User:Toadmilk/Combat Guide/Atlas of Discovery

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Revision as of 12:15, 28 July 2024 by Toadmilk (talk | contribs) (Created Throne of the Herald section for players who have already completed that expansion.)

Introduction

This guide is designed to teach players how to work their way through combat progression with the AoD.png Atlas of Discovery Expansion. Due to the nature of independent, yet important mechanics, this guide will be broken into several major sections. There will also be less delineation between early, middle, and end game combat than other combat guides.

This Guide is NOT designed with the Ancient Relics Game Mode in mind. Players looking for more information about that Game Mode should visit the Ancient Relics Guide.

Barrier Combat

The primary mechanic added to the game in AoD.png is Barrier, a powerful shield that is entirely immune to player attacks while active. In order to break barriers, the player must utilize

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Summoning

Familiars that deal damage such as the

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Golbin Thief

or

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Unicorn

.

Since the combat portion is heavily focused on using familiars the following is strongly recommended:

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    Level 90
  • Tortoise SynergyIcon.png
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    Dragon

Throne of the Herald Expansion

Skip this section if you plan to progress AoD.png content before TotH.svg.

Having progressed through most of Throne of the Herald's combat will make progressing through AoD.png combat significantly easier. This is due to the huge damage increase in the Spectre SynergyIcon.png Spider compared to

Tortoise SynergyIcon.png
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Dragon

, the summon set from

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Necromancers Palace

and the endgame weapons from

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Golden Cloud Mountains

.

The highest damage familiar synergy for TotH.svg and AoD.png is:

Ensure you have the following gear from

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Necromancers Palace

:

Collect the three weapons from

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Golden Cloud Mountains

as these are the best in slot for most AoD.png encounters:

Acquiring the Superior Max Skillcape will also be helpful.