Beginners Guide

From Melvor Idle
Revision as of 09:16, 29 February 2020 by Talath (talk | contribs) (Added information to Basic Combat and an overview of Combat Skills.)

Basic combat

To fight monsters navigate to the combat page by selecting any combat skill from the left menu. The combat page contains a map of Melvor displaying all the available locations where monsters can be fought. Selecting "Switch Map / List View" will display all the locations on the map in list form, allowing you to easily select your preferred combat area, slayer area, or dungeon. Selecting an area will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. Highlighting an enemy will display their possible loot drops and selecting an enemy will begin combat. When combat begins you will not be able to browse the map and location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself.

Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and food can be equipped for use by selecting them in the Bank. Weapons and armour provide various bonuses and penalties to your combat stats, while food can be used for healing in combat. Upon death a random piece of Equipment worn will be lost forever, however unique items lost this way like Skillcapes can be repurchased at the Shop.

Combat Skills

Attack

Attack increases your accuracy rating with melee weapons which affects your chance to hit. Higher tiers of melee, and magic weapons, require higher Attack to be equipped.

Strength

Strength increases your Max Hit with melee weapons. Max Hit determines your maximum potential damage on a successful hit.

Defence

Defence increases your Melee and Ranged Evasion Rating, which decreases the likelihood you will be hit by melee and ranged attacks. Higher tiers of some armours require higher Defence to be equipped.

Hitpoints

Hitpoints affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which your heal is based on your Hitpoints level. In addition to passive regeneration, your hitpoints can be replenished by consuming any food you have equipped. Hitpoints experience is earned by damaging enemies with any weapon.

Ranged

Ranged increases your Accuracy Rating and Max Hit with ranged weapons, which affects your chance to hit and damage respectively. Higher tiers of ranged weapons and some armours require higher Ranged to be equipped.

Magic

Magic allows you to cast Spells from your Spellbook provided you have the required Runes in your Bank and a magic weapon equipped. Magic increases your Accuracy Rating with Spells, which increases your chance to hit while using them. Magic also increases your Magic Evasion Rating, which decreases the likelihood you will be hit by magic wielding enemies. Higher tiers of magic weapons, and some armours require higher Magic to be equipped.

Prayer

Prayers are passive bonuses that expend Prayer Points to remain in effect. You gain Prayer Points by burying Bones, which are dropped by Monsters upon death. Prayer experience is earned by damaging enemies and is further increased by having prayers active at the time damage is dealt.

Slayer

Slayer experience is earned by killing enemies in slayer areas or by completing Slayer Tasks. Slayer Tasks also earn you Slayer Coins which are used to purchase Slayer Equipment from the Shop. Slayer areas are unlocked by raising your Slayer level.