Module:CombatAreas/AreaTables
From Melvor Idle
Documentation for this module may be created at Module:CombatAreas/AreaTables/doc
--Splitting this out so I can make Module:Monsters calls (Monsters calls CombatAreas, so this prevents a loop)
local p = {}
local AreaData = mw.loadData('Module:CombatAreas/data')
local Constants = require('Module:Constants')
local Shared = require('Module:Shared')
local Icons = require('Module:Icons')
local Items = require('Module:Items')
local Monsters = require('Module:Monsters')
local CombatAreas = require('Module:CombatAreas')
function p.getLowHighLevels(idList)
local lowLevel = 1000000
local highLevel = 0
for i, monID in Shared.skpairs(idList) do
local monster = Monsters.getMonsterByID(monID)
local cmbLevel = Monsters._getMonsterCombatLevel(monster)
if cmbLevel < lowLevel then lowLevel = cmbLevel end
if cmbLevel > highLevel then highLevel = cmbLevel end
end
return lowLevel, highLevel
end
function p.getCombatAreaTable()
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Lowest Monster Level!!Highest Monster Level'
local combatAreas = Shared.clone(AreaData.combatAreas)
table.sort(combatAreas, function(a, b)
if a.difficulty[1] ~= b.difficulty[1] then
return a.difficulty[1] < b.difficulty[1]
elseif a.difficulty[2] == nil then
return true
elseif b.difficulty[2] == nil then
return false
elseif a.difficulty[2] ~= b.difficulty[2] then
return a.difficulty[2] < b.difficulty[2]
else
return a.areaName < b.areaName
end
end)
for i, area in Shared.skpairs(combatAreas) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({area.areaName, type='combat', size='50', notext=true})..'||[['..area.areaName..']]'
local diff1 = Constants.getDifficultyString(area.difficulty[1])
local diff2 = Constants.getDifficultyString(area.difficulty[2])
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..diff1
if diff1 ~= diff2 and diff2 ~= nil then result = result..' - '..diff2 end
local lowLvl, highLvl = p.getLowHighLevels(area.monsters)
result = result..'||'..lowLvl..'||'..highLvl
end
result = result..'\r\n|}'
return result
end
function p.getSlayerAreaTable()
local result = '{| class="wikitable sortable stickyHeader"'
result = result..'\r\n|- class="headerRow-0"'
result = result..'\r\n!colspan="2"|Zone!!Difficulty!!Highest Monster Level!!Requirements!!Area Effect'
local slayerAreas = Shared.clone(AreaData.slayerAreas)
table.sort(slayerAreas, function(a, b)
if a.slayerLevel ~= b.slayerLevel then
return a.slayerLevel < b.slayerLevel
elseif a.difficulty[1] ~= b.difficulty[1] then
return a.difficulty[1] < b.difficulty[1]
elseif a.difficulty[2] == nil then
return true
elseif b.difficulty[2] == nil then
return false
elseif a.difficulty[2] ~= b.difficulty[2] then
return a.difficulty[2] < b.difficulty[2]
else
return a.areaName < b.areaName
end
end)
for i, area in Shared.skpairs(slayerAreas) do
result = result..'\r\n|-'
result = result..'\r\n|'..Icons.Icon({area.areaName, type='slayer', size='50', notext=true})..'||[['..area.areaName..']]'
local diff1 = Constants.getDifficultyString(area.difficulty[1])
local diff2 = Constants.getDifficultyString(area.difficulty[2])
result = result..'||data-sort-value="'..area.difficulty[1]..'"|'..diff1
if diff1 ~= diff2 and diff2 ~= nil then result = result..' - '..diff2 end
local lowLvl, highLvl = p.getLowHighLevels(area.monsters)
result = result..'||'..highLvl
local reqArray = {}
if area.slayerLevel ~= nil and area.slayerLevel > 1 then
table.insert(reqArray, Icons._SkillReq('Slayer', area.slayerLevel))
end
if area.slayerItem ~= nil and area.slayerItem > 0 then
local item = Items.getItemByID(area.slayerItem)
table.insert(reqArray, Icons.Icon({item.name, type='item'})..' Equipped')
end
if area.dungeonCompleted ~= nil and area.dungeonCompleted > 0 then
local dung = CombatAreas.getAreaByID('dungeon', area.dungeonCompleted)
table.insert(reqArray, Icons.Icon({dung.name, type='dungeon'})..' Completed')
end
result = result..'||'..table.concat(reqArray, '<br/>')
result = result..'||'
if area.areaEffectDescription ~= nil then
result = result..area.areaEffectDescription
end
end
result = result..'\r\n|}'
return result
end
return p