Module:Calculator/ItemEconomy
From Melvor Idle
Documentation for this module may be created at Module:Calculator/ItemEconomy/doc
local p = {}
local number = require('Module:Number')
local eco = require("Module:ItemEconomy")
ECOIN = "INPUT"
ECOOUT = "OUTPUT"
local function parseEconomy(eco)
if eco == nil then
return ECOOUT
end
if eco:upper() == ECOIN then
return ECOIN
elseif eco:upper() == ECOOUT then
return ECOOUT
end
return ECOOUT
end
--
-- Returns the estimated output items and TRUE/FALSE if the Ring of Wealth has a benefit.
--
local function calculateOutput(target, itemEconomy)
local estimatedOutput = eco.estimatedOutput(target, itemEconomy)
local useRoW = eco.ringOfWealthHasEffect(itemEconomy)
return math.floor(estimatedOutput), useRoW
end
--
-- Returns the estimated input items and TRUE/FALSE if the Ring of Wealth has a benefit.
--
local function calculateInput(target, itemEconomy)
local estimatedInput = eco.estimatedInput(target, itemEconomy)
local useRoW = eco.ringOfWealthHasEffect(itemEconomy)
return math.ceil(estimatedInput), useRoW
end
local function addTableRow(tbl, c1, c2)
tbl:tag("tr")
:tag("th"):wikitext(c1)
:tag("td"):wikitext(c2)
return tbl
end
local function calculateFactor(a, b)
local highest = math.max(a, b)
local lowest = math.min(a, b)
if lowest == 0 then
lowest = 1
end
local factor = highest / lowest
return string.format("x%.2f", factor)
end
local function createTable(userAmount, calcAmount, useRoW, ecoType, multiplier)
local RoWYN = useRoW and "Yes" or "No"
local tbl = mw.html.create("table")
:addClass("wikitable sticky-header text-align-right align-left-1")
if ecoType == ECOIN then
addTableRow(tbl, "Desired Output", number.formatnum(userAmount))
addTableRow(tbl, "Estimated Input", number.formatnum(calcAmount))
else
addTableRow(tbl, "Starting Items", number.formatnum(userAmount))
addTableRow(tbl, "Estimated Output", number.formatnum(calcAmount))
end
addTableRow(tbl, "Economy Factor", calculateFactor(userAmount, calcAmount))
addTableRow(tbl, "[[Ring of Wealth]] benefits", RoWYN)
return tbl
end
function p.main(frame)
local args = frame:getParent().args
return p._main(args)
end
function p._main(args)
local target = args.targetAmount or 0
local economyType = parseEconomy(args.economyType)
-- Create and fill ItemEconomy object.
local itemEconomy = eco.ItemEconomy:new()
itemEconomy.inputsPerAction = number.toNumberOrDefault(args.inputsPerAction, 1)
itemEconomy.outputsPerAction = number.toNumberOrDefault(args.outputsPerAction, 1)
itemEconomy.preservationChance = number.toNumberOrDefault(args.preservationChance, 0)
itemEconomy.duplicationChance = number.toNumberOrDefault(args.duplicationChance, 0)
itemEconomy.extraItemChance = number.toNumberOrDefault(args.extraItemChance, 0)
itemEconomy.extraItemAmount = number.toNumberOrDefault(args.extraItemAmount, 0)
itemEconomy.flatExtraItems = number.toNumberOrDefault(args.flatExtraItems, 0)
itemEconomy.extraBaseItemChance = number.toNumberOrDefault(args.extraBaseItemChance, 0)
itemEconomy.extraBaseItems = number.toNumberOrDefault(args.extraBaseItems, 0)
local result = 0
local row = false
if economyType == ECOOUT then
result, row = calculateOutput(target, itemEconomy)
else
result, row = calculateInput(target, itemEconomy)
end
local tbl = createTable(target, result, row, economyType)
return tostring(tbl)
end
return p