Ranged
From Melvor Idle
Ranged affects how good the player is with ranged combat. It determines what ranged armour and weapons the player can use. The Ranged skill also increases the maximum hit and accuracy rating of ranged weapons. 0.4 Ranged experience is earned per point of damage done while wielding a bow. This can be increased by 7% by equipping the Gold Emerald Ring. Raising ranged to level 99 will unlock the Ranged Skillcape for purchase from the Shop. Equipping the Ranged Skillcape gives a 50% chance to preserve ammunition.
Material Unlocks
Each bow, crossbow, javelin, throwing knife, arrow, bolt and armour material requires a certain ranged level to be equipped. Below are some tables detailing which ranged level is required for which material.
Bows
Level Requirement | Material |
---|---|
1 | Normal |
5 | Oak |
20 | Willow |
30 | Maple |
40 | Yew |
40 | Ice |
50 | Magic |
60 | Redwood |
70 | Ancient |
80 | Stormsnap |
Arrows
Level Requirement | Material |
---|---|
1 | Bronze |
1 | Iron |
1 | Ice |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
70 | Ancient |
Crossbows
Level Requirement | Material |
---|---|
1 | Bronze |
1 | Iron |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon, Confetti Crossbow, Slayer's Crossbow |
70 | Ancient |
Bolts
Level Requirement | Material |
---|---|
1 | Topaz |
20 | Sapphire |
40 | Ruby |
60 | Emerald |
80 | Diamond |
Javelins/Throwing Knives
Level Requirement | Material |
---|---|
1 | Bronze |
1 | Iron |
5 | Steel |
20 | Mithril |
30 | Adamant |
40 | Rune |
60 | Dragon |
70 | Ancient |
Armour
Level Requirement | Material |
---|---|
1 | Leather, Slayer (Basic) |
10 | Hard Leather |
30 | Slayer (Strong) |
40 | Green D-Hide, Ranger, Ice |
50 | Blue D-Hide |
60 | Red D-Hide, Slayer (Elite) |
70 | Black D-Hide |
80 | Ancient |
85 | Aeris God |
Melvor Idle version v1.3.1 (Released: 30th October 2024) |
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |