This page was last updated for (v0.16.3).
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Ranged affects how good the player is with ranged Combat. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage dealt while attacking with a Ranged weapon equipped. This can be increased by 7% by equipping the Gold Emerald Ring. Raising Ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the Ranged Skillcape gives a 50% chance to preserve ammunition.
Material Unlocks
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain Ranged level to be equipped. Below are some tables detailing which Ranged level is required for which material.
Bows
Arrows
Crossbows
Bolts
Javelins/Throwing Knives
Level Requirement
|
Material
|
1
|
Bronze
|
1
|
Iron
|
5
|
Steel
|
20
|
Mithril
|
30
|
Adamant
|
40
|
Rune
|
60
|
Dragon
|
70
|
Ancient
|
Armour
Level Requirement
|
Material
|
1
|
Leather, Slayer (Basic)
|
10
|
Hard Leather
|
30
|
Slayer (Strong)
|
40
|
Green D-Hide, Ranger, Ice
|
50
|
Blue D-Hide
|
60
|
Red D-Hide, Slayer (Elite)
|
70
|
Black D-Hide
|
80
|
Ancient
|
85
|
Aeris God
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Skillcape
The skillcape can be purchased from the store for 1,000,000
after the player reaches
Level 99.
Pet
The pet can be unlocked by doing any action that grants Ranged experience.
Pet |
Name |
Effect
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![Marahute (pet).png](/images/thumb/6/63/Marahute_%28pet%29.png/60px-Marahute_%28pet%29.png) |
Marahute |
+5% chance to preserve ammo.
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Ranged Weapon Stats
Bows
Template:BowsTable
Arrows
Template:ArrowsTable
Crossbows
Template:CrossbowsTable
Crossbow Bolts
Template:BoltsTable
Javelins
Template:JavelinsTable
Throwing Knives
Template:ThrowingKnivesTable
Ranged Armor Stats
Helmets
Template:RangedHelmetTable
Bodies
Template:RangedPlatebodyTable
Legs
Template:RangedPlatelegsTable
Boots
Template:RangedBootsTable
Gloves
Template:RangedGlovesTable
Shields
Template:RangedShieldsTable