Module:FunList
From Melvor Idle
Documentation for this module may be created at Module:FunList/doc
local funlist = {}
funlist.__index = funlist
-- Constructor
function funlist.new(tbl)
assert(type(tbl) == 'table')
assert(tbl ~= nil)
local self = setmetatable({}, funlist)
self.mytable = tbl
return self
end
-- Private functions.
local function getElementAtIndex(tbl, index)
assert(tonumber(index))
local ix = tonumber(index)
local i = 0
if ix >= 0 then
for _, v in pairs(tbl) do
i = i + 1
if i == ix then
return true, v
end
end
end
return false, nil
end
-- Public functions
-- Determines whether all elements of a sequence satisfy a condition.
function funlist:all(predicate)
assert(predicate)
for _, v in pairs(self.mytable) do
if predicate(v) == false then
return false
end
end
return true
end
-- Determines whether any element of a sequence exists or satisfies a condition.
function funlist:any(predicate)
if predicate then
for _, v in pairs(self.mytable) do
if predicate(v) == true then
return true
end
end
else
for _, _ in pairs(self.mytable) do
return true
end
end
return false
end
-- Appends a value to the end of the sequence.
function funlist:append(item)
assert(item)
table.insert(self.mytable, item)
return self
end
-- Determines whether a sequence contains a specified element.
function funlist:contains(item)
assert(item)
for _, v in pairs(self.mytable) do
if self:isEqual(v, item) == true then
return true
end
end
return false
end
-- Returns the number of elements in a sequence.
function funlist:count()
local count = 0
for _, _ in pairs(self.mytable) do
count = count + 1
end
return count
end
-- Returns the element at a specified index in a sequence.
function funlist:itemAt(index)
local found, item = getElementAtIndex(self.mytable, index)
if found == true then
return item
end
error('Index out of range')
end
-- Returns the element at a specified index in a sequence or a default value if the index is out of range.
function funlist:itemAtOrDefault(index, defaultItem)
local found, item = getElementAtIndex(self.mytable, index)
if found == true then
return item
end
return defaultItem
end
-- Returns the first element of a sequence.
function funlist:first()
for _, v in pairs(self.mytable) do
return v
end
error('No items in sequence.')
end
-- Returns the first element of a sequence, or a default value if no element is found.
function funlist:firstOrDefault(defaultItem)
for _, v in pairs(self.mytable) do
return v
end
return defaultItem
end
-- Returns the last element of a sequence.
function funlist:last()
if self:any() == false then
error('Sequence contains no items.')
end
local last = nil
for _, v in pairs(self.mytable) do
last = v
end
return last
end
-- Returns the last element of a sequence, or a default value if no element is found.
function funlist:lastOrDefault(defaultItem)
if self:any() == false then
return defaultItem
end
local last = nil
for _, v in pairs(self.mytable) do
last = v
end
return last
end
-- Returns the maximum value in a sequence of values.
function funlist:max()
local h = self:first()
for _, v in pairs(self.mytable) do
local num = tonumber(v)
if num == nil then error('Value is NaN') end
if num > h then h = num end
end
return h
end
-- Returns the minimum value in a sequence of values.
function funlist:min()
local l = self:first()
for _, v in pairs(self.mytable) do
local num = tonumber(v)
if num == nil then error('Value is NaN') end
if num < l then l = num end
end
return l
end
function funlist:sum()
local total = 0
for _, v in pairs(self.mytable) do
local num = tonumber(v)
if num == nil then error('Value is NaN') end
total = total + num
end
return total
end
-- Adds elements from one sequence to the other.
function funlist:concat(tbl)
assert(type(tbl) == 'table')
for _, v in pairs(tbl) do
table.insert(self.mytable, v)
end
return self
end
-- Adds elements from one sequence to the other by key.
function funlist:join(tbl)
assert(type(tbl) == 'table')
for k, v in pairs(tbl) do
self.mytable[k] = v
end
return self
end
function funlist:sort()
table.sort(self.mytable)
return self
end
function funlist:sortDecending()
table.sort(self.mytable, function(left, right) return left > right end)
return self
end
function funlist:sortBy(selector)
assert(selector)
local sortFunc = function(left, right)
return selector(left) < selector(right)
end
table.sort(self.mytable, sortFunc)
return self
end
function funlist:sortByDecending(selector)
assert(selector)
local sortFunc = function(left, right)
return selector(left) > selector(right)
end
table.sort(self.mytable, sortFunc)
return self
end
-- Projects each element of a sequence into a new form.
function funlist:select(selector)
assert(selector)
local result = {}
for _, v in pairs(self.mytable) do
local val = selector(v)
assert(val)
table.insert(result, selector(v))
end
self.mytable = result
return self
end
-- Projects each element of a sequence into a new form and flattens the result.
function funlist:selectMany(selector)
assert(selector)
local result = {}
for _, item in pairs(self.mytable) do
local tbl = selector(item)
-- Resulting object must be a table here!
assert(type(tbl) == 'table')
for _, value in pairs(tbl) do
table.insert(result, value)
end
end
self.mytable = result
return self
end
-- Filters a sequence of values based on a predicate.
function funlist:where(predicate)
assert(predicate)
local result = {}
for k, v in pairs(self.mytable) do
if predicate(v) then
result[k] = v
end
end
self.mytable = result
return self
end
function funlist:toDictionary(keySelector, valueSelector)
assert(keySelector)
assert(valueSelector)
local dict = {}
for _, item in pairs(self.mytable) do
local key = keySelector(item)
local val = valueSelector(item)
dict[key] = val
end
-- Create and return a new FL so we can chain more functions if needed.
local newFL = funlist.new(dict)
return newFL
end
function funlist:toLookup()
end
function funlist:getTable()
return self.mytable
end
-- Helper function to check if objects are equal.
function funlist.isEqual(obj1, obj2)
local type1 = type(obj1)
local type2 = type(obj2)
if type1 ~= type2 then
return false
end
if type1 == "number" or type1 == "string" or type1 == "boolean" then
return obj1 == obj2
elseif type1 == "table" then
if #obj1 ~= #obj2 then
return false
end
for k, v in pairs(obj1) do
if not isEqual(v, obj2[k]) then
return false
end
end
return true
else
return obj1 == obj2
end
end
return funlist