Player Modifiers
This page was last updated for (v0.19). |
Player Modifiers are various bonuses and penalties that are received from a number of different sources such as
obstacles.
Mechanics
Modifiers of the same kind stack additively. For example, if a player who has unlocked
(+3% Global Mastery XP) and is wearing an Ancient Ring of Mastery (+7% Global Mastery XP) will receive a total of +10% Global Mastery XP.
Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap Obstacle (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%.
For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with
and an Ancient Ring of Mastery who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for
(+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.
List of Modifiers
The following list does not contain all possible bonuses, and although all of the below bonuses are defined in-game there may be some that are not currently in use.
Modifier | Example Text | Notes |
---|---|---|
Global Accuracy | ERROR: No modifier found with ID: increasedGlobalAccuracy ERROR: No modifier found with ID: decreasedGlobalAccuracy |
Applies to the Accuracy Rating for all combat styles |
Melee Accuracy Bonus | ERROR: No modifier found with ID: increasedMeleeAccuracyBonus ERROR: No modifier found with ID: decreasedMeleeAccuracyBonus |
Applies to the Melee Accuracy Rating |
Ranged Accuracy Bonus | ERROR: No modifier found with ID: increasedRangedAccuracyBonus ERROR: No modifier found with ID: decreasedRangedAccuracyBonus |
Applies to the Ranged Accuracy Rating |
Magic Accuracy Bonus | ERROR: No modifier found with ID: increasedMagicAccuracyBonus ERROR: No modifier found with ID: decreasedMagicAccuracyBonus |
Applies to the Magic Accuracy Rating |
Melee Evasion | ERROR: No modifier found with ID: increasedMeleeEvasion ERROR: No modifier found with ID: decreasedMeleeEvasion |
Applies to the Melee Evasion Rating |
Ranged Evasion | ERROR: No modifier found with ID: increasedRangedEvasion ERROR: No modifier found with ID: decreasedRangedEvasion |
Applies to the Ranged Evasion Rating |
Magic Evasion | ERROR: No modifier found with ID: increasedMagicEvasion ERROR: No modifier found with ID: decreasedMagicEvasion |
Applies to the Magic Evasion Rating |
Melee Strength Bonus | ERROR: No modifier found with ID: increasedMeleeStrengthBonus ERROR: No modifier found with ID: decreasedMeleeStrengthBonus |
Despite having the same name, this is different from the Melee Strength Bonus on equipment. Instead, this modifier directly applies to the player's Melee Max Hit. |
Ranged Strength Bonus | ERROR: No modifier found with ID: increasedRangedStrengthBonus ERROR: No modifier found with ID: decreasedRangedStrengthBonus |
Despite having the same name, this is different from the Ranged Strength Bonus on equipment. Instead, this modifier directly applies to the player's Ranged Max Hit. |
Magic Damage Bonus | ERROR: No modifier found with ID: increasedMagicDamageBonus ERROR: No modifier found with ID: decreasedMagicDamageBonus |
Despite having the same name, this is different from the Magic Damage Bonus on equipment. This modifier is applied multiplicatively with the Magic Damage Bonus on equipment as part of determining the player's Magic Max Hit |
Max Hit Percent | ERROR: No modifier found with ID: increasedMaxHitPercent ERROR: No modifier found with ID: decreasedMaxHitPercent |
This bonus applies to the player's Max Hit. This bonus is applied before Max Hit Flat and stacks multiplicatively with Melee Strength Bonus, Ranged Strength Bonus, and Magic Damage Bonus. Post-Roll Modifiers will still apply after damage is actually dealt, potentially amplifying the effect. |
Max Hit Flat | ERROR: No modifier found with ID: increasedMaxHitFlat ERROR: No modifier found with ID: decreasedMaxHitFlat |
This bonus directly increases or decreases the player's max hit by the listed amount and is applied after all other modifiers to max hit. Post-Roll Modifiers will still apply after damage is actually dealt, potentially amplifying the effect. |