Alternative Magic
Alternative Magic (or Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared. Each Alt. Magic action takes 2 seconds.
Skill ID: melvorD:Magic | |
Release Date: | 22 July 2020 (v0.16) |
Game Version: | |
Type: | Support |
Expansions information | |
Level 99: | |
Level 120: | |
Abyssal 60: | Error creating thumbnail: File missing Into the Abyss Expansion
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Alt. Magic can be trained offline.
Notes
- The Ancient Ring of Skills will boost XP gained from Alt. Magic, but the Gold Emerald Ring will not.
- Alt. Magic benefits from the same Rune Cost Reduction bonuses as Magic.
- Salem can be received while training Alt. Magic, with the rune preservation bonus also applying to Alt. Magic spells.
- The Crown of Rhaelyx's chance to save materials does not apply to Alt. Magic at all, and neither runes nor non-rune components such as ores for Superheat can be saved.
- Global item doubling bonuses such as that provided by Aorpheat's Signet Ring will apply to Alt. Magic spells that produce resources.
- Signet Ring Half (a) can be earned from Alt. Magic instead of the usual combat Magic drop of Signet Ring Half (b).
- Marks of the Occultist and Witch can be discovered while training Alt. Magic. Tablets for these familiars will neither be consumed nor provide Summoning XP if equipped while using Alt. Magic spells.
- Rune Preservation bonuses apply when casting Alt. Magic spells.
- Amulet of Incantation can be used to speed up spells cast with Alt. Magic, and also provides +10% rune preservation chance specifically for Alt. Magic spells.
- GP received when casting Item Alchemy spells can be increased by taking advantage by global GP bonuses - a list of things granting this bonus can be seen on the Item Alchemy page.
- Spells requiring an item selection (such as Just Learning) will only allow items which are unlocked in the Bank to be selected. Locked items must first be unlocked before they can be used with such spells.
Rune Preservation
In addition to the usual Rune Preservation bonuses available when using Magic, Alt. Magic also benefits from rune preservation bonuses specifically for Alt. Magic spells. The maximum preservation chance for Alt. Magic that can currently be achieved with all available bonuses is 102% however rune preservation is capped at 80%.
These bonuses are additive, so for example a +20% Rune Preservation bonus combined with +10% Rune Preservation for Alt. Magic spells results in a combined +30% chance to preserve runes when casting Alt. Magic spells.
Source | Type | DLC | Rune Preservation | Other Modifiers |
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Skull Cape | Item (Cape) | +20% Rune Preservation | ||
Sloth Obelisk | Agility Pillar | Error creating thumbnail: File missing | +15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges |
Wizard's Scroll II | Item (Consumable) | +15% Rune Preservation | ||
Cave Maze | Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | |
Lava Waterfall Dodge | Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | |
Amulet of Incantation | Item (Amulet) | +10% Rune Preservation for Alt. Magic Spells | -0.2s Magic Interval | |
Superior Cape of Completion | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Max Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
Superior Runecrafting Skillcape | Item (Cape) | +10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
Wizard's Scroll | Item (Consumable) | +10% Rune Preservation | ||
The Academia Arcanum | Point of Interest | +6% Rune Preservation | +5% Magic Max Hit +10% Magic Evasion +10% Magic Accuracy Rating | |
Tier 3 - 3 | Agility Obstacle 3 | Error creating thumbnail: File missing | +5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) |
Cave Climb | Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Tier 5 - 2 | Agility Obstacle 5 | Error creating thumbnail: File missing | +5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) |
Tree Hop | Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | |
Arachi | Constellation | +5% Rune Preservation for Alt. Magic Spells | +8% Accuracy Rating +8% Chance to Double Items in Runecrafting +5% Magic Damage Bonus from Equipment +5 Hidden Magic Level +8% Magic Skill XP +8% Runecrafting Skill XP +8% Runecrafting Mastery XP +5% Chance to receive random Elemental Runes from Runecrafting when creating Runes | |
Salem | Pet | +5% Rune Preservation | ||
Error creating thumbnail: File missing Magic Enhancement (Superior) | Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills | |
Error creating thumbnail: File missing Magic Enhancement 1 (Augmented) | Item (Enhancement1) | +4% Rune Preservation | ||
Harold | Pet | +3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Error creating thumbnail: File missing Magic Enhancement 1 | Item (Enhancement1) | +2% Rune Preservation | ||
Jelly Jim | Pet | +2% Rune Preservation | ||
Tree Climb | Agility Obstacle 5 | -10% Rune Preservation | +3% Global Mastery XP +4% Global Skill XP -10% Ammo Preservation -10% Chance to Preserve Resources in Skills | |
Frozen Maze | Agility Obstacle 11 | -20% Rune Preservation | +1% Damage Reduction -3 Prayer Point Cost for Prayers -20% Ammo Preservation -0.1s Monster Respawn Timer | |
Freezing Trap | Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Ranged Accuracy Rating -16% Magic Accuracy Rating -16% Melee Accuracy Rating |
Spells
Potion
Alt. Magic Potion | |||
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Potion | Tier | Charges | Effect |
I | 15 | -5% Magic Interval | |
II | 25 | -10% Magic Interval | |
III | 35 | -15% Magic Interval | |
IV | 50 | -20% Magic Interval |
Skill Boosts
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do:
- Increased Skill XP: Increases the amount of experience points (XP) gained.
- Decreased Skill Interval: Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period.
- Preservation Chance: Increases the likelihood that resources or items used during skill actions are not consumed.
- Increased Chance to Double Items: Gives a higher chance of receiving double the items or resources when performing skill-related actions.
- Increased Mastery XP: Enhances the rate at which mastery XP is gained for a skill.
For more information on general skill boosts that apply to all skills, refer to the Skill Boosts page.
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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