Double Loot
This page was last updated for (v0.18.2). |
There are several effects in the game that provide a bonus to the player's chance to receive Double Loot from slain monsters or thieving.
Mechanics
By default, the player has a 0% chance to receive double loot. All equipped items and other effects that increase the double loot chance are added together to get the player's total chance to receive double loot.
For example, if the player has one item equipped that gives a +10% chance to receive double loot and another that gives a +5% chance to receive double loot, their total chance to receive double loot is 15%.
Combat
Any item received as loot from combat has a chance of being doubled, including bones and chests from completing Dungeons. The roll is made once per drop - Bone drops can be doubled without the item drop being doubled, and the opposite is also true. If the drop would consistent of a stack of multiple items, one roll will be made to determine whether or not the entire stack is doubled.
There are a few special drops which are not considered normal loot and do not have a chance of being doubled: The Fire Cape from the
Volcanic Cave, the
Infernal Cape from the
Infernal Stronghold, and the
Signet Ring Half (b).
Thieving
Any item pickpocketed has a chance of being doubled, including both Bobby's Pocket} and
Chapeau Noir. However,
Mastery Tokens,
Mysterious Stones, the
Circlet of Rhaelyx, and
Signet Ring Half (a) cannot be doubled.
Sources
Items
NOTE: As of V0.18.2, Master Slayer gear does not affect loot gained from Thieving despite the description
Other
Source | Type | Bonus | Description | |
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Golden Golbin | Pet | 1% |
Melvor Idle version v1.3 (Released: 13th June 2024) | ||||||||||||||||||||
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Strongholds, The Abyss, Monsters |