Slayer
This page was last updated for (v1.2.2). |
Slayer is a Combat skill. Unlike other Combat skills,
Slayer does not directly impact the player's combat abilities. Instead, players are tasked to hunt down specific monsters in exchange for unique equipment and combat areas that are critical to game progression.
Mechanics
Slayer Areas
Slayer is a special Combat skill that only interacts with specific combat areas known as Slayer Areas. Each of these areas requires a minimum
Slayer level to access, and some also require the completion of a specific Dungeon. Some Slayer Areas require equipping a specific item purchased with
Slayer Coins; the player can access the area without this item equipped, but will not be able to deal damage to any of its monsters. Unlike normal Combat Areas and Dungeons, Slayer Areas may also have an "Area Effect" that empowers its monsters or weakens the player.
Monsters in Slayer Areas often drop useful equipment, as well as items needed to unlock other Slayer Areas or Dungeons. Making one's way through increasingly difficult Slayer Areas and Dungeons is the cornerstone of Melvor Idle's Combat progression.
Slayer XP and Slayer Coins
Slayer experience is earned by killing the specific monster assigned by the player's current Slayer Task. Killing "off-task" monsters in any Slayer Area will also reward Slayer XP, but at a much lower rate. Unlike other Combat skills, Slayer XP is rewarded only when a monster is slain, not per player attack.
The amount of Slayer XP earned is based on the slain monster's total Hitpoints (HP). Killing a Slayer Task target in any area awards Slayer XP equal to 10% of the monster's max HP. Killing any monster in a Slayer Area awards Slayer XP equal to 5% of the monster's max HP. These sources are additive; for example, if the current Slayer Task target resides in a Slayer Area (as most do outside of the early game), killing it will award 15% of its max HP as Slayer XP.
Slayer Coins (SC) are a special currency awarded by killing Slayer Task monsters. These coins can be spent at the Shop to purchase and upgrade special
Slayer equipment, gain access to new Slayer Areas, buy resupply packs of various consumable items, and more. Like Slayer XP, Slayer Coin acquisition scales with a monster's max HP. However, Slayer Coins can only be obtained from Slayer Task monsters; "off-task" monsters in a Slayer Area will not drop any Slayer Coins.
This table lists the XP and Slayer Coins earned (before any other modifiers) under various scenarios:
Fighting Slayer Task | In Slayer Area | ||
---|---|---|---|
(% of Monster | |||
Yes | Yes | 15% | 10% |
Yes | No | 10% | 10% |
No | Yes | 5% | 0% |
Large amounts of Slayer Coins are also rewarded by completing certain
Township tasks.
Generally, the most efficient way to farm Slayer Coins is to enable
Auto Slayer and idle the highest survivable difficulty tier with gear optimized for damage output. The Combat Simulator can be used to find the ideal Slayer Task tier and equipment loadout for maximum Slayer Coins.
Slayer Tasks
The player's active Slayer Task can be viewed in the "Slayer Task" panel of the Combat UI, and is completed by killing a certain number of the the specified monster. Monsters killed for Slayer Tasks award Slayer XP and Slayer Coins equal to 10% of the slain monster's maximum
Hitpoints (HP).
Slayer Task Tiers
The monster requested is randomly chosen based on the tier of the selected Slayer Task. Slayer Tasks are available in seven different tiers of increasing difficulty, each with a minimum Slayer level requirement:
A new character's initial Slayer Task will be selected from the Easy tier.
Receiving New Slayer Tasks
When the active Slayer Task is completed by killing the specified number of the target monster, a new task from the same difficulty tier will automatically start at no cost to the player. If a different task is desired, clicking "New Task" allows for the selection of a task from any available tier at the cost of Slayer Coins. The current Slayer Task can also be extended before it has been completed, increasing the number of monster kills required for task completion, for half as many
Slayer Coins as a new task of the current tier.
When choosing a new task, a monster of the selected tier will be chosen at random. Potential monsters from Slayer Areas will only be chosen if the player meets the area's minimum Slayer level, has completed any one-time unlock requirements, and owns (or has previously owned) any equipment required for entry. (Access to gear that bypasses Slayer Area item requirements, such as the
Slayer Skillcape, will also qualify for this check.) For example, if a player had previously purchased
Climbing Boots but has since sold them, it is still possible for that player to receive
Perilous Peaks monsters as a Slayer Task. These rules are relaxed when a task is automatically assigned (following the previous task's completion) while
Auto Slayer is enabled; when this happens, the player will only be assigned monsters from areas that can be accessed with their active equipment set.
Slayer Task Duration
The number of monsters assigned per task is random, but generally increases with the player's Slayer level and with higher difficulty tiers. Specifically, the number of monsters required for a new task is defined as [math]\displaystyle{ C_r = \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \left \lfloor r \times \text{Slayer Level} + 1 \right \rfloor }[/math], and the increase in task duration when extending a task can be calculated as [math]\displaystyle{ E = \left( \text{Tier} + 1 \right ) \times \left (10 + \left \lfloor \frac{\text{Slayer Level}}{5} \right \rfloor \right ) }[/math], where:
- [math]\displaystyle{ 0 \le r \lt 1 }[/math] is a random number
- [math]\displaystyle{ \text{Slayer Level} }[/math] is the true (not virtual) skill level, and therefore has a maximum value of 99 (
120)
- [math]\displaystyle{ \text{Tier} }[/math] is defined as:
- Easy = 0
- Normal = 1
- Hard = 2
- Elite = 3
- Master = 4
- Legendary = 5
- Mythical = 6
Therefore, the task size (before extension) is between [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 }[/math] and [math]\displaystyle{ \left ( \text{Tier} + 1 \right ) \times 10 + 4 \times \text{Slayer Level} }[/math] monsters (inclusive).
Auto Slayer
Auto Slayer is an upgrade that can be purchased from the Shop for 150,000
. Once unlocked, it adds a checkbox to the Slayer Task panel on the Combat screen labelled "Automatically fight new Slayer Task?" Once purchased, the option can be toggled off and on freely without needing to spend any additional
Slayer Coins.
While this option is checked, the player will automatically receive a new Slayer target from the same tier after killing the final monster in their current Slayer Task. Only monsters in areas the player can currently access can be rolled while Auto Slayer is enabled. For example, a player who has not equipped the Mirror Shield (or an item that bypasses Slayer Area requirements like the
Slayer Skillcape) would not be automatically assigned
Strange Eyed Monsters, even if they have an unequipped
Mirror Shield in their Bank.
Players intending to idle with Auto Slayer should make sure they can survive encounters with all of the possible monsters in the chosen tier, even after Combat Triangle modifiers to Damage Reduction are taken into account.
Skill Level Unlocks
Increasing the Slayer skill allows the player to access more difficult Slayer Areas. The maximum number of monsters required to complete a Slayer Task also scales with Slayer level.
Unlocks | |
---|---|
1 | Wear ![]() Wear ![]() ![]() Wear ![]() Wear ![]() Wear ![]() Wear ![]() Access Access |
10 | Access Error creating thumbnail: File missing Stronghold of the Undead (requires 25 |
20 | Build |
30 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access |
40 | Access Access Purchase ![]() Trade for ![]() |
45 | Access Access Error creating thumbnail: File missing Stronghold of Magic (requires 50 |
50 | Access Purchase ![]() |
60 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access Trade for ![]() Build |
65 | Access |
70 | Access Build |
75 | Access Purchase ![]() |
80 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access Trade for ![]() |
85 | Access Access Error creating thumbnail: File missing Stronghold of Dragons (requires 100 |
90 | Access Access Build |
95 | Access Error creating thumbnail: File missing Stronghold of the Gods (requires 5 |
99 | Wear ![]() Wear ![]() |
100 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Access Purchase ![]() Build |
102 | Access |
105 | Access |
108 | Access |
110 | Wear ![]() ![]() Wear ![]() ![]() Wear ![]() ![]() Purchase ![]() Build |
112 | Access |
114 | Access |
116 | Access |
118 | Access |
120 | Wear ![]() Wear ![]() |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and 10,000,000
after the player reaches
Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Regular Skillcape
The Slayer Skillcape is the skillcape for the Slayer skill. It can be purchased for 1,000,000
from the Shop once the player reaches
Level 99 in the Slayer skill. The Slayer Skillcape offers the following benefits when worn:
+5% Damage To Slayer Tasks, +25% Flat Slayer Area Effect Negation, and Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
Superior Skillcape
The Superior Slayer Skillcape is the superior skillcape for the Slayer skill. It can be purchased for 10,000,000
from the Shop once the player reaches
Level 120 in the Slayer skill.
Level 120 can only be reached if the player owns the
Throne of the Herald expansion. Likewise, the superior skillcape can only be purchased if the player owns this expansion. The superior skillcape offers the following benefits when worn:
+8% Damage To Slayer Tasks, +35% Flat Slayer Area Effect Negation, Bypass All Slayer Area item requirements, and +10% Global Slayer Coins (except Item Sales)
Pet
This skill's pet has a chance to be unlocked when damage is dealt to a monster on a Slayer Task.
Pet | Name | DLC | Effect |
---|---|---|---|
![]() | Asura | +20% Global Slayer Coins (except Item Sales) |
Slayer Tier Monsters
This section lists all possible tasks for every tier of Slayer.
Easy
Tier 0, also known as Easy.
Normal
Tier 1, also known as Normal.
Hard
Tier 2, also known as Hard.
Elite
Tier 3, also known as Elite:
Toxic Swamps requires
Level 65
Desolate Plains requires
Level 70
Shrouded Badlands requires
Level 80 and the
Blazing Lantern equipped.
Jungle Labyrinth requires
Level 100 and
Impending Darkness Event cleared
ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution
Master
Tier 4, also known as Master:
Perilous Peaks requires
Level 85 and
Climbing Boots equipped
Dark Waters requires
Level 90 and
Into the Mist cleared
Unhallowed Wasteland requires
Level 95 and
Map to the Unhallowed Wasteland purchased
Jungle Labyrinth requires
Level 100 and
Impending Darkness Event cleared
Lava Lake requires
Level 102 and
Ancient Sanctuary cleared
Forsaken Tundra requires
Level 105 and
Ancient Sanctuary cleared
Foggy Lake requires
Level 108 and
Ancient Sanctuary cleared
ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution
Legendary
Tier 5, also known as Legendary:
Lava Lake requires
Level 102 and
Ancient Sanctuary cleared
Forsaken Tundra requires
Level 105 and
Ancient Sanctuary cleared
Foggy Lake requires
Level 108 and
Ancient Sanctuary cleared
Afflicted City requires
Level 112,
Lair of the Spider Queen cleared, and
Slayer Torch equipped. One torch is consumed with every attack.
Midnight Valley requires
Level 114 and
Mystic Lantern equipped. One lantern is consumed with every attack.
ERROR: Invalid slayer category specified, must be any of: Easy, Normal, Hard, Elite, Master, Legendary, Mythical, Woe, Decay, Fear, Ruin, Isolation, Dissolution, Resolution
Mythical
Tier 6, also known as Mythical.
Skill Boosts
Potions
The following potions provide Slayer-specific benefits.
Area Control Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 10 | +20% Flat Slayer Area Effect Negation |
![]() | II | 20 | +30% Flat Slayer Area Effect Negation |
![]() | III | 35 | +40% Flat Slayer Area Effect Negation |
![]() | IV | 50 | +50% Flat Slayer Area Effect Negation |
Slayer Bounty Potion | |||
---|---|---|---|
Potion | Tier | Charges | Effect |
![]() | I | 10 | +10% Global Slayer Coins (except Item Sales) and +10% chance for a Slayer Task kill to count as 2 kills. |
![]() | II | 15 | +15% Global Slayer Coins (except Item Sales) and +15% chance for a Slayer Task kill to count as 2 kills. |
![]() | III | 20 | +20% Global Slayer Coins (except Item Sales) and +20% chance for a Slayer Task kill to count as 2 kills. |
![]() | IV | 30 | +25% Global Slayer Coins (except Item Sales) and +25% chance for a Slayer Task kill to count as 2 kills. |
Slayer Coin Acquisition
There are a number of modifiers that affect Slayer Coins. Unless otherwise stated, each bonus affects
Slayer Coins gained from any source, including claiming
Township task rewards.
Lua error in Module:ModifierTables at line 30: No such modifier alias: decreasedSCfromLifesteal.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |