damage Reduction on a successful attack (once per turn)", skills = {'Combat', 'Hitpoints'} }, ["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat', 'Hitpoints'} }, ["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat', 'Hitpoints'} }, ["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer", skills = {'Thieving'} }, ["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat', 'Hitpoints'} }, ["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat', 'Hitpoints'} }, ["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} }, ["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} }, ["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching", isIncreaseNegative = true, skills = {'Fletching'} }, ["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning", skills = {'Summoning'} }, ["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} }, ["LifestealBasedOnHPRegenEffectiveness"] = { text = "Increased Lifesteal based on {V}% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)", skills = {'Combat'} }, ["LightningSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} }, ["MagicMaxHitBonusAgainstMelee"] = { text = "{V}% Magic Max Hit. This value is tripled if fighting a Melee Enemy", skills = {'Combat'} }, ["MagicMaxHitFlat"] = { text = "{V} Flat Magic Maximum Hit", skills = {'Combat', 'Strength'} }, ["MagicMinHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} }, ["MasteryPoolCap"] = { text = "{V}% Mastery Pool XP Cap" }, ["MasteryXPFromNegativeObstacles"] = { text = "{V}% Agility Mastery XP from Obstacles that contain a negative modifier", skills = {'Agility'} }, ["MaxHitPercentBasedOnDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction", skills = {'Combat'} }, ["MaxHitPercentBasedOnEnemyDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction the Enemy has", skills = {'Combat'} }, ["MaxHPBurnDamage"] = { text = "Burns to the Target deal {V}% Max HP as extra damage", skills = {'Combat'} }, ["MeleeMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} }, ["MeleeMaxHitBonusAgainstRanged"] = { text = "{V}% Melee Max Hit. This value is tripled if fighting a Ranged Enemy", skills = {'Combat'} }, ["MeleeMaxHitFlat"] = { text = "{V} Flat Melee Maximum Hit", skills = {'Combat', 'Strength'} }, ["MeleeRangedDefenceBonusBasedOnDR"] = { text = "Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus)", skills = {'Combat'} }, ["MeteoriteOre"] = { text = "{V} Meteorite Ore gained when Mining Meteorite Veins", skills = {'Mining'} }, ["MinBirdNestQuantity"] = { text = "{V} minimum Bird Nest's recieved from Woodcutting", skills = {'Woodcutting'} }, ["MinimumBirdNestsWhenPotionActive"] = { text = "{V} minimum Bird Nests recieved from Woodcutting when the Bird Nest Potion is active", skills = {'Woodcutting'} }, ["MinInfernalArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} }, ["MiningBarChance"] = { text = "{V}% chance to recieve the bar version of an ore when Mining", skills = {'Mining'} }, ["MiningNodeHPWithPerfectSwing"] = { text = "{V} Mining node HP when using Perfect Swing Potions", skills = {'Mining'} }, ["MinLightningArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} }, ["MinMeteorShowerSpellDamage"] = { text = "{V} minimum Spell damage when using the Meteor Shower Archaic Spell", skills = {'Combat'} }, ["MinPoisonArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} }, ["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} }, ["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" }, ["NonShardCostForEquippedTablets"] = { text = "{V}% Item creation cost for equipped Summoning Tablets (Excludes Shard Cost)", isIncreaseNegative = true, skills = {'Summoning'} }, ["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", isIncreaseNegative = true, skills = {'Cooking'} }, ["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} }, ["PlayerRage"] = { text = "When hit, gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} }, ["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} }, ["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} }, ["PrayerPointsWhenHit"] = { text = "Gain {V} Prayer Points for each successful Enemy hit on you", skills = {'Combat'} }, ["Rage"] = { text = "When Target is hit, Attacker gains a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)" }, ["RandomBarChanceThievingMiner"] = { text = "{V}% chance to receive a random bar when gaining a Common Drop from Thieving the Miner", skills = {'Thieving'} }, ["RangedMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} }, ["RangedMaxHitBonusAgainstMagic"] = { text = "{V}% Ranged Max Hit. This value is tripled if fighting a Magic Enemy", skills = {'Combat'} }, ["RangedMaxHitFlat"] = { text = "{V} Flat Ranged Maximum Hit", skills = {'Combat', 'Strength'} }, ["reducedTargetDamageRedcutionIfBleeding"] = { text = "While Target is Bleeding, reduce their Damage Reduction by {V}%", skills = {'Combat'} }, ["reignOverTimePassive"] = { text = "For every Enemy Attack Turn, Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} }, ["RunecraftingStavePreservation"] = { text = "{V}% chance to preserve resources in Runecrafting when making staves", skills = {'Runecrafting'} }, ["RunecraftingWaterComboRunes"] = { text = "{V} base quantity when creating Combination runes that require Water Runes in Runecrafting", skills = {'Runecrafting'} }, ["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner", skills = {'Thieving'} }, ["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning", skills = {'Summoning'} }, ["SCfromLifesteal"] = { text = "{VD}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} }, ["shadowCloak"] = { text = "", skills = {'Combat'} }, ["SkillMasteryXPPerAmeria"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ameria constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerArachi"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Arachi constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerDeedree"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Deedree constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerHyden"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Hyden constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerIridan"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Iridan constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerKo"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Ko constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerQimican"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Qimican constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerSyllia"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Syllia constellation in Astrology", isSkill = true }, ["SkillMasteryXPPerVale"] = { text = "{V}% {SV0} Mastery XP per maxed Star in Vale constellation in Astrology", isSkill = true }, ["SkillPreservationCap"] = { text = "{V}% Resource Preservation cap in {SV0}", isSkill = true }, ["SlayerCoinsBasedOnTargetDR"] = { text = "Gain Slayer Coins equal to {V}% of the Target Damage Reduction", skills = {'Combat'} }, ["SlayerCoinsPerDamage"] = { text = "{V}% Damage Dealt gained as Slayer Coins", skills = {'Combat'} }, ["SlayerCoinsPerMagicDamageSlayerTask"] = { text = "{VD}% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins", skills = {'Combat'} }, ["SlayerCoinsPerPoisonDamage"] = { text = "{VD}% of Poison damage dealt is gained as Slayer Coins", skills = {'Combat'} }, ["SlayerTaskMonsterAccuracy"] = { text = "{V}% Slayer Task monster Accuracy Rating", skills = {'Combat'} }, ["SmithingDragonGearPreservation"] = { text = "{V}% chance to preserve resources in Smithing when making Dragon Gear", skills = {'Smithing'} }, ["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} }, ["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} }, ["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", isIncreaseNegative = true, skills = {'Summoning'} }, ["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", isIncreaseNegative = true, skills = {'Combat', 'Magic'} }, ["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true, skills = {'Firemaking'} }, ["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} }, ["summoningSynergy_Ent_Leprechaun"] = { text = "{V} Bird Nest when thieving the lumberjack, but gain no GP", inverseSign = true, skills = {'Woodcutting', 'Thieving'} }, ["summoningSynergy_Leprechaun_Devil"] = { text = "+50% chance to gain 100% GP, +35% chance to gain 4x items and +15% chance to gain no items or gp from Thieving", skills = {'Thieving'} }, ["summoningSynergy_Mole_Leprechaun"] = { text = "{V}% chance to receive a gem while thieving the Miner", inverseSign = true, skills = {'Thieving'} }, ["summoningSynergy_Octopus_Leprechaun"] = { text = "+50% Thieving Interval and +2 base item quantity when thieving the Fisherman", skills = {'Thieving'} }, ["ThievingAreaUniqueChance"] = { text = "{V}% chance to receive Thieving Area Unique Item", skills = {'Thieving'} }, ["ThievingAutoSellPrice"] = { text = "Automatically sell Common Drops from Thieving for {V}x their base sale price", skills = {'Thieving'} }, ["thievingChefNoDamage"] = { text = "Take no damage when stunned by the Chef in Thieving", skills = {'Thieving'} }, ["ThievingStunIntervalPercent"] = { text = "{V}% Thieving Stun Interval", isIncreaseNegative = true, skills = {'Thieving'} }, ["TownshipAridPlainsProduction"] = { text = "{V}% Township Building Production in Arid Plains Biome", skills = {'Township'} }, ["TownshipBarProduction"] = { text = "{V}% Township Bar Production", skills = {'Township'} }, ["TownshipBlacksmithProduction"] = { text = "{V}% Township Production for Blacksmith buildings", skills = {'Township'} }, ["TownshipBuildingCost"] = { text = "{V}% Township Building Cost", isIncreaseNegative = true, skills = {'Township'} }, ["TownshipBuildingHappinessPenalties"] = { text = "{V}% Township Building Happiness Penalties", isIncreaseNegative = true, skills = {'Township'} }, ["TownshipClothingProduction"] = { text = "{V}% Township Clothing Production", skills = {'Township'} }, ["TownshipCoalProduction"] = { text = "{V}% Township Coal Production", skills = {'Township'} }, ["TownshipCoalUsage"] = { text = "{V}% Township Coal Usage", isIncreaseNegative = true, skills = {'Township'} }, ["TownshipDeadStorage"] = { text = "{V}% Township Dead Storage", skills = {'Township'} }, ["TownshipDesertProduction"] = { text = "{V}% Township Building Production in Desert Biome", skills = {'Township'} }, ["townshipDisableHunting"] = { text = "Hunting is forbidden in Township", isIncreaseNegative = true, skills = {'Township'} }, ["TownshipEducation"] = { text = "{V}% Township Education", skills = {'Township'} }, ["TownshipFarmProduction"] = { text = "{V}% Township Production for Farm buildings", skills = {'Township'} }, ["TownshipFishingDockProduction"] = { text = "{V}% Township Production for Fishing Dock buildings", skills = {'Township'} }, ["TownshipFoodProduction"] = { text = "{V}% Township Food Production", skills = {'Township'} }, ["TownshipFoodUsage"] = { text = "{V}% Township Citizen Food Usage", isIncreaseNegative = true, skills = {'Township'} }, ["TownshipForestProduction"] = { text = "{V}% Township Building Production in Forest Biome", skills = {'Township'} }, ["TownshipGPProduction"] = { text = "{V}% Township GP Production", skills = {'Township'} }, ["TownshipGrasslandsProduction"] = { text = "{V}% Township Building Production in Grasslands Biome", skills = {'Township'} }, ["TownshipHappiness"] = { text = "{V}% Township Happiness", skills = {'Township'} }, ["TownshipHealth"] = { text = "{V}% Township Health", skills = {'Township'} }, ["TownshipHerbProduction"] = { text = "{V}% Township Herb Production", skills = {'Township'} }, ["TownshipJungleProduction"] = { text = "{V}% Township Building Production in Jungle Biome", skills = {'Township'} }, ["TownshipLeatherProduction"] = { text = "{V}% Township Leather Production", skills = {'Township'} }, ["TownshipMagicEmporiumProduction"] = { text = "{V}% Township Production for Magic Emporium buildings", skills = {'Township'} }, ["TownshipMaxStorage"] = { text = "{V}% Township Max Storage", skills = {'Township'} }, ["TownshipMountainsProduction"] = { text = "{V}% Township Building Production in Mountains Biome", skills = {'Township'} }, ["TownshipOrchardProduction"] = { text = "{V}% Township Production for Orchard buildings", skills = {'Township'} }, ["TownshipOreProduction"] = { text = "{V}% Township Ore Production", skills = {'Township'} }, ["TownshipPlankProduction"] = { text = "{V}% Township Plank Production", skills = {'Township'} }, ["TownshipPopulationCap"] = { text = "{V} Township Population Cap", skills = {'Township'} }, ["TownshipPotionProduction"] = { text = "{V}% Township Potion Production", skills = {'Township'} }, ["TownshipResourceProduction"] = { text = "{V}% Township Resource Generation", skills = {'Township'} }, ["TownshipRuneEssenceProduction"] = { text = "{V}% Township Rune Essence Production", skills = {'Township'} }, ["TownshipSnowlandsProduction"] = { text = "{V}% Township Building Production in Snowlands Biome", skills = {'Township'} }, ["TownshipStoneProduction"] = { text = "{V}% Township Stone Production", skills = {'Township'} }, ["TownshipSwampProduction"] = { text = "{V}% Township Building Production in Swamp Biome", skills = {'Township'} }, ["TownshipTaxPerCitizen"] = { text = "{V}% GP gained from Township Citizen Tax", skills = {'Township'} }, ["TownshipTraderStock"] = { text = "{V} Township Trader GP Limit per visit", skills = {'Township'} }, ["TownshipValleyProduction"] = { text = "{V}% Township Building Production in Valley Biome", skills = {'Township'} }, ["TownshipWaterProduction"] = { text = "{V}% Township Building Production in Water Biome", skills = {'Township'} }, ["TownshipWoodcuttingProduction"] = { text = "{V}% Township Production for Woodcutting buildings", skills = {'Township'} }, ["TownshipWoodProduction"] = { text = "{V}% Township Wood Production", skills = {'Township'} }, ["WoodcuttingGemChance"] = { text = "{V}% chance to receive a gem per Woodcutting action", skills = {'Woodcutting'} }, ["WoodcuttingJewelryChance"] = { text = "{V}% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting", skills = {'Woodcutting'} }, ["WoodcuttingXPAddedAsFiremakingXP"] = { text = "{V}% Woodcutting XP added as Firemaking XP", skills = {'Woodcutting', 'Firemaking'} }, ["XPFromNegativeObstacles"] = { text = "{V}% Agility Skill XP from Obstacles that contain a negative modifier", skills = {'Agility'} }, -- New 1.1.2 modifiers ["enableNightfallSeason"] = { text = "There is a 20% chance of a Nightfall Season occurring in Township", skills = {'Township'} }, ["enableSolarEclipseSeason"] = { text = "There is a 20% chance of a Solar Eclipse Season occurring in Township", skills = {'Township'} }, ["EssenceFromMining"] = { text = "{V} base quantity received from Essence nodes in Mining", skills = {'Mining'} }, ["MasteryTokens"] = { text = "{V} Mastery Tokens received", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, ["TownshipRepairCost"] = { text = "{V}% Township repair costs", isIncreaseNegative = true, skills = {'Township'} }, ["TownshipTraderCost"] = { text = "{V}% Township Trader costs", isIncreaseNegative = true, skills = {'Township'} }, -- New 1.2 modifiers ["AccuracyIfCursed"] = { text = "{V}% Global Accuracy when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, ["agilityItemCostReductionCanReach100"] = { text = "Item cost reduction in Agility can now reach 100%", skills = {'Agility'} }, ["AgilityObstacleItemCost"] = { text = "{V}% Agility Obstacle Item Costs", skills = {'Agility'} }, ["allowUnholyPrayerUse"] = { text = "{V}", isIncreaseNegative = true, skills = {'Combat', 'Prayer'} }, ["AmmoPreservationBypass"] = { text = "{V}% Ammo Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Ranged'} }, ["applyAttackMasterRelicEffect"] = { text = "Apply -1% Melee Evasion to the Target per hit, stacking up to 30 times and lasts until the end of the fight", skills = {'Combat'} }, ["applyMagicMasterRelicEffect"] = { text = "Start the fight with 100% Magic Critical Hit chance, which decreases by 20% per Attack Turn", skills = {'Combat'} }, ["applyStrengthMasterRelicEffect"] = { text = "Apply 1 stack of Rage to self per Attack Turn, stacking up to 10 times and resetting at max stacks", skills = {'Combat'} }, ["ArchaeologyCommonItemSkillXP"] = { text = "{V}% Archaeology Skill XP when locating a Common Artefact", skills = {'Archaeology'} }, ["archaeologyVeryRareMapPreservation"] = { text = "Finding a Very Rare or Super Rare item in Archaeology will use no Dig Site Map excavation charges", skills = {'Archaeology'} }, ["ArrowProduction"] = { text = "{V} Arrows produced per action in Fletching" }, ["BarrierSummonDamage"] = { text = "{V}% Summoning Familiar damage added as extra damage to Barrier", skills = {'Combat'} }, ["BarrierSummonDamageIfSlayerTask"] = { text = "{V}% Barrier damage added to Summon Familiar if target is current Slayer Task", skills = {'Combat'} }, ["BaseCraftingConsumableProduction"] = { text = "{V} base quantity of Consumables produced per action in Crafting" }, ["BoltSpellMaxHitFlat"] = { text = "{VX} Max Hit when using Bolt spells", skills = {'Combat'} }, ["BrushToolLevel"] = { text = "{V}", skills = {'Archaeology'} }, ["BurnReflectChance"] = { text = "{V}% chance to inflict a Burn to the Attacker when hit", skills = {'Combat'} }, ["ChanceAdditionalSoup"] = { text = "{V} chance to receive an additional Soup from Cooking (Cannot be doubled)", skills = {'Cooking'} }, ["ChanceBarrierBleed"] = { text = "{V}% chance for Summon to apply a Barrier Bleed to the enemy that deals damage equal to 200% Summon Max Hit over 10s", skills = {'Combat'} }, ["ChanceBarrierBurn"] = { text = "{V}% chance for Summon to apply a Barrier Burn to the enemy", skills = {'Combat'} }, ["ChanceCrystallization"] = { text = "{V}% chance to apply Crystallization (Target is stunned and takes +50% Damage during effect)", skills = {'Combat'} }, ["ChanceCrystalSanction"] = { text = "{V}% chance to apply Crystal Sanction to the Target (Next Attack Turn from Target deals no Damage)", skills = {'Combat'} }, ["ChanceForChestOfGemsInWoodcutting"] = { text = "{V}% chance to obtain a Chest of Gems per Woodcutting action", skills = {'Woodcutting'} }, ["ChanceForEnchantedUrnInCrafting"] = { text = "{V}% chance for Urns produced in Crafting to be Enchanted", skills = {'Crafting'} }, ["ChanceForGoldFromCrafting30"] = { text = "{V}% chance to to gain GP equal to 30% of the base sale price of the Item crafted in Crafting", skills = {'Skilling', 'Fishing'} }, ["ChanceForGPFromFishing"] = { text = "{V}% chance to gain GP equal to base fish sale price while Fishing", skills = {'Fishing'} }, ["ChanceToApply5Slow"] = { text = "{V}% chance to apply a Slow to the Target that increases its Attack Interval by +5% for 3 Turns.", skills = {'Combat'} }, ["ChanceToApplyBlind"] = { text = "{V}% chance to apply -20% Global Accuracy to the Target when hit", skills = {'Combat'} }, ["ChanceToApplyConfusionCurse"] = { text = "{V}% chance to apply Confusion Curse to the Target per hit", skills = {'Combat'} }, ["ChanceToCatchExtraSameAreaFish"] = { text = "{V}% chance to catch +1 random Fish from the same Fishing Area (Cannot be doubled)", skills = {'Skilling', 'Fishing'} }, ["ChanceToCleanse"] = { text = "{V}% to apply Cleanse to self for 2 turns (Immune to all debuffs and damage over time effects)", skills = {'Combat'} }, ["ChanceToDodge"] = { text = "{V}% chance to convert a successful hit from the Target into a miss", skills = {'Combat'} }, ["ChanceToDodgeCrystallization"] = { text = "{V}% chance to dodge Crystallization from being applied", skills = {'Combat'} }, ["ChanceToDodgeCrystalSanction"] = { text = "{V}% chance to dodge Crystal Sanction from being applied", skills = {'Combat'} }, ["ChanceToLocateAncientRelic"] = { text = "{V}% increased chance to locate Ancient Relics" }, ["ChanceToLocateSkillPet"] = { text = "{V}% increased chance to locate a Skill Pet" }, ["ChanceToNull"] = { text = "{V}% chance to apply Null to the Target for 2 Turns (Prevents the Target from applying buffs or modifier effects to themself).", skills = {'Combat'} }, ["ChanceToPreserveMapCharges"] = { text = "{V}% chance to preserve dig site map excavation actions", skills = {'Cartography'} }, ["ChanceToPreservePrayerPointsPerPoint"] = { text = "{V}% chance to preserve Prayer Points per Prayer Point cost of active Prayers", skills = {'Combat'} }, ["ChanceToPreserveUnholyPrayerPoints"] = { text = "{V}% chance to preserve Prayer Points for Unholy Prayers", skills = {'Combat', 'Prayer'} }, ["ChanceToReceiveNoCombatDrops"] = { text = "{V}% chance to receive no Combat drops from Monsters or Dungeons", isIncreaseNegative = true, skills = {'Combat'} }, ["ChanceWeakeningTouch"] = { text = "{V}% chance to apply Weakening Touch to the Target", skills = {'Combat'} }, ["cleansed"] = { text = "Immune to all debuffs and damage over time effects", skills = {'Combat'} }, ["CombinationRuneProduction"] = { text = "{V} Combination Runes produced per action in Runecrafting", skills = {'Runecrafting'} }, ["convertBoneDropsIntoCake"] = { text = "Converts all Bone drops from Combat into Birthday Cake Slice drops", skills = {'Comabt'} }, ["CookingIntervalForBasicSoup"] = { text = "{V}% Cooking Interval when making Basic Soup", skills = {'Cooking'} }, ["crystallized"] = { text = "Modifier to determined status of crystallized effect", skills = {'Combat'} }, ["CurseOnHitWithUnholyMark"] = { text = "{V}% chance to apply a random Curse when hitting with an attack if the target has Unholy Mark", skills = {'Combat'} }, ["DamageBasedOnCurrentHitpoints"] = { text = "{V}% of target's current hitpoints dealt as damage when hitting with an attack", skills = {'Combat'} }, ["DamageBasedOnMaxHitpoints"] = { text = "{V}% of target's max hitpoints dealt as damage when hitting with an attack", skills = {'Combat'} }, ["DamageDealtPerEffect"] = { text = "{V}% damage dealt per effect affected by", skills = {'Combat'} }, ["DamageDealtWith2Effects"] = { text = "{V}% damage dealt if affected by 2 or more effects", skills = {'Combat'} }, ["DamageReductionIfCursed"] = { text = "{V}% Damage Reduction when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, ["DamageReductionPer30Defence"] = { text = "{V}% Damage Reduction per 30 Defence Skill Levels", skills = {'Combat'} }, ["DamageReductionWithActivePrayer"] = { text = "{V}% Damage Reduction when at least one Prayer is active", skills = {'Combat'} }, ["DamageTakenBasedOnHP"] = { text = "{V}% damage taken per percent of hitpoints missing", isIncreaseNegative = true, skills = {'Combat'} }, ["DamageTakenIfCursed"] = { text = "{V}% damage taken when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, ["DamageTakenWhenSlowed"] = { text = "{V}% damage taken when Slowed", isIncreaseNegative = true, skills = {'Combat'} }, ["DigSiteMapCharges"] = { text = "{V} Dig Site Map excavation actions", skills = {'Cartography'} }, ["DigSiteMapSlots"] = { text = "{V} Dig Site Map slots", skills = {'Cartography'} }, ["disableAttackDamage"] = { text = "Disables all damage from Attacks", skills = {'Combat'} }, ["disabledSpecialAttacks"] = { text = "All player special attacks are disabled", isIncreaseNegative = true, skills = {'Combat'} }, ["disableTownshipHealthDegradation"] = { text = "Township Health no longer degrades", skills = {'Township'} }, ["doubleActiveModifiersCartography"] = { text = "Doubles the effects of all positive Active Modifiers from Point of Interests in Cartography", skills = {'Archaeology'} }, ["doubleConsumablesArchaeology"] = { text = "x{VMUL} Consumable Items received from Archaeology", skills = {'Archaeology'} }, ["doubleModifiersInAstrologyForMaxedConstellations"] = { text = "All modifiers in a completed Astrology Constellation are doubled", skills = {'Astrology'} }, ["Elusive"] = { text = "When Target is hit, +3% Global Evasion Rating and -1% Attack Interval (Stacks 10 times)", skills = {'Combat'} }, ["enableBarrierBurn"] = { text = "Burns can now damage Barrier", skills = {'Combat'} }, ["enableLemonSeason"] = { text = "There is a 20% chance of a Lemon Season occurring in Township", skills = {'Township'} }, ["EnemyMaximumHitpoints"] = { text = "{V}% Maximum Hitpoints for the Target", skills = {'Combat'} }, ["EvasionIfCursed"] = { text = "{V}% Global Evasion when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, ["FlatBarrierDamage"] = { text = "{VX} Flat Barrier damage dealt by Attacker per Attack Turn", skills = {'Combat'} }, ["FlatBarrierSummonDamage"] = { text = "{VX} Flat Barrier damage added to Summon Familiar", skills = {'Combat'} }, ["FlatBarrierSummonDamageMagic"] = { text = "{VX} Flat Barrier damage added to Summon Familiar if using Magic", skills = {'Combat'} }, ["FlatBarrierSummonDamageMelee"] = { text = "{VX} Flat Barrier damage added to Summon Familiar if using Melee", skills = {'Combat'} }, ["FlatBarrierSummonDamageRanged"] = { text = "{VX} Flat Barrier damage added to Summon Familiar if using Ranged", skills = {'Combat'} }, ["FrostburnReflectChance"] = { text = "{V}% chance to inflict Frostburn to the Attacker when hit", skills = {'Combat'} }, ["gain2MaxHitpointsPerTurn"] = { text = "+2% maximum Hitpoints per Turn (Maximum 10 stacks)", skills = {'Combat'} }, ["GlobalFreezeChance"] = { text = "{V}% chance to apply Freeze for 1 Attack Turn when hitting with any attack (once per turn)", skills = {'Combat'} }, ["GlobalPreservationChanceBypass"] = { text = "{V}% Chance to Preserve Resources in Skills (Bypass Gamemode Limitation)" }, ["GPFlat"] = { text = "{V} GP gained when earning GP, except Alt. Magic and Item Sales" }, ["GPFromBarrierDamage"] = { text = "Grants GP equal to {VD}% damage dealt to Barrier", skills = {'Combat'} }, ["GPFromLogSales"] = { text = "{V}% GP From Log Sales", skills = {'Woodcutting'} }, ["GPFromRawFishSales"] = { text = "{V}% GP From Raw Fish Sales", skills = {'Fishing'} }, ["GPPerArchaeologyLevelNoArtefact"] = { text = "Gain GP equal to {V} per Archaeology Skill Level per excavation action that locates no Artefacts", skills = {'Archaeology'} }, ["halfAttackInterval"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfAttackInterval", skills = {'Combat'} }, ["halfMasteryXP"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfMasteryXP" }, ["halfSkillInterval"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfSkillInterval" }, ["halfSkillXP"] = { text = "UNDEFINED TRANSLATION: :MODIFIER_DATA_halfSkillXP" }, ["HealEvery200Int"] = { text = "Heal for {V}% current Hitpoints every 0.2s", skills = {'Combat'} }, ["HealingWhenHit"] = { text = "{V}% of max hitpoints healed when hit by an attack", skills = {'Combat'} }, ["HexTravelCost"] = { text = "{V}% Cartography travel costs", isIncreaseNegative = true, skills = {'Cartography'} }, ["HiddenSkillLevelBasedOnLevels"] = { text = "{V}% of your {SV0} Level added as Hidden {SV0} Levels", isSkill = true, skills = {'Combat'} }, ["HiddenSkillLevelPer2Levels"] = { text = "{V} Hidden {SV0} Level for every 2 levels of {SV0}", isSkill = true, skills = {'Combat'} }, ["HolyDustFromBlessedOffering"] = { text = "{V} Holy Dust obtained from Blessed Offering Alt. Magic Spell (cannot be doubled)", skills = {'Combat'} }, ["InitialMapArtefactValues"] = { text = "{V}% initial artefact values when creating maps in Cartography", skills = {'Cartography'} }, ["LargeArtefactChance"] = { text = "{V}% chance to find Large Artefacts in Archaeology", skills = {'Archaeology'} }, ["LargeArtefactValue"] = { text = "{V} Large Artefact value", skills = {'Archaeology'} }, ["LemonsPerAction"] = { text = "{V} Lemons granted per non-Combat action", skills = {'Township'} }, ["LifestealDamageBasedOnCurrentHitpoints"] = { text = "{V}% of target's current hitpoints dealt as damage and healed when hitting with an attack", skills = {'Combat'} }, ["MagicMaxHitWithActivePrayer"] = { text = "{V}% Magic Max Hit when at least one Prayer is active", skills = {'Combat'} }, ["MapRefinementCost"] = { text = "{V}% dig site map refinement cost", isIncreaseNegative = true, skills = {'Cartography'} }, ["MapUpgradeActions"] = { text = "{V}% Dig Site Map excavation actions when upgrading in Cartography", skills = {'Cartography'} }, ["MapUpgradeInterval"] = { text = "{V}% Cartography Dig Site Map upgrade interval", isIncreaseNegative = true, skills = {'Cartography'} }, ["MaxHitBasedOnPrayerCost"] = { text = "{V}% Maximum Hit per Prayer Point cost of active Prayers", skills = {'Combat'} }, ["MaxHitIfCursed"] = { text = "{V}% Maximum Hit when Cursed", isIncreaseNegative = true, skills = {'Combat'} }, ["MaxHitPercentBasedOnTargetCurrentHitpoints"] = { text = "{V}% Maximum Hit for each 1% of Target current Hitpoints remaining", skills = {'Combat'} }, ["MediumArtefactChance"] = { text = "{V}% chance to find Medium Artefacts in Archaeology", skills = {'Archaeology'} }, ["MediumArtefactValue"] = { text = "{V} Medium Artefact value", skills = {'Archaeology'} }, ["MeleeAccuracyMaxHitPer8Strength"] = { text = "{V}% Melee Accuracy and Melee Max Hit per 8 Strength Skill Levels (Floored)", skills = {'Combat'} }, ["MeleeAttackIntervalPercent"] = { text = "{V}% Melee Attack Interval", skills = {'Combat', 'Attack'} }, ["MeleeStrengthBonusBasedOnSkillLevel"] = { text = "{V} Melee Strength Bonus based on your current {SV0} Level", isSkill = true, skills = {'Combat'} }, ["MeleeStrengthBonusPer10EnemyDR"] = { text = "{V}% Melee Strength Bonus from equipment per 10% base enemy damage reduction", skills = {'Combat'} }, ["MinimumItemsFoundInArchaeology"] = { text = "{V} minimum Items found in Archaeology", skills = {'Archaeology'} }, ["MinimumTownshipBuildingEfficiency"] = { text = "{V}% minimum Township building efficiency", skills = {'Township'} }, ["MinSpellDmg"] = { text = "{VX} Minimum Spell Damage", skills = {'Combat', 'Magic'} }, ["noDamageFromThievingNPCs"] = { text = "NPCs in Thieving deal no damage", skills = {'Thieving'} }, ["nulled"] = { text = "Unable to apply buffs or modifier effects to self", isIncreaseNegative = true, skills = {'Combat'} }, ["PaperMakingInterval"] = { text = "{V}% Cartography paper making interval", isIncreaseNegative = true, skills = {'Cartography'} }, ["PotionsHerblore"] = { text = "{V} Potions created in Herblore (Cannot be doubled)", skills = {'Herblore'} }, ["PrayerPointsFromBurying"] = { text = "{V} Prayer Points from Burying", skills = {'Combat', 'Prayer'} }, ["PrayerPointsFromBuryingPercent"] = { text = "{V}% Prayer Points gained from burying Bones", skills = {'Combat', 'Prayer'} }, ["PrayerPointsPerMonsterKill"] = { text = "{V} Prayer Points gained per Monster kill", skills = {'Combat'} }, ["RangedStrengthBonusPer8Ranged"] = { text = "{V}% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored)", skills = {'Combat'} }, ["RegenPerDamageTaken"] = { text = "{V}% of damage taken from attacks healed on next hitpoint regeneration", skills = {'Combat'} }, ["removeDebuffsFromAgility"] = { text = "Remove all debuffs from Agility Obstacles", skills = {'Agility'} }, ["RunePreservationBypass"] = { text = "{V}% Rune Preservation (Bypass Gamemode Limitation)", skills = {'Combat', 'Magic'} }, ["SelfDamageBasedOnCurrentHitpoints"] = { text = "Deal damage to self equal to {V}% of your current Hitpoints per hit", isIncreaseNegative = true, skills = {'Combat'} }, ["ShovelToolLevel"] = { text = "{V}", skills = {'Archaeology'} }, ["SieveToolLevel"] = { text = "{V}", skills = {'Archaeology'} }, ["SightRange"] = { text = "{V} Cartography sight range", skills = {'Cartography'} }, ["SmallArtefactChance"] = { text = "{V}% chance to find Small Artefacts in Archaeology", skills = {'Archaeology'} }, ["SmallArtefactValue"] = { text = "{V} Small Artefact value", skills = {'Archaeology'} }, ["StandardRuneProduction"] = { text = "{V} Standard Runes produced per action in Runecrafting", skills = {'Runecrafting'} }, ["SurveyInterval"] = { text = "{V}% Cartography survey interval", isIncreaseNegative = true, skills = {'Cartography'} }, ["SurveyRange"] = { text = "{V} Cartography survey range", skills = {'Cartography'} }, ["SurveyXP"] = { text = "{V}% Cartography survey XP", skills = {'Cartography'} }, ["TinyArtefactChance"] = { text = "{V}% chance to find Tiny Artefacts in Archaeology", skills = {'Archaeology'} }, ["TinyArtefactValue"] = { text = "{V} Tiny Artefact value", skills = {'Archaeology'} }, ["TravelEventChance"] = { text = "{V}% increased travel event chance in Cartography", skills = {'Cartography'} }, ["TrowelToolLevel"] = { text = "{V}", skills = {'Archaeology'} }, ["underwaterEffect"] = { text = "Each Attack Turn, Attacker's Attack interval is decreased by -1% and the Target is slow by +1%. Stacks 20 times.", skills = {'Combat'} }, ["UnholyMarkOnHit"] = { text = "{V} Unholy Mark stacks applied when hitting with an attack", skills = {'Combat'} }, ["unlockAllSummoningSynergies"] = { text = "All Summoning Synergies are unlocked", skills = {'Summoning'} }, ["XPFromMasteryTokens"] = { text = "All Mastery Tokens grant {V}% of the maximum Mastery Pool XP for the respective Skill" } } function p.getTriangleAttribute(attribute, attackerStyle, targetStyle, modeName) if type(attribute) ~= 'string' then error("Parameter 'attribute' must be a string", 2) elseif type(attackerStyle) ~= 'string' then error("Parameter 'attackerStyle' must be a string", 2) elseif type(targetStyle) ~= 'string' then error("Parameter 'targetStyle' must be a string", 2) elseif type(modeName) ~= 'string' then error("Parameter 'modeName' must be a string", 2) end local mode = GameData.getEntityByName('gamemodes', modeName) if mode == nil then error("Invalid gamemode '" .. modeName .. "'", 2) end local attStyle, targStyle = string.lower(attackerStyle), string.lower(targetStyle) local validStyles = { 'magic', 'melee', 'ranged' } if not Shared.contains(validStyles, string.lower(attStyle)) then error("Invalid value for parameter 'attackerStyle'", 2) elseif not Shared.contains(validStyles, string.lower(targStyle)) then error("Invalid value for parameter 'targetStyle'", 2) end local combatTriangle = GameData.getEntityByID('combatTriangles', mode.combatTriangle) if combatTriangle == nil then error("No such combat triangle: " .. mode.combatTriangle) end local attrData = combatTriangle[attribute] if attrData == nil then error("No such attribute: " .. attribute) else return attrData[attStyle][targStyle] end end function p.getTriangleDamageModifier(attackerStyle, targetStyle, mode) return p.getTriangleAttribute('damageModifier', attackerStyle, targetStyle, mode) end --Syntax is like p.getTriangleDRModifier('Melee', 'Ranged', 'Normal') --Returns a multiplier that can be multiplied with base DR to get the post-Triangle result function p.getTriangleDRModifier(attackerStyle, targetStyle, mode) return p.getTriangleAttribute('reductionModifier', attackerStyle, targetStyle, mode) end function p.getDifficultyString(difficulty) return GameData.rawData.combatAreaDifficulties[difficulty + 1] end function p.getSkillName(skillID) local skill = GameData.getSkillData(skillID) if skill ~= nil then return skill.name end end function p.getSkillID(skillName) for i, skillData in ipairs(GameData.rawData.skillData) do if skillData.data.name == skillName then return skillData.skillID end end end function p.getEquipmentSlotName(id) local slotData = GameData.getEntityByID('equipmentSlots', id) if slotData ~= nil then return slotData.name end end function p.getEquipmentSlotID(name) local slotData = GameData.getEntityByName('equipmentSlots', name) if slotData ~= nil then return slotData.id end end function p.getCombatStyleName(styleNum) if type(styleNum) == 'number' then local styleName = GameData.rawData.attackTypes[styleNum] if styleName ~= nil then return Shared.titleCase(styleName) end elseif type(styleNum) == 'string' and type(GameData.rawData.attackTypes[string.lower(styleNum)]) == 'number' then return Shared.titleCase(styleNum) end return Shared.printError('Invalid combat style') end --- Slayer functions -- function p.getSlayerTierByID(tierID) if type(tierID) ~= 'number' then return nil else return GameData.rawData.slayerTiers[tierID + 1] end end function p.getSlayerTier(name) return GameData.getEntityByProperty('slayerTiers', 'display', name) end function p.getSlayerTierByLevel(level) if type(level) ~= 'number' or level < 1 then return Shared.printError('Invalid Slayer level') end for i, tier in ipairs(GameData.rawData.slayerTiers) do if tier.minLevel <= level and (tier.maxLevel == nil or tier.maxLevel >= level) then return tier end end end -- -- the following functions just return subsets of the slayer functions above -- function p.getSlayerTierName(tierID) if type(tierID) == 'number' then local tier = p.getSlayerTierByID(tierID) if tier ~= nil then return tier.display end end return Shared.printError('Invalid Slayer tier') end function p.getSlayerTierNameByLevel(lvl) local tier = p.getSlayerTierByLevel(lvl) if type(tier) == 'table' then return tier.display else return Shared.printError('Invalid Slayer tier') end end -- --- End of slayer functions --Turns a modifier name like 'increasedMeleeAccuracyBonus' into several pieces of data: --Base Name, Text, Sign, and IsNegative --ex. "MeleeAccuracyBonus", "+{V}% Melee Accuracy", "+", false function p.getModifierDetails(modifierName) local baseName = modifierName local isIncrease = true local isNegative = false local valueUnsigned = false if Shared.startsWith(modifierName, "increased") or Shared.startsWith(modifierName, "decreased") then baseName = string.sub(modifierName, 10) isIncrease = Shared.startsWith(modifierName, "increased") end local modifier = modifierTypes[baseName] if modifier == nil then return nil end local isPositive = isIncrease if modifier.isIncreaseNegative then isPositive = not isPositive end local sign = "+" if (not isIncrease and not modifier.inverseSign) or (isIncrease and modifier.inverseSign) then sign = "-" end if type(modifier.unsigned) == 'boolean' then valueUnsigned = modifier.unsigned end return baseName, modifier.text, sign, not isPositive, valueUnsigned, modifier end function p._getModifierText(modifier, value, doColor) if doColor == nil then doColor = true end local modName, modText, sign, isNegative, valueUnsigned = p.getModifierDetails(modifier) if modName == nil then return Shared.printError('Invalid modifier type for "' .. modifier .. '"') end local formatModValue = function(value, rule) local ruleFunctions = { ['V'] = function(val) return val end, ['VD'] = function(val) return val / 10 end, ['VMS'] = function(val) return val / 1000 end, ['VX'] = function(val) return val * 10 end, ['VX100'] = function(val) return val * 100 end, ['V+100'] = function(val) return val + 100 end, ['V+1'] = function(val) return val + 1 end, ['VMUL'] = function(val) return 2^val end, ['VITEM'] = function(val) -- For golbin raid starting weapons local startingWeapons = { 'melvorD:Bronze_Scimitar', 'melvorD:Adamant_Scimitar' } local itemID = startingWeapons[val + 1] local item = GameData.getEntityByID('items', itemID) if item ~= nil then return item.name else return 'Unknown' end end } local ruleFunc = ruleFunctions[rule] or ruleFunctions['V'] if type(value) == 'table' then -- If table is a pair of values then format both & add a separator return ruleFunc(value[1]) .. '-' .. ruleFunc(value[2]) else return ruleFunc(value) end end local valueArray, resultArray = nil, {} if type(value) ~= 'table' then valueArray = {value} else valueArray = value end for i, subVal in ipairs(valueArray) do local resultText = modText local modMagnitude = nil if type(subVal) == 'table' and subVal.skillID ~= nil then -- Modifier value is skill specific modMagnitude = subVal.value local skillName = p.getSkillName(subVal.skillID) if skillName ~= nil then resultText = string.gsub(resultText, '{SV0}', skillName) end else -- Modifier value is the magnitude only modMagnitude = subVal end local valSign = (valueUnsigned and '' or sign or '') resultText = string.gsub(resultText, '{(V[^}]*)}', function(rule) return valSign .. (formatModValue(modMagnitude, rule) or '') end) resultText = string.gsub(resultText, '{S}', sign) if doColor then local colorCode = (isNegative ~= nil and isNegative and 'color:red' or 'color:green') resultText = '<span style="' .. colorCode .. '">' .. resultText .. '</span>' end table.insert(resultArray, resultText) end return table.concat(resultArray, '<br/>') end function p.getModifierText(frame) local modifier = frame.args ~= nil and frame.args[1] or frame[1] local value = frame.args ~= nil and frame.args[2] or frame[2] local skill = frame.args ~= nil and frame.args.skill or frame.skill local doColor = frame.args ~= nil and frame.args[3] or frame[3] if doColor ~= nil then doColor = string.upper(doColor) ~= 'FALSE' end if skill ~= nil and skill ~= '' then value = { { ["skillID"] = p.getSkillID(skill), ["value"] = value } } end return p._getModifierText(modifier, value, doColor) end function p.getModifiersText(modifiers, doColor, inline, maxVisible) if inline == nil then inline = false end if type(maxVisible) ~= 'number' then maxVisible = nil end if modifiers == nil or Shared.tableIsEmpty(modifiers) then return '' end local modArray = { ["visible"] = {}, ["overflow"] = {} } local modCount = { ["visible"] = 0, ["overflow"] = 0 } local insertKey = 'visible' for bonus, value in pairs(modifiers) do -- If there is a single by skill modifier with multiple values, this will -- appear as multiple rows. Split these so the number of visible lines is -- always accurate local valueArray = nil if type(value) == 'table' then valueArray = value else valueArray = {value} end for i, subVal in ipairs(valueArray) do if type(subVal) == 'table' and subVal.skillID ~= nil then subVal = {subVal} end if maxVisible ~= nil and not inline and insertKey == 'visible' and modCount[insertKey] >= maxVisible then insertKey = 'overflow' end table.insert(modArray[insertKey], p._getModifierText(bonus, subVal, doColor)) modCount[insertKey] = modCount[insertKey] + 1 end end if inline then return table.concat(modArray['visible'], ' and ') else if modCount['overflow'] == 1 then table.insert(modArray['visible'], modArray['overflow'][1]) end local overflowText = '' if modCount['overflow'] > 1 then -- Number of other modifiers has exceeded the specified maximum overflowText = table.concat({ '<br/><span class="mw-collapsible mw-collapsed" ', 'data-expandtext="Show ' .. Shared.formatnum(modCount['overflow']) .. ' more modifiers" ', 'data-collapsetext="Hide">', table.concat(modArray['overflow'], '<br/>'), '</span>' }) end return table.concat(modArray['visible'], '<br/>') .. overflowText end end function p.getModifierSkills(modifiers) local skillArray = {} for modifier, value in pairs(modifiers) do if type(value) == 'table' then for i, subVal in ipairs(value) do if type(subVal) == 'table' and subVal.skillID ~= nil then local skillName = p.getSkillName(subVal.skillID) if not Shared.contains(skillArray, skillName) then table.insert(skillArray, skillName) end end end end local baseName = p.getModifierDetails(modifier) if baseName == nil then return { Shared.printError('Modifier "' .. modifier .. '" is invalid') } end if modifierTypes[baseName].skills ~= nil then for i, skillName in Shared.skpairs(modifierTypes[baseName].skills) do if not Shared.contains(skillArray, skillName) then table.insert(skillArray, skillName) end end end end return skillArray end -- Returns a modifiers table indicating modifiersNew less modifiersOld -- The returned table can be passed to getModifiersText to obtain the -- result in a human readable format function p.getModifiersDifference(modifiersOld, modifiersNew) local modHasPrefix = {} local modDiff, modDiffBase = {}, {} local allMods = { { ["mods"] = (modifiersNew or {}), ["mult"] = 1 }, { ["mods"] = (modifiersOld or {}), ["mult"] = -1 } } -- Generate modifiers table containing only variances -- Create modDiffBase with mod base names (less 'increased'/'decreased' prefixes), for i, modDef in ipairs(allMods) do for modName, value in pairs(modDef.mods) do local modBaseName, modIsIncrease = modName, true if Shared.startsWith(modName, "increased") or Shared.startsWith(modName, "decreased") then modBaseName = string.sub(modName, 10) modIsIncrease = Shared.startsWith(modName, "increased") modHasPrefix[modBaseName] = true end local modMult = (modIsIncrease and 1 or -1) * modDef.mult if type(value) == 'table' then -- Skill specific modifier if modDiffBase[modBaseName] == nil then modDiffBase[modBaseName] = {} end for j, subVal in ipairs(value) do if type(subVal) == 'table' and subVal.skillID ~= nil then modDiffBase[modBaseName][subVal.skillID] = (modDiffBase[modBaseName][subVal.skillID] or 0) + subVal.value * modMult end end else modDiffBase[modBaseName] = (modDiffBase[modBaseName] or 0) + value * modMult end end end -- Transform modDiffBase into modDiff with the appropriate mod name within the return value for modBaseName, value in pairs(modDiffBase) do if type(value) == 'table' then -- Skill specific modifier for skillID, subVal in pairs(value) do if subVal ~= 0 then local modName = nil if modHasPrefix[modBaseName] then modName = (subVal < 0 and 'decreased' or 'increased') .. modBaseName else modName = modBaseName end if modDiff[modName] == nil then modDiff[modName] = {} end table.insert(modDiff[modName], { ["skillID"] = skillID, ["value"] = math.abs(subVal) }) end end elseif value ~= 0 then local modName = nil if modHasPrefix[modBaseName] then modName = (value < 0 and 'decreased' or 'increased') .. modBaseName else modName = modBaseName end modDiff[modName] = (modDiff[modName] or 0) + math.abs(value) end end return modDiff end -- From game version 1.1 onwards, some entities have custom descriptions, while -- many are generated based on the modifiers associated to that entity. This -- function handles that logic given a custom description (may be nil) and -- a modifiers object function p.getDescription(customDescription, modifiers) if customDescription ~= nil then return customDescription else return p.getModifiersText(modifiers, false) end end return p