User:Ayarez

From Melvor Idle
Revision as of 08:11, 10 June 2024 by Ayarez (talk | contribs)


BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version

Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.

Enjoy!

The Wiki

The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.


As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!

Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:

  • Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
  • Suggestions of what need to be changed to be more optimal for User experience
  • Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
  • People wanting to Contribute and feel like they have things to say / information to impart
  • If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it


When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.

Goal of this Guide

This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.

There are several ways to play this game. Some choices can be found [|here]


Why not to use this guide?

There are many reasons that this guide may not be useful:

Before you start

In general:

  • This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
    • This game however also some more active play when it comes to the combat. You can spend as little or as much time as you want optimizing your farming there.
  • Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
  • You should expect some parts of these guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
    • If you're unable or unwilling to log in within the 24 hour timespan, there's the option to download the "Unlimited Offline" Mods, please be aware that the longer you stay offline with that mod, the longer it will take for the game to load in.

Skills That Boost Other Skills

These skills are mostly centered around "if you invest in this skill, other skills will get stronger". Some of these skills also provide some direction about what order to work on other skills, because the bonuses to work on other skills come in a certain order. For the sake of simplicity, this section only discusses non-combat bonuses. See the full skill page for how they provide buffs for combat skills.

If you wish to see how Skills effect other Skills please expand the column below.

Meta Skills
Skill Description Order of unlocks for other skills
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Astrology
This is the most straightforward Skill Boosting-skill. Study constellations to unlock permanent bonuses for the respective skills. It takes a lot of investment in Astrology before Astrology buffs itself. *
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Farming

*
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Woodcutting

*
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Smithing

*
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Firemaking

*
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Fishing

*
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Mining

*
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Cooking

* AoD.png
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Cartography

*
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Archaeology

*
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Fletching

*
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Runecrafting

*
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Agility

*
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Thieving

*
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Crafting

*
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Herblore

*
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Summoning

* TotH.svg
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Astrology
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Summoning
Create Summoning tablets that provide a small bonus to the corresponding skill, using a combination of materials that use ingredients from the skill and materials you buy for GP. Unlock much stronger bonuses by using synergies after progressing in multiple different summons. *
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Woodcutting

*
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Mining

*
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Fishing

*
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Cooking

*
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Runecrafting

*
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Thieving

*
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Crafting

*
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Smithing

*
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Herblore

*
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Firemaking

* TotH.svg
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Agility

* TotH.svg
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Astrology

* TotH.svg
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Fletching

* TotH.svg
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Summoning
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Firemaking
Firemaking provides flat percentage bonuses for all skills: skill XP in the form of Firemaking Skillcape and mastery XP, from the pool checkpoint and achieving 99 item mastery. It's also required to unlock better cooking fires. *
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Cooking
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Herblore
Most skills have at least one potion that provides a bonus. For non-combat skills, these potions are usually increased output of resources, but there are some important exceptions for speeding up progression. *
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Firemaking
- Controlled Heat Potion
*
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Astrology
- Secret Stardust Potion
*
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Mining
- Perfect Swing Potion
*
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Agility
- Performance Enhancing Potion
*
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Runecrafting
- Elemental Potion
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Agility
Build obstacles that provide fixed bonuses to specific skills. The higher your skill level, the more obstacles you can build, at higher tiers. However, these obstacles also get progressively more difficult to build, both in terms of money and in terms of items, but they also have some of the strongest bonuses in the game. As you progress in Melvor, you will find yourself swapping between obstacles reasonable often. Agility has too many bonuses with complicated ordering, so it's difficult to enumerate them like in the previous sections. Please see the
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Agility
page for full information.

Raw Material Gathering Skills

These skills provide items that usually aren't useful for themselves, but are very important for doing other skills.

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Herblore

and

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Agility

aren't explicitly included because the materials for these skills come from everywhere.

If you wish to look at which Skills power which other Skills, please expand the table below.

Skill Description Primary skills powered by these items
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Woodcutting
Chop Trees. Get logs. *
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Firemaking

*
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Fletching
- Bows & Javelins
*
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Farming
- Bird Nest and TotH.svg Raven Nest
* TotH.svg
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Crafting
- Hardwood Armor
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Mining
Hit Rocks. Get Ores. *
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Smithing

*
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Crafting
- Gems
*
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Runecrafting
- Rune Essence and TotH.svg Pure Essence
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Fishing
Catch Fish. *
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Cooking

*
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Crafting
- Gems
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Thieving
Steal all kinds of things, each thieving target gives different stuff from all over the game. Thieving targets also provide unique items that can provide unique bonuses for many different skills. These items are used everywhere.
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Farming
Plant Crops. Harvest them after some time has passed. Farming is passive output, you don't activate Farming. *
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Cooking

*
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Herblore
- Herbs for all potions are made in Farming.
** Also makes logs for the same things as
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Woodcutting
AoD.png
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Archaeology
Go to dig sites, and find cool stuff. Most of these items don't impact other non-combat skills, but there are some exceptions. * Crystalized Mithril Fragment
* Crystalized Dragon Fragment
*
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Woodcutting

*
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Crafting

*
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Summoning

Finished Goods Artisan Skills

These skills provide finished items, usually used for combat.

If you wish to look at these items, please expand the table below.

Artisan Skills
Skill Description Primary skills powered by these items
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Smithing
Make bars (ingots), then turn them into metal items. Melee weapons and armor.
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Fletching
- Javelins, Arrows and Crossbows
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Crafting
Make items that you wouldn't use a forge for.
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Ranged
armor
Jewelry (a wide variety of uses)
Consumables (also wide variety of uses)
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Fletching
Ranged weapons and ammunition.
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Ranged
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Runecrafting
Transform essence (from
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Mining
) into materials needed for magic
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Magic

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Alt. Magic

Choosing the Way to Play The Game

There are several ways to play the Game, depending on your goals and preferred game play. Here are some suggested ways to play the game and a guide on how to do it.

  • Laid Back, only logging in once/twice per day, what to set your offline times to and what to do when online
  • Skilling Focused, max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible
  • Max efficiency without Throne of the Herald , mix of the 1st and 2nd but then choosing the most optimal way
  • Max efficiency with Throne of the Herald road to 100% completion, this will be combat focused, level as little non-combat as possible to rush herald for the 2% interval, after which skills and item collection will be done.

Before Settling on Desired Game-play

Before we get into the actual different way to play. It is generally advised you get a good feel of the game and how it works / interacts. This is generally achieved by leveling all the skills to around Level 20-30 and beat a Dungeon or 2. Once everything is around level 30 you should better understand how the game works and if you like it. The Core Game Mechanics won't really change much, it gets slightly more complicated especially when it comes to Combat later on, there will be more and more Skill interactions once you get to higher levels. Faster Experience Gains and you'll receive loot quicker. But this is about it. This would be an excellent point to determine if this game is for you or you'd rather move on.


The entire process of leveling everything to around level 30 should take about 2 hours. If you don't have that time to spare in 1 sitting, do what you can and then switch to

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Astrology

until the next time you log back in. There is never any harm to level

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Astrology

, it will only give you more benefits. At later stages you might want to switch to different skills for other benefits, for now this is your best choice.

  1. It is advised you start by leveling
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    Astrology
    for the minor gains you'll get from that at low levels.
    • You can stop at
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      Level 40
      for now.
      • Buy the the first 5 levels of the first 2 Stars (the Blue ones) in each Constellations (
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        Deedree
        ,
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        Iridan
        ,
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        Ameria
        ,
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        Terra
        and
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        Vale
        ). If you have enough Stardust.
      • This will give you 15% Global Accuracy, 5% experience and
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        Mastery
        gain in:
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        Woodcutting
        ,
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        Farming
        ,
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        Smithing
        ,
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        Fishing
        ,
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        Firemaking
        ,
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        Mining
        and 5% Experience in
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        Attack
        and
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        Strength
  2. Your next skills should be
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    Woodcutting
    and
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    Summoning
    • Summoning is a very important skill for boosting all your other skills, and it is leveled by equipping summoning tablets. It levels very slowly while you do everything else, and it is nearly impossible to come back later and rush level it.
    • Start chopping Normal Logs until you get your first
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      Ent
      mark.
    • Sell some of your logs and use the money to buy Summoning Shard (Green) to make about 100
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      Ent
      tablets.
    • Repeat (moving up to Oak Logs and Willow Logs as they become available) until you have
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      Level 15
  3. Your next skills should be
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    Fishing
    and
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    Cooking
    (and more
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    Summoning
    )
    • To get enough Gold Pieces to upgrade the Shop upgrades for the first 2 Axes, Fishing Rods and Pickaxes,
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      Octopus
      and
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      Pig
      tablets.
    • Once you get to roughly
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      Level 23
      you should get enough Gold Pieces to upgrade the Fishng Rod to the level 20 one.
    • At
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      Level 30
      Sell all the Junk that you got apart from the Fish, and about half of the fish.
    • When you unlock
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      Octopus
      , stop to make some tablets and equip them.
    • Make sure to save 300 Raw Herring and 300 Raw Salmon for the next section.
    • Next is
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      Cooking
      the fish caught from
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      Fishing
      , this will be used in Combat.
      • Make sure
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        Level 25
        before you switch to
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        Cooking
        , so you can unlock
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        Pig
        .
  4. The next skill would be
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    Agility
    • This has some minor increases for
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      Woodcutting
      ,
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      Cooking
      ,
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      Agility
      ,
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      Herblore
      ,
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      Firemaking
      ,
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      Mining
      and
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      Archaeology
      at low levels.
    • Switching
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      Agility
      Obstacles can be quite pricy at these levels, especially before you have a good moneymaking Method. If you can focus on 1 Obstacle in each Tier and leave them for now, we can start switching later on.
    • At
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      Level 20
      , make sure to build
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      Pit Jump
      as your Tier 3 obstacle with the fish you saved from the previous step.
  5. After this finish the rest of the Skills to Level 30, the order in which you do this is not very important, you might run into not being to some Artisan Skills yet as you don't have the resources from the Gathering Skills yet, just come back later to those skills.

There are several ways to earn Gold Coins in this Game. Here are some suggestions how you can obtain them effectively.

When Combat is the main focus, it is generally recommended that your first 1,000,000GP goes towards

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Auto Eat


Skill Level Method Comment
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Thieving
54 / 57 / 77 At apropriate Levels thieving
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Fisherman
,
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Cyclops
and
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Knight
provides some of the best GP/h,
you will however need to obtain Chapeau Noir, Golbin Mask, Thiever's Cape and Sneak-Ers from
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Thieving
,
also Gloves of Silence from Thief in
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Runic Ruins
requiring
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Level 45
It takes quite a while to set up
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Thieving
correctly, be sure you don't do this before
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Auto Eat
as you'll most likely die. Also don't forget to enable the "Continue on Stun" option if you have plenty of Food available
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Fishing
?? Fishing in general is quite bad for GP, it is however an easy and AFK method to grind out the first 1,000,000GP
Low Level
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Mining
0 Low Level Mining with Gem Gloves might sound like a good idea, it does give you some profit, it is however very poor gains per hour.
AoD.png
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Mining
85 Mining is a really good way to earn GP, it however doesn't really start generating a lot before Level 85. It also requires you to have AoD.png. Pure Crystal sells for 750GP each, which racks up quite fast and should average around 4,000,000GP per hour without any boosts. Perfect Swing Potion help immensely if you wish to farm GP with this Method

With this minor preparation of the Skills, we're now ready to start picking the desired Way to Play, be it Skilling or Combat you should be set for both!

Ways To Play The Game

Laid Back

only logging in once/twice per day, what to set your offline times to and what to do when online


Skilling Focused

max out everything to 99/120 then start combat while having access to everything and being as overpowered as possible

Max efficiency without Throne of the Herald

mix of the 1st and 2nd but then choosing the most optimal way

Max efficiency with Throne of the Herald road to 100% Completion

This Method aims at clearing

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Throne of the Herald

as soon as possible for the Harold reward. Which gives:

  • Max Pool Mastery Cap increased by 25%
  • 2% Global Interval reduction
  • 0.1 Attack Speed Interval reduction
  • 5% Global Mastery Gain
  • as well as many more useful things.

Doing this first has great benefits on the entirety of your account & required Playtime to reach 100% Completion.

This will be combat focused, Level as little non-combat as possible to rush Herald for the benefits, after which skilling and attacking will be faster/easier. It's the biggest boost one can get in the entire game.


Before going into Combat it is recommended to Level these Non-Combat Skills, the order in which you level these skills does not matter.

Skill Level Reason
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Astrology
60 Max out the first stars (They give Global Accuracy which applies to all Attack Styles).
In the Constellations
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Iridan
,
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Terra
,
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Vale
,
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Syllia
and
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Arachi
. If there is not enough Stardust obtained, try to balance out where you spend it and maximize the amount of Accuracy Gained.
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Runecrafting
85 For Ancient Runes & decently crafted Wizard Equipment.
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Mining
&
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Smithing
40 At 40
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Mining
and 40
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Smithing
you can mine & craft Silver Bar and Gold Bar, which are required to upgrade Melee Armour to (G), so they actually get their Damage Reduction
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Agility
50 To start with
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Level 50
will be enough,
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Level 99
should be the aim once
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Impending Darkness Event
is beaten.

After defeating

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Impending Darkness Event

the goals should be:

Skill Level Reason
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Herblore
or
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Cartography
90 Both these Skills grant access to Damage Reduction Potion IV which is very helpful, especially in the TotH.svgThrone of the Herald Expansion.
When
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Herblore
is chosen it will also need
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Level 90
. In
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Cartography
it 1000 can be gotten at (31, 19) The Sand-Covered Treasure. These can be turned in for 5,000 Damage Reduction Potion IV with Township Task Hard 15.
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Archaeology
90 Only when also doing
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Level 90
, this allows access to Underwater Ruins which has the very powerful Engulfing Vortex Longbow, this is quite a grind but well worth it, it shreds through Throne of the Herald content
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Archaeology
118 This is highly Optional Not required but very fun to play with, Merman Pendant and Pirate Hook are 2 very powerful items only obtainable from very high
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Archaeology
. You can defeat the entire game without them, they will however make some parts of the game faster/more fun.