Defence

Revision as of 00:18, 30 December 2020 by Auron956 (talk | contribs) (Update Armour Materials table)

Defence is one of the seven

This page was last updated for (v0.18.0).
Defence
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Combat

skills in Melvor Idle. It is one of three skills (along with

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Hitpoints

and

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Prayer

) that is always used when determining a player or monster's Combat Level regardless of what combat style they are strongest with.

Mechanics

The Defence skill increases the player's melee, ranged, and magic evasion rating. For details on how Evasion Rating is calculated, refer to the Evasion Rating section on the

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Combat

page.

Gaining Defence XP

Defence experience can be earned while using any Combat Style by selecting the appropriate Attack Style:

  • While using
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    Melee
    , select the Block Attack Style
  • While using
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    Ranged
    , select the Longrange Attack Style
  • While using
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    Magic
    , select the Defensive Attack Style

XP gained is based on damage dealt. When using the Block Attack Style, 0.4 Defence XP will be received per point of damage done. When using the Longrange or Defensive Attack Styles, 0.2 Defence XP will be received per point of damage done, with another 0.2 XP going to Ranged or Magic respectively.

The   Gold Emerald Ring increases all combat XP gained by 7%.

 Armour Materials

Each armour material requires a certain Defence level to be equipped. Below is a table detailing which Defence level is required for which armour material.

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Level
Material
1   Bronze
  Iron
  Slayer (Basic)
5   Steel
10   Black
20   Mithril
30   Adamant
  Slayer (Strong)
40   Rune
  Ice
  Miolite
60   Dragon
  Slayer (Elite)
  Sand Treaders
  Recoil Shield
70   Ancient
  Dragonfire Shield
85   Terran
  Ragnar

Skillcape

The skillcape can be purchased from the store for 1,000,000  after the player reaches

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Level 99

.

Skillcape Name Effect
  Defence Skillcape +10 bonus to all defences

Pet

The pet can be unlocked by doing any action that provides Defence XP.

Pet Name Effect
  Leonardo +1% Damage Reduction.