User:Slash

From Melvor Idle
Revision as of 02:05, 10 November 2023 by Slash (talk | contribs)


For beginners, the method with the least amount of required skills for its maximum rate is the

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Fishing method. The Skill requirements listed in each method are the minimum required, and you will often struggle to reach the maximum rates without higher levels in the respective skills for things like Skillcapes, or the ability to make boosts from other Skills.


Thieving

Template:OldStrategy

Thieving Fisherman with Leprechaun and Monkey Synergy (Min 4.7m/h ~ Max y/hr)

Minimum Requirements

These are the minimum requirements achieve the Min GP/h on the Fisherman and the following Thieving money makers. To reach the Max GP/h, you will need all of the additional GP boosts in the Improving GP Rates section. Unless Success Chance is less than 100%, no Stealth boosts are required to reach Max GP/h
Name Effect
10% Thieving Mastery Pool Checkpoint +30 Stealth
25% Thieving Mastery Pool Checkpoint -0.2s Thieving Interval
Gloves of Silence -0.1s Thieving Interval
+150 Flat GP from Thieving
+50 Stealth
Golbin Mask +20 Flat GP from Thieving
+20 Stealth
Sneak-Ers +5% Global GP
+40 Stealth
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Cargo Net
3% Global GP
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Rooftop Run
-0.2s Thieving Interval
+20% GP from Thieving
+35 Stealth
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Ko
+5% Thieving Doubling
-3% Thieving Interval
+30 Stealth

Skill Level Requirements

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    Level 54
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3

Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

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    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
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    Steal
    from the
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    Fisherman
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000GP

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Template:OldStrategy

Thieving Knight with Leprechaun + Monkey Synergy (x/h min ~ y/hr max)

Required Boosts

To reach the Min GP/h you will need BOTH these requirements AND the Minimum Requirements from the Fisherman. To reach the Max GP/h, you will need all of the additional boosts in the Improving GP Rates section.

If you are unable to obtain these items, the Fisherman will provide better rates.

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Knight
+174 Stealth vs Knight

Skill Level Requirements

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    Level 88
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    Level 55
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    Leprechaun
    Mark Level 4
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    Monkey
    Mark Level 3


Method

This method relies on the increased sell values of common drops from the

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Leprechaun

+

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Monkey

synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price".

  1. Error creating thumbnail: File missing
    Craft
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    Leprechaun
    and
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    Monkey
    Tablets and equip them
  2. Error creating thumbnail: File missing
    Steal
    from the
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    Knight
  3. Sell all unsold drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 10,000GP

Without most of the buffs, earnings can be lower than 5,000,000GP per hour. If you are lacking in stealth for a high success rate on

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Knight

, the

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Leprechaun

+

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Monkey

synergy may be more effective on the

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Fisherman

.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Thieving Princess and Fletching Jadebolts (x/h min ~ y/hr max)

Skill Level Requirements

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    Level 15
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    Level 10
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    Level 99
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    Level 99

Required Requirements

These boosts are in addition to the ones above and are specifically for this method.

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
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Level 99
+100% GP from Princess
+174 Stealth vs Princess
Fletching Skillcape (
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Level 99
)
Doubles items received from Fletching
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Leprechaun
+
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Devil
(
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Level 90
)
+50 Flat GP from Thieving
50% Chance for 2x GP
35% Chance for 4x Items
15% Chance for nothing
Crown of Rhaelyx and its Charge Stones +25% Resource Preservation
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Agility Obstacles
providing Resource Preservation

Method

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    Steal
    Jadestones from the
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    Princess
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    Mine
    Iron Ore
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    Smith
    Iron Bars
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    Forge
    Headless Bolts
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    Fletch
    Jadestone Bolts
  6. Sell common drops. Use
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    Item Alchemy III
    along with any available GP boosts on drops worth more than 15,000GP

Thieving is not better than the Dragon Javelin method by default. Both methods heavily depend on the buffs from items, passives, and skills. The most important boosts for this method are all buffs to Stealth and

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Thieving

Interval Reductions. Although princess is unlocked at level 92, it likely will take until level 99 for the Thieving Skillcape and the 95% mastery pool bonus to have sufficient stealth bonuses for a high thieving success rate. Once

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Princess

is survivable, the next most important boost is the

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Leprechaun

+

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Devil

synergy to increase the number of Jadestones gathered. High resource preservation and item doubling during

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Fletching

is very beneficial. Using Crown of Rhaelyx and its Charge Stones is strongly recommended here. Without most of the buffs, earnings can be as low as 4,000,000GP per hour. With the Throne of the Herald expansion, the items Grappling Hook and Thieving Shorts are available at level 100 from the

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Explorer

which provide substantial buffs for this method. With the Atlas of Discovery expansion, Bandit Hideout point of interest in

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Cartography

provides several useful buffs to this method.

These rates were calculated with this spreadsheet. A huge thanks to Nomeru for creating the spreadsheet and Geedunk for updating the spreadsheet!

Improving GP Rates in the Base Game

Name Effect
Thieving Skillcape -0.5s Thieving Interval
+100% GP from Thieving
+150 Stealth
50% Thieving Mastery Pool Checkpoint +100% GP from Thieving
95% Thieving Mastery Pool Checkpoint +100 Stealth
3x chance to gain unique area items
Thieving Gloves +75 Stealth
Thief's Moneysack +20% of Maximum GP added to Minimum GP
Jeweled Necklace +5% Global GP
Fine Coinpurse +10% Global GP
Gentle Hands Potion IV +75 Stealth
Aorpheat's Signet Ring +100% Global GP
+5% Global Doubling
Snek +50% GP from Thieving
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Ice Jump
+5% Global Doubling
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Pillar of Skilling
+3% Global Doubling
Slayer Platebody (Master)
Slayer Leather Body (Master)
Slayer Wizard Robes (Master)
+3% Thieving Doubling
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Aquarias
+1% Global Doubling
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Ko
+8% Thieving Doubling
-5% Thieving Interval
+50 Stealth

Improving GP Rates with Expansion Content

Name Effect
Grappling Hook idk fix this
Thieving Shorts idk fix this
Bandit Hideout idk fix this
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Rooftop Climb
idk fix this
Masquerade Mask idk fix this