Combat Guide/Atlas of Discovery

From Melvor Idle

Introduction

This guide is designed to describe how best to integrate unholy prayers into combat progression with the AOD expansion. This is likely going to be very bare-bones primarily because balance changes are expected. A basic understanding of standard combat progression is expected using other various wiki guides.

How do Unholy Prayers fit into combat progression?

Unholy prayers give a massive boost to late base-game combat. They can increase kills per hour (kph) by a magnitude of 1.5x-4/5x in dark waters and beyond. This can dramatically shorten grinds such as 5000 of each dark waters mob and trivialize difficult bosses.

While they can be acquired earlier than Into the Mist (ITM), they are far less effective without the passive slot. One of their main strengths is multiple forms of % max HP damage, which is most effective on the strong enemies such as in Dark Waters, Unhallowed Wasteland, Impending Darkness, and ToTH combat.

Note: The bosses of Into the Mist are immune to all debuffs including unholy marks, so unholy prayers are not effective.

Unholy Prayer Mechanics

Unholy prayers do not follow the same mechanics as normal prayers.

  • Unholy prayers consume prayer points on each HIT, not once per attack turn.
  • For each unholy ITEM equipped, 1 unholy mark is applied on HIT to the enemy, up to a maximum of 5.
  • Each time prayer points are CONSUMED for an unholy prayer, 1 unholy mark is removed from the enemy. This happens independently for each prayer, so for 2 prayers, 2 stacks are removed. This means prayer preservation results in fewer marks being consumed. Enemy attacks also remove 1 stack per attack turn.
  • Unholy prayers scale in power based on unholy marks on the enemy.

It is also necessary to specifically talk about RECKONING. The effect is extremely unclear "+10% damage dealt per effect affected by". The way this works is:

  • For each buff on you (meaning, individual icon), you gain 10% damage per unholy mark on the enemy.
  • Buffs with stacks only count as 1 buff, but debuffs such as stun, poison, stun recovery, ect all count.
  • Buffs that begin with 0 stacks such as Agile Gem and Leviathan Shield still count as a buff while on 0 stacks.
  • So for example if you had 5 buffs, with 5 marks on the enemy, you are dealing 250% increased damage.

Due to the mechanics listed above, there are some cases where only a single prayer provides more damage than 2.

  • With only the minimum 2 items equipped and little/no prayer point preservation, using 2 prayers results in little/no marks being applied meaning prayers have no effect.
  • Without multi-hitting weapons, a slow attack speed weapon may struggle to stack sufficient marks on the enemy due to them being removed on enemy attacks.
  • Thus, it is recommended to use multi-hitting weapons with 3+ unholy items for the best results.

Unholy Prayer Setups for Base Game Combat

All setups use reckoning+destruction prayers and Diamond Luck potions. These setups are suitable for Dark Waters, Unhallowed Wasteland, and Impending Darkness. Make extensive use of combat sim to test your setups to ensure you are hitting the required slayer area negation and damage reduction to not die. When manual-eating, the special attacks do not trigger causing a massive DPS loss. Eradication Gloves are a massive upgrade but require a significantly larger investment into AOD combat.

Note: Using water strike over higher level water spells can be a minimal kph loss with a massive reduction in runes used.

Slot Options
Head Glacia God Helmet Slayer Wizard Hat (Master)
Body Glacia God Platebody Slayer Wizard Robes (Master)
Leggings Glacia God Platelegs
Boots Glacia God Boots
Hands Glacia God Gloves
Cape Skull Cape Slayer Skillcape
Neck Grudge Amulet (m)
Passive Consuming Shield (m)
Ring Ring of Malice (m)
Gem Agile Gem Accuracy Gem
Weapon Cloudburst Staff

Note: Ranged has bad options for multi-hit in the base game, this is also why unholy gem is listed as an additional item for more marks helps. The passive slot can use an additional unholy item as well. Ring of barrage, and fast weapons such as throwing daggers may be a kph increase with increased levels of ammo/prayer points. Ghost Blunderbow and Engulfing Vortex Longbow are MASSIVE upgrades but require a significantly larger investment into AOD combat.

Slot Options
Head Aeris God Helmet Slayer Cowl (Master)
Body Aeris God Platebody Slayer Leather Body (Master)
Leggings Aeris God Platelegs
Boots Aeris God Boots
Hands Aeris God Gloves
Cape Cape of Prat Slayer Skillcape
Neck Grudge Amulet (m)
Passive Deadeye Amulet
Ring Ring of Malice (m)
Gem Unholy Gem (m) Agile Gem
Weapon
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Shockwave
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Ancient Crossbow
Offhand Consuming Shield (m)

Note: Blade echoes is a large gain as it enables multi-hitting. If more DR is needed in the shield slot this setup greatly suffers.

Slot Options
Head Ragnar God Helmet Slayer Helmet (Master)
Body Ragnar God Platebody Slayer Platebody (Master)
Leggings Ragnar God Platelegs
Boots Ragnar God Boots
Hands Ragnar God Gloves
Cape Ancient Infernal Cape Slayer Skillcape
Neck Grudge Amulet (m)
Passive Ring of Malice (m)
Ring Ring of Blade Echoes
Gem Agile Gem Accuracy Gem
Weapon Infernal Claw Tidal Edge
Offhand Consuming Shield (m)